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Quote:With the arrival of I18/GR people have wanted to be able to have "crossfactional" SG memberships. Obviously the Devs decided to officially deny us that capability, but it's funny that the game code apparently allowed that to happen years ago. Makes one wonder just how much of a problem it'd actually be to let it be possible on purpose, not just by pseudo-accident.The Brute event was funny because he joined a hero SG, which broke any attempt by the Devs and GMs to safetly move him back to redside. I remember seeing Ghost Widow literally chasing the guy around to put him back in the right world

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The Devs, in hindsight, probably should have made a level requirement to do anything with AE. If they had made it so you had to be at least level 10 or 20 to even run AE missions then maybe there would be fewer "AE babies" out there. Who knows...
It's all water under the bridge. I'm not sure there's anything at this point worth doing to improve this situation one way or the other. *shrugs* -
Quote:This is a good point too. Indy and Mutt have a completely different set of skills and world experiences. Indy is basically a mild mannered teacher with the "secret identity" as a cool action guy. Mutt is basically a young non-academic action guy who might(?) get some "late-bloomer" booksmarts at some point. They are almost polar opposites.Also, Mutt doesn't have the education. He may be smart, (didn't see much evidence of that in the film) but I don't think he'd have the chops to know things like exactly what page to find a picture of the arc in an unabridged copy of the bible, or how to speak fluent Hindi, or how to interpret old-English clues from the coffin lid of a knight.
He's just not as interesting a character, nor does he have as interesting a skill set. Motorcycle riding and fencing does not an Indy Jones make.
I don't care how much "teaching" his father and mother gave him after crystal skull. He'll never have the world experience and education that Indy had.
To be honest instead of a Mutt-based Indiana Jones movie I'd almost rather see a "young Henry Jones" movie to see some early adventures Indy's father. Yes we know he was obsessed with the Holy Grail but there must be a story behind HOW he became obsessed with that. How did he met Indy's mother and/or Marcus Brody? I figure it'd be cooler to see this kind of prequel film than some kind of "Son of Indy" spinoff. -
Quote:Obviously it'd be nice if a redname told us for sure but my guess is since NcSoft has already set up a deal to have some of these game images sold by LTL Prints that they would not mind us submitting other CoH related images or screen captures to them.Uh... ya... That's like asking if you can make your own fan art of the characters they made up. You aren't making money off the picture so or logos so why would it matter?
Ultimately like ZanderCross said NcSoft probably would only care if you tried to make your own money off these things. As long as prints of your characters don't start showing up on eBay I'm sure you'd be fine.
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Quote:That's all we need:maybe get JJ Abrahms to make a indy movie. ill would definitely pay to see that since he did a wonderful job on Star Trek.
Plenty of die-hard fanbois already think J.J. Abrams "ruined" Star Trek with his reboot.
The idea that he could be involved in "ruining" Indiana Jones with another reboot would be epic.
At the very least it would solidify his Hollywood reputation for being the killer of childhood dreams...
I'm not strictly against Shia LeBeouf being in some kind of generic Indiana Jones styled movie. I'm just not sure they could pull off having him be the direct replacement of Harrison Ford regardless of who's making it. Part of the allure of Indiana Jones is that it's set in an interesting historical time. But by the time the "Mutt" character could become the leading guy of this series it'd be like the 1960s-70s. At that point a movie set in that relatively recent modern time would likely just come off as some kind of watered down James Bond / Tomb Raider clone that wouldn't have the same appeal.
Unlike Abrams' Star Trek (which was a pure reboot of the original characters) I still think any LeBeouf based Indiana Jones movie will just always be seen as a sad cash-grab clone of Harrison Ford.
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There have been a few other stories over the years of people accidentally loading into missions or SG bases they shouldn't have. For example there was that classic one of a Brute in Atlas Park that supposedly happened several years ago.

It happened so rarely before the Devs obviously had no automatic way to "fix" it. Now I think there's code in place to automatically put you back in a "safe" place like what happened to you. Otherwise you might have become the first Primal in Praetoria.
