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Quote:I was quite surprised at first, to learn how many powers actually do things by spawning hidden "pets" that heal, buff or debuff, and even cause damage ticks.I was unaware they used this on any powers but I do not know all the mechanics for the powers.
Quote:If it's doable more power to them if they decide to use the idea.
I know, I know... if it's not about damage, it's not worth your time -
Quote:In all honesty, a story like that would interest me more than a numbers-post, but that's quite possibly because I'm already using Mid's and already know what sort of numbers I'd want from my characters. I think what Obsidian wants to encourage is more people using Mid's and figuring out what numbers they want, especially in accordance with their preferred playstyle, and in my book, that isn't wrong at all.In truth, I much prefer someone coming on and saying "holy crap! We were about to fight Lanaru the Mad on the Faathim the Kind TF, and the tank DC'd right as we were about to go in to fight him, so I went in and tanked myself with my Kheld, and we beat him anyway!"
MUCH prefer that.
"The One" -
Did you happen to do any tests on mob-groups that included mezzers/debuffers in them? I expect the possibility of having numerous Malta Sappers for example to be very very annoying.
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Quote:ROFL we're all that fisherman and the rich guy at different points in our lives. Save the story if you want, but I bet you more than 2 INF you can do better and find a more polished version of it on the Internet. It's an age old story and I've heard/read different versions of it with different nationalities even.DUDE! I AM that fisherman.... do you mind if I save that story for copy and paste jobs in the future?
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Quote:You know... there's this story about a filthy-rich guy who goes to a vacation in Mexico. He meets a Mexican fisherman who's sitting lazily with his big sombrero covering his face, barely minding his fishing pole. The rich guy approaches and tells the fisherman he's being lazy, and that he would be catching plenty of fish if only he applied himself.Why so serious? Or in longer form: Why take the game so serious that you spend hours "working" a second job for imaginary "stuff"?
The fisherman looks up at the rich guy, squints a bit and says: "and then what? I got lots of fish, so then what?"
The rich guy starts spinning this plan that has the fisherman buying a boat to go into the sea and catch even bigger fish that would sell for more, and then hiring other fishermen to help with the whole operation and the fisherman will become rich, just like the rich guy...
To which the fisherman responds with another lazy: "then what...?" question.
The rich guy smiles and says: "...then when you retire, you get to do whatever you like to do in the whole wide world!"
The fisherman smiles a crooked smile and says: "I'm already doing it!"
Some people simply get so wrapped up in the notion of maximizing stuff that they fail to realize it's not even required because neither the game-world, nor Life itself was designed for maximizing anything by any single entity.
That said though, in MMO's as in Life, activities are designed around repeating patterns. We go to school every day for several years, we go to work, we eat, we sleep... we repeat. As pattern-consuming organisms we are designed to adopt certain patterns and reject others. It's really difficult to avoid patterns, and when one finally succeeds, we call them crazy and lock them away -
Actually, let me say that I disagree with you on that point. The ability of a Kheldian to shift forms at will and be mobile and be able to use a form-power and immediately after a Human-power, is at the basis of TriFormer gameplay, a.k.a Jack-of-All-Trades, therefore, as far as I'm concerned, your speculation about form-shifting does mean Jack indeed!
On a serious note, the day Kheldian TriFormers must choose their form and stick with it through a fight, and this is enforced by game-play mechanics, is the day I turn in my non-existent Kheldian sash.
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I'll copy Ascendantia and Dark Absolution asap
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Lets also not forget that the most extreme circumstances in which you'd even need a Kheldian to tank anything, will happen mostly if not exclusively in an All Kheldian team. In my All Kheldian teaming experience, I'd rather have the PB's tank and support the PB-tankers and the WS's do the DPS/stuns.
This isn't of course to say that my experience isn't skewed a certain way, since my TriFormPB is built to take advantage of having 3 heals and some very annoying power combinations (Fear stacking FTW) which together with my skill there I said it make her a reliable tanker in comparison to what happens when our Black Dwarves try to tank. -
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Quote:I don't remember anyone actually recommending a Human-only build unless the person seeking advice is specifically looking for a Human-only build, or has stated that they mean to take Dwarf (and Dwarf only) as a "Break Free" tool. Then again, I may be senile, or just very good at mentally ignoring that which makes no sense to me......I have a BIG problem with an entire forum being unable to add honestly and truthfully that human form is fine but you will be at a slight (or not so slight depending on build) statistical disadvantage in playing Human Only, assuming they take equal time to master both types of playstyle. And in my experience this disclaimer is almost never added into posts answering the "what way do I build my Kheldian" questions when the advice given is to go human.
