-
Posts
1485 -
Joined
-
Quote:Point.Of course, once again, I am approaching this from the perspective that games should be didactic through play and that a well-designed game has a relatively transparent mechanism for indicating which decisions will be rewarded and which punished. Khelds don't pass that test for me. But then, I'm sure somebody enjoyed the kind of adventure game where you could make a mistake five minutes in that would leave you unable to win ten hours later. But now we're getting into the more general realm of where challenge should reside and what constitutes a fair game.
EDIT :: About the question of how balanced are Kheldians with a team behind them. The Devs have decided that the Kheldian forms were so poorly appreciated by the playerbase so much so that in Issue #13, Kheldian forms were granted the same team buffs they get in Human form in their other forms, and on top of that, Human-form damage modifiers were brought up... I leave the math to someone else, but having brought a PB and a WS to Lv50 before I13, I can say I never felt under-performing as a TriForm. Then again, I never compared my Kheldians to Blasters/Scrappers to begin with. -
-
Quote:This slow process of seeing my Kheldians change before my very eyes was actually one of the things that kept me interested and still keeps me fascinated with my Kheldians even when they are at Lv50....Warshades change a lot as they level, and their build flexibility isn't revealed until all their powers become available, before which building toward certain goals doesn't result in a functional character.
On the other hand, I took one look at what VEATs can do, simply reading over the power-sets, and figured out these ATs aren't for me and I was right because whenever I try to go back to them, I very quickly become bored with their playstyle.
That's probably also one of the reasons I can't stand the thought of playing a Human-only Kheldian. After 50 levels on characters that have stable and reliable performance I need the excitement and entertainment that only a TriForm Kheldian can provide me with its heart-racing shape shifting. -
Quote:Actually, we all are Rube Goldberg machines.You've always wanted to build a Rube Goldberg device, haven't you?
Quote:Rikti EAT.
Restructurists and Traditionalist sides.
That is all.
EDIT :: Thanks Dechs, because of your comment I found a game I think can predict whether a person will enjoy Kheldians or not. -
I think that in summation of this thread, we should all agree that whether or not any AT is a failure or success, is a matter of perception and since perception is also a matter of context and context is a matter of direction, and direction is a matter of will, people who wish to perceive a certain AT as a failure will always find reasons to do so, and people who wish to perceive that AT as a success will find reasons to do so.
THE END. -
To the person who had this to say:Quote:Clearly you are probably quite miserable when you feel your gaming sessions are a waste of time.
Odd. I thought gaming was about having fun and wasting time.
I hope you feel better knowing you deducted rep points. -
You know, for me, transferring even one character and paying a fee on it seems like a lot of money since I know that technically, the action itself is nothing more than an automatic data-transfer really. Even $1.99 would be a lot for me in this case.
Just so you get a perspective on my MMO spending habits, I recently paid about $700 (CA) for two Liftetime subscriptions to a new MMO and a new graphics card and power supply for one of the PC's to be able to run said new MMO.
Buying more server-slots and AE-slots I see as a reasonable concept, but paying for a character-transfer... uhh... no, that would be too much money even if it just cost a cup-of-coffe's worth. That's how I see it at least. -
-
If I understand her build correctly, Novella doesn't usually have to worry about being knocked-back because she simply flies into an enemy group and hits them with her AoE's which are aggressively slotted. I know most minions do not survive Photon Seekers, and Dawn Strike used in conjunction with Photon Seekers will usually take out almost everything else. Popping a Blue and using Lightform is a good exit-strategy and the whole fight should not take long enough for KB to become a problem, at least not when all goes according to plan.
Am I right, Novella? -
-
Infinity where I'm a part of an All Kheldian SG with my Lv50 PB and a Lv35 WS. Liberty where I have a Lv50 TriFormShade™ who's semi-retired because I play mostly on Infinity these days.
-
Quote:As long as the game is balanced around SO's, I'm not worried, hence those little smiley icons I put in my post.
-
Quote:That sort of is my background story. My Bots/Dark Mastermind was a woman whose body was taken over, and modified, by an advanced AI she herself created. Her "dark" powers are essentially manifestations of nanite swarms.i want to make a bots/dark so very badly, but i just cannot rationalize a concept. Nanite swarm is the best i can do, and i'm just not happy with it.