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Quote:It'd be nice if they gave some vague idea how much it costs other than the phrase "less than $200".
Makes it sound like custom jobs might be like $150+ or such.
Still I'll probably look into this anyway.
EDIT : I just needed to click that link before I posted this.
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Knowing Hollywood as I do I pretty much assume some kind of "historically based action film" staring Shia LeBouf is going to be made eventually. They'll probably (for some strange reason) even attach the words "Indiana Jones" to its title in order to try to get older people to see it. Go figure.

It might even turn out to be a good movie in its own right. But just like Sean Connery is the 'only' James Bond for many people I suspect Shia will never be considered anything more than a questionable replacement at best. *shrugs* -
I've been playing various versions of D&D for over 30 years now - I think I have a general grasp of how its classic alignment system works. This is why I was trying to warn against trying to peg these groups with alignments like this in the first place. It's always open to interpretation as to exactly what quality matches what alignment.
I'm not technically questioning your interpretation of the D&D system to determine alignments and I can even see some merits to your arguments. I'm just trying to bridge the gap between the way alignments are strictly used in D&D verses CoH. Try as you might you'll never get this to fit for the satisfaction of everyone. The fact that we seem to disagree on this is case in point.
In order to have the apples of D&D try to match the oranges of CoH I went with the the more basic idea of:
Lawful-Chaotic -> Are they pure about their intentions to follow their moral convictions (Hero/Villain) or are they selfish extremists (Vigilante/Rogue)
Good-Evil -> Are they a "good guy" standing against the tyranny of Cole (Resistance/Hero) or are they loyal to Cole's totalitarian vision (Loyalist/Villain).
You have to be willing to accept that D&D styled alignments aren't going to be able to be applied to a game like CoH 100% directly. -
These are pretty cool. I'll probably get a few of them.

It's too bad they decided to cut the ones for Desdemona off at the knees - for some reason that bothers me.
Not a bad idea overall... -
Well Paragonwiki highlights a summary of Praetorian badges.
I'm not sure there are any "Praetorian only" Day Job badges so there's no need to stay in Praetoria just to get a Day Job badge. I think the assumption is most Praetorians go to Primal Earth so you'd get them there. Once I19 hits Primals will be able to go to Praetoria so it seems likely there will be a means to travel back and forth whenever we want.
I guess someone could come up with a "all the Day Job badges you -can- get in Praetoria" list but it apparently didn't seem to be a priority. *shrugs* -
Quote:I'd agree with the general idea of this even though like I said before it's kind of hard to peg entire classes of people under set alignments. While I can accept your "alignment corners" idea you somehow managed to mix all the Praetorians up. This is what they actually are given the flavor of their respective arcs:I agree. I wrote up my thoughts on this a while back (linky). But basically my view is that each of the 8 CoX alignments really represents a collection of D&D alignments (with lots of overlap).
The Primal Earth alignments are the bars of the chart:
Hero = Good
Vigilante & Rogue = Neutral
Villain = Evil
While the Praetorian Earth alignments represent the corners of the chart:
Responsibility: Lawful Good, Neutral Good, Lawful Neutral, True Neutral
Wardens: Chaotic Good, Neutral Good, Chaotic Neutral, True Neutral
Power: Lawful Evil, Neutral Evil, Lawful Neutral, True Neutral
Crusaders: Chaotic Evil, Neutral Evil, Chaotic Neutral, True Neutral
Wardens: Lawful Good, Neutral Good, Lawful Neutral, True Neutral
Crusaders: Chaotic Good, Neutral Good, Chaotic Neutral, True Neutral
Responsibility: Lawful Evil, Neutral Evil, Lawful Neutral, True Neutral
Power: Chaotic Evil, Neutral Evil, Chaotic Neutral, True Neutral
You've got to realize Emperor Cole is the main "bad guy" here.
Things like "power" and "responsibility" are being used in service of his inherently totalitarian regime.
