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Quote:Awesome stuff, both the videos and more people coming! This is very exciting already!Hey, LordXenite, a couple of those people have already confirmed they're highly interested in the test server event, so we definitely got more coming!
Quote:I'm there. Brightstorm lv 42 Peacebringer or Tempest lv 38 Warshade.
aw, who am I kidding? It'll be Brightstorm.
I'm thinking of an event that is probably going to take several hours to run through, hopefully we'll be able to dedicate a weekend to do this and everyone who'll want to watch us and talk to us in between missions will stay that long as well.
If only we could bring virtual sandwiches and virtual lemonade to the event so we could at least feed the hungry masses to keep them interested... I mean who in their right mind will turn down a free lunch? -
Quote:Have fun!Council eh? Been a while since I dwarf-smacked a warwolf....might have to give ol' Sunstorm another call. I think I'm overdue for a new arc from him anyway.
Thanks for the inspiration!
Quote:I've also been itching to send him in against the Malta, for some reason.
Quote:Oh, and LX - you might notice the wifey and I spending some quality time in the U-of-I. Sorry it's taken so long to actually play those khelds we made on Infinity, but look for that to change.
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It's been brought to my attention that every Kheldian registered to the KDoR event should be Lv35 and above and have already done the Midnighter's arc to gain access to Cimerora so that the event itself flows smoothly.
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Quote:OMG! Nightwatch!!!I didn't think my being there was in question. I should have stated so.
Pick a date and time and I'll do my best to attend and bring as many Night-Watch with me as possible.LOL!
You gotta understand, the wife and myself, just finished watching some Babylon 5 eps. with the "Nightwatch" trying to overtake B5 and all that good stuff!
About the KDoR Event, first we have to wait till the Test Server is made public access again, and then set a date. For now, I think we can just plan things and register people to see who (globalname) brings what (Kheldian characters).
I suggest we introduce ourselves and the Kheldians we'll bring, and to keep things sane, I recommend each member should bring just one character of each AT, either a PB or a WS or both.
I'll begin then:
@Xenite Blackthread:- Ascendantia Lv50 Peacebringer.
- Dark Absolution Lv50 Warshade.
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Obsidian... this is a grand opportunity to show people once and for all how awesome Kheldians can be, and more importantly, create a sense of enthusiasm in the community about Kheldians, not just in a small group of die-hard fans, but the masses!
...will you not join us?!I thought you'd be the first to support the idea not just in spirit but in by being there and kicking Romulus butt for all to see!
Quote:Awesome AlienOne, great job!Just did an all-Kheld iTF tonight with the sole intention of getting video footage to edit into a promo.... 5 Warshades, 3 Peacebringers... 1 quit during the first mission, 2 quit after facing Rom during the last mission... That left 3 Warshades and 2 Peacebringers.
Time to give up, right?
Nope.
Task force Completed. Mission accomplished. I got the video.
Promo video coming soon.
"The One" -
That's just something I put up with Mids while the source-code at work was doing a mid-day build and I was bored and didn't have anything better to do...
If you think I have enough patience to get those purples, you've got another thing coming altogether. Heck, I'm too lazy to completely proc out my Ill/Rad Controller and that actually would be the kind of fun I love to contemplate.
Like you said Shannon, strategically placing Chance for +Recharge can bring you up to high up recharge values, and honestly, most of the time, I don't feel the need for fast-recharging attacks. I mean, it'd be nice to spam Black Dwarf Mire every 5 seconds instead of 10, but that would be ridiculously easy in battle wouldn't it? -
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I hear Council are very crunchy this time of year...
