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Quote:I don't think the 2x XP weekend concept was invented just as a means to "save" the game when it wasn't doing well. The Devs have given us at least half-a-dozen 2x XP weekends and they have happened at various times before or after various Issue updates.I highly doubt that we will see a x2 XP weekend within four-six months. The game is doing too good now, so they don't have much need for one. Maybe in the spring.
You might be right that we won't get one until the Spring, but that'll likely only be because the Devs are too busy with other things like I19, I20, the Winter Event and so on not because we don't "need" one.
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Quote:Well since I was ultimately asking whether this was a "bug" that broke the Double XP weekend code or an unrelated "exploit" we were talking about I'll infer from your fairly obvious answer that we're talking about an exploit. Thanks for almost answering my question.Can't really answer that since even discussing the existence of an exploit is not allowed.

I wasn't fishing for specific details about an exploit, I was just curious as to what would prevent a Double XP weekend from happening now versus when they were working in the past. While it's true any XP exploits that exist now would be "doubled" during an Double XP that in and of itself doesn't seem like a good enough reason to prevent a Double XP from happening. As a worst case scenario any effort a person could make in a 2 day weekend could be duplicated in a normal 4 day period. Basically any exploit that exists now is not really going to be any more "worse" during a Double XP weekend than it is already. -
I would expect to see a fully functional and realistic looking weather system in a game like this that'll be developed in like 2015 or 2020 when computing power and network bandwidth are so much better for everyone that it'll actually be reasonable to consider doing it.
While I still love this game everyone needs to remember that it's ultimately based on a game/graphics engine that is now well over 7 years old (if not older). Our Devs do an amazing job pushing this system to its limits (i.e. Ultra mode) but when the day is done there's only going to be so much it can do without being redesigned from scratch.
Basically having weather in a game like this might be cool at some point in the future, but I simply don't think it's worth the time and effort from our Devs to try to make it work here. -
Quote:I was saying in the WW thread its about time they brought The Incredible Hulk and some of the other properties back to TV, especially the ones that are being flogged to death and / or rebooted constantly theatrically.It's interesting to think people would be worried about how a new Hulk series would work without Bixby the same way some people are worried that a new Wonder Woman series wouldn't work without Linda Carter.Quote:Well, this could be fun!

Without Bill Bixby, I will have my doubts, of course.
I hope they can manage to overcome the need to cheese enough to get someone with a demeanor more like Bixby than what you typically see on a new show.
And... I hope they use the Lonely Man theme...
Although, I'm not really going to hold it to the old show.
I'm interested to see what they decide to do with it.
It has potential in a number of different ways.
I just find the sad, tortured road of Banner the most interesting aspect.
Based on del Toro's Pan's Labyrinth and the first Hellboy movie... this could be very interesting indeed.
I was never much of a fan of the Hulk, but if people like Gullermo del Toro and David Eick are going to be involved I figure the new show has a chance to be good. -
Quote:Well obviously I'd like to have I19 live right now...Not me. My sub runs out on the 8th and I want to play the new content before it runs out.
But if it comes down to not going live until Dec 7 and you only get one day to play with I19 then I wish you luck with that.
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You mean with people exploiting this somehow with non-stop 2X AE farming or was there an actual bug? I honestly haven't done much with AE lately and I didn't really try to use it the last time the 2X happened so I plead ignorance on this one. *shrugs*
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Quote:Still I think it'd be bad move to try to release anything on the same day WoW is. I'm sure this game relies on Issue releases as a means to get a temporary boost to its revenues from returning players. There's no reason to waste the full effect of that "bump" by having any of our potential players distracted by another game.Maybe. Maybe not. Those who care about CoH will be glad for the launch. Those who care for WoW won't care about CoH anyway. And those who care for both will split their time as they see fit.
Honestly if I19 got delayed long enough to have Dec 7 become the next viable date for its release I'd almost rather it be delayed yet another week beyond that just so that it doesn't have to eclipsed by WoW. -
Yeah the Domination bug is a big one too. My statement wasn't really meant to be taken literally as a complete summary of the problems with I19 - for all we know there are other bad bugs BEYOND both the Kheldian bug and the Domination bug that still need to be handled as well.
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Quote:Yeah the "math" is nice when you want to min/max things precisely. But I think one of the strengths of this game is that you can actually ignore most of that detail and still do pretty well. For the alpha slot you can just work with the basic idea that the rare ones will be better for your character than the common ones. I figure that any character with Incarnate slots is going to be doing pretty well regardless of how much nit-picky attention you pay to it.Seems pretty good...but it would've been nice to have it bypass ED entirely. I hate having to deal with all the math!
