LordXenite

Renowned
  • Posts

    1485
  • Joined

  1. Quote:
    Originally Posted by hedgehog_NA View Post
    Or the devs will realize that those same powergamers are the ones complaining that the game is too easy. And that the reason for this is they are purpled out optimized toons. Answer: nerf purple sets and scrappers in general. if you can run +4 team of 8 missions solo you are OP. When they see the same builds are soloing content made for teams of 8, they can easily look at where that power level comes from.
    Or... perhaps the Devs will actually do the smarter thing and start to spice up the game with other ways to make the enemies a challenge. I still have some faith...

  2. Quote:
    Originally Posted by pyrite View Post
    I said it earlier, everyone was "oooohhh...great" but now the gimps STILL need people to carry them, but now the hardcore players don't need them. It won't be long now before the gimps,RPers, and costume horses are gonna start complaining and try to get the Devs to force those dirty powergamers to invite them back to teams, and I'm gonna sit back and laugh.
    What gimps are you talking about here exactly? Also, for your information, not everyone considers rushing into purple-conning fun, and to have fun in this game most people need only play it, and not reach Lv50 and purple out their build.

    If anything, maybe now the people who wanted to read every little mission-text and NPC dialog will have the time to do so and actually enjoy a slower pace without "powergamers" rushing them all the time.

    This can go both ways you see...
  3. Quote:
    Originally Posted by AlienOne View Post
    It's official: The "All Kheldian Test Server Event" is a phail.
    It's not a "fail" till we stop trying. Also, there's nothing "official" about Kheldians anyway... is there?
  4. LordXenite

    6-Kheldian ITF

    Quote:
    Originally Posted by Vessel of Light View Post
    As one of the PB that generally goes along on these TFs I have built up my second build as a support ( medice pool, leadership ) just for all kheld TFs. No body makes me do this and I don't always use it, but I find it seems to help. It is also alot of fun to play healer for a team that doesn't expect healers to only heal.
    You and Symbiote both allow me to bite off much more than I could normally chew...

    Quote:
    Originally Posted by DarkEther View Post
    I've been running on these as well, and the main thing I bring to the group is the ability for them to use Vengeance when I get killed.
    Actually... that's my job as well, I just don't do it quite right because I'm usually back on my feet almost as soon as I drop... I gotta learn not to hit the Rez button by pure reflex anymore!
  5. Quote:
    Originally Posted by Stormfront_NA View Post
    ...I asked for new things to do, not old things that questionably work. Arena has its value, but its basically a grind on grind, no real objective or mission to achieve. I am not saying it can not be fun, but its fairly plain Jane.

    So jump in the band wagon, and come up with new fun things to do in a PvP like fashion, lets be constructive and nurturing.
    How about a very old idea I once (in the old forums) posted about...

    What if a Villain's team were to embark on a customized/randomized arc that would have them start out in an instanced mission, kidnapping Crey scientists (just an example, because this can essentially be customized by the players) and "force" them to build a Superweapon, or create a Giant Monster (again this is customizable). At this stage, a Hero team (that agreed to join the PvP action) starts their own instanced mission where they investigate the whole affair and follow the leads to a PvP instanced mission where they confront the Villains.

    The PvP mission has varied goals and different outcomes. One outcome for example would be that the Villains lost control over the Giant Monster and instead of spawning in Paragon City, the GM spawns in the Rogue Islands! Naturally an oppostire outcome would be that the Heroes lost and the GM spawns in Paragon City. Other outcomes in-between the two extremems can also occur and thus increase the re-playability of these scenarios.

    Seeing as these scenarios are goal-based, the PvP action will rarely revolve around killing one another and more around the Super-hero/villain action we see in comic books rather than in bar fights.

    EDIT :: I intentionally avoided tying my idea to the AE system because of the enormous potential for exploits that had already been demonstrated in uses customizing their own content for purposes other than expressing creativity.
  6. Having read countless editions of the UK PCGamer, I must say that PCGamer the US edition never measured up, both in content and form/style.
  7. Quote:
    Originally Posted by Bill Z Bubba View Post
    On my warshade, I run orbiting death and inky aspect. If I slot IA for disorient duration, would it be considered overpowered to run into a group, disoirent all the minions, shift to dwarf, pound on the boss, see the minions shake off their mez, drop to human only long enough to remez them and then turtle back up? I'd say no. I think that would be fine.
    I'd see that as an exploit, unless somehow Kheldians were re-conceptualized to be "Jack of All Trades, better than all other Trade Masters combined".
  8. Quote:
    Originally Posted by CoyoteShaman View Post
    When transforming back into the human, however, one has to choose whether to risk massive damage by staying unprotected in order to keep dealing damage, or stop their offense in order to toggle up their defenses.
    Having grown two Kheldians (a TriFormShade™ and a TriFormPB) to Lv50, without shields, and this was before I13 with its wonderful buffs. I must say I never felt unprotected, so this isn't really a problem for me, especially when you consider that going to Human-form, for a TriForm Kheldian, is usually done so that a Human-form power can be executed, after which the Kheldian can transform back to Nova/Dwarf and continue blasting or tanking.