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Here's a silly, non-optimized build:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Efficient???: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fitness
Hero Profile:
Level 1: Ebon Eye -- Dev'n-Hold%:50(A)
Level 1: Absorption -- Aegis-Psi/Status:50(A)
Level 2: Gravimetric Snare -- Dev'n-Hold%:50(A)
Level 4: Shadow Bolt -- Dev'n-Hold%:50(A)
Level 6: Dark Nova -- GSFC-Build%:50(A)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(9), RechRdx-I:50(9)
Level 10: Starless Step -- Zephyr-ResKB:50(A)
Level 12: Grant Invisibility -- LkGmblr-Rchg+:50(A)
Level 14: Shadow Cloak -- LkGmblr-Rchg+:50(A)
Level 16: Sunless Mire -- CtlSpd-EndRdx/Rchg/Slow:30(A), CtlSpd-Acc/Slow:30(21), CtlSpd-Dmg/Slow:30(21), CtlSpd-Acc/EndRdx:30(23), CtlSpd-Rng/Slow:30(23)
Level 18: Gravity Well -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(42), C'ngImp-Acc/Dmg/Rchg:50(43), C'ngImp-Acc/Dmg:50(43), C'ngImp-Dmg/EndRdx:50(43)
Level 20: Black Dwarf -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(37), TtmC'tng-ResDam:50(48), TtmC'tng-ResDam/EndRdx:50(50), P'Shift-End%:50(50), ImpArm-ResDam/EndRdx:40(50)
Level 22: Stygian Circle -- Dct'dW-Heal/EndRdx/Rchg:50(A), Efficacy-EndMod/Rchg:50(39), Efficacy-EndMod/EndRdx:50(39), Efficacy-EndMod:50(39), P'Shift-EndMod/Rchg:50(40)
Level 24: Super Speed -- Zephyr-ResKB:50(A)
Level 26: Gravitic Emanation -- Amaze-ToHitDeb%:50(A), Amaze-EndRdx/Stun:50(46), Amaze-Acc/Rchg:50(46), Amaze-Acc/Stun/Rchg:50(48), Amaze-Stun/Rchg:50(48)
Level 28: Unchain Essence -- Posi-Dam%:50(A), Posi-Acc/Dmg/EndRdx:50(45), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(45), Posi-Acc/Dmg:50(46)
Level 30: Inky Aspect -- RzDz-Immob%:30(A)
Level 32: Dark Extraction -- ExRmnt-EndRdx/Dmg/Rchg:50(A), ExRmnt-Acc/Dmg/Rchg:50(36), ExRmnt-Acc/Rchg:50(36), S'bndAl-Dmg/Rchg:50(37), S'bndAl-Acc/Rchg:50(37)
Level 35: Stygian Return -- Numna-Regen/Rcvry+:50(A)
Level 38: Eclipse -- Efficacy-Acc/Rchg:50(A), Efficacy-EndMod/Acc/Rchg:50(40), Efficacy-EndMod/Acc:50(40), Efficacy-EndMod/EndRdx:50(42), Efficacy-EndMod/Rchg:50(42)
Level 41: Invisibility -- LkGmblr-Rchg+:50(A)
Level 44: Swift -- Run-I:50(A)
Level 47: Health -- Mrcl-Rcvry+:40(A)
Level 49: Stamina -- P'Shift-End%:50(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- Winter-ResSlow:50(A)
Level 10: Shadow Recall -- Jnt-EndRdx/Rng:50(A)
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Level 6: Dark Nova Bolt -- Entrpc-Heal%:35(A), Entrpc-Dmg/EndRdx/Rchg:35(3), Entrpc-Dmg/Rchg:35(7), Entrpc-Dmg/EndRdx:35(13), Entrpc-Acc/Dmg:35(17)
Level 6: Dark Nova Blast -- Apoc-Dam%:50(A), Apoc-Acc/Dmg/Rchg:50(3), Apoc-Acc/Rchg:50(7), Apoc-Dmg/Rchg:50(13), Apoc-Dmg/EndRdx:50(17)
Level 6: Dark Nova Emanation -- Ragnrk-Dmg/EndRdx:50(A), Ragnrk-Acc/Rchg:50(5), Ragnrk-Acc/Dmg/Rchg:50(11), Ragnrk-Dmg/Rchg:50(15), Ragnrk-Dmg:50(19)
Level 6: Dark Nova Detonation -- Posi-Dmg/EndRdx:50(A), Posi-Dmg/Rchg:50(5), Posi-Acc/Dmg:50(11), Posi-Dam%:50(15), Posi-Acc/Dmg/EndRdx:50(19)
Level 20: Black Dwarf Strike -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/Rchg:50(31), C'ngImp-Acc/Dmg/EndRdx:50(33), C'ngImp-Acc/Dmg:50(33), C'ngImp-Dmg/Rchg:50(33)
Level 20: Black Dwarf Smite -- Hectmb-Dam%:50(A), Hectmb-Acc/Dmg/Rchg:50(29), Hectmb-Acc/Rchg:50(29), Hectmb-Dmg/Rchg:50(31), Hectmb-Dmg/EndRdx:50(31)
Level 20: Black Dwarf Mire -- Armgdn-Dam%:50(A), Armgdn-Acc/Dmg/Rchg:50(25), Armgdn-Acc/Rchg:50(25), Armgdn-Dmg/Rchg:50(27), Armgdn-Dmg/EndRdx:50(27)
