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Quote:Just like in the Army, when Statesman sends my team to fight off Lord Recluse in the STF, I know who's the Chief of Staff and who are the Hired Guns. Who's calling the shots and who's the young mercenary trying to make a name for himself, and actually, I'm quite OK with all that. I want to be a Hero and save the day, and not be the one to recruit and send Heroes to save the day or meet their end.It seems to me the writers have gone out of their way to make it clear that the PCs are first tier, especially once leveled to 40. Even by the late 20s though (and in some arcs, sooner) the PCs are saving the world (villains don't have it as good story-wise, I admit, but some of the stuff in the 30s is pretty impressive, and the 40s does grant a few areas where you can feel earth-shattering).
Quote:For which ATs, then, is it OK to solo at the highest difficulty settings and for which is it forbidden? -
Quote:And I'm saying that everyone in the game has access to two wonderful tools against mezzing, Break Free inspirations and powers that mitigate mezzing either before or during its activation by the enemy.What he was saying(and you continue to ignore) is that if they gave squishies some minimal protection, they could work with the mobs to actually challenge the tanks/scrappers. Not have them running around saying the game is too easy because they chose the easy AT.
If running with All Kheldian teams has taught me anything about this game, it is the simple fact that there are few things in the game that cannot be overcome by tactics, especially on the standard difficulty setting.
When we (on an all Kheldian team) properly work together, we go through Rikti, Malta, Carnies and other mezzing groups that no doubt normal teams go through much more smoothly and without having to employ too much planning.
Like Claws says, if we're talking about standard difficulty, the game is already very easy to handle even without stocking Break Free inspirations and every teammate packing Stimulant.
Please notice that both Claws and myself are discussing standard-difficulty and that soloing game content in an MMO is supposed to be more challenging than teaming.
If you're in a team situation and the squishies spend half the fight mezzed while the Tank/Scrapper waltz in and kill everything, someone's doing something very differently than the teaming experience I've experienced on a multitude of squishes, I might add in this game for almost 4 years now! -
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Quote:It's a combination of disliking melee in most games Jade Empire being a fortunate exception and Scrappers being the pinnacle combination of both melee-DPS and passive mitigation/survivability that ensures Scrappers are one AT I stay away from.Cuz you like to lose 75% of your powers for mez protection.
Then again, I guess that as a kid I was conditioned not to enjoy things that came too easy, so you may be on to something here. -
Quote:So, you're saying a Controller for example should be able to stand back-to-back with a Tanker and not be mezzed by the same mezzes the Tanker is absorbing?But that gets us back to the problem of long duration, stacked mezzing to overcome tanker/scrapper mezz protection *kills* squishies that even get hit with 1/4 of the mezzes.
Yet if squishies were 'allowed' to have a mere mag 3 protection, durations could be increased as a balance factor to over-stack mezz protection.
Quote:In effect, giving squishies some minor mezz protection actually gives the developers the ability to tweak the mezzing that mobs can do to be more challenging to everyone.
Quote:But according to some people, it's all about 'easy mode' and not about balance.
Did you know for example that a team of squishies without Tanks/Scrappers can use Stimulant on each other to basically grant (and boost) their mez protection above Mag 3, and the only effort on their part would be to actually take Stimulant (a power that opens up at Lv6) and use it on one another?! Talk about cooperative gameplay tactics!
The reason why *I* would say this outcry is about easy-mode and not about balance is probably because I've only noticed being mezzed as a problem when I solo without Break Free inspirations. When I do that, I have only myself to blame!
If you were saying perhaps that the Devs should increase the Inspiration drop of Break Free inspirations, or alternatively adjust the Inspiration-drop algorithm so for each person, it drops an inspiration that can be used in the 3-to-1 conversion process so that you can more easily make Break Free inspirations, now that I'd totally be for, but reliable mez-protection that is obtainable by taking a power, for every AT? That I can't agree with.
Perhaps if the whole concept of mezzing were re-done, we could talk about it, but I doubt that would ever happen. -
Quote:The game does a good job letting us believe our characters are THE HERO simply because when we play our characters, we're usually oblivious to all the other "THE HERO" out there doing exactly the same quests and killing exactly the same enemies.While I have some characters like that, most are not. IMO, the game does a good job of making me feel like my character is THE hero. No forum poster with some kind of inferiority complex is going to change that.
The inferiority complex starts when we look at others and start envying the strengths of their AT and covet them for our own characters despite being of a completely different AT/build.
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Quote:Then again, becoming better than everyone else thanks to advice everyone else has given you after they've worked out the details... doesn't truly make you better, does it?To a point.
I pay attention to how people word things. It's a reliable way of figuring out what they mean in a written format.
When I read the OP, I got the impression that he's not so much interested in playing the game to enjoy it as he is in playing the game to be better than anyone else.
That attitude rubs me the wrong way, and always has.
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Quote:Wow, I don't want to quote the whole post, Claws, but well posted there!...Mag 3 mez protection will allow you to ignore 85-90% of the mezzes in the game that you will encounter while solo on standard difficulty. Standard difficulty is what the game is balanced around and always has been balanced around. If you cannot handle the mezzing capabilities of a mob at that difficulty without the ability to just ignore it, then, yes, you ARE doing something wrong...
