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Posts
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Joined
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Quote:Very true, thank the Devs.Well, Khelds and SoAs aren't direct mirror images of each other.
Quote:Tell you what, I'll give your Khelds access to the (Scrapper) APPs, but they have to do a L40+ Arc with a few EB's to unlock it. And since they'll probably be past L41 by the time they finish it, I'll throw in a freespec afterwards. Sound fair?
Neither am I, by the way.
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Quote:I think a more interesting combo would be: DND+GE+IA! One key to fire Dark Nova Detonation, then down-shift to Human-form, execute Gravitic Emanations and turn on Inky Aspect. I think I found a new bind to try...I wonder if it would work with a detonation/detonation combo? I doubt it, but you never know...
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Quote:Buy an egg timer. Problem solved....To those players who dont join up with there team,or dont respond once you invite them,you could start a clock upon this player,and if the player dosen't respond or join you inside the mission in five minutes,they are automatically kicked from the team.
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I'd love to know what you're planning for your Warshade and think that with the amount of care you invest in your characters, you could grow a very nice TriFormShade from Lv1 to Lv50 with ease!
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I definitely want all of these items, except the last item The Undefeated Champion should in my opinion simply be a badge that every character starts with and loses if they are defeated before they reach Lv50.
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How about... Superbeings eXtreme!!! because we all know names with 'X' (and three exclamation marks) in them sell really well!
These days, I think Paragon Studio and NCSoft have other things to worry about other than the name, seriously. -
Quote:Wow. This may mean the return of two-in-one attack sequence! I may even try and check out some new binds over the weekend!Just a quick post to confirm that this:
/bind t "powexec_auto essence drain$$powexec_name black dwarf drain$$powexec_toggleoff black dwarf$$goto_tray 1"
will indeed result in a double drain - both of them firing and animating successfully in human form.
Quote:No, both attacks are animating and activating separately. WDF will animate in human form, resulting in the enemies being knocked down and damaged accordingly (but not more than normal) and after that animation completes SF will activate, knocking them back and damaging them accordingly.
Quote:Doing the dwarf mire combo as I posted above actually yields two identical-looking attacks in human form, one right after the other.
I think it'd be fun to try and perform a BDM+Eclipse that way though! -
What I see when I try a double-stomp is that first the enemies are knocked down (White Dwarf Flare) and for the brief second that my White Dwarf is stomping its foot and the AoE effect has just started, the keybind to drop me down to Human-form and execute Solar Flare actually does nothing! Before I13, it actually let me perform WDF and SF exactly at the same time for double-stacking the AoE's attacks.
After that brief pause and while the enemies are picking themselves up from the floor, I can hit my Solar Flare keybind and send the enemies flying away.
From what I was told by the red-name who responded to me about this, I assume that the costume change is the source of the brief pause and it was placed there because people were exploiting costume changing powers to avoid rooting and stack multiple AoE's.
I'd say the best way to judge what's really happening is to see what the WDF+SF combo does to the enemies around you. If they get enough time to actually fall down, start getting up only to be thrown away from you, then I think that indicates that WDF+SF are not executed exactly at the same time.
If however the enemies are simply thrown away but with much more force than SF exerts on its own, I guess that would mean that WDF and SF are stacking the KB values on the enemies which probably indicates they're executed so close together that for all intents and purposes, it may as well be at the same time! -
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I'm going to borrow an idea a friend of mine had, and put it here.
The scenario follows normally, you get a mission to coax that big bad Boss, and you go on a hunt, or a series of open zone hunts or instances, finally spawning your Boss on the open zone map. What everyone else sees when they look at him, is simply a named Boss, but they cannot unintentionally defeat him because to engage him in battle, you must click on him, talk to him and be taken into your personalized instance to actually fight the Boss.
When you click on the Boss to fight him, you're "pulled" into an instance that essentially looks like the open zone you were just in, however because you actually spawned the Boss and did all the hunts/instance that came before and were meant to spawn the Boss, you get some advantages for fighting the Boss that others who may fight him will not get.
