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Quote:Ahhh.. yes, 5% more damage on top of what Sunless Mire can give a Warshade.If your damage goes up 5% your blasting better. Your not trying to blast harder, you ARE.
Quote:If your ressists go up 10% your not trying to take less damage you ARE taking less.
Quote:If your playing crappy your STILL taking less damage and hitting harder, If your playing GREAT your still hitting harder and taking less damage.
You see, what you're advocating is not bad advice. It's good advice for sure. For solo'ers and people who want to push their Warshades to extremes that an IO'ed out build enables. All that is awesome, it really is! The only problem I have with that though, is that if you offer it to people who have no knowledge about how to play the AT, if they trust the numbers alone, it's like sending a Soldier to fight with the best technological advancements out there on his side, but without any proper training in when to use what and why... Ignorance kills. -
I gotta say, if you've already got it in White Dwarf Flare, you probably don't need another anywhere else, unless you've got specific plans for fighting high-difficulty single targets like PrincessDarkstar said.
The reasoning for slotting it in White Dwarf Flare is that White Dwarf is good for tanking and debuffing, so it does less damage than either form can, therefore it can use the -Res debuff, even for ten seconds.
I'd probably invest in slotting the Nova Cone/AoE blasts with some +Chance for Negative damage, because quite frankly, I miss having those on Ascendantia!
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From my experience with a TriFormPB, building for defense, as you say, isn't the most affordable, nor the most flexible for the PB, but usually with 3 heals and the mobile knock-back platform Nova can be, things aren't too bad unless I'm running with my All Kheldian SG against really tough stuff.
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Just watched it w/o sound (at work), I'll watch again at home. It looks good, although I'd personally shorten the text-bits in the beginning and settle for "ALL KHELDIAN ITF", instead of the bit about "Imperious Task Force".
All in all, excellent work and gratz on the completion of yet another AKITF!
Clearly, AKITF's aren't really that difficult to pull off, but they're certainly fun! We should, after having the event itself, move on to AKSTF's... har har har! -
Quote:You've hereby awarded the Obsessive Accolade. (This grants the water you wash your hands with +2 efficiency against grease!...One last comment to AlienOne: Any reason you haven't got all the accolade powers yet? I get them as soon as possible so it is bugging me
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I'd rather add +2 stun to Photon Seekers so that a PB can reliably stun a Boss combining Pulsar and Photon Seekers.
Quote:...Photon seekers needs its recharge lowered to match Extract Essence
Quote:...the damage bonus Build Up grants should be larger and it should be given the Fiery Embrace treatment (+all damage for 10 seconds and +energy damage for 30 seconds) to make it more useful during a form switch.
Quote:...Group Energy Flight needs to have some incentive to even take the power in the first place, such as an increased speed, reduced endurance cost, and removal of the tohit debuff.
Quote:...Glowing Touch needs to have its range standardized to 80 feet and the heal amount increased.
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Quote:No objections here.I more specifically would favor having it inherit buffs, as it seems to be the only pseudo-pet in the entire game that doesn't (even burn patches will inherit their caster's buffs...).
Quote:Quite a bit of progress could be made with only minor tweaks to their existing powers (make Photon Seekers worthwhile, for instance, or make Pulsar not suck quite so badly).
Also, adding a self-stackable -Res (up to a possible ceiling of around 35% if the PB also slotted Chance for -Res IO's) to every PB power would improve PB damage over time, and at the same time improve the PB's debuffing power while keeping PB's expected performance at a constant level. -
I'm definitely not saying that Photon Seekers are performing at a comparable level to Dawn Strike, Solar Flare or other damage powers.
I am saying though that were I in charge of changing Photon Seekers, it wouldn't be damage that would be added to them.
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Quote:I've got no problem with improving the range on Glowing Touch, but as a TriFormPB however, dropping to Human-form to heal someone seems like a waste of energy which is why I removed that power, as well as the Medicine Pool from my current TriFormPB build.The change I think would most help Glowing Touch would be improving its range to 50 or 60 feet.
As a Human-only PB, I've seen how good Glowing Touch can be, but I think that another way to increase the performance of PB's healing powers would be to add an AoE heal component to either Reform Essence, or Glowing Touch. This would convince me to reconsider taking the power even on a TriFormPB build.
Quote:...they're implemented as a pet and take pet invention sets, but they have the recharge time and damage of a nuke, and they have the target cap and radius of a PBAOE (not even ranged AOE) attack. All in all it adds up to an atrociously-performing power.
They're sort of a mini-nuke on a leash which is unique even if more difficult to tame.
