LordXenite

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  1. Quote:
    Originally Posted by Obsidian_Force2 View Post
    I was unaware they used this on any powers but I do not know all the mechanics for the powers.
    I was quite surprised at first, to learn how many powers actually do things by spawning hidden "pets" that heal, buff or debuff, and even cause damage ticks.

    Quote:
    Originally Posted by Obsidian_Force2 View Post
    If it's doable more power to them if they decide to use the idea.
    I figure it's doable just because they're the Devs and they can essentially do anything they'd like and this doesn't seem like something that would pose a technical difficulty to the game-engine in its current version.

    Quote:
    Originally Posted by Obsidian_Force2 View Post
    I simply do not like the idea on it's base concept.
    I know, I know... if it's not about damage, it's not worth your time
  2. Quote:
    Originally Posted by AlienOne View Post
    In truth, I much prefer someone coming on and saying "holy crap! We were about to fight Lanaru the Mad on the Faathim the Kind TF, and the tank DC'd right as we were about to go in to fight him, so I went in and tanked myself with my Kheld, and we beat him anyway!"

    MUCH prefer that.

    "The One"
    In all honesty, a story like that would interest me more than a numbers-post, but that's quite possibly because I'm already using Mid's and already know what sort of numbers I'd want from my characters. I think what Obsidian wants to encourage is more people using Mid's and figuring out what numbers they want, especially in accordance with their preferred playstyle, and in my book, that isn't wrong at all.
  3. Did you happen to do any tests on mob-groups that included mezzers/debuffers in them? I expect the possibility of having numerous Malta Sappers for example to be very very annoying.
  4. Quote:
    Originally Posted by Westley View Post
    DUDE! I AM that fisherman.... do you mind if I save that story for copy and paste jobs in the future?
    ROFL we're all that fisherman and the rich guy at different points in our lives. Save the story if you want, but I bet you more than 2 INF you can do better and find a more polished version of it on the Internet. It's an age old story and I've heard/read different versions of it with different nationalities even.
  5. Quote:
    Originally Posted by Westley View Post
    Why so serious? Or in longer form: Why take the game so serious that you spend hours "working" a second job for imaginary "stuff"?
    You know... there's this story about a filthy-rich guy who goes to a vacation in Mexico. He meets a Mexican fisherman who's sitting lazily with his big sombrero covering his face, barely minding his fishing pole. The rich guy approaches and tells the fisherman he's being lazy, and that he would be catching plenty of fish if only he applied himself.

    The fisherman looks up at the rich guy, squints a bit and says: "and then what? I got lots of fish, so then what?"

    The rich guy starts spinning this plan that has the fisherman buying a boat to go into the sea and catch even bigger fish that would sell for more, and then hiring other fishermen to help with the whole operation and the fisherman will become rich, just like the rich guy...

    To which the fisherman responds with another lazy: "then what...?" question.

    The rich guy smiles and says: "...then when you retire, you get to do whatever you like to do in the whole wide world!"

    The fisherman smiles a crooked smile and says: "I'm already doing it!"

    Some people simply get so wrapped up in the notion of maximizing stuff that they fail to realize it's not even required because neither the game-world, nor Life itself was designed for maximizing anything by any single entity.

    That said though, in MMO's as in Life, activities are designed around repeating patterns. We go to school every day for several years, we go to work, we eat, we sleep... we repeat. As pattern-consuming organisms we are designed to adopt certain patterns and reject others. It's really difficult to avoid patterns, and when one finally succeeds, we call them crazy and lock them away
  6. Quote:
    Originally Posted by Socorro View Post
    ...But that's just speculation on me part - don't mean jack
    Actually, let me say that I disagree with you on that point. The ability of a Kheldian to shift forms at will and be mobile and be able to use a form-power and immediately after a Human-power, is at the basis of TriFormer gameplay, a.k.a Jack-of-All-Trades, therefore, as far as I'm concerned, your speculation about form-shifting does mean Jack indeed!

    On a serious note, the day Kheldian TriFormers must choose their form and stick with it through a fight, and this is enforced by game-play mechanics, is the day I turn in my non-existent Kheldian sash.
  7. I'll copy Ascendantia and Dark Absolution asap
  8. Lets also not forget that the most extreme circumstances in which you'd even need a Kheldian to tank anything, will happen mostly — if not exclusively — in an All Kheldian team. In my All Kheldian teaming experience, I'd rather have the PB's tank and support the PB-tankers and the WS's do the DPS/stuns.