You will also get the quest-bonus when you finally defeat the Boss which other people will not get if they simply fought a Boss that was not spawned for them through the quest itself.
Heck the Boss itself could be "masked" by wearing a "normal" and innocent costume up to the moment when you "spawn" him, so that essentially to everyone who does not have the quest and who has not yet spawned the end-Boss, he'd look just like a normal civ. -
A while back, before I13 hit, I noticed that form powers would briefly lock you in your current form, thus making it more difficult to double-Mire/Flare.
When I talked to the red-names about it, I was told that the ability to execute two attacks at the same time one from either Nova or Dwarf and the other from the Human form was not the exploit the Devs targeted with the fix.
I would therefore assume that being able to double-Flare or double-Mire isn't considered an exploit, however, it may not be considered a feature of the AT which will be preserved at any cost by the Devs.
The double-footstomp is still possible with two keys really, one to execute White Dwarf Flare and the other to down-shift to Human-form and execute Solar Flare. It just requires better timing than it used to.
I would bet 2 INF that the reason the PB bind works, Joe, is that essentially, Solar Flare fires off as soon as White Dwarf Flare allows the PB to drop to Human-form. The drop to Human-form from Dwarf-form while White Dwarf Flare is animating simply isn't possible anymore, but the costume-locking fragment in the animation time for WD-Flare is probably much smaller than it is for Black Dwarf Mire which is why it works for PB's and not WS's.
That's my theory at least... maybe BaB could be bothered to confirm/deny it... -
Quote:Thirded.
If I can't switch forms in combat then there is no reason to play Khelds for me.
It's official, and this thread can be finally laid to rest.
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Quote:Actually all it does is ensure that my character stays at the bottom center part of the screen by adjusting the camera distance to compensate for the size-change when I shift. Since the Nova and models Human are smaller than the Dwarf model, I find it esthetically required to center the point of view around my character. I'm picky that way....if it [camdist] does what I think it does, I'll bet it gives you, regardless of whether your camera is close in or far out, a snapshot of the battlefield at the time you switched.
The +down command is a trick I picked up from one of the keybind guides, I forget which one, so I can't claim the fame.
Quote:That's pretty handy for warshades with extracted/unchained essence targets, but don't those powers automatically select a target now?
I actually found that incorporating the command to target Quantums, Voids and Cysts in my normal targeting key (TAB) often messed me up more than it did good. So I still scan every spawn individually.
Please consider them public property.
EDIT :: I almost forgot to mention, but I feel that the keybind layout for any Kheldian should be focused on the tactics the Kheldian player likes to employ. There's not much point to coming up with a "standard" keybind layout with 100 tactics when most players would use maybe 10 of them. The guiding principal should probably be K.I.S.S. -
Quote:Yet, you're playing an MMO. One of the most repetitious concepts ever created.But for myself tedium, repetitive actions are annoying and not really a thing I would consider a challenge.
Don't get me wrong, I love the idea of being able to select an enemy's power and either "borrow" it, or shut it down. However, I think it's quite unrealistic to expect we'd ever getting something like this because by-design the idea is truly overpowered. -
Quote:Very true, all of it....My point is that the archetype's performance of its role isn't necessarily the mean by which it is measured when it comes to requesting changes. We've gotten tons of changes in this game not because something wasn't working as intended, but simply because we as a community asked for them.
If no further changes are made to the kheldian archetype, it's not necessarily because the developers aren't willing to make changes, but more because there is no solidarity among we the players. Most of us are content with Khelds as they are, and those of us who do want change seldom agree on what form it should take, and really aren't discontented enough to pursue it.
And really, there's nothing wrong with being happy. -
I employed some search-fu and found one of my old posts with my keybind layout, and added some explanations to it about self-teleport in Human/Dwarf forms and how I perform the Mire/Eclipse/Mire/Nova maneuver with my keybind layout. I'll try to concentrate on Ascendantia's (PB) tactics next.
