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Posts
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I meant to say that a Dev can't do stuff on their own without the team's knowledge of it, especially without the teamleader's knowledge. Not that a single Dev can't on their own do something worth-while. Even if a Dev does something on their own private time, things like that must be properly tested and QA'ed before they reach production stage.
As long as the team knows about what the Dev is doing, even if he/she is doing it in their own time, that can still make it into the builds even if we're talking about a silly Big Red Ball -
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And, although I cannot recall whom it was that mentioned it at the time, a reference was made by a DEV that one person on the staff did alot of work on their own time in getting some neat addition made and put into the game. I will have to REALLY REALLY dig to find that post but it most absolutely was said and thus proves that while maybe some teams dont like or would fire someone over that type of thing... THIS team doesnt :P
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I don't know how this team works, I'm not on it. I do know however that you do not introduce code in anyone's CVS, let alone production builds without them knowing about it because if you do, and it breaks something, people are accountable, starting with whoever did it once they're found. -
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Silence you drape shredder!
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I have two of those myself... another reason we don't have curtains! -
Someone'd notice alright... and then the Dev'd get fired
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...Oh, and I would still be willing to work up a nice bribe to get one of the devs to work on this on the side...
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As a Dev myself (although not of games atm) I can tell you that's a great way to get a Dev to either ban you, or get fired if he/she is stupid enough to do something like this, Devs either work as a team on a team-project, or don't work at all! -
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...All the physics are client side only, and no information about them is passed from client to server -- so, it's strictly a visual on your machine. That means, there is no way for people to play volleyball, or kickball. We could put one in that only you, the player, would see, but I imagine that isn't what everyone would like.
Sorry, folks.
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Getting off-topic here, but is this also what enables the shoot-through-walls design-flaw problem where I can get shot even though I dove behind a wall after my client shows me hiding behind the wall??? -
Devs: See... we KNEW they'd want SOME XP for this!
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I can just imagine the conversation:
<font class="small">Code:[/color]<hr /><pre>
Devs: A Big Red Ball you say?
Forum Manager: Yup...
Devs: And what will they DO with it?
...<Silence>...
FM: Uhhh.. they say they'd kick it around.
Devs: They'd what?
FM: Kick.. you know.. like in Soccer?
Devs: But... ummm... just kick it?
FM: Yup.
Devs: What for? They want DoubleXP for kicking it?
FM: Nope...
Devs: Temp Powers?!?! Enhancements??
FM: Nope.
Devs: Red you say?
FM: Uh huh...
Devs: But... they'll use it for Power Leveling?
FM: I don't see how...?
Devs: HEH leave it to them to find a way!
FM: But its just a big red ball...
Devs: You sure that's all they want?
FM: Yeah.
Devs: Well, we'll see, but we'll get in trouble for this!
FM: Why?
Devs: Cause you see, you gotta re-balance stuff!
FM: For a Big Red Ball???
Devs: Yuppers!
FM: Ugh!
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I play an Ice/Rad Controller and ever since I got my TP Foe power at level 6 (Yes, even before Hover or anything else), I haven't looked back. I first flesh out the map as much as I can (when I solo that is) and then set up for my kill. Targetting minions first, ones that are not seen by others, or just wandering idely. I intentionally left my TP Foe's interrupt time high so that while I'm TP'ing the traget, I can still invoke the Block of Ice on it. What results is a popcicle enemy, ready to pummle down with my augmented Flurry.
Yes, sometimes foes manage to squize off a shot before being frozen solid, but to evade that, I usually memorize the direction they face and teleport them in such a way that they continue to face the same direction, i.e. away from me!
TP Foe, imo, makes almost any character-build soloable with ease and with a few simple tricks as map-use and careful planning of the TP. To be honest, I sometimes feel that TP Foe has made the game too easy, but then again, there are the Tsoo with their teleporting Sorcerers to fix that notion!
Another interesting thing that has happened to me on occasion is that sometimes, some packs are just unseparatable, I TP a foe and they will come no matter what (especially non-human foe), using the map to place the TP'ed target (and yourself) in a corridor that is outside the groups direction and LOS may result in the whole group just running and passing you by, unable to "locate" you. This happened to me a lot while teaming up and people would often point at the stampede and laugh, something that makes them appriciate the fine art of TP placement!