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Quote:There have been a few times where they've announced a Double XP weekend a few months before it happened. But there have been other instances where they've literally "sprung" them on us with only a few days notice.They were releasing schedules ahead of time, and making them fairly easy to find. I don't think they still are, but... If they are, it's no longer obvious to me where such a schedule might be.
I'd love for someone to tell me I'm wrong on this, point out my weak search-fu skills, and post a link to a schedule to rub my nose in it, but I'm not optimistic that will happen.
Basically the Devs have never been totally consistent with the way they've handled them.
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I haven't seen any official announcement of one but it has been quite a while since the last one. If the Devs were smart they'd give us one for the Thanksgiving weekend to make up for the bad news that I19 is getting delayed until after Thanksgiving. *hint, hint*
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Quote:I tend to blame what I call the "Disney syndrome" for why you don't really see serious/dramatic primetime animated shows on American TV. Most Americans have been conditioned over the years into believing that anything which is "animated" has to be limited to things that are either humorous or geared towards young children. The idea of having an animated TV show with serious storylines that would appeal mainly to adults (like various examples of Japanese anime) is a concept that would be a very tough sell to Hollywood suits.You're right. I forgot that the show was intended to fill a chunk of network prime-time real estate. Being a pessimist, I guess I'll cling to my expectations of cheesiness.Quote:Yeah, but outside of sitcoms there aren't any prime-time animated shows, which is what I assume is what they are going for.Quote:I would rather see a well-done animated series than a cheesy live-action series. And given the budgetary/technical constraints involved in producing live television, I expect cheesiness.
An animated series that aims for a Batman:TAS or Superman:TAS level of quality, however, would be very welcome. I think it would be easier to sustain than a live-action version.
While it would be cool I have hard time seeing how a primetime animated Hulk show would ever happen here.
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Oh well. At least we know for sure.

I figure they gave themselves up until like 2pm EST today as a deadline to try to get it done this week.
Apparently they didn't get it fixed yet...
Here's to hoping they'll get it sorted ASAP.
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I'm not normally too picky about duplicate threads but people have been talking about this in this thread very recently.
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Quote:I tend to see it more as indirect commentary on the Devs' reliance on these big monolithic Issues which cater to an "all or nothing" approach to how these updates are delivered. If we can reasonably assume that 95% of I19 is ready to go it's unfortunate we can't get that 95% now decoupled from whatever is still broken.Also, I'm pretty surprised to see certain forum goers actively saying, "Nobody plays Kheldians, just push it live." Really? Is it worth marginalizing all those players for your own I19 satisfaction?
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Quote:The only thing that might make Kheldarn's prediction true is the Kheldian bug.Somewhere around that time has always been my expected launch date, too, give or take about a week. Years of experiences have taught me that most issues come out in early December or around May. I have enough confidence in the devs to believe that they'll get this fixed before May, so early December it is.
The Devs apparently intended to release I19 "around" Nov. 16th according to the public information we now have.
Trying to read the "tea leaves" of how things historically panned out will only serve us so far.
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Quote:Yes paying attention to historical patterns has its place. On the other hand based on what the Devs said they were actually targeting to have it out "around" Nov 16th. It seems the unhandled Kheldian bug was/is the only major thing that kept it from happening yesterday.I'm sticking with my prediction from this thread:
Time to dampen some spirits.
I did some research, and checked the various News posts on the CoH main page. These are the results I got:
4/27/09 - I15 Overview
6/26/09 - I15 Launch
7/15/09 - I16 Overview
9/16/09 - I16 Launch
2/24/10 - I17 Overview
4/28/10 - I17 Launch
8/17/10 - GR/I18 Launch
10/5/10 - I19 Overview
Looking at that pattern, an Issue Launch seems to come almost exactly 2 months after an Issue Overview is posted.
Two months from 10/5 is 12/5, and that's a Sunday, so we need to add 2 days, since Launches seem to happen on Tuesdays.
Using that patten, my expected Launch Date for Issue 19 is December 7, 2010.
This still leaves us Nov 30th as an equally likely date given the circumstances. Ironically going just by the game's history there have been several Issues that have launched the week after a given Thanksgiving.
Of course it could very well fall back to Dec 7th at this point. But that won't be because of the beta patterns of the last couple of years - it'll be because a bug kept them from launching it on Nov. 16th.