    This isn't of course to say that my experience isn't skewed a certain way, since my TriFormPB is built to take advantage of having 3 heals and some very annoying power combinations (Fear stacking FTW) which together with my skill — there I said it — make her a reliable tanker in comparison to what happens when our Black Dwarves try to tank.
  9. LordXenite

    Warshade Newbie

    Quote:
    Originally Posted by Carnifax View Post
    Although I was pretty sure you two were going to go down the traditional Romcom route and just end up falling passionately in love with each other instead.
    See what too much Telly does to people?
  10. Quote:
    Originally Posted by Obsidian_Force2 View Post
    Lets just pretend we didn't and nobody will notice...
    Ha ha! /me points

    Quote:
    Originally Posted by PrincessDarkstar View Post
    Lol, I wasn't suggesting us getting them!
    I know... I know, I was just teasing!

    OK, so sue me, I'm in a silly mood this morning!
  11. Quote:
    Originally Posted by Obsidian_Force2 View Post
    ...I have a BIG problem with an entire forum being unable to add honestly and truthfully that human form is fine but you will be at a slight (or not so slight depending on build) statistical disadvantage in playing Human Only, assuming they take equal time to master both types of playstyle. And in my experience this disclaimer is almost never added into posts answering the "what way do I build my Kheldian" questions when the advice given is to go human.
    I don't remember anyone actually recommending a Human-only build unless the person seeking advice is specifically looking for a Human-only build, or has stated that they mean to take Dwarf (and Dwarf only) as a "Break Free" tool. Then again, I may be senile, or just very good at mentally ignoring that which makes no sense to me...
  12. Quote:
    Originally Posted by Obsidian_Force2 View Post
    I don't understand your discounting Black Dwarf Drain (a 200-300 point self heal every 6-10 seconds) as a decent self heal. Over time I believe it might actually be superior to the PB Dwarf heal.

    Additionaly saying "without Eclipse" is like me saying I would be a better pitcher than the major league baseball pitchers if you took away their pitching arm. Your correct but...
    That's yet another case of "by the numbers it sounds great, but in practice, there are situations where it fails and fails miserably."

    If you're fighting anything that debuffs you in any serious way, needing an enemy to heal yourself can become a very troubling thing where-as the PB at least can heal itself without such issues.

    Since you're so fond of math and the numbers, lets take a little example:

    Black Dwarf Drain that heals for 300 and fires every 6 seconds will heal for 900 in 18 seconds, providing every attack hits it's mark. To compare that with White Dwarf Sublimation that can heal for something like 800-900 every 18 seconds (depending on slotting and Hasten).

    Now, the proverbial $hit hits the fan, and BDD starts missing... lets say you miss once, so you get 600 for your 18 seconds, while the White Dwarf still heals for about 900. If two BDD attacks fail, you heal for 300 in 18 seconds, where as the White Dwarf still heals for the exact same!

    My experience with random number generation in computers has taught me not to trust the numbers. It's that simple really. Every once in a while, BDD fails, and wouldn't you know it... it'd fail exactly when you most needs it to succeed.
  13. Quote:
    Originally Posted by PrincessDarkstar View Post
    I meant shields to cast on others rather than self shields
    And people tell me *I* am trying to subvert Kheldians from their intended design?!

  14. ROFL you guys, I'm just ROFL'ing here!

    Especially since BaB fixed it and it's getting into the next Test-Server build!!!
  15. Quote:
    Originally Posted by Smiling_Joe View Post
    ...balance would have to be maintained with other AT's. The real trick would be to maintain that balance backwards so that if all would be taken it wouldn't be overpowered, but if only just one were taken it would be worth the choice.
    I think you've exposed the point of why in 13 issues, there haven't been many direct changes to Kheldians. They're simply a nightmare to balance.
  16. I haven't tested it yet, but I hope that at the very least, the AE Editor now shows us how much our custom critters are worth on the XP scale, as we modify them. Without even judging the changes, I think that not being able to see beforehand how rewarding your critters are, is going to frustrate many authors who do care about making rewarding critters.
  17. Quote:
    Originally Posted by SoilentGreen View Post
    This better be a bug...and one they address prior to taking it live. This will make a huge difference to those of us who PvP.
    And to those who PvE in all Kheldian teams as well!

