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Well, to be honest, I doubt we'd get reliable +stun in any of our PB powers
as much as I wish we would. As things stand right now, having two PB's use Pulsar (both having 6-slotted Pulsar for more accuracy and longer stun duration) is amazing to see. If a lone PB could reliably stack disorients on Bosses, Warshades would cry out, and justifiably so, because Warshades have to work on the disorient a lot more than a PB with two AoE stun powers that do not require any preparation other than exact timing.
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Actually, this discussion about the phase powers, and specifically about dying, gave me another idea. What if when a PB died, there would be an automatic Vengeance-type effect on teammates surrounding the PB?
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Quote:Of course I am! If it's a badly made pie, would it not be a disgrace to all pies to all that is pie? Have you no shame and no discriminating taste so much so that you would take a badly made pie and not throw it in the face of its make and demand a better made pie?! Shame *I* say!Are you telling me that you are willing to discuss the goodness or badness of pie?
Repeat after me: "Bad pie baaaaad! Good pie... Gooooooooood! -
As I rarely take shields or phase powers, I haven't even experienced this, but I still think that's good strategy, despite being highly situational.
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How can you say this:
Quote:and then this:...the devs are usually willing to tweak numbers, but rarely change what powers do.
Quote:...I think the most likely thing you will get rather than adding heal aura's etc is that you might get a slight debuff or stun effect added to your powers. Reform Essence imho would be better with say a mag2 stun aura than a heal aura, then you could stack that with your other stuns.
Not to say I don't support the idea of Reform Essence with a 2m stun AoE, naturally.I just see an AoE heal to it as a natural progression of what the power already does, and a 2m stun AoE effect as more naturally added to Photon Seekers, but I dare not ask for that... at least not yet
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Like any tool, AE is itself neither good, nor bad. Anything else is however open for discussion.
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I sometimes think the ability of an All-Kheldian team to disorient a full spawn of AE Bosses by employing a strategy that requires only 3 Kheldians, is already overpowered...
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Quote:I'd definitely be behind something like that as well!...My preference would be a stationary pet with a different type of debuff. The only one I think wouldn't be overpowered is a short duration (30 seconds) long recharge (say, 120 seconds) stationary pet that is so bright that it gives a tohit and perception debuff to the spawn. I'd be okay with it being a minor tohit debuff, as well - so long as it's enhanceable.
Quote:...That would take some careful timing, but I see where your coming from. The trick would be to get the heal high enough to give them that sliver of life and still survive the AoE's that are aimed at your dwarf.
Quote:...I'm all about an AoE heal, so long as it's radius is around 10 feet or so. Given what you describe above, I'm willing to support having it heal your allies less than it heals you, but with the caveat that it be for more than a token amount. Make the AoE portion unenhanceable as a tradeoff, but it should be large enough to potentially save someone's bacon even at the hottest point of the battle.
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Quote:All I know is that sometimes, my Nova twin-cannon attacks (both slotted with Chance to Hold) create Tesla Cages around a Boss and are holding it by themselves, so I jump on it with an Incandescent Strike, jump back and fire off Glinting Eye and Gleaming Blast (both slotted with Chance to Hold as well) after which the Tesla Cages effect sometimes return and I then shift to Nova to continue the twin-cannon blasting, rinse-repeat to Boss-defeat....I have no idea if a Proc in one attack is suppressed by a Proc in another attack tho...
This is when I solo and am looking for some sadis... sorry, I meant lighthearted fun with CoT Death Mages or Rikti Mesmerists or Fake Nemesis... on teams, stuff gets defeated too fast to even notice the Tesla Cages
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Quote:Woah! Who are you, and what have you done with our Obsidian?!Nevermind, It's clear now. You don't actually need the forms because your damage is as good in human form with the right "play-style" and human can tank just as well as dwarf form with well slotted toggles, perma-eclipse and a few breakfrees.
The forms are actually kind of a waste given all that.
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I've taken Ascendantia on teams with an Illusion/* Controller. Whenever I saw the Illusion Controller drops their Spectral Terror, I'd rush in, no matter what form I was, and use Invoke Panic, then quickly shift to Nova to single out the frightened Bosses and focus on them till they perished. To be honest, it made things a lot easier than we've got a right to expect. Many more things are susceptible to fear/sleep/confuse than people know, and I think that letting a PB double-stack AoE fear, while being an awesome thing to do, could be a tad too much. Which is why I haven't suggested that, even though, in secret, I'd love nothing more!