Quote:I did slot gravity well for hold as opposed to damage, as well as adding the +2 mag proc. The same is true for gravatic emanation, slotted for stun. I'm leaving myself capable of such controllery stuff, i just don't expect to do it often.
It's just awesome fun knowing I helped a put an AV in a Tesla Cage, even more so than merely defeating said AV!
Even without going for perma-anything, +Recharge is what a lot of Warshades crave, even if it's just so they can have more than 2/3 fluffies at a time and on their own without any outside buffs!
Quote:Do you stay human longer and make use of the opressive gloom clone i can't remember the name for [Inky Aspect]? How else are you holding/stunning enemies that i may not be seeing?
Unchain Essence, Gravitic Emanations and Inky Aspect are the three powers Warshades get that disorient enemies. I can turn on Inky Aspect, lock on to a minion, teleport myself in, hit the minion with GW and while jumping backwards, hit the enemies with Gravitic Emanations. If the minion I hit did not die yet, I proceed to blow it to bits with other attacks and when it dies, I use Unchain Essence on its corpse. Unchain Essence stacks its disorient with IA and GE and usually I'd have a disoriented pack of enemies walking around in a daze.
This of course is quite dangerous especially since my TriFormShadeâ„¢ has no shields to speak of in Human form, but I've learned to estimate when this tactic would work and when it's going to fail and I still want to try it, I take some Inspirations and it all works out nicely anyway!
I also love using IO's like I previously mentioned, to turn those two innocent, yet fast recharging, Nova/Human single-target blasts into a ranged-hold power, and although it's unreliable at best, I derive loads of fun when it actually does work.
If you ever play with me when I'm on my PB, and you see me dive-bomb enemies with Incandescent Strike and then shift to Nova and blast them just with my twin blasts, you can be certain I'm trying to hold the enemy. Naturally most enemies aren't even worthy of this, but it's awesome when it works on Bosses and above. -
Quote:Oh really? Go make a Plant Controller/Dominator and tell me if you even need a Tank after Lv8.Most importantly, the Tanker will always have better aggro management tools than any squishy.
That's not saying much because so is any super-team of squishies.
Quote:A secondary issue nobody seems to be interested in addressing is the degree to which squishies *ALREADY* trespass on melee territory late game, thanks to the huge number of defense IO set bonuses. Not only do these provide enormous damage mitigation, but they also provide a layer of avoidance against mezzes.
-
-
-
The wife swears by her Bot/Traps, I swear by my Bots/Dark, together we pawn so hard the Internet goes down!
It's also a very awesome duo (Bots/Dark + Bots/Traps) because our characters have linked backgrounds!
EDIT :: Very nice focused build. Should be very good for slowing stuff down (AV/EB/GM) and allowing a team to have fun with it, and give you good all around DPS. Not exactly how I'd go, because I'm very into controlling enemies with holds and stuns, but as we all know there's more ways to skin a Bobcat. -
Quote:I think that wouldn't be a bad idea, the more power-sets and ATs, the merrier (for both sides, obviously). I'd love a CoT shape-shifting AT on the red-side where you shift from Fire-Demon to CoT-Mage to Ghost.Easy solution (well, not easy, but sort of simple), give us a branching PPD HEAT (similar to the VEATS) wherein one of the branches is the Awakened Division. And then come up with some sort of VEAT that's similar to the Kheldians.
Quote:On-Topic, the original point is now moot. Some people enjoy EATs, some don't (either type). I have finally reached the turning point for my PB, and can start to enjoy her, and may well roll a Warshade in future (altitis I tell ye!)
-
Quote:I call bullcarp on this because I don't know if you've noticed or not, but we've been able to add more trays to our UI since a few issues ago (I forget which issue brought on that feature). So, no Kheldians, even using the Forms do not need to use macros or switch trays. Just to reinforce this, lately (I13) Kheldian forms now enjoy the Inherent Bonus just like they do in their Human form, thus even more supporting the "shift forms between battles rather than in-battle" like some people always wanted to play. You're very subjective here Bill, as we all are, so at the very least, either give us the whole picture here, or admit to being subjective in your reasoning, as we all do.Kheldians are the only form shifters. Kheldians are the only AT that loses performance when not using tray swapping keybinds. Kheldians are the only AT that benefits from tray swapping keybinds. Players may use the tray swapping because they don't want 3 trays on their screen, but they wouldn't become slower and thus weaker by not using them.