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Quote:Again just exactly where Recluse fits on the Lawful-Chaotic spectrum can certainly be debated. But I think it's more important to agree Recluse is much more Chaotic than Emperor Cole is. At least I think we agree on that much.He's not as clearly Chaotic as the Joker, but the Joker isn't in charge, either. Recluse's rules, in reality, boil down to "don't get caught, and if you do get caught, make sure your plan was audacious enough to be worth the risk." Every single Patron arc involves the Patron betraying Recluse, the Arbiters, or the other Patrons in some way, and none of them end with a disgraced or destroyed PC or Patron, because Recluse still admired the initiative and audacity involved.
Like any Chaotic ruler, Recluse expects to face uprisings from his underlings from time to time, and doesn't hold a grudge when he slaps them down and proves he's still the strongest. Being Chaotic doesn't mean you can't be in charge (just like being Chaotic Evil doesn't mean you can't have friends.)
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Quote:While I think it's fair to label the "leading" NPCs with D&D style alignments (i.e. Statesman is Lawful Good and Emperor Cole is Lawful Evil) I don't think it really makes sense to try to pigeon-hole the "rank-n-file" with the same exact labels. Obviously there are examples of all kinds of "goods and evils" spread across the game. I don't even really think it makes sense to try to peg the sub-groupings like 'all' Villains or 'all' Crusaders the same either.Actually, I could not disagree more. Specifically, the characterization of all Villains as Chaotic Evil smacks of applying a shoe-horn to find a place to list the last two alignments of the CoH/V and D&D categories not already mentioned.
All villains do not fit cleanly in the Chaotic Evil alignment. If Rogue covers Neutral Evil (and I think that's an overly restrictive of Rogue, too), I believe there is plenty of room for Villains to be Lawful Evil. There are plenty of examples villains who espouse strong loyalty to order and tradition while heartlessly striking down innocents to enforce order and tradition through fear and oppression. Edit: Just because Recluse might fit Chaotic Evil, it is not reasonable to cast all villain motivations based on his image.
On the matter of Rogues, while I do think that Neutral Evil does fit Rogues, I also feel that Chaotic Neutral and even (True) Neutral fit. Just because you're breaking the law, and even if you're willing to break your word, it doesn't mean you're willing to harm innocents. In fact, the Rogue Morality mission has you risk absolutely overwhelming punishment (attacking an Aribiter is usually like ordering a death sentence with a side of torture) to spare the lives of innocent bystanders, when you could just take the job and be paid. -
Quote:He also tries to maintain a code of "rules" over his minions and tries to pass himself off as the "government" of the Rogue Isles. This why I didn't peg him squarely as Chaotic Evil the way say The Joker might be labeled.Recluse is classically Chaotic Evil. His "survival of the fittest" routine and the fact that he immediately backs down, and shows bare respect, to those that demonstrate strength are the classic definitions of Chaotic Evil.
In any event I think it's pretty clear both Emperor Cole and Lord Recluse were meant to be cast as the opposite ends of what "Evil" would do if they respectively ran an empire so I'm not too against keeping it super simple and agreeing with you to some degree. *shrugs* -
Quote:Again in classic D&D alignment terms (because it's a handy tool for discussions like this) I'd peg Emperor Cole solidly in the Lawful Evil category while Lord Recluse is a bit more Neutral Evil with chaotic tendencies. The way they run their respective "empires" reflect this pretty well.Both of them treat humanity with contempt - Tyrant because he thinks humans are weak willed and make too many bad choices, so they have to have their free will taken away - and Recluse because of his "survival of the fittest" insanity, which means anyone weaker than him or his henchpeople are there to be exploited and crushed.
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Yeah I think some of you guys have gotten too hung up on how the definitions of the terms "Loyalist" and "Resistance" apply to what "hero" and "villain" mean in the pre-GR City of Heroes. That's why I suggested you take a step back and realize the subtext what what'd being presented in Praetoria.