About Reform Essence with an AoE heal component, the idea I had was to basically allow the PB to swoop in and by sacrificing itself (you'd have to be in Human-form), the PB would be able to heal their teammates from certain death to just above it, but not too much above it. The whole idea is that Reform Essence will become not just a self-heal, but also an emergency power to keep your teammates that are around you from dying.
I'm thinking for example about a bunch of squishy Blasters for example (remember that each Blaster grants the PB a bit of damage-resist?) who got into too much trouble, when the PB suddenly jumps in and hits Reform Essence together with Solar Flare. The result? The Blasters get a little HP infusion, the mobs fly about, and the PB is now able to Dwarf-up and taunt any mob that's still giving the Blasters the evil eye.
I'm not thinking only about overall performance and the numbers, I'm thinking first about the trick/stunt, and then how worthy is it to include it in the set, and only then, the numbers.
The problem for me with Glowing Touch is that it requires the PB to actively target the teammate who's wounded. That is something I'd require from a dedicated Healer. That in my opinion is what will make people think about PB's as weak defenders. However, if you remove the need to specifically target someone, but instead require that the PB only be close to that teammate to heal them... close enough to keep them alive... that will allow PB's to actually use their attacks, while allowing them to heal, although not as often, and not as well as a dedicated healer. -
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Kinda hard to judge anything that's not in Mids. Sheesh, I've been spoiled by that little app... but seriously, get Mids and get your build in it so you could post it here. It simply negates people having the excuse of TL;DR when all they gotta do is click the link
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Oh dear!!! The poor girl will feel so naked now
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Quote:If I understand it correctly, Quantum Flight is supposed to be used to help you protect yourself after Lightform crashes.Quantum Flight... can somebody PLEASE tell me what good this power is?
You want buffs? then protect your teammates and ensure that they're alive to buff you, or debuff the enemies! Sheesh, some leader You are
Quote:To your first reason, it has already been noted that teammates buff your inherent alive or dead. In fact, in a sick and twisted way they actually buff it better when dead - dead teammates don't run away to heal. Just say loudly in all caps in team chat "DON'T GO TO HOSPITAL. I HAVE WAKIES. NO, REALLY."
Quote:To your second reason, that's a line of thought more appropriate to the defender a/t IMHO. You're thinking along the lines of Grant Cover for Shield Defense, right? Yeah. Nobody takes that one, either. I see your logic, but quite honestly if you want to focus Peacebringers on protecting the team, then the power needs to be one they'll take. Just being pragmatic, there.
Quote:You're forgetting someone. I believe the tanker forum would like a word with you for usurping their "protector" verbiage - they seem to have it patented.
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I would be the last person to say you can't protect or lead a team - I've seen you in action first-hand on both archetypes. But that is the strength in you, not the archetype.
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You are a team's protector (and darned good at it) - Peacebringers are many things.
I'm sure there's more to tanking than what I've described, but the way I see things, Tanks can tank because they're designed to be able to do it passively, without having to work at it. PB's can tank and protect the team alright, but they have to put a bigger effort into it compared to tanks.
I merely seek to polish the points in the PB AT that I think would help PB's be a bit more "protectors" of the team as well as damage dealers, and at the same time, I seek to not modify PB's so much so that they can passively protect the team like Tankers already can.
Just like Warshades can be controller'ish but have to constantly work at it, PB's can be tanker'ish, but have to constantly work at it. I just want to help PB's accomplish that by streamlining Reform Essence into something that benefits the team as well as the PB, and allowing a PB to create a safe-zone (the locational buffing-pet) for the team's less resistant members, as well as actively increasing the team's overall damage by adding -Res to each PB attack.
Believe me, if I wanted to step on people's toes, I could've suggested many more twisted things... (just take a look at the "Quantum Control" power-set idea in my signature.)
EDIT :: The -Res will be the easiest change to be felt by a PB and its team because it will increase the damage from Lv1 to Lv50. The change to add an AoE heal to Reform Essence will not allow a PB to "rock the aura" because the AoE heal component will be weak (it probably should be lesser than Glowing Touch heals for now) and the recharge will still be the same, and if Glowing Touch itself will be replaced by the location buffing pet (I think I'll call it... Light Scepter, and leave you to figure out the animation), the power (and it's recharge) would come so late in the build as to discourage people from thinking it's a tool that's meant to modify the PB's focus from constantly attacking the enemy to becoming a defender-of-sorts.