    I accomplish this by using binds. I've bound my NUMPAD keys to downshift me to Human-form and execute the Human-form power I want to activate.

    Quote:
    Originally Posted by CoyoteShaman View Post
    My thought is that it would make playing the ATs much easier without really making them significantly more powerful...
    I disagree because I see the Human-form vulnerability as the one thing that actually gives the enemy a chance to be challenging.

    However, bare in mind that Warshades have Eclipse and Stygian Circle and Peacebringers have two self-reliant heals in their Human-form, these power synergies essentially remove the issue of not having your shields up when you downshift, that is if you actually require those shields in the first place.
  9. Quote:
    Originally Posted by CoyoteShaman View Post
    Wow. Resistance to slows? I can see where that might help a WS some with the recharge, as long as it's all slows and not just slow movements, but isn't that kinda like a $0.25 tip at a fancy restaurant? Sounds rude.
    Actually, it helps quite a bit when you're running with an All Kheldian Team! However, yes it does seem rather cheap and I'm sure many Kheldians (who run in All Kheldian Teams) would love it if each Kheldian contributed a mixture of attribute boosts rather than that particular one. As things stand though, it does assist me in surviving slightly better against Cysts and their fluffies when my Kheldian teammates are also around me and I taunt the bunch of fluffies so the team can take out the Cysts.
    Quote:
    Originally Posted by CoyoteShaman View Post
    (You can tell I still haven't spent much time working on my Khelds. I dumped my first WS at 35 or so and spent the next several months recovering from the frustration. Just getting back to them now.)
    Kheldians, I find, aren't to be taken in large doses.
  10. Quote:
    Originally Posted by CoyoteShaman View Post
    Has there been any formal IC or OOC reason given for the lack of the kheldian inherent giving a bonus for other kheldians on the team?
    Actually, each Kheldian in your team buffs your Kheldian's resistance to slow effects, but I forget where I read that. You can however check this in game when running with an All Kheldian Team with your attribute monitor open.
  11. LordXenite

    6-Kheldian ITF

    Quote:
    Originally Posted by Dechs Kaison View Post
    How do you do it?
    Carefully.

    Quote:
    Originally Posted by Dechs Kaison View Post
    Is this a pre-determined thing? I mean, I know about your All Kheldian SG, so do you only grab khelds that you know, or is it a global broadcast, anyone accepted kind of thing?
    Essentially, it's a mixture of things. We (try to) meet every Thursday night 8pm EST and see how many Kheldians we have to work with. If we've got 8 members, we'll run with that group. If not, we'll supplement with whatever Kheldian we find and wants to join. The only rule for the Umbra Illuminati on Thursday SG nights, is that whatever we do, we do it as an All Kheldian Team.

    Quote:
    Originally Posted by Dechs Kaison View Post
    Do you make the team up of specifically built PBs and WSs? For instance, is one PB specifically built as a support role, with leadership and medicine pools? Is someone "designated dwarf/tank" and another one or two "designated nova/DPS"? Or do the khelds on your team just build the way they like and show up?
    Essentially we don't enforce any "though shalt build like THIS" rules. That said, my TriFormPB is built to survive and tank (despite not having Lightform), so I usually tank stuff and strategically pull things away from the others even in Nova form, while whoever has Glowing Touch/Heal Other heals me whenever they can.

    I do have a TriFormShade™ in training in the Umbra Illuminati, but since he's not Lv50 yet and level-pacted, he doesn't see much action when we all gather to play together, but I can't complain about my "chosen" role as a tanking-PB because tanking for an All Kheldian Team isn't like tanking using the Tanker-AT, or even like PB-tanking for a normal team. It's much more active, exciting and fun.