Emperor Cole is very much (in terms of classic D&D alignments) a Lawful Evil ruler. Now just because he's "evil" doesn't mean he's out to kill his people and/or be an openly big meany. From his point of view he is bringing order and control to his society. To him keeping everyone under his control and stamping out the Resistance is what will keep his people safe and secure. The "evil" part of it in this case comes from how the totalitarian grip of his hyper police state keeps freedom of thought and expression from having a legitimate place in his perfect utopia. His vision is the only "good" in his world, regardless of what anyone else thinks. Basically Cole is this game's version of an Anti-Christ, Emperor Palpatine or even Adolf Hitler for that matter. This is a classic example of what would happen if the "bad guys" and/or the "redside" ruled the world.
In the pre-GR world of Paragon City/Rogue Isles you have the heroes who represent the status quo of law and order. Heroes react to the actions of villains to keep their (from the heroes' point of view) "evil" schemes from overthrowing the shiny-happy world of Paragon City. Both groups, heroes and villains, see the other side as the "bad guys" and the only real difference is who's in charge so to speak. The heroes (Statesman) in this case are the faction in charge and the villains (Lord Recluse) is the faction in the shadows trying to take over.
So what happens if the roles of heroes and villains were reversed? It's not a question of good and evil because as Steampunkette points out there's really not a good/evil question in dispute here - it's all just shades of gray. What if what we called villains were in charge of the world and they had to work to keep the (from their point of view) "evil" schemes of the underdog heroes from overthrowing the shiny-happy world of Praetoria? You'd have the Praetoria of Going Rogue. Basically Praetoria shows us a world where the villains (called Loyalists) are having to fill the role that heroes played on Primal Earth and heroes (called Resistance) is having to play the roles that villains played. I still argue that if you accept that role-reversal that the purpose and nature of the GR arcs make perfect sense.
Obviously Praetoria is not a 100% exact mirror to Primal Earth and I never really meant to imply that it was.
But it's basic moral/societal structure does mirror Primal Earth in the most fundamental ways that matter.
P.S. Besides there's plenty of in-game evidence for what I'm saying. For example if you look at several badges like Agent of Praetoria and True to the Last you'll see there are two versions of each of those badges. Loyalists get the one that has the red "arachnos spider" villain symbol and the Resistance gets the one that has the "gold star" hero symbol. Obviously the Devs pretty much consider Loyalists to be the villains of Praetaria and the The Resistance to be the heroes of Praetoria.
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Quote:Actually if you allow yourself to step back and reconsider these four arcs in light of the new four-way alignment system and the way Praetoria is structured I think you'll probably see that they fall out as follows:Thanks to the writing you can sum up the four lines like this:
Warden: Hero.
Power: Selfish hero.
Responsibility: Blind hero.
Crusader: Villain (sorry but I can't see the Crusaders as anything but villainous, they actually act WORSE than the designated 'bad guy' Power arc).
Or you can see them as this.
Warden: Naive.
Power: Ego stroking.
Responsibility: Blind.
Crusader: Psychopath.
Which is why I like GRs writing.
Warden: Hero arc
Crusader: Vigilante arc
Power: Rogue arc
Responsibility: Villain arc
See you have to remember that Praetoria is actually organized in reverse (or is the "mirror universe") of the way Paragon City/Rogue Isles are. In Praetoria Emperor Cole is the functional analog of Lord Recluse, not Statesman. Emperor Cole is what Lord Recluse would be if he actually conquered the world and had the time to organize everything into a clean, orderly totalitarian state. For this you can think of what Palpatine/Sidious did to become the Emperor in Star Wars. Praetoria is what would happen if the villains of a world "won" the moral fight, became the controlling faction of the government and forced the heroes to become the rag-tag underground.
In effect the Loyalists are Praetoria's "redside" and the Resistance is Praetoria's "blueside".
Once you realize this the main GR arcs make a lot more sense.
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Actually after six and a half years, multiple different releases/expansions and all the different international organizations involved I think I would have been surprised if all the listed ratings for all these things would have been exactly the same at this point. *shrugs*
That's the basic fallacy of "relying" on these kinds of rating systems as 100% accurate.