I'd also like to add that the reason why melee-centric (i.e. Tankers/Scrappers) get to shrug off and ignore those Mag 3 mezzes is because they are supposed to be hit more often with those mezzes which would amount to mez-stacking of much more than Mag 3 mezzes! -
I'm thinking more along the lines of special quest-lines based on our specific character's Origin/AT/Power-set combination that would eventually lead to our characters gaining complete sets of IO's.
The idea is to give each character something to do that only another character of the same Origin/AT/Powers can experience, unless of course you bring friends on your missions...
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Quote:If just like getting SO's it would be possible to get IO's based on normally playing the game, i.e. not being dependent on the community or random drops, I'd be all for that. As long as we are required to engage in market activities and/or farm for our special IO's, those IO's should not, in my opinion, be an entry-condition to any other in-game activity.that would be nice. I'm not sure that it's a confirmed idea, but i see no reason why the game wouldn't be headed that way. Sort of "additional levels without levels".
Quote:This post kind of brings up the problem, though. Should you get extra xp for that, and if you're 50 already anyway, what differnence does xp even make? Certainly you should get reward, even greater reward, but how much more, and what kind? And what about the non-50s that happen to be in your team?
One way I see around all this though, is special quest-lines you can get to only when you're Lv50, and allow only Lv50 characters to participate in them, that would essentially let us win special IO-sets. Then the game can include special Lv50+IO's-only content. -
Using Teleport-Foe on one of the Bombs in the Terra Volta Respec Trial just before we entered the Reactor Room.
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I'd buy a single-player version of CoH/V again as long as it wasn't for my PC. For my PSP/DS/Wii/360/PS3, definitely, for my PC, no thanks.
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You could make several NPC's like that in the AE as custom enemies then put them in a mission where you can spawn them by clicking a glowie and see how they function. Since custom critters function a bit more like our characters rather than straight NPC's (our custom critters actually hit harder, AFAIK), it could be a better test than fighting in-game NPC's with similar sets, and definitely would take less time than leveling up characters just to examine their performance.
Personally, I think the toon wouldn't be great in the DPS department but you could definitely make him a Tank! -
Quote:See, now that little tidbit I was totally oblivious to. I'll try to pay close attention next time I'm on my Kheldians and check! Thanks!I know this one! That's the auto-fire bug!
If for any reason you are targeting something non-living and non-enemy (teammate or otherwise) when the auto-fire ability is ready to fire, it will not fire. As soon as you target a live enemy it should fire.
I play both PB's and WS's and I think they're both so similar in many ways that I'm not sure they require their own section since most of the advice that's given to one can, more often than not, be modified to benefit the other more so than a piece of advice for a Scrapper would benefit a Controller for example. -
I'd just like to add about Hasten for TriForm Kheldians, that currently (AFAIK) there's still this bug going on where even if you CTRL+Click Hasten to set it to auto-execute every time you're in Human-form, Hasten will not auto-execute as intended even when you are in Human-form and Hasten is available. I've had this happen to me many times and the only remedy is to either activate Hasten yourself, or somehow rig your macros/keybinds to include Hasten when you next switch to Human-form.
It can be quite an annoyance at times, one more reason to learn to use the monitor attribute window... -
And that's why I hate organizing timelines for stuff, it's like herding cats!
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I haven't really been able to create any interest among friends who don't play Kheldians, definitely not enough interest so that they'd bother with installing the Test Server client, even though it's merely a copy of the regular install directory with a different link.
Anyone else had better luck, because I know I'm not the world's greatest RP guy?
Honestly, if we don't care about trying to get people to come watch or talk to us there, we could do it this weekend, or whenever really... -
Quote:That's the thing you see... PvP isn't normally about honest competition, not to mention fairness in sports.What's the community deteriorating to when fun, honest competition becomes a reason to spew hate?
And still do some PvP? Perhaps in the Arena with some friends who actually want to have an honest, friendly, and fair competition. -
I have in no particular order:
- Ascendantia - PB
- Luminous Logic - PB
- Dark Absolution - WS
- Black Smilodon - WS
- Helios Ex - WS
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I'm just thinking out loud here... will we see CoH become City of Lone Purple Farmers, where everyone gets on their favorite farming toon and farms until everything in their stable is slotted with those shiny purple IO's and then farm some more and more and... just because essentially, I16 with its increased difficulty will emphasize even more that other than purple-farming there's little high-level content for soloists?
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Quote:I think your videos prove you have both numbers and skills. Now try the same with a PB...VestigeOne taking on 2 Malta mobs at +2x8 (with bosses)
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Quote:I've found that for my PB, having the Presence Pool on her allowed her to fear the mezzers, and double-Fear mezzing Bosses, before she got mezzed. This of course requires more work than passive mez-protection found in Break Free inspirations or Dwarf form, but as far as a Human-only build goes, you're out of luck in that regard without putting in a lot of INF to get IO's that would increase Mez Resists but not Mez Protection.That said, Mez's are kicking my butt and I don't always have a BF available. I thought I could get some protection from Set IOs? Perhaps build for Defense, as well as resistance?
Do any of you have suggestions for how I might get there from here?
With I13, your shields at least do not shut down but simply get suppressed, so Mez Resists are better than nothing, but still inferior to Mez Protection that would've prevented the mez from affecting you in the first place.
The best thing to do for Human-only mez protection is naturally run with a bunch of Controllers, or Emps that can stack CM on you, but ironically, if you run with Controllers, they'd probably lock stuff down before you guys even get to the actual fighting anyway!