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Quote:That's yet another case of "by the numbers it sounds great, but in practice, there are situations where it fails and fails miserably."I don't understand your discounting Black Dwarf Drain (a 200-300 point self heal every 6-10 seconds) as a decent self heal. Over time I believe it might actually be superior to the PB Dwarf heal.
Additionaly saying "without Eclipse" is like me saying I would be a better pitcher than the major league baseball pitchers if you took away their pitching arm. Your correct but...
If you're fighting anything that debuffs you in any serious way, needing an enemy to heal yourself can become a very troubling thing where-as the PB at least can heal itself without such issues.
Since you're so fond of math and the numbers, lets take a little example:
Black Dwarf Drain that heals for 300 and fires every 6 seconds will heal for 900 in 18 seconds, providing every attack hits it's mark. To compare that with White Dwarf Sublimation that can heal for something like 800-900 every 18 seconds (depending on slotting and Hasten).
Now, the proverbial $hit hits the fan, and BDD starts missing... lets say you miss once, so you get 600 for your 18 seconds, while the White Dwarf still heals for about 900. If two BDD attacks fail, you heal for 300 in 18 seconds, where as the White Dwarf still heals for the exact same!
My experience with random number generation in computers has taught me not to trust the numbers. It's that simple really. Every once in a while, BDD fails, and wouldn't you know it... it'd fail exactly when you most needs it to succeed. -
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ROFL you guys, I'm just ROFL'ing here!
Especially since BaB fixed it and it's getting into the next Test-Server build!!!
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Quote:I think you've exposed the point of why in 13 issues, there haven't been many direct changes to Kheldians....balance would have to be maintained with other AT's. The real trick would be to maintain that balance backwards so that if all would be taken it wouldn't be overpowered, but if only just one were taken it would be worth the choice.
They're simply a nightmare to balance.
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I haven't tested it yet, but I hope that at the very least, the AE Editor now shows us how much our custom critters are worth on the XP scale, as we modify them. Without even judging the changes, I think that not being able to see beforehand how rewarding your critters are, is going to frustrate many authors who do care about making rewarding critters.
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Quote:So we'd get to flesh out our forms at the expense of Human-form you say... interesting idea. Quite interesting. But, and there's always a but, what about the concept where Nova/Dwarf by-design are supposed to be a watered-down copy of the AT they're supposed to emulate?You're missing the point - they would replace a power choice at a given level. For example, at, say, 35, you might choose to take one of the dwarf powers instead of light form.
The idea was to promote build diversity by empowering the forms at the cost of human form power choices and possibly further specialize in dwarf, nova, or both. -
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Quote:Actually, the way things are right now on the Test Server, Kheldians seem to be rooted when shifting forms from Human to Nova/Dwarf. So perhaps we should avoid attention rather than seek itSo, am I the only one who thinks that EATs are the only ATs not getting any actual attention?
Quote:...True, it's great that we can scale mob sizes to 8 for those of us who can handle it... But, that's more a feature for the farmer-types...
Quote:...As far as EATS actually getting some love... It's kind of nonexistent... I'm referring, of course, to not being able to color our own powers and such...
About the thread's topic itself... the more I think about it, the more I realize that what I'd like is if the Devs made the existing Power Pools work better for Kheldians than they do for the normal AT's. That would be Epic enough! -
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Quote:It's not just annoying, it gets you killed. I turned on Superspeed+Stealth, and made a mad run at a Malta Sapper, hitting Incandescent Strike and my key-bind to shift to Dwarf as soon as I saw the Sapper was hit. What I guessed would happen, happened. I was rooted out of Superspeed, and while my character was shifting to Dwarf, all the TechOps and other Malta Operatives alpha'ed me to death....but anything that roots me is just annoying, I hate being rooted!
If this doesn't get fixed, no more hit and run tactics for a solo PB. Now granted, against most enemies hit & run may not even be needed, but against some, it's the only thing to keep oneself alive.
I should say though that I took on Malta's that were +2 to me and the mission was set for +5 people. Despite that, Ascendantia had no trouble handling the first room in the mission which was packed with TechOps and other Malta Operatives, but just one Malta Sapper means I have to take it out of the fight first or else I bleed endurance, and all of my preemptive-strike tools are in Human-form and rely on the element of surprise and my ability to shift to Dwarf in relative safety after my initial strike has taken the Sapper out. -
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Quote:Haven't tested this in practice, but in theory that sounds feasible enough.I had to check this before posting but I was right, the -20% recharge debuff on a well slotted Dwarf Mire could keep a consistent -40% recharge on tanked mobs allowing the WS to avoid needing to shake off enemies for even a second.
Well, like I said before, when you're solo you aren't really tanking... and on a team, the AT's that "require" a tank in the first place, would contribute to the PB's damage-resistance so less damage is taken in the first place.