At best I would consider them rough guidelines, not fixed in stone classifications. -
Quote:GW is a high level villain that, to her point of view, is having to lower herself just to be involved with a Vigilante to begin with. I always assumed her "pissy" elitist attitude (in general) and her lack of helping in that mission specifically was exactly what the Devs wanted from her in that mission.I rescued Ghost Widow and she does nothing except follow me around. She even gets a bit pissy if I 'leave her behind' (Keep up, ya damned b****!).
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Just jumping in to say I'm seeing the same problems with the Halloween Tip mission as others here: I completed it and it's stuck with the "Return to Contact" problem.

I also noticed that I managed to get 6 different costume drops within about the first 20 ToT doors I did. Not that I'm actually "complaining" about it but did I just get very lucky with that or are they really supposed to drop that frequently? I simply don't remember them being that easy in previous years and was wondering if their drop rate was messed up somehow. *shrugs* -
Quote:If this game has the better gameplay and that "other" game has a superior "barbie dress-up" feature then imagine how cool this game could be if it had BOTH the better gameplay AND the superior "barbie dress-up" feature. If all the supposed "barbie dress-up" people currently wasting their money on that game for that started spending their money on this game then our Devs would be able to create all sorts of better content.I was here first.
Besides, the online champion of "barbie dress-up" is out there waiting for your embrace.
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Quote:I don't automatically disbelieve this. But if it were true then badge hunters would have been all over this by now.Not according to Necrotech_Master. He has stated down in the suggestions section that he has tested on the live servers and found that if you do one sides respec trial and you have not used the respec you can switch sides and do the other factions trials from the lowest up and get all the badges.
But again remember you can only get them if the side you started on still says, "Talk to so-and-so to claim this respec."
And if it were true we'd be having people scream bloody murder over it if it was WAI. The idea that you could potentially be unable to earn three badges because you made a decision (maybe years ago) to use a respec or not would be amazingly uncool to say the least. Until I see/hear a bunch of other people verifying this I'm going to politely dismiss this as badging urban legend or at best a bug of some kind. -
I think it's safe to say it'll never completely go away unless the Devs come up with some other semi-miraculous scheme to accomplish the same safeguard without a timer. But I do think having it set at 30 seconds is (and maybe always was) far too conservative even when taking everything else that's been raised in this thread into account.
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Quote:How many people buy name change tokens?That's the rub, there are no pros from my perspective unless these can sell at a price that fully compensates the development team for their work improving the UI and making this feature available.
I keep posting because I suspect that this wouldn't actually make money on its own terms. I don't see it being a highly used feature and thus it's competing against other priorities. On that score, 5 slots is more than enough in my estimation.
Lastly, while I can't argue that it would be a bad thing if it made money, I also think it's just a bad idea to further take this game down the "barbie dress-up" model. Too many accommodations are made to this crowd and far too few to the people who actually want to play a fun MMORPG. That other game fails to be a champion among online games because they waste so much time on that crap and not making a fun game. I'm hoping that new other game decides that gameplay is more important than clothes.
How many people buy server transfer tokens?
Do the Devs actually make money on these things?
We players might not know these things, but I know as long as there's no way to buy costume slot tokens the Devs aren't making ANY money with them right now. When the Devs added Power Customization or the upcoming Incarnate system did the Devs get any EXTRA money from those efforts? At least if they created a new QoL improvement feature that was geared towards directly giving them money for it they would not be "wasting effort" from a purely business point of view. From that outlook anything they DON'T charge us extra for is potential a waste of effort on their part.
Once again it's clear that you don't like "barbie dress-up" oriented things and that's fine. But what you keep failing to understand is that every time this game succeeds in -some- area of gameplay (PvE, PvP, marketing, costumes, badging, etc.) it's a net GAIN for everyone. You obviously don't have to like or care about all those pillars that hold this game up. But if this game becomes the best "barbie dress-up" game then guess what: all those people who end up paying money for "barbie dress-up" will be giving the Devs more money to develop the things YOU want to see.
Don't fall into the assumption that costuming is the ONLY thing I like to do here. Just look at my sig lines to see that I have other interests as well. But at least I'm smart enough to realize that if this game steals one of the very few things that "other" game does well and makes it its own it'll only be better for us all.