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Quote:No one person is, which is why most of forum discussions boil down to people expressing their opinions.So, in the end... Who here is the "authority" on the "Dev view" on what they intend for Khelds? Who knows if they have any different intentions for Khelds in the future? Who knows if they will implement any or none of our suggestions on these forums in those "intentions?"
Quote:I believe that's the point of suggestions. I've seen in the past seeming "Dev intent" change, based on playerbase opinion/suggestions, as long as it wasn't game-breaking.
We are, after all, customers.
"The One"
Quote:The point is that so long as it is something an archetype's community is behind and they can demonstrate that it won't unbalance or break the archetype in question I haven't seen any evidence that performance (or the lack thereof) has to be directly related to the changes requested.
Quote:Besides, Epic Pools wouldn't take away from an adaptability role - they'd add to it.
Quote:Since the majority of the changes were focused on problems with human form (increased damage in human ranged attacks, increased human damage scalars, and increased range of human ranged attacks), I don't see how it could be read that Castle didn't agree that human form should also be a viable way to play, and so I don't quite see how he disagreed with Geko's vision, there. -
I use a bind layout that utilizes all of my NUMPAD keys including the ones around the number keys themselves. Some of it (for my TriFormShade) may be seen below:
- NUMPAD1 "powexec_toggle_on Dark Nova$$camdist 18$$goto_tray 9"
- NUMPAD2 "powexec_toggle_on Black Dwarf$$bindloadfilesilent wsDwarfTP.txt$$camdist 26$$goto_tray 8"
- NUMPAD3 "powexec_toggle_off Dark Nova$$powexec_toggle_off Black Dwarf$$goto_tray 1$$powexec_toggle_on Sprint$$bindloadfilesilent wsHumanTP.txt$$camdist 16"
- NUMPAD4 "+down$$powexec_toggle_on Gravity Shield$$powexec_toggle_on Shadow Cloak"
- SUBTRACT "unselect$$target_custom_near enemy defeated"
- ADD "powexec_toggle_off Dark Nova$$powexec_toggle_off Black Dwarf$$goto_tray 1$$bindloadfilesilent wsHumanTP.txt$$camdist 16$$powexec_name Eclipse"
- NUMPAD5 "powexec_toggle_off Dark Nova$$powexec_toggle_off Black Dwarf$$goto_tray 1$$bindloadfilesilent wsHumanTP.txt$$camdist 16$$powexec_name Stygian Circle"
- NUMPAD6 "powexec_toggle_off Dark Nova$$powexec_toggle_off Black Dwarf$$goto_tray 1$$bindloadfilesilent wsHumanTP.txt$$camdist 16$$powexec_name Sunless Mire"
- NUMPAD7 "powexec_toggle_off Dark Nova$$powexec_toggle_off Black Dwarf$$goto_tray 1$$bindloadfilesilent wsHumanTP.txt$$camdist 16$$powexec_name Unchain Essence"
- NUMPAD8 "powexec_toggle_off Dark Nova$$powexec_toggle_off Black Dwarf$$goto_tray 1$$bindloadfilesilent wsHumanTP.txt$$camdist 16$$powexec_name Gravity Well"
- NUMPAD9 "powexec_toggle_off Dark Nova$$powexec_toggle_off Black Dwarf$$goto_tray 1$$bindloadfilesilent wsHumanTP.txt$$camdist 16$$powexec_name Gravitic Emanation"
- SHIFT+LBUTTON "powexec_name Shadow Step"
- SHIFT+LBUTTON "powexec_name Black Dwarf Step"
This layout makes driving my TriFormShade very easy for me and allows me to execute powers and switch forms on the fly by tapping keys while targeting and camera control can be simultaneously done with the mouse.
