LordXenite

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  1. [ QUOTE ]
    AE already gives high rewards, it doesn't need a mechanism to increase those rewards even more. The virtual-team slider will just allow the regular content to catch up to the AE content, and give players an incentive to play regular content again.

    [/ QUOTE ]
    That's what I believe as well; not to mention that once reward-oriented players focus their attention once again on the normal and well-known farms, the Devs can hopefully invest their time into fixing AE issues such as exploits and bugs, but also start bringing us new features and additions into AE that will enable and encourage AE authors to be even more creative with their plots and gameplay designs.
  2. [ QUOTE ]
    No, I think giving the new difficulty settings to the AE is far and away the better option. It's also much simpler conceptually (and presumably therefore easier to implement) because it only requires one difficulty setting system and not two.

    [/ QUOTE ]
    I disagree, both because I sense that it would cause more exploits to surface and also because I know for a fact that conceptualization (game-wise) often has little to do with implementation (software-wise), especially again, when you're trying to prevent exploitation.

    Of course, I may be completely wrong on this.
  3. [ QUOTE ]
    I don't quite get where this notion of the difficulty slider not applying to the AE is coming from. The current difficulty slider applies to the AE, why wouldn't the new one?

    [/ QUOTE ]
    Because a) they can prevent it; b) it would actually nudge people back into farming normal game content and decrease AE farming; c) it's an assumption, and I may be wrong in assuming it, but IIRC, I'm not the only one who assumes it.
  4. [ QUOTE ]
    They keep forgetting about the spawn slider coming. >

    [/ QUOTE ]
    You do realize that the spawn slider, unless enabled for AE missions, is meant as a tool to attract people to farm the normal game content, where the Devs actually have much better control over exploits and Risk vs Reward concepts, right?
  5. [ QUOTE ]
    So is there a way to destroy a non-combatant npc and spawn a new combat capable one in it's place based on some trigger?

    [/ QUOTE ]
    Currently, there's nothing like this. IIRC, we can't even get Allies to betray and turn on you correctly either and that's a shame if that is still the case. AE is going to grow and improve, I believe, so it's worth waiting for features, but right now, the battle is about making AE as exploit-free as possible, so just hang in there.
  6. I'd agree to this as long as the different "set" you create shares with your original "set" just the costume and the character's name, otherwise, no.
  7. We (The Umbra Illuminati) are doing this each Thursday (when possible) on Infinity as an All Kheldian SG. Having two WS's running Inky Aspect at the same time while two PB's rush in and Pulsar can overwhelm a lot of opposition before any battle can start, especially if all 4 Kheldians are using stealth stacked with Superspeed.

    As you're on an All Kheldian team, the Medicine, Concealment and Presence pools can be very helpful especially on, but not restricted to, Human-only builds.

    In our SG, we have several Kheldians who have adopted at one time or another in their career, a support role above and beyond what their build already allows them to accomplish.

    Stacking Stimulant on your main Dwarf-tank(s) can sometimes make a huge difference when fighting heavy mezzers, and be careful of Malta Sappers as well since they have the potential to become a problem bigger than a Boss-level Q/V!

    Good luck, happy hunting and don't despair because on an All Kheldian team, even team-wipes are epic!

    EDIT :: This is the build I use when tanking/blasting etc. for the All Kheldian SG teams we run.
  8. Epically funny, DST.

    I'll try to remember this next time I fear a Boss...
  9. Sorry I don't have anything better at the moment, but long ago, after I've heard about the Omega Bomb, I used to run my PB in Dwarf form straight into a spawn, taunt them and herd them around, while yelling "I AM the OMEGA BOMB", and once they were all nicely packed, I'd hit my binds to initiate PhotonSeekers+Pulsar (or Dawn Strike when available)+EssenceBoost and quickly finish off what was left after the dust settled.

    It amused most team-mates/spectators and I'd even get some Empaths (who weren't used to Kheldians, I bet) trying to use their heal powers on me and expressing some surprise seeing I wasn't even scratched.
  10. I was in an All Kheldian ITF that went surprisingly well, so essentially, the only trick I have to share about the ITF, is that no matter what team composition you have with you, there are always several ways to defeat the ITF without too much fuss. Just decide on a strategy, who does what, and go to town...
  11. [ QUOTE ]
    Sounds like fun. Too bad Incandescent Strike doesn't critical.