This is why the bug is tied to the design. -
<rant>
Guys... guys... GUYS! /me gets red in the face yelling for everyone to calm down... You're all forgetting that the concept of fun, at least in MMOs relies on the ability of the game to offer different levels of complexity in both actual gameplay and attribute min/max activities. Some ATs are bound to be easier to build and easier to play while others are tougher to build and tougher to play. Some people will enjoy the easier-to-handle ATs while others will enjoy the tougher ATs more. What's more surprising is that the same people may on different occasions play a tougher ATs and later on switch on to the easier ATs just for a change of pace.
Judging an AT design by how well it performs in the hands of the most qualified player against the more extreme combat conditions is not going to teach you anything just as judging the AT in the hands of a rookie against gray-conning enemies isn't going to touch you much. An AT design has to be examined under the most common circumstances, i.e. a rookie player, playing with equal-conning enemies. That's what the game is balanced for, and therefore, that's what every AT design should be examined at.
Even at a point where an AT satisfies the masses (washed or unwashed) it may still disappoint some people based on completely subjective reasoning that has nothing to do with the ATs performance. Things like flavor and immersion factors guarantee some people will still begrudge a perfectly designed AT. Perhaps sometimes because of it being perfectly designed.
No one should think that Scrappers are ill-designed because they prefer Controllers, or that Defenders are ill-designed because they are not designed to tank like Tankers. So, please extend that courtesy to HEATs and VEATs. They are different animals for different playstyles. Each EAT is designed with different goals in mind, so before judging the design, first we must understand the goal. Most people I know who play this game, and that goes for many forumites I've had the pleasure/displeasure to read, couldn't care less about an ATs goal above and beyond "to melt faces".
</rant>
The TL;DR here is: both VEATs and HEATs function absolutely fine in the normal game difficulty, for which the game is balanced, and respectively provide in that same setting both easy and relaxing fun gameplay experience (V), or challenging digit-biting gameplay experience (H) to those players who prefer either style. Therefore I maintain that both EATs are well-designed.
Now... let the pie-slinging continue -
Quote:Exactly!As opposed to a team of VEATs, who can sleepwalk through everything.
I despise being passively overpowered and like to actually "work" to earn my accomplishments. I guess I'm a Hero at heart.
Quote:+2 with how many enemies? I had my triform PB fighting above heroic levels and he didn't have issues soloing. Though I suppose he hadn't fought any Carnies yet, Rikti were okay. The bosses were a little slower, but those Rikti bosses are slow for most people unless you can do rare damage like Fire. -
Quote:You thought I meant for Dark Miasma to be proliferated as a primary Control set? Did I even mention Dominators at all? What are you talking about here? How can Dominators get Dark Miasma?No, it's isn't getting proliferated to controller/dominators because it's a hybrid set that has almost as much control (though not as hard) with almost as much buff/debuff as any other Defender primary.
Quote:The devs took one look at Illusion/Dark and knew it would be very, very broken. (And then made sure there was an NPC that does have it and is pretty broken.) -
Quote:Was that a response to my post, Novella?What kind of character are you trying to make because from the look of your build I see many holes, but then again I also don't know your play style or what you are trying to achieve.
Quote:I can see that you are going to be form heavy, but outside of forms you look to be pretty fragile in human form.
Oh, and I'm not "going to be", the build in my post is an actual Lv50 build that I'm currently playing with. -
Quote:I think that's who was responsible for what you experienced. Check out Accelerated Metabolism from the Radiation Emission power set.I've recently experienced repeated instances where my 45-second and one-minute recharge powers become available again while I'm still fighting the original spawn...
[SNIP]
...And we had two Blasters (one of them Fire) and a Rad debuffer on the team. It certainly can happen.