    Since most Kheldians have some sort of Disorient powers, it is the most common thing we try to stack on large enemy groups, but naturally it sometimes simply fails because with the long activation/animation times of Pulsar, it's not easy to pull off.

    Whenever we get two Warshades who've slotted their Inky Aspect, they can double-stack the disorients and life is much easier, but that doesn't happen so often as to make us totally overpowered

    About the DPS, we each do our share, but naturally, Warshades bring more DPS while Peacebringers bring more tanking/healing.
  12. LordXenite

    6-Kheldian ITF

    Quote:
    Originally Posted by BadBad_Girl View Post
    Congrats...
    Thanks
    Quote:
    Originally Posted by BadBad_Girl View Post
    I been thinking of doing a full 8 seafood ITF.
    We've done it a couple of times (or more, I forget) and it's awesome fun seeing Rommie claim to be NICTUS and get his butt kicked every time
    Quote:
    Originally Posted by BadBad_Girl View Post
    Have done a Hess run which was rather enjoyable
    Is that the new TF with the 5th Column in it? If so, I haven't done it yet, heard it was still bugged... any confirmation on that?
  13. Quote:
    Originally Posted by Steelclaw View Post
    * City of Horror: Focus on the Zombie invasion! It's like every Zombie Apocalypse movie you've ever seen... but the survivors have super powers!

    * City of Chick Flicks: A movie about how Manticore and Sister Psyche fell in love! It's a romantic comedy where Synapse plays the "dumb but endearing" friend and Swan turns in a supporting actress effort as the "sexy and distracting potential second love interest"...

    * City of Sports Come-backs: The 5th Column has formed an evil, total-domination baseball team! A group of misfit superheroes, barely out of the tutorial, decide to stop them. The group of misfits try to harness their new (and sometimes faulty) superpowers and channel them into baseball and teamwork. Hilarity and heart warming camaradarie ensue until finally it all comes together at the last possible instant. The heroes win the pennant, the hearts of the baseball fans and many valuable lessons are learned.

    * City of Space Operas: The evil Empire controls most of the Galaxy! It is up to a small band of rebels led by Luke Stateswalker, Princess Leiaberty, Han Synapse and Chewbaccalley Brawler to defeat the evil Darth Recluse and his Storm Spiders!
    Yes, please!!! Pretty please with pretty inspirations on top... I'd love ALL of these movies to be made!!!
  14. Quote:
    Originally Posted by StratoNexus View Post
    Does fear count as a hard control?
    From my extensive experimentation and use of fear stacking with only the Presence Pool on my Kheldians, I've come to the following conclusions:
    1. Fear is a soft-control because it only stops enemies from attacking you as long as you don't attack them and the Fear hasn't broken off.

    2. Fearing a Boss with Invoke Panic + Intimidate can be very satisfying indeed, and can buy you enough time to decimate the enemies supporting the Boss, or lessens the number of attacks the Boss can retaliate with!

    3. For my TriFormPB, the Presence Pool can be an invaluable tool, but for my TriFormShade™ it's overkill.

    4. Both Invoke Panic and Intimidate do not require a lot of slots to be effective as long as you do not have to rely on them as your only means to mitigate damage.

    5. Having Invoke Panic on an Illusion Controller with a perma Spectral Terror (very easy to accomplish) means you should be able to fear an entire enemy group with two powers!

    6. Best thing about the Presence Pool, everyone can take it.
    A lot of people completely ignore the Presence Pool when it comes to figuring out how to mitigate mezzes, but I've found my PB can fear a mezzing Q/V Boss faster than it can mezz me.

    I wouldn't say it's a tool that completely neutralizes mezzers in combat, but it's a tool that helps quite a bit and keeps things still challenging but a bit easier to handle.

    EDIT :: I also had to add this about hard controls... if you slot Chance for Hold in your fastest recharging blasts, you will be able to unreliably of course, hold Bosses. If you use this strategy with a low-mag melee Hold power on Bosses, your chances of holding them increase considerably. There are also other procs like that that may inflict more status effects. Using those procs can enhance a squishy character in ways that make soloing much easier for it, without throwing the challenge out the window.
  15. Quote:
    Originally Posted by Galetta View Post
    I remember a guide about the Dancing Warshade. I loved the guide (not only was it written well. It was funny as all heck). So I tried to mirror that guide. I found I liked the play style and it has taught me how to play the WS somewhat effectively.
    That's an excellent guide for TriFormShade(s)™. Taught me (almost) everything I know!
  16. Quote:
    Originally Posted by Techbot Alpha View Post
    Sword-chucks. That is all.
    Now, if you'd've said Gopher Chucks, that would've been an excellent Sonic Melee AoE power!