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On one of the many ITF's I took Ascendantia on, I remember having more Cysts than we should have... so yeah... it happens more than it should.
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Quote:Well, if you ask Ascendantia, my Lv50 TriFormPB, how she takes on mobs, she'd have to say that all depends on the mob type....So all you expert Tri-PB's can you give me your strategic insight on how you approach mobs...
Most minions are easily dispatched by a well timed burst damage from Photon Seekers detonated at point-bank range. Most Lieutenants will be either dead, or severely hurt by the explosions and thrown back. Bosses may feel a little sting, and perhaps even be thrown back but will come right back at you.
So, my strategy usually employs teleporting/running into a mob in Dwarf form, using White Dwarf Flare, then immediately as things are busy picking themselves up from the ground, I hit my "PhotonSeekers" key, a bind that drops me to Human form and calls forth my Photon Seekers.
After that, I usually turn to the Boss and pound him once with Incandescent Strike to do some nice damage and stack some Hold, then jump away from him and give him a couple of single-target blasts still in Human form both my Glinting Eye and Gleaming Blast are slotted with Chance to Hold so usually the Boss will be held for a bit after which I usually shift to Nova to continue the twin-cannon strategy focused on the Boss and whenever Incandescent Strike is up again, I swoop by and whack the Boss again, rinse repeat.
If there are more Bosses in the mob, I sometimes use Intimidate + Invoke Panic on one of the Bosses, fearing it for a few seconds, just enough time to let me either kill everything else, or recover my breath.
Other tactics include using Dwarf more intensely to juggle the enemies and debuff them to such a point that one burst of Photon Seekers + Dawn Strike will do the job of defeating everything at once, but that's for when I'm playful and have lots of patience.
Ascendantia has been quite successful using those techniques hunting CoT Death Mages, Fake Nemesis and Warhulks and Rikti, and even hunting Cimeroran Traitors off the walls. -
Numbers prove potential, Videos prove skill... oh, and do not go to Z'Ha'Dum.
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You guys are having the discussions I have with myself about PB's on a daily basis... so I'll just sit back and watch for the time being. And... about the buffing pet, I still think it should not directly buff the PB for two reasons:
- Since PB's are very dynamic and each of their forms may benefit different ranges in combat (ranged, melee), I would not want a PB to feel "leashed" to the buffing pet so they would not "lose" the buffs.
- I would like to focus the PB's thoughts about supporting the team, and not supporting itself, since by prolonging the team's life the PB is prolonging the buffs given from teammates, and that in itself should be enough.
When I'm on my PB, I know who I am, the Leader and Protector of the team. There to sacrifice myself for my team, and through strategy, still survive and outlast our enemies! I also know what I want, which is better abilities to help me protect and lead the team. My suggestions are aimed exactly for that purpose.
Defenders and Controllers based on their power-sets and builds, lack the ability to lead teams, and their protection of the team is passive in nature because they simply employ their powers to defend and buff teammates, or debuff/control the enemies in such ways that the enemy cannot harm the team, but the Defender or Controller doing this usually again, based on build does not have to actually be out there taking the blows instead of a teammate! Defenders and Controllers generally pay for this with low damage, outside specific builds, of course.
Peacebringers, in my opinion, get to lead and protect the team by basically being there to intercept the blow, being buffed by their teammates, and being able to debuff the defense of the enemy with each attack they execute. My suggestions, except the buffing pet, are basically meant to augment the damage the team and the PB can do, but also allow the PB to heal everyone around it when the situation calls for it, and heal teammates without having to actually target them, which is one of the reasons I was never fond of Glowing Touch.
The thing is, if I'm in the middle of battle, blasting in Nova, or tanking in Dwarf, why would I bother shifting down to Human-form and track down a wounded teammate to use my one feeble heal on it, only to have it die seconds later to an enemy AoE? If I were given a tool that while healing me, would also heal all around me, that would encourage me to use my self heals with better strategy, and that's what I've always been interested in, better survivability, better damage, through strategy and thought, not through raw number increase.
- Since PB's are very dynamic and each of their forms may benefit different ranges in combat (ranged, melee), I would not want a PB to feel "leashed" to the buffing pet so they would not "lose" the buffs.