    [/ QUOTE ]
    IStrike doesn't crit and the animation is too long some times, but there are other tricks that are just pure awesome to run when you're stealthed in the middle of a spawn... for example, PhotonSeekers+Pulsar!!! Time it just right and whatever didn't die to the PhotonSeekers, has some disorient stacked on it.

    I assume PhotonSeekers+SolarFlare would also work nicely, but I haven't tried it myself yet.
  12. LordXenite

    Kheldian vs. AV

    (QR)

    Here's an interesting read about AV-soloing in CoX.
  13. LordXenite

    Kheldian vs. AV

    [ QUOTE ]
    ...I won't bother reading your posts from now on...

    [/ QUOTE ]
    OK, no problems there.

    [ QUOTE ]
    ...mindreading skills that allowed you to discern the devs' intended design.

    [/ QUOTE ]
    I was about to explain how my wonderful mind-reading skill to discern the Devs' intended design was merely based on analyzing what I see in-game, coupled with some long gone forum posts about how the Devs haven't re-balanced any NPC groups around IO's and the game is still based on SO's, and that AV's essentially are team-content and all that, but you know, since you won't read my posts anymore, I won't bother.
  14. Symbiote., you're alive!!!!
  15. LordXenite

    Kheldian vs. AV

    [ QUOTE ]
    [ QUOTE ]
    Show me that 11 AT's with each and every build option can solo most AV's in the game

    [/ QUOTE ]
    *
    I'm sure I can eventually show you 11 ATs that can solo most AVs, but for now you can start with the 4 in my sig
    *
    I never claimed that every single build combo can solo AVs with SOs, I simply said that there are 11 ATs who can solo AVs =)

    [/ QUOTE ]
    Believe me, I've seen your work, and I've solo'ed AV's with and without Shivans/Wolves etc.

    I just use AT as a term to include ALL possible build combinations available to that AT, so if just one build-combination is capable, it still doesn't mean the whole AT can... sorry for being so restrictive and fine-grained.
  16. LordXenite

    Kheldian vs. AV

    Since the game is still designed around SO's, I still consider IO purple builds on the same level as Shivans/Nukes/Wolves and other temp powers.

    I view and divide the playerbase into two categories; the Rule, i.e. the masses who do not have the time or do not wish to dedicate the time to gather enough resources to build and hone an AV killer, and the Exception, i.e. the players who will do anything and everything in their power to gather the required resources which would be anything from putting together a purple build to getting Wolves/Shivans etc.

    I do not belong to those exceptional people who solo AV's (well, OK, on my Controllers/Defenders, I am, but that's besides the point here), therefore, I place myself with the rule... especially when it comes to Kheldians attempting to solo AV's.

    For better, or worse, the game is evidently designed to please the masses and not to challenge the exceptions to the rule, therefore when I'm asked about soloing AV's, my answer would always be that by-design, it isn't something every AT is able to do.
  17. LordXenite

    Kheldian vs. AV

    Show me that 11 AT's with each and every build option can solo most AV's in the game, without Shivans, Nukes, Inspirations or any other external aid that doesn't come from the build itself, and I'll change my mind.

    Oh yes, and please also show me how any AT/build combination can accomplish this using SO's only, because if you recall, everything was designed around SO's.

    IO'ed purple builds are still the exception.
  18. Hey, that's a mommy Defender, the Daddy Defender gets out there and kicks butt!
  19. LordXenite

    I demand...

    How about if Unicorns were... implied, you know... because we don't truly have the models for them? Or... how about an arc with Unicorn people?! That could work, right? Make custom critters with just one horn out of their foreheads.
  20. [ QUOTE ]
    ...It seems to me that the reason people are sick of them is because they're pretty dull and meaningless and because they cause tons of lag...

    [/ QUOTE ]
    For me, it's lag first, then the meaningless that causes my boredom with the invasions.

    [ QUOTE ]
    ...this idea would spread people out, thereby reducing the lag, and it would make the invasions more interesting.

    [/ QUOTE ]
    Any idea that would lessen the lag while increasing the interest and at the same time leave the invasion as an event that people could simply ignore, is a good idea in my book.
  21. LordXenite

    Kheldian vs. AV

    Exactly Extor. No temps, summons and inspirations, nothing but your Kheldian and the AV... well, most likely result would be a constant defeat for the Kheldian despite how well you can play your Kheldian.

    No AT was actually designed to solo AV's and the ones that solo AV's without external aid are to be taken as an exception, not a rule.
  22. LordXenite

    Kheldian vs. AV

    Technically, any AT can [u]try[u] to solo an AV.