Level 20: Black Dwarf Drain -- Nictus-%Dam:50(A), Nictus-Acc/EndRdx/Rchg:50(34), Nictus-Acc/EndRdx/Heal/HP/Regen:50(34), Nictus-Acc/Heal:50(34), Nictus-Heal/HP/Regen/Rchg:50(36)
Level 20: Black Dwarf Step -- Zephyr-ResKB:50(A)
Level 20: Black Dwarf Antagonize -- Zinger-Dam%:50(A)
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Set Bonus Totals:- 9.5% DamageBuff(Smashing)
- 9.5% DamageBuff(Lethal)
- 9.5% DamageBuff(Fire)
- 9.5% DamageBuff(Cold)
- 9.5% DamageBuff(Energy)
- 9.5% DamageBuff(Negative)
- 9.5% DamageBuff(Toxic)
- 9.5% DamageBuff(Psionic)
- 1.25% Defense(Smashing)
- 1.25% Defense(Lethal)
- 0.63% Defense(Melee)
- 4.5% Max End
- 5% Enhancement(Heal)
- 101% Enhancement(Accuracy)
- 2% Enhancement(FlySpeed)
- 2% Enhancement(JumpHeight)
- 2% Enhancement(RunSpeed)
- 103.8% Enhancement(RechargeTime)
- 2% Enhancement(JumpSpeed)
- 100.4 HP (9.37%) HitPoints
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Confused) 5.25%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 8%
- MezResist(Sleep) 4.7%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 2.5%
- 24% (0.4 End/sec) Recovery
- 52% (2.33 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 13.2% Resistance(Fire)
- 13.2% Resistance(Cold)
- 2.25% Resistance(Psionic)
- 5% RunSpeed
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Set Bonuses:
Aegis
(Absorption)- 2.25% Resistance(Psionic)
(Starless Step)- Knockback Protection (Mag -4)
(Grant Invisibility)- 7.5% Enhancement(RechargeTime)
(Shadow Cloak)- 7.5% Enhancement(RechargeTime)
(Sunless Mire)- MezResist(Immobilize) 1.1%
- 2% Enhancement(Slow)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
- 2.5% Enhancement(RechargeTime)
(Gravity Well)- MezResist(Immobilize) 2.2%
- 12 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Black Dwarf)- 5% RunSpeed
(Black Dwarf)- MezResist(Sleep) 2.2%
(Stygian Circle)- 12 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
(Super Speed)- Knockback Protection (Mag -4)
(Gravitic Emanation)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Unchain Essence)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Dark Extraction)- Status Resistance 2.5%
- 3% DamageBuff(All)
(Dark Extraction)- 16% (0.72 HP/sec) Regeneration
(Eclipse)- 12 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.45 HP/sec) Regeneration
- 2.5% DamageBuff(All)
(Invisibility)- 7.5% Enhancement(RechargeTime)
(Shadow Step)- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Dark Nova Bolt)- 10% (0.45 HP/sec) Regeneration
- MezResist(Confused) 2.75%
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Dark Nova Blast)- 16% (0.72 HP/sec) Regeneration
- 32.1 HP (3%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
(Dark Nova Emanation)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Dark Nova Detonation)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Black Dwarf Strike)- MezResist(Immobilize) 2.2%
- 12 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Black Dwarf Smite)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Black Dwarf Mire)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Black Dwarf Drain)- 20.1 HP (1.87%) HitPoints
- 9% Enhancement(Accuracy)
- 5% Enhancement(Heal)
- 2.25% Max End
(Black Dwarf Step)- Knockback Protection (Mag -4)
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Quote:It's more of a squid-tentacle dance reallyLol I can now imagine you doing a victory dance like Chandler used to do in Friends if you know the one I am on about