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Even when my PB had the Medicine Pool, I never bothered taking the self-heal, just Stimulant, Heal Other and the Rez power. A PB needs nothing else from the Medicine Pool, because between Human and Dwarf forms, you've got 3 great heals out of the box!
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I have to say that the discussion, especially when things aren't going "my" way, is quite interesting and stimulating.
About adding a buff component to Glowing Touch, I'm very much against that. My vision, if you will, for what healing a PB should be able to do, is actually something like transferring the PB's life force to its surrounding team-mates, but the first time around when I suggested this be implemented, people were so violently against the idea that I decided that this time around, I'll just suggest a modest AoE team-heal component be added to Reform Essence, and Glowing Touch either be left alone, or entirely replaced with something new that will hopefully give PB's team a strategic advantage some Defenders/Controllers can provide.
Peacebringers will always have only themselves to blame if they let themselves be invited into teams that want them for their "healing".
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While Ascendantia was leveling up to Lv50, she used to have a strictly solo build. On it, her Cone and AoE Bright Nova blasts were proc'ed so much that she usually didn't need more than a one-two combo. On teams that were not All Kheldian teams she usually obliterated most things before the rest of the team even got there. When the difficulty was raised and enemies would survive her "alphastrike", Solar Flare, Photon Seekers and White Dwarf Flare would finish the job.
Bright Nova's definitely not a great kiter or bomber like Dark Nova is, but it still is the best tool in a PB's arsenal for pulling mobs and if you know what you're doing, you can stay in Nova and still defeat a full mob without getting hit to badly, and that's while solo and without any shields.
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Put Chance for Psi Damage on the Provoke, I think it can take it, and turn a taunt-power into an unreliable but very funny AoE damage power. I always get a good chuckle whenever I defeat a Boss by simply antagonizing it.
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Quote:Most definitely because I already tanked Infernal with Ascendantia and backup from my all Kheldian team, so I know it can be done.Yeah. I left at the start of that mission to free up a sidekick slot. Tbh, I'm looking forward to supersidekicking more than anything else in I16. If not for the dearth of mentors you'd have had five screaming khelds backing you up, and things would have gone differently.
I also managed to pull Infernal by himself well, another Demon came too but was promptly defeated so the team was safe from Infernal himself, but we didn't have enough damage, or enough healing for me so I could tank Infernal long enough for the damage to be stacked on him.
I suppose that had I had more patience, and a less tired mind, I'd have "orderd" the two WS's to go and "farm" the other Demons for fluffies while I tank Infernal to keep him away from the WS's and when all the other Demons perished, the WS's could come back and with their fluffies stack the damage, but I'm not sure the other PB could keep me alive through Infernal's fire-damage
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Quote:Just because it feels like a console game, that's not necessarily a bad thing. For example, I actually like pressing a button/key to break free from a hold because it simulates better the concept of struggling against a hold. The whole idea of having a "Break Free" inspiration that doesn't require me to do anything but press just one button to activate it has always seemed quite un-heroically simplistic to me and the first time I saw Inspirations in CoH I was instantly reminded of power-ups in old arcade games.It really feels like a console game, I feel it's been aimed at the wow-types mainly...the first time the game asked me to hammer the "z" key to free myself from a hold I was confused-had I loaded streetfighter IV instead?
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The thing is that you can build a Controller for a laid back playstyle, or a crazy in-yer-face-ARGH playstyle, but Kheldians since they cannot fall back on reliable crowd control must always be on the go. Sometimes that's all good and I enjoy it, other times, I'm just too tired.
Last night for example, after trying to tank the Praetorian Infernal AV in an AE mission with only 3 other Kheldians on the team with me... I was exhausted and just couldn't go on. I suppose it's a good thing the UI meets officially just one night a week. -
I find the discussion as a whole, kind of pointless.
Aside from the humorous bits, those can continue... -
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Quote:That right there makes all the difference in the world!...I came from scrapper/tank roots, and so can't resist the direct, in-yo'-face fighting style it enables.
That, and I can't dance.
I come from Controllers (almost exclusively) and love being able to "dance" in Dwarf and tank things not because I can soak the damage, standing toe-to-toe, but mostly because Ascendantia is light on her feet (as my fingers are on the keyboard) and compared to my Controllers who usually can't live in melee-range, she can live long enough for her self-heals to recharge and keep her alive even longer.
The one thing I kind of miss about my Controllers is how laid back they usually are in comparison with my Kheldians!
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I'd definitely say it's much less streamlined and less organized of an gameplay experience than CoH, but that's because CO is trying something different than CoH, so I wouldn't call it "awful".
Well... not unless you have a PC with specs lower than the minimum required, because CO is quite demanding!