Lost Ninja

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  1. Could not agree more.

    But doubt it'll happen any time soon.
  2. Lost Ninja

    Power colors

    OTOH The video for GR seems to imply there will be some form of power customization.

    Currently reason there is none is that colours are baked into the animation so to add colour change you'd need to add an animation for each colour. But depending on the engine they should be able to flip it round and have an animation that adds the colour at run time... problem being apart from recoding how the engine works they'd still need to redo all the affected animations so even if the idea is possible it would be an awful lot of work.

    Personally I'd prefer to see more proliferation, new sets, more TF/SFs, new ATs and new zones before power customization.
  3. [ QUOTE ]
    Level pacts being broken by account inactivity is indeed confirmed as stated in the corresponding Knowledge base article here.

    [/ QUOTE ]
    Should be changed so that only characters that are in a pact that is used while account is inactive are removed from the pact. Or an option to re-pact characters that are over lvl5 and have previously been pacted.
  4. [ QUOTE ]
    /un-signed
    i do not agree with the OP.
    Vet players has and will always get faster/better rewards than non-vets.
    Your suggestions does not change anything at all.
    I'd rather have rewards based on how good the players are than how good the devs + friends are.

    on another note:
    starting your suggestion post with...
    [ QUOTE ]
    Ok, I'm slightly annoyed now, no... I'm really annoyed!

    [/ QUOTE ]
    kinda makes the rest seem "bla blabla blabla blaBLAAAA!!!"
    not a good way to make suggestions if you want the devs to read this


    JB out!

    [/ QUOTE ]
    I don't like cars that are green.

    Another reply that makes no sense.

    Whether or not you like how I said it is besides the point.
  5. Mains:
    Lost Ninja Scrapper lvl50 DM/Rgn
    Polyphemus Blaster lvl50 Nrg/Dev

    Actually levelling:
    Clause Scrapper lvl46 Claws/Rgn
    Grendel Tank lvl21 DA/DM
    Stained Steel Skin Defender lvl17 FF/Arch

    Duos: I dual box these (are also played solo).
    Pyroclastic Flower Controller lvl50 Fire/Kin
    Pyroclastic Sarge Controller lvl50 Fire/Kin

    Em Ission Controller lvl37 Mind/Rad
    Ema Nation Controller lvl35 Mind/Rad

    Matter Storm Controller lvl5 Grav/Therm
    Heat Death Controller lvl5 Grav/Therm

    I have a lot of other stuff too 29 slots total with characters, some villains but mainly heroes. All levels.

    As for activities, like doing everything but PvP, or some of the more boring TFs. I especially like doing new stuff or trying new ways to do things, partially the reason I dual box.
  6. Apparently accounts that get unsubsidised break all their level pacts.
  7. Lost Ninja

    Story Arcs

    Last time I was subbed up for playing when I looked in my contacts list I would be able to see two types of story arcs being open. One type counted against my three arcs open and was indicated by a yellow book. The other type seemed to be just for zones and didn't count for the three arcs open count. And was indicated by a red book.

    Just been looking now and I can only see yellow books thus have no idea if I still have a limit of three open story arcs or not, or which ones need tidying up to get more meaty content.

    1)Is there still a limt to open story arcs?
    2)What happened to the red books?
    3)What is for tea tonight?
  8. If you can back the client up to a spare hard drive or DVD you can save download time too. You should just copy it across and when you've done the reset copy it back. Follow the normal instructions for installing and viola bob's your aunties husband.
  9. Because not everyone can do the same TFs in the same sort of time. And given the same time for heroes they can earn more merits. At least that is what the OP is saying, personally I don't know the figures as I seldom do TFs.
  10. [ QUOTE ]
    I do not think a cap is necessary since it does nothing to improve the merits per played content ratio. Since the reward for the Quaterfield TF alone is 111 merits the limit would have to be at least that high which is already more than a villain can get on a typical day without serious SF/Trial farming. (Who wants and has the time to do a Lady Grey TF, a Silver Mantis SF, an Imperious TF and a Mender Lazarus Mini-SF all on one day?) So, such a limit would have little to no impact at all and certainly not improve the standing of villains in that regard.
    Merits as an account-wide commodity on the other hand... Yes, I can see that having a positive impact on balance. That way players could spend their merits on a side of their choosing and it would relieve altoholics of the problem of having tons of merits but so thinly spread across toons that they still can not do much with them.