Quote:Haha I was just making a post about how I agree this could be a useful tactic, then I started thinking more about it and decided to disagree (From an effectiveness point of view - from a logic point of view it should work as stated).
The only place I could see it working is on a human only build, because a tri-former doesn't have enough slots to spend on non-damage IO's imho, and Nova form doesn't have anything to stack them with anyway.
Then I thought how I would slot human blasts and I would pretty much always 5 slot them with Decimation (All but the build up proc), then if I had a 6th slot I would use a damage proc because they go off more and always have an effect on whatever they hit when they do go off.
My alternate build is loaded with frankenslotting and procs so much so that I sometimes AoE blast stuff and defeat spawns with my Nova alone, before the rest of the team even gets to the enemies.
Both builds are fun, both are useful, both require different playstyles to be efficient and each build leads to different time-to-defeat results. However, if you're going to tell me that to be the most efficient I have to scrap my fun build and simply stick with whatever build is causing the most damage in the least amount of time, I'm going to tell you to go play your character while I go play mine.
There's no question in my mind that you can build a Kheldian for strictly damage, and it may even be quite possible to build them to solo A/V's and G/M's with the right IO's and all that, but the knowledge that such a build exists does not encourage me to try and find it because quite frankly, if I were interested in DPS, I wouldn't make a Kheldian in the first place.
Despite my opinions and my predisposition towards "fun" and "utility" over DPS, my TriFormShade received several complements from Scrappers on several occasions when I'd join small teams of just Scrappers and myself, and we split-up and I find myself taking on a couple of spawns while the Scrappers go the other way. After the dust settles, I often have time to come usually with added firepower in the form of a fluffy black/purple cloud and help the Scrappers with their spawns. I don't take this to mean anything except as a sign that I must be doing "something" right, both in building my TriFormShade and in playing it, and really, that's all I want.
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Don't forget that Eclipse can also be used to drain endurance from enemies around you.
About the Mires, I use Sunless Mire almost whenever I can, even on one enemy since any power that does damage and buffs me at the same time is better than spending a yellow/red inspiration that I can save for later on when I really may need it, or could convert into something more useful like a Luck, DmgRes or BreakFree. Plus, the Sunless Mire usually does carry into the next mob, so it never feels wasted even if it's just from one enemy.
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Quote:Hopefully, one day we shall all join tentacles when Servers unite hopefully because of a US/EU server-merge, and not because of cutbacks but until then, why not lead the EU side of things and organize the same event on the EU front? Clearly, Cimerora deserves to be liberated overseas as well, yes?While I cannot join with you since I am EU based I am happy to join an EU test server run if anyone EU side is interested in this.
Either way I wish you all good luck of course!
