LordXenite

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  1. LordXenite

    Stygian Circle

    I frankenslot it for a mixture of +EndRdx;+Recharge;+EndMod;+Heal in that order of importance.
  2. [ QUOTE ]
    ...In my opinion they take you into five or six Council bases too many but they're definitely worth running through.

    [/ QUOTE ]
    What?! The game isn't composed of Council Bases all around?!

    To be honest, I just love the look of Council soldiers all faceplanted on the floor after my AoE's... and believe me, it would not have been a pretty picture if they'd have sent you against more CoT or more Carnies, or Malta
  3. It's ok Obsidius... I take it you've simply spent too much time in Obilivion... eh?
  4. [ QUOTE ]
    After playing my kheld for a couple of hours though, I'll have to switch toons to my blaster or brute so I can go back to not thinking for a little while.

    [/ QUOTE ]
    Sounds to me like it's working as intended then
  5. [ QUOTE ]
    ...it is indeed the double-edged sword.

    [/ QUOTE ]
    Just like any tool, they all hold potential for better or worse and both beauty and horror is in the eye of the beholder.
  6. The OP merely wants to ability to plug in their own picture instead of the face of an enemy. Think something along the lines of a forum avatar concept. We'd upload something like a 65x65 jpeg or png picture file... I still agree it probably won't happen, but not because the enemies would be huge.
  7. I'd say, at least once, yes, it's worth it if you've never fully done it before.
  8. Unsurprisingly, I'm going to say... +Recharge, +Accuracy, and +Defense. Being able to throw everything faster is always better for a Warshade since if Gravity Well recharges fast enough, you could drop'em like flies and use Stygian Circle after every body drops, not to mention, extracting pets is the most awesome trick WS are known for post-32.
  9. [ QUOTE ]
    ...I'd also like to put my own picture/face on my custom enemies.

    [/ QUOTE ]
    For obvious reasons, I believe a lot of people would like to put your face on their custom enemies.

    EDIT :: Removed a part discussing a part the OP removed from their post.
  10. What do you agree with? That the Devs will eventually smooth the leveling speed AE missions offer these days to be more in-line with the normal game content?!

    And if you agree with that, who're you calling a Troll exactly?!

    And if you've suddenly stopped shouting at us with your all-caps posts... then who are you and what have you done with our ChickenChaser?
  11. [ QUOTE ]
    I'm going to laugh when XP in AE gets nerfed...

    [/ QUOTE ]
    ...because the Devs intended AE to be a tool that allows a player to level up a character from Lv1 to Lv50, but not necessarily faster than all the other in-game tools combined!
  12. [ QUOTE ]
    ...The dev's choice for sure aren't farm's but yea I leveled 1 - 27 in one arc.
    *
    THANK'S DEV'S! The dev's approved of this mission!

    [/ QUOTE ]
    I'm saying that I would not be surprised if the auto-sidekick feature of AE would be modified in response to this leveling speed so that it is no longer possible in the future. So, if that ever happens, please, don't cry, and remember your post which gave thanks to the Devs.
  13. Hmmm... I'm not sure what's the point to having Eclipse and Black Dwarf armor if you're not hit as often anymore...
  14. Maybe you're ready for an All Kheldian team then...
  15. [ QUOTE ]
    They are very similar now, no matter which way you cut it. In some aspects, Kheld>>>SoA, others, SoA>>>Kheld.
    *
    Just chose which one you want and tear open someones esophagus.

    [/ QUOTE ]
    Our work here is done then, lets go and play
  16. [ QUOTE ]
    Both ATs honestly dish out about the same levels of damage when they want to, it's just that having force multiplying buffs/debuffs put SoAs a significant step ahead in teams that really the kheld inherent just can't keep up with. Not that it really needs to though.

    [/ QUOTE ]
    And isn't that how the Epic AT's should behave respectively of their sides?
  17. [ QUOTE ]
    In the end, the HEATs and VEATs are now both EPIC so there is no need to buff either of them. Although Khelds do need some loving when it comes to the ease of form shifting. Not everyone is a macro/bind master.

    [/ QUOTE ]
    How about if the game came with pre-made templates, prepared by the community, that would make Kheldian tri-form gameplay easier?!
  18. [ QUOTE ]
    Go into the AE and Edit a standard Tier 3 MM pet.

    [/ QUOTE ]
    You can now edit normal in-game critters that were not originally player-created???
  19. [ QUOTE ]
    ...anyone who has played both ATs knows that SoAs have more tools to force multiply and control which makes them actually improve the overall team's performance considerably.

    [/ QUOTE ]
    Well, I haven't played VEATs past Lv24, I simply can't stand them for conceptual reasons, at least at the moment, but just by looking at their power-sets, it's obvious that VEATs are meant (as in designed) to be a passive pillar of strength that while enabling and facilitating others to fight for them, should not be taken face to face with the heavies.

    Kheldians on the other hand... are meant to be prime warriors who never need to hide behind others and send others to fight for them. If you think otherwise, I invite you to run some Invincible Malta/Carnie missions with the Umbra Illuminati.
  20. Both Kheldian AT's can tank. Both eventually are designed to fail as tanks against hard hitting single-targets unless they have team-support. For a WS to [u]completely[u] lockdown a spawn, the WS actually has to be inside the spawn and use at least two to four powers. For a PB to lockdown a spawn, it would have to again be inside the spawn and use at least two or more powers.

    There's little doubt in my mind that a Fort. is the superior controller here, but I've seen my fare share of Lv50 Fortunatas that faceplanted during each and every mission of the many ITF's I've done both on my Lv50 TriFormShade™ and Lv50 TriFormPB.

    The Fort. would lie there on the ground, and sometimes when I had the time and paid attention, my TriFormShade™ would run/fly to a quite corner, TP her corpse and resurrect her just in time to jump back into combat and tank some Cyclops or Minotaur before someone else dropped.
  21. No reason to get upset over the issue or the exchange of opinions. Power analysis though, supports the notion that a well played Fortunata dishes out more varied type of controls with much less effort. Between having a ranged TAoE Hold (Total Domination), AoE Disorient (Psychic Wail) and last but not least a PBAoE Confuse (Aura of Confusion), I would expect a Fort. to control the battlefield with much less effort than a Human-only WS who runs with constant Inky Aspect, spamming Gravitic Emanations, Gravity Well and Unchain Essence.

    Over time, the Fort. dishes out more control with less effort and is much safer to play than a Warshade, especially consider that the Fort. has single-target ranged Confuse and Hold but also constant and consistent mez-protection of its own both teamed and solo.

    Like I said before... very villainous, very brute raw force.
  22. [ QUOTE ]
    Kheldians need their Damage Cap Raised! If I can reach it solo, it should be higher!

    [/ QUOTE ]
    Yes, perfect... and when Imperius becomes so much stronger, everyone will be happy and no one will blame us Kheldians for it
  23. [ QUOTE ]
    [ QUOTE ]
    I don't get it... wasn't it already decided and agreed-on that VEATs were meant to be easier to handle, and less frustrating than HEATs?

    [/ QUOTE ]

    I guess, I never though the Khelds were very frustrating, once you got past the "they have more power picks for each level" thing it was rather easy to pick powers.
    *
    But slotting....ugh that was brutal. Even more so than my SoA.

    [/ QUOTE ]
    You see? No slotting issues, no forms to worry about, no worries about mez-protection, no worries about "what am I bringing to a team?", no worries about power-pool restrictions, no worries about APP/PPP... all in all, SoA's are much less frustrating, especially if you love God Mode toggles at Lv50.