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Quote:How delighted would people be this very second if the Devs announced (this very second) that they are delaying the release of I19 until say Nov 30th? Would that help them or us do anything productive, this very second?The devs received an early gift this year: an influx of new and returning players to their 60 month old title. Some would say that was more than a gift - some would call it a miracle.
The devs have, in return, given their customers the gift of silence. After all, nothing communicates to customers quite like no communication at all.
What the devs need to understand is that they are still in that "golden window" of opportunity with the recent influx of players that have been filling up the servers. You have them for the moment but you have not retained them yet, and there is a very real danger that when they depart they will drag some long time players with them.
Silence is not going to help retain these players, iterating faster will. Right now your focus needs to be on customer service (communication!) and iterating FASTER than your competition.
Iterating faster means that while new content goes out in ISSUES, game changes that improve quality of life for your players CAN GO OUT in weekly patches. It would give you the flexibility to announce today that "I19 is delayed until after the holiday, but here is inherent fitness while we work on it. Enjoy!".
It is called agile and in this case it is the difference between frustrating your player base and delighting them.
Frankly I'd rather them "waste" their time during this week doing everything humanly possible to get it out the door before Thanksgiving. I don't need them to tell me how they are doing right now. I need them working on the game.
I think that if we don't get it by this weekend then it'll be pretty obvious it's not going to happen before Thanksgiving. By the time Nov 22nd (next Monday) comes around they'll either A) have plenty of time to give us a full report about why I19 didn't happen yet or B) we'll be busying playing I19. That's enough "agility" for me as far as I'm concerned. *shrugs* -
Quote:I have no problem putting this much consideration into it when I'm buying or selling rare salvage. But for common/uncommon salvage (say anything going for less than 100,000 INF) I typically don't care how much I pay for it or sell it for. To me that price range is like "petty cash" that doesn't affect my bottom line much one way or the other. I buy/sell/craft recipes for multiple millions every day so toying around with trivial salvage doesn't interest me.This is exactly how I list my salvage. I am aiming specifically to overshoot the price flippers might be sweeping at and undershoot the current peak prices.
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Quote:It's actually a bit more complicated than this. The big-time flippers are actually paying attention to the natural rises and falls in prices throughout the courses of typical days and weeks. Depending on what time it is there are more or less people playing which means there are cycles of when there is more or less supply of things on the market. The master flippers know when to grab things by adjusting their "lowball" bids according to these cycles.I'm confused by this, and by extension how flipping works I guess. Surely if I list something at 1 inf then the person who is bidding the most will get it, not someone lowballing.
Which leads me to wonder how flipping works. The flipper buys it and relists it higher than he paid for it? This can only work on markets with low supply right? And the flipper would have to buy up a good portion of it?
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Quote:People only charge "unreasonable" prices because there are people willing to pay that much.By listing at such a low price you are tossing away supply to the immediate buyers that are lowballing things at prices that are way too low usually. They will turn around and flip it up to normal prices. If you priced between those two points - then people could buy at lower than going rates and above flipper prices. This would have a normalizing effect on price over time, if enough people participated in that niche.
The people that chuck stuff up that cheap are the ones that create wild variation in price points. If everyone listed at more reasonable prices, we'd all be paying less for salvages.
It's a classic chicken-and-egg situation.
The market is already normalized between the extremes of the "buy it NAO" crowd and the "sell it NAO" crowd and facilitated by the flippers who eek out a profit catering to these two core groups of people. Any notions of value that don't take this reality into account are artificial at best. This is why prices will never "average out" to the middle because there are never going to be enough people participating in that niche you mentioned. -
Quote:Every once in a while I read about someone who thinks dumping any salvage on the market for 1 INF is "dumb" because it's worth so much more when you sell it for the "proper values" as dictated by the NPC vendors. It's as if they think they are going to get rich nickle-n-diming that kind of thing.My habit being to sell every non orange piece of salvage I find for 1 single INF regardless of selling price and time of the day/week (I just save the oranges till aforementioned IOing time or I find one worth more pretty pennies than I can turn my head at).
So is my market habits a bad thing to the greater good of the Market or does it not matter in the least?
I have dumped common salvage on the market for 1 INF for years. According to the nickle-n-dimers I have gravely hurt myself doing that. In reality of course I've actually earned so much INF across all my characters (via other methods) that I've not only purple IO'd many builds but I've given billions of INF away to other players or burned it converting it to Prestige with billions to spare. If I've "hurt" myself dumping common salvage then I certainly haven't suffered much.
I'm sure there are people out there who've made fortunes flipping common salvage and if I've technically helped those people do that then more power to them. I've got mine my way so they can get theirs their way. *shrugs*
