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Posts
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Joined
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Walking. Last night I had one character walk from the Talos Pocket D entrance to the tram.
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Sometimes at character creation, sometimes not until the 30s. A few characters I've made were fun right out of the box (my DB/elec brute for example) and never stopped being fun. Others were fun for a while, but then they hit a wall in the 30s and I stopped playing them (claws/inv scrapper). And some don't make it past level 1 (controllers/dominators).
A very few I keep as concept characters -
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I'd love it if you could give each zone a unique architectural flavor. For example, Steel Canyon could have more of an Art Deco look, evocative of the Empire State Building, Chrysler Building, and the like. Founders Falls could (and really should) have more of a colonial look, since it's the oldest part of Paragon (and I'd love to see the Founders tram station redesigned to fit in with the area better). A Boomtown revamp could use more modern glass skyscrapers as the area is rebuilt.
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Quote:I soloed him as an EB on my Night Widow (slotted with SOs, I don't fiddle with IOs much). Compared to soloing Scirocco on my brute and Ghost Widow on my corruptor, Scorpion was a pushover. He was definitely the shortest of the fights.I'm just curious, when people say Black Scorpion is easy, are you fighting him as an EB or as an AV? Team or Solo?
One of the things you can do for comparison is go through Mender Silos' villain TF. At the end, you start the mission with backup from Black Scorpion and Ghost Widow. Scorpion always always always dies first. -
Quote:That's basically how I see it. The Patron arcs are nothing more than temporary alliances of convenience for my villains.My "grander" villains (i.e., the arch-villain type) view the Patrons as mere stepping stones to greater power. What, you've all never heard of villains teaming up with or even working for other villains in a mere ploy to grasp power for themselves? Doctor Doom does it all the time.
The only exception is my Night Widow. She's a total company girl, totally loyal to Recluse (she got involved in the Destiny stuff because she didn't trust the rabble freed from the Zig). I had her pick Black Scorpion as her patron, because she thought Scorpion needed extra supervision to keep him from overstepping his bounds. -
A mere technicality. He's covered in armor that's practically a foot thick in some places and he bills himself as the strongest of Recluse's lieutenants in terms of brute force. But he goes down like a bad souffle.
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Black Scorpion doesn't treat you with any respect, although he's not particularly abusive either. He's mostly focused on making improvements to his armor, bordering on monomania I think.
In terms of the betrayal mission, he's probably the easiest patron to defeat (I haven't fought Mako, though so I'm not 100% on that). For a guy covered head to toe in thick, cybernetic combat armor, Black Scorpion has one hell of a brittle glass jaw. -
It is a pretty good engine, just look at some screenshots from Star Trek Online. It never ceases to amaze me that CO and STO use the same engine, because STO looks light years better than CO in every way.
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Quote:I think something like this would be a great addition to mayhems. It could also vary by location. For example, in Independence Port, instead of destroying a building you sink a cargo ship. Or in Peregrine Island you blow up the Vanguard depot (or, if that's not within the mission area, maybe you could bring down some of the high tension power lines, which could actually work just like a normal destructible object).I like the idea of running in, destroying a couple of support beams (destroyable objects), setting a bomb or two, then running out, sorta similar to the Arson side missions.
But instead of the model of a good building having smoke added to the exterior later, we could have a ruined husk of a building having a fake "skin" of an intact building over the top of it, to be removed when the sidemission is completed -
I'm thinking something more along the lines of the arsons. It wouldn't completely destroy the building, but it would blow off a chunk of the exterior or cause half the building to collapse. You know, something that would actually provide a distraction to emergency services. Not "OMG! A mail box was destroyed! Call the cops!"
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Personally, I'd be satisfied if they changed mayhem missions to be less about petty vandalism and more about mayhem and destruction. I want to go in and say, "Boom! Take that apartment building!" not "Boom! Take that payphone!"
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If you're not part of the solution, you're part of the precipitate.
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Anything that would have something like this, only much smaller and with collapsible wings for when you're not in flight:
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What we need is a poster of Sister Psyche and her strategic bath bubbles. That would sell.
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Quote:Also plush Rikti monkeys and fire imps.Also would like to see more "City Of" merchandise offered for sale... T-shirts, coffee mugs, pens, mousepads, posters, you name it.
If this is really too much to ask, then at least provide some "printer-ready"* artwork, and we'll print our OWN "City of" T-shirt iron-on transfers.
*(By "printer-ready" I mean fairly large images, horizontally-flipped for convenience.) -
Well, Australia and New Zealand aren't part of the Asian continent, so that sort of goes without saying. Then again, some Americans have trouble finding Canada on maps and believe that traveling to New Mexico requires a passport, so...
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They're handy powers to have if you team a lot, but for someone who spends more time solo, an ally rez power is quite skippable.
Of course, with the ability to switch builds you can have a solo build all IOed out and then a secondary build for the odd team session with the ally rez and just slotted with SOs. -
Too bad I don't know HTML, otherwise I'd apply for that community manager job. Six years posting on the boards counts as experience, right?
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Emmert doesn't seem to know when to shut up. This, coupled with the fact that he'll screw up whatever he's talking about, insures that he'll earn the hatred of the players of every MMO Cryptic publishes.
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Quote:Well that much is obvious. I enjoy CO (bought a lifetime sub so I could keep my sub to CoH active) but it's obvious that they've made some of the same mistakes. What I find funny is the people who indignantly left CoH after some of the major nerfs, then went to CO expecting something completely different. Never mind that the man who instituted the CoH nerfs is the same man currently running Cryptic.Cryptic clearly never learned their lessons from CoX.
Just sayin'.
All these bait-and-switch accusations after the launch day nerfs. Honestly, who didn't see those coming? -
The interesting thing here is that the southern California affiliate of NPR has done a couple of shows where they talk with a porn star (I forget her name, but she used to be big back in the '70s I think) and discuss the current state of the porn industry, including call in questions from the listeners.
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Quote:I think you're giving the devs too much credit here. I don't think they, or anyone else at Cryptic, has either the intelligence or deviousness to cook up that sort of scheme. Are they naive? Clueless? You bet. But devious? Those guys probably couldn't sell storm windows to Floridians in the middle of hurricane season.They shot themselves in the foot again with the repeated bait and switch from closed to open and through release.
Plus, keep in mind that good ol' Jack is running Cryptic. He has a vision of how MMOs should play and he sticks to it, even in the face of overwhelming evidence that it's not working. Remember that the best thing he did for CoH was leave.