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Quote:For some bizarre reason I want to do a little victory dance just now.I will admit that I am a Warshade at heart since I don't like a few of the PB powers, and you know I think PB's role should be DPS too (But they don't quite make the grade at the moment). But I will keep that debate on whatever thread it is already in
By the way, one thing Human-form single-target blasts should be awesome for is to stack Chance to Hold on a Boss softening it up for an intended hit with Gravity Well. This of course also works very well in the two Nova single-target blasts and allows Warshades to sometime "arrest" the enemy before it gets too close for comfort, so don't ever belittle those little Tesla Cages!
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I've taken the liberty to start a new thread about this where we shall discuss the event. Good luck to us all!
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I propose a special Kheldian event focusing on running several All-Kheldian-ITF's on the Test Server after it opens up for the public.
This is how I propose we organize the event:- We should all assemble in Cimerora and divide into teams.
- Each Teamleader will create a chat-channel for the team and advertise it.
- Each All-Kheldian team should use the chat-channel created for it.
- The assembled audience may then listen in to chat-channels but not talk in it.
- Hopefully, the assembled audience will applaud our Kheldian Awesomeness!
- Between ITF's our Kheldians should be available to answer questions.
If anyone can offer more help, such as taking screen-shots, creating art and videos, or narrating the ITF's in their own blogs/forum-threads, they are more than welcome to do so. The idea is to advertise the event and raise the public opinion and knowledge of the Kheldian AT.
I've posted this here so that we can deliberate and contemplate how to best accomplish this, before exposing things in the Events Forum, so any comments including lol@kheldz is welcome.
- We should all assemble in Cimerora and divide into teams.
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I think we'll have to make an actual event out of this and possibly run several groups alternating those ITF's. I propose we focus on the ITF first because that one I know should be very accomplishable.
May I suggest we name the event: "The Kheldian Day of Reckoning"; because on this day, we shall all punish Romulus Augustus for even contemplating siding with the Nictus!
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Quote:This I can definitely agree with when you're talking about Warshades. I believe however that for Peacebringers things are different and their role is to protect and enable the team through their damage abilities, both dishing and soaking it, as well as healing from it with superior and independent heals....We may not be strict DPS like blasters, but we should never let ourselves be distracted from DPS by our other tricks, they should be used to enhance the DPS not instead of it or you are really missing out on a large part of the AT.
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Quote:Apparently, their mothers dream of that too!I usually get the shudder when I pull out my "I'm every Japanese schoolgirl's wet dream!" bind ...
-- War
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Quote:Are you saying you can ever have enough Kheldians?I'd love to be involved in one of your all-Kheld TFs, but alas, all 3 of my Khelds are on Freedom...
Quote:Because I've spent well over 6 billion on builds (both builds on all 3 for a total of 6 builds) and several hundred play hours between the 3 of them, I don't really have much motivation to roll another on a different server, as you can imagine...
Quote:Now, if the Devs came up with a way to do a "mass" transfer of all toons plus your supergroup and prestige to another server, I'd take advantage of that in a heartbeat.
Heck! Now that I think of it, we could use this as an Event to show people how awesome Kheldians truly are, and let them come cheer us on in Cimerora for example between ITF missions! -
Quote:I'm not contesting the definition of 'bug'. I am simply saying that until we have confirmation that the Dwarf-toggle interruptibility is in fact a bug, assuming that it is, seems rather premature and futile, at least to me.Maybe Xenite has a disagreement with my definition of the word bug.
A bug is anything that doesn't work properly, regardless of whether it's because of a newly created accident or a previously existing problem that has yet to be fixed.
We were told that we can switch to dwarf form when mezzed. In practice this isn't always true. That makes it a bug.
From here, the Devs can either tell us that it is in fact an unintended and unfortunate consequence of the Dwarf-toggle's interruptibility, admit it's a bug and fix it. Or, they can simply say it's not a bug but rather a feature.
Either way, I wouldn't call this issue a major frustration.