  18. Quote:
    Originally Posted by Smiling_Joe View Post
    You're missing the point - they would replace a power choice at a given level. For example, at, say, 35, you might choose to take one of the dwarf powers instead of light form.

    The idea was to promote build diversity by empowering the forms at the cost of human form power choices and possibly further specialize in dwarf, nova, or both.
    So we'd get to flesh out our forms at the expense of Human-form you say... interesting idea. Quite interesting. But, and there's always a but, what about the concept where Nova/Dwarf by-design are supposed to be a watered-down copy of the AT they're supposed to emulate?
  19. And how would we slot these new powers?
  20. Quote:
    Originally Posted by Smiling_Joe View Post
    ...Once I can fully saturate eclipse on a spawn set for eight, I know where my happy place will be: soloing on my WS.
    Believe me, eventually, even that got boring for me and the Liberty RPA (Random Padders Association) lost my business
  21. Quote:
    Originally Posted by AlienOne View Post
    So, am I the only one who thinks that EATs are the only ATs not getting any actual attention?
    Actually, the way things are right now on the Test Server, Kheldians seem to be rooted when shifting forms from Human to Nova/Dwarf. So perhaps we should avoid attention rather than seek it

    Quote:
    Originally Posted by AlienOne View Post
    ...True, it's great that we can scale mob sizes to 8 for those of us who can handle it... But, that's more a feature for the farmer-types...
    You got that right, and even then, that prefers Warshades to Peacebringers so PB's yet again get the short end of the stick.

    Quote:
    Originally Posted by AlienOne View Post
    ...As far as EATS actually getting some love... It's kind of nonexistent... I'm referring, of course, to not being able to color our own powers and such...
    Heck, I'd be satisfied if I could simply tint the color of my Dwarf's and Nova's "eyes", or tint their auras. No need really to go into more detail, they're unique enough as it is

    About the thread's topic itself... the more I think about it, the more I realize that what I'd like is if the Devs made the existing Power Pools work better for Kheldians than they do for the normal AT's. That would be Epic enough!
  22. Quote:
    Originally Posted by Obsidian_Force2 View Post
    The most likely way it would happen is one of the two ways I posted abouve.
    I rather think they'd like to implement it the way PrincessDarkstar described, if they even choose to implement it at all.
  23. Quote:
    Originally Posted by PrincessDarkstar View Post
    ...but anything that roots me is just annoying, I hate being rooted!
    It's not just annoying, it gets you killed. I turned on Superspeed+Stealth, and made a mad run at a Malta Sapper, hitting Incandescent Strike and my key-bind to shift to Dwarf as soon as I saw the Sapper was hit. What I guessed would happen, happened. I was rooted out of Superspeed, and while my character was shifting to Dwarf, all the TechOps and other Malta Operatives alpha'ed me to death.

    If this doesn't get fixed, no more hit and run tactics for a solo PB. Now granted, against most enemies hit & run may not even be needed, but against some, it's the only thing to keep oneself alive.

    I should say though that I took on Malta's that were +2 to me and the mission was set for +5 people. Despite that, Ascendantia had no trouble handling the first room in the mission which was packed with TechOps and other Malta Operatives, but just one Malta Sapper means I have to take it out of the fight first or else I bleed endurance, and all of my preemptive-strike tools are in Human-form and rely on the element of surprise and my ability to shift to Dwarf in relative safety after my initial strike has taken the Sapper out.
  24. Quote:
    Originally Posted by PrincessDarkstar View Post
    So technically it is possible (They use this mechanic a few times). I still don't like the idea, but it is possible.
    Hence the thread's name...
  25. Quote:
    Originally Posted by Obsidian_Force2 View Post
    I had to check this before posting but I was right, the -20% recharge debuff on a well slotted Dwarf Mire could keep a consistent -40% recharge on tanked mobs allowing the WS to avoid needing to shake off enemies for even a second.
    Haven't tested this in practice, but in theory that sounds feasible enough.

    Quote:
    Originally Posted by Obsidian_Force2 View Post
    And I KNOW how much you guys love alternative methods to reach the same destination..
    Well, like I said before, when you're solo you aren't really tanking... and on a team, the AT's that "require" a tank in the first place, would contribute to the PB's damage-resistance so less damage is taken in the first place.