The BD-Mire/Eclipse/Mire/Nova maneuver for example is performed by going into Dwarf (NUMPAD2), executing the Black Dwarf Mire power (on my trays it's keyed to the '6' key) and then pressing the ADD button and NUMPAD6 to drop to Human form and execute Eclipse and Sunless Mire respectively and then pressing NUMPAD1 to switch back to Dark Nova form.
Note :: I've found messing with auto-power activation to be less than a good idea for my Kheldians, which is why I simply leave Hasten on auto and do not attempt to use auto-power activation sequences in my binds. YMMV, of course. -
Why do I always see these messages when I'm at work?!
Remind me on Thursday to send you the binds, or post them in the forum. Maybe if we manage to sticky the binds people will get used to seeing them and adopt them as an integral part of being a shape-shifting Kheldian! -
LOL this is getting complicated, and to be honest, I was hoping there would be at least 16 actual people showing up to participate so we could at least have two alternating AKITF's and some Test Server fans who want to ask us about what it's like being a Kheldian and all that jazz...
EDIT :: I'll try to talk to PBCates this Thursday and see if we can arrange an actual Event notice posted on the appropriate forum. -
Quote:That's how I understand a lot of people play and view Kheldians. A sort of Kheldian form-lock if you will. I've often heard people say that when they're blasting in Nova, that's all they would do. Quite frankly, on some teams and most missions, that's quite enough, especially when your Nova employs procs in its slotting. You shift into Nova and lazily snipe/blast from the back row.Most people don't seem to take this into consideration--that switching into a form is like playing a completely different toon with different powers, shape, speed, capabilities, and working set bonuses. It just "happens" to be worked into a current toon you have. Every time you hit that form-switching button, you're effectively switching into another power set/build/costume "on the fly."
"The One"
Others, myself included, who play their Kheldians as maniac shape-shifters and constantly use keybinds and employ the fact that shifting down to Human-form and executing a Human-form power still flows nicely when you time things right, because I13 made it more difficult to accomplish and it actually requires good timing now and allows the Kheldian to extend their power usage a bit more.
For Warshades, Black Dwarf Mire can still be executed to enhance Eclipse and Sunless Mire, and White Dwarf Flare still buys you a split second to call forth those Photon Seekers, execute Pulsar at the same time almost, and finish with Solar Flare.
Granted, you take more risks that way, and it's a subtle advantage that many may not employ, but I believe it still has to be taken into account when discussing the Kheldian balance of power.
This isn't to say that I don't want more power for my Kheldians, but as I said in my previous short post, Kheldians don't have EPP's simply because the Devs don't want them to and no amount of thematic/gameplay discussion is going to change that unless we can prove that Kheldians are not performing their intended design goals.
A quick Google search yields several threads where Geko speaks about Kheldians as a class that is designed to adapt to the changing circumstances of battle. The recent changes to Kheldians (I13) and what Castle said about not allowing Kheldians Human-form mez-protection so Dwarf won't be obviated, lead me to think the Devs have not changed their goals for Kheldians. If we would be able to prove beyond a shadow of a doubt that adding EPP's to Kheldians would help them adapt better to the changing circumstances of battle, I suppose the Devs may see the logic in adding EPP's, until such time or until the Devs change their goals for Kheldians, I doubt we'll ever see EPP's added.
This is of course my opinion, YMMV. -
It feels awesome!!! Come on in, the water's just nice and warm and the Black Dwarves are sittin'pretty
Seriously though, I would never attempt this, or recommend this to any Warshade that did not spec their Black Dwarf properly, so I understand where the apprehension may be coming from. If however your Black Dwarf has at least 58% damage-resist, and its Black Dwarf Drain is slotted to heal you you know, just in case you think you need it and Black Dwarf Mire is aggressively slotted, I recommend you give it a try... it can be quite an amazing stunt and with the proper keybinds in place the flow of BD-Mire/Eclipse/Sunless-Mire is quite amazing.