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Quote:Evolution. That's the downside. I'm kind of joking here, but for all intents and purposes, Dinosaurs used to be the most dominant life form on Earth. They had survivability because of their size, no other animal could harm them and they had DPS like no other creature before them.Seriously whats the downside to finding the best builds and making them known?
However, something happened which they could not adapt to, and they perished. Then along came those wretched primates and look what we have now A-Bombs, Computers and all that.
My point is, mutual support will always trump single-point-of-origin DPS. CoX seems to support this thinking as well... just look at Controller Superteams.
I never said not to include DPS as a concern in your build, but sometimes it seems to me like that's the only thing you focus on!
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On my TriFormShade(s) and TriFormPB I don't spend much time in Human-form. Just enough to self-buff, self-heal and use the minor controls I have.
My strategies are to use Human-form powers at the beginning of a battle attempting to create favorable circumstances for myself and my team, and then mostly use Nova/Dwarf and when there's an opening, quickly switch to Human-form and execute any power I think will help.
On normal teams things are usually not troublesome enough to warrant much alarm and things usually progress nicely without actually requiring strategy.
On All Kheldian Teams however, we have to match-up our strategies and suddenly running Inky Aspect alongside a PB that uses Pulsar gives a very welcome advantage without which the team sometimes may not survive!
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Quote:Blasters are damage dealers because they have a constant, and reliable high-DPS attack chains. Kheldians are not so much because to be as efficient in their damage-dealing, they have to utilize fragmented attacks chains which include minor control effects (disorient, debuffs) to be the most efficient they can. Nova form is not just damage-dealing, it's also constantly debuffing the enemies it hits.Going by that logic only a fire/fire blaster is a damage dealer, because other blasters do less damage than that?
What I mean is that most of a PB's powers are there to inflict some kind of damage, so that MUST be the main role. Not to mention that Nova form is a pure damage dealing form.
I do not judge the role of a character by just one aspect of it, but rather the consistency of how all the powers come together and contribute to the list of "tricks" the character can perform.
The list of "tricks" for a PB includes more than just damage and the damage that is there, for various reasons, falls behind some of the other AT's who in turn have a more focused and limited bag of "tricks".
Quote:The point I was making was that unless you are going to turn it into a good heal then there is no point doing it, it will either need to be pretty spammable, or huge to be worthwhile. If it becomes spammable then you just changed the role of a PB, if it is huge then it might be a bit overpowered?
It seems to me that people think in extremes and forget that Kheldians are by definition supposed to be Jacks of All Trades with a bag of "tricks" that is more numerous than the other AT's get, but at the same time each "trick" is less potent. That's the design I wish to align myself with when contemplating PB augmentations.
Quote:And I can't see PB's getting a buff power because neither Kheldian has anything similar to buff teammates.
Quote:Lol! They gave you one power that does a tiny heal and you think that means you have to protect the team? Blasters get a immob they don't think they are controllers.
Quote:It is a neglected aspect of the AT but that is because the AT isn't meant to be a healer, you were given a heal to make you different to the Warshade while adding a tiny bit of utility. It is in no way a key feature, and since it is the only buff type power PB's have that just cannot be their role.
Quote:But the reason people think of them as weak defenders is because people who play them treat them as such, the minute you talk about taking the heal and using it regularly you are giving them that idea.
Quote:They can't usually tell where the damage comes from but when they see a PB healing them they think the PB is a healer, when the PB's heal isn't quite up to the job they think they are a wek healer. I would HATE it if the dev's thought giving more heals to PB's would be a clever idea.
Quote:Well the idea of the -res is playing to the PB's strengths, and I think I fully support that.
Quote:But the rest of it isn't. PB's have one power that effects other people in the team so adding more is not adding to a strength, it is propping up a weakness so it is no longer laughable.
I'm simply seeking to give PB's a better sword against the foes (the -Res suggestion) and a better shield to protect the team with (the AoE heal and minor pet-buffer thingie).