    [/ QUOTE ]
    Sorry was using 100 as merely an example, I have no way of knowing how many you can actually earn in a day as it is.

    The reason I mentioned a cap was more to limit the earning potential of heroes, as then there will be less of a balance issue between the two sides.
  11. Lost Ninja

    Offline Planner.

    [ QUOTE ]
    Now make it available on unix without having to wine or otherwise port over please

    [/ QUOTE ]
    Well I was planning a web based one... now I'm not as this works for me.
  12. Villains have less SFs than Heroes have TFs. Hypothetically speaking heroes will always be able to earn more merits at the moment.

    Personally I'd add a daily cap to merits earned/day/account (restricted by side). Allow all merits earned per/account be traded within that account. And set the villains cap higher than heroes, allowing villains to earn more merits in the same number of SFs rather than allowing their overall merit earning to be higher.

    Difficult to explain, but essentially:

    If currently Heroes can do 10 TFs in a 24 hour period and earn merits off each, earning a total 100 merits. It would mean that villains who have less SFs to do would be able to do 10 SFs in that same 24 hours and earn 100 merits. Co-Op TFs would be excluded from the change.

    Adding the ability to trade merits between characters on the same account would mean that you will always be able to farm merits up on characters that can storm through story based content or who can run TFs successfully with ease, obviously restricting it by side.
  13. The game isn't slow you are.
  14. Personally I'm still (back) here because I haven't found anything other than WoW I enjoy, and I get bored of WoW after a few months so come back here.

    Community, some days yeah but other days no.
  15. Lost Ninja

    Offline Planner.

    Before attempting to make my own I did a quick search to see if anyone else had come up with anything...

    They have...
  16. Lost Ninja

    Unusable Mobs

    Anyone have or know of a list that records which mobs are unavailable for mission creation? Especially interested in AV/EBs and reasons for the non-inclusion.
  17. Lost Ninja

    Reflections?

    Anyone know of any lore to do with the reflections found in the shadow shard? Thinking of an MA arc.
  18. [ QUOTE ]
    I don't agree.

    [/ QUOTE ]
    No nor do I... Uh what? I'm pro farming, as far as I care if you pay the subs you get to play in the way you choose.

    [ QUOTE ]
    the devs ONLY want to cull the ABUSIVE farming, in other words, farming that takes it to the extreme, (e.g 1-30 in 1 hour).

    [/ QUOTE ]
    Sounds like a good thing.

    [ QUOTE ]
    I understand this, but locking people's toons is a bit draconic. Level 50 toons, provided the person playing them is knowledgable in the game, can contribute to the community (helping lowbie players) and help the market (farming increases supply and demand of inf and recipes)

    [/ QUOTE ]
    If you abuse the system to get something eg 1-50 in five/six hours as was happening recently (so I have been told) which you have now been told is abusive then I expect you to lose the XP/Inf/etc. If the devs say 'this is abusive' but don't back it up with actual punishments then there is no point in actually saying that it is abusive.

    Problem with getting from 1-50 in six hours is that while it gives an old hand the chance of trying out something they haven't in the past without the stupid grind to get there. Yes I too have several 50s and used the old school method to get there, consequently finding much of the early gameplay boring in the extreme. It means someone new to the game doesn't have the breadth of experience, and due to the fact that most farming is very boring they won't aquire that experience, they'll just leave. Because lets not forget this game doesn't begin at 50 (cap) unlike a lot of other MMOs where you need to get to cap asap so you can actually do anything remotely interesting.

    Suggestions on How to fix MA farming... are flawed either due to their incompetence eg they won't work. Or while they work they don't address other problems that while less severe are still the same issue. Or will break MA so much that no-one will use it but the hardcore story tellers/RPers. And that is pretty much all I'm trying to get across.
  19. [ QUOTE ]
    From the Rogue expansion, we haven't yet be informed abount any penalties for joining the other faction. I'm not confirming that there are penalties, but I predict that there is a good chance of a few.

    I imagine there could possibly be a inf penalty or badge penalty. Anyway, my main point is that I think they will probably include some penaltys, and that one of them will probably be a inf penalty.

    And this is if they don't merge WW and the BM.