  17. LordXenite

    6-Kheldian ITF

    Last night we had a successful 6-Kheldian ITF that took 2:48 hours (no tricks like double-spawning Rommie, just plain old hover-sniping). Just thought I'd share.

    We had a few deaths, some near-wipes, but all in all, it was fun. Next time though, I'd rather have more Warshades with us. 5 Peacebringers and 1 Warshade means the Warshade probably had to work the hardest!
  18. I'd never say don't give mez-protection to squishies because they don't need it. I'll always say, don't give mez-protection to squishies because with it, they would no longer be squishies.
  19. Quote:
    Originally Posted by hedgehog_NA View Post
    what you are saying is that it is time to remove mez protection from melee toon s because they have tools to mitigate the threat.
    Umm... I don't remember posting that. So no, that's not what I'm saying.
  20. Quote:
    Originally Posted by Futurias View Post
    The over-reliance on break-frees would indicate an actual problem with mezzing, actually.

    Just like scrappers and tanks 'relying' on blues to be able to finish missions a long time ago.
    If you're soloing standard difficulty content, on a squishy, and relying on inspirations to carry you through every fight, after Lv32, I think there's something definitely wrong in either build or playstyle.

    Now, granted, I haven't played every AT in the game, but are you specifically talking about an AT you're having trouble with when soloing standard difficulty content, or is this merely a theoretical discussion?
  21. Quote:
    Originally Posted by BadBad_Girl View Post
    Haven't got to Infernal and Nosferatu (yet). I might have to seek out Little worried about Nosferatu.
    Nosfie's a big pest and Infernal does a lot of damage by himself, not to mention his self-replenishing stable to Demons that would love to BBQ you if they get the chance.

    Nosferatu caused me trouble on my TriFormPB so I brought friends (two more Kheldians) and we worked things out. Infernal as an AV is a challenge as well even for a team, if the team is fully composed of Kheldians, that is.

    Quote:
    Originally Posted by BadBad_Girl View Post
    But Dark Rings I have taken on a few as bosses and I can not stand Mask of Vitiation. Haven't ran into AV version thank goodness.
    I don't think I've seen any AV's with the Mask of Vitiation power, but I bet they'd be a royal pain in the.... tentacles.
  22. Quote:
    Originally Posted by Jade_Dragon View Post
    Sonic based Melee
    Uhh... how exactly would that work?! You'd run up real close and shout at your enemies to blast their eardrums?? I think Chainsaw Melee would be more fun!
  23. Quote:
    Originally Posted by Dechs Kaison View Post
    "If I see farther, it is because I stand on the shoulders of giants."

    I believe it was Archimedes who said that.
    Wow, the temptation is great now to make a new character, call him Archimedes and run around spamming: "I pown today because I copied so-and-so's build yesterday". Luckily, I'm at work...

  24. Quote:
    Originally Posted by Futurias View Post
    But you side-stepped the question. If melee-ATs *can* solo without Mezz Protection... would it be more fair to remove their mezz protection or to grant the non-melee-ATs some mezz protection?
    Don't you think Break Free inspirations are a fair mechanism? Each AT eventually comes to a point where there's at least one (if not more) type of Inspiration that AT does not rely on anymore, and then that Inspiration can be used to create Break Free inspirations. I'd rather see the Devs increase our ability to create Break Free inspirations as the means to make soloing easier for AT's that were designed from the get-go as a team-based AT and a challenge-AT for soloists.

    Just like Claws said before... Heaven's forbid people meet a hurdle they can't just click one button to jump over...
  25. Quote:
    Originally Posted by EvilGeko View Post
    Not to anyone in particular, quoting you because it's germane to your comment:

    If you find playing Scrappers easy, then you're not trying very hard.

    Scrappers are powerful and playing the game normally is very easy. Which is why many Scrappers don't play the game normally. Post-I16, challenge is there for the taking. Pre-I16, there was always fillers!
    Quite right, but then again, there's that dislike to melee, and my preference to the more exotic gameplay styles, i.e. Crowd Control / Debuffs and locational AoE's that settles the question of which characters will I play.

    So what I do is play my squishes on Standard difficulty and whenever I feel it's too easy, I push the difficulty up, and then if that's too easy, I go play on an All Kheldian Team... I'm weird that way...