    [/ QUOTE ]
    It'll flop if they have too many restrictions, just look at the fuss over some easy to get badges. If they stop you from transfering over with cash or some sort you immediatly limit the amount of people who will actually swap. I know I for one would have to give it serious consideration of some characters.

    If they for instance stop you taking a complete slotted build over with you so you can't respec and sell once there, people would get to the other side and be unable to slot up.

    It might of course be a penalty 15% or something of your cash... but IDK I'm reckoning they'll just merge the markets after a while with the villains getting better drops.
  20. [ QUOTE ]
    Abusive farming i agree CAN be detrimental to the game play, but since i am a firm advocate of farming, i gotta defend the point that it still contributes to the market and creates supply and demand.

    If there was no farming, there would be alot less inf and recipes going into the market, so just as in real life, whether anyone likes it or not they can still have a positive effect.

    For seasoned veteran players going from 1-50 in a day, this isn't as bad as a newbie player going from 1-50 in a day. veterans will likely use this to make farming characters to make more infamy, or a pvp char.

    Newbies however, will be running around at lvl 50 with 6 slotted brawl and rest powers asking how to get to grandville. THIS i agree is bad.

    There is a good and bad side to farming, and i think the pros outweigh the cons.

    [/ QUOTE ]
    Don't get me wrong, I'm not against farming. I run a pair of fire/kins primarily for farming. I just think that all these threads that present half baked solutions are a bit pointless. Especially when they only address part of the issue. If you remove all chances of farming in MA people will go back to farming something else. If you are really against farming then you should be looking at a solution that prevents all farming not just the currently in vogue version.
  21. Lost Ninja

    Last Weekend

    [ QUOTE ]
    [ QUOTE ]
    Last Weekend I gave you my heart then the very next day you quit the game...

    This weekend I'm not going to bother TBH.


    [/ QUOTE ]


    Just so you know, someone did actually get your joke.

    [/ QUOTE ]
    Phew, was beginning to think I'd have to write more of it and the next bit stumped me.
  22. [ QUOTE ]
    I see MA as combat training, and as such you should really only be able to gain a few levels through training (patrol xp style up to 5 levels), you don't really rescue anyone or such during training so you shouldn't gain much reputation (inf/prest) from training, the same way as the defeat x (skulls etc.) badges don't work in the MA (or shouldn't) to balance this you should really get more tickets for the training simulator...

    [/ QUOTE ]
    I see MA as a a method to access alternate content, which awards tickets to make up for the lack of end of mission rewards. Which of us is right though?

    I said to a friend after MA I was first announced that all MA was, was a way for people to generate paper style missions which would eliminate those questionable missions that you didn't like, like rescue. As it happens for a large amount of people that is precisely what MA is. Apart from the fact that farming paper missions has more running around between missions there is no real difference... oh yeah most of the MA missions are far more interesting to do.

    MA cuts out a huge amount of the boredom of levelling, running through four or five zones to visit people or click things is part of the normal game that you all seem to love so much. Here's some news; most people find that sort of thing boring and pointless. And as the devs continue to remove questionable methods/mobs/etc to prevent the majority of people abusing the system, MA will continue to improve. Some of course will continue to flout the rules. Just as some no doubt still farm Drek.

    If you seriously believe that only MA farming is detrimental to the game I wonder what game you're playing. Either all farming is an issue or none of it is. Yes early attempts in MA to create farm maps were horrendous, but a lot of those methods have already been blocked, and the clear message that people found abusing the system will lose their PLd characters will do more to prevent abuse than some of the idiotic suggestions that people keep making to 'prevent MA farming'.
  23. Lost Ninja

    Last Weekend

    [ QUOTE ]
    [ QUOTE ]
    I gave you my heart...

    [/ QUOTE ]you gave GG your heart?

    what am i going to do how as pysber girl going i can't do my naught puns

    plus you made me feel guilty about you leave as i told you about the badge been removed

    [/ QUOTE ]
    Last Weekend I gave you my heart then the very next day you quit the game...

    This weekend I'm not going to bother TBH.
  24. This suggestion would in no way limit people from farming. Thus its a pretty pointless suggestion.

    And if you made the XP break across the account, eg you would do ten levels then have to have a break on all your characters that would cause a major disincentive to play for a majority of people.

    MA farming is already being fixed. As time goes by more of the 'exploitive' methods will be removed and the system will be brought in line with the dev's vision of the system.