LordSquigie

Apprentice
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  1. Quote:
    Originally Posted by Archon099 View Post
    He brings up a good point regarding the speed. One thing that people learned in other MMOs like WoW is that in order to make use of crits more effectively, you want to be attacking more. The more chances you have to crit, the more total crits you will get, and the more total damage you will deal. This is why in WoW, a dual-wielding Warrior will get more total damage generally than a Warrior with a slow, strong two-handed weapon (if using the same build and gear and comparable weapon DPS).
    Wrong. In Wow, 1% chance to crit = 1% increase to DPS (for melee, and casters with increased crit damage talents). Dual-wielding one-handed weapons deals more DPS than one two-handed weapon because two one-handed weapons have higher DPS than a two-hander, even with the to-hit penalty and the off-hand weapon dealing 75% damage (50% base + DW spec talent). Two-handed and DW Warriors have vastly different talent specs and gear, with two-handed Arms Warriors preferring Mortal Strike's high burst damage for PVP, while DWing Warriors use Fury's high DPS for PVE.

    That's the short version. In the long version you're even wronger.
  2. Quote:
    Originally Posted by Samuel_Tow View Post
    Summoning up a shield as a weapon isn't really an option for a weapon-less set at this point, but I can certainly see giving a few sets left-hand attack animations to emulate shield bashes. That, and wasn't the new Super Strength Knockout Blow perfect with a shield?
    The alternate KO-blow has the character bring both hands down on the right and swing together upwards with the left hand leading, so that would probably look pretty decent with a shield. Also, the alternate Jab looks like you are hitting the target with the edge of the shield.

    Since all powers used by a SD character have to have a "with shield" animation, it should be possible to make that animation striking with the shield while the normal animation is a punch. Of course, it would mean extra work, and since the editor cannot display more than one power active at a time (yet) you would not be able to see the result before paying. Still, would be pretty cool.
  3. Quote:
    Originally Posted by Captain_Photon View Post
    Who looks at melee combat and thinks, "Oo-hoo, this could be a little more sonic"?
    Yukito Kishiro
  4. Quote:
    Originally Posted by ToySoldierZolgar View Post
    ... That would make a teaming incentive though..

    Every players fills out a "teaming form". This teaming form gives them a "rating" which, the rating is displayed next to their name for team searching.

    The worse the rating, the better drop rates the people on the team with them get!
    /signed
  5. Quote:
    ... The tanker version is higher because they aren't a damage dealer, and therefore wouldn't be overpowered to have more armor. The Brute, Scrapper, and Blaster (the one I left out of that group but wasn't talking about anyway) versions are weaker because they have heavy damage. ...
    Pool powers are identical for all archetypes. What makes the numbers come out different is AT modifiers, not a specific decision to make some powers better for certain ATs. Changing Stealth to work like Cloak of Darkness and Energy Cloak would be a significant and unprecedented departure from the existing system. This is the continuing problem with your reasoning: faulty assumptions backed up by incorrect numbers and misunderstood mechanics.

    Stealth does not interfere with your ability to tank, and the defense buff is of inarguable benefit. At the very least, CoD stacks nicely with the to-hit debuffs in Dark Melee and the defense buff of Parry/Divine Avalanche, while EC is in a defense based set.

    To a varying extent, almost every power set has skippable powers. Superior Invisibility and Quick Recovery are superior to their power pool counterparts in the same way as CoD and EC. They are an integral part of the theme and identity of their power sets. If Dark Armor and Energy Aura are in need of buffing, it should not be done by stripping out their more unique powers.

    Quote:
    I see your point and understand how threat rating works. The only problem is that the scenario you pose only works if you are the only melee class, or if the others have non-suppressing stealth as well. Stalkers, Brutes, Scrappers, Tanks, Mastermind Pets, any melee class without that non-suppressing stealth bonus will be visible at full range to that second spawn. This the what I find issue with when a tank stealths. Are the other melee people supposed to just watch and stand next to the blasters useless, or are they supposed to go in and fight too, at which point they will receive the alpha strike of spawn 2. If your stealth DID suppress though, you'd get that second spawn, but at least your teammates wouldn't. That's a tank's job, stealth or not. I'm not saying a good tank couldn't do some damage control and mop up the situation, but without stealth there would have been no situation in the first place.
    If a second spawn is precariously close to the first, then pull the first back to a safer location. Fire off a ranged attack/taunt/a temp power or just body-pull them and duck around a corner/behind a crate/pillar/up or down a slope. While you are doing this your unsuppressed stealth is still helping you to not aggro that second spawn. Seriously, pulling may not be as frequently useful as in some other game, but every melee player should have at least learned the basics fighting Vazhilok.


    For a real problem/strange power, look at Sonic Resonance/Sonic Repulsion. It is a clone of Kinetics/Repel, Energy Aura/Repulse and Force Field/Repulsion Field, but it has to be anchored on an ally and costs 2.5x as much endurance per enemy knocked back and 1.33x as much endurance per second. Repulse powers are already of limited and situational usefulness, making Sonic's version seem almost completely useless except for griefing meleers. In addition to the absurdly higher endurance cost, Sonic Repulsion basically requires you to have a teammate familiar with the use of such a power and to actively communicate about when it should be turned on and off. Does anyone ever use this power?
  6. Quote:
    Originally Posted by KingSnake View Post
    Your losing track of post order. I said i knew in my second post, not my fist one. I didn't know in my first one, and honestly, i'm pretty sure i ment to type KNOW instead of KNEW, but frankly , i do crap like that alot... I wasn't trying to mislead anyone as to what i knew and when i knew it. But it's IRRELIVENT. My point stands, from my first post on.

    And the part YOUR MISSING is that she COULD have had them, but didn't nessessirly have them at that level, or even at all, cause we all build our heros differently. The OP responded and mention he didn't know what powers she had didn't have. (see, i do read the thread...)

    I don't judge people by the powers they take or which ones they use or don't, but on the results of the team proformance. The OP didn't like her proformance... the others obviously did, and you judge her as a bad defender based on her not having fort by lvl 20 an the testomony of one, possible bised, selfadmit overreacting stranger? LOL.
    Unless one or more of your posts is invisible for some reason, your first post is the one I quoted in my third, your second post consisted entirely of making light of the superfluousness of FF on a team already soft-capped, and your third post was in reply to me, claiming I misread one of your previous.

    Your point is that if said h33lor had used more powers than Healing Aura, Heal Other and Resurrect they would have drained her endurance, resulting in multiple team wipes, or at least you imply such with how much you credit her for the team's success. My point is that using even one of the other nine non-inherent powers available to her, including the attack she could not have skipped, would have resulted in greater success. Furthermore, I have not made any comment on the desirability or effectiveness of Fortitude; I have only mentioned it to correct perwira's insistence that having it available by level 15 would be impossible or an unbearable burden.

    Quote:
    And i FIRMELY belive if it was a story about a Kin that didn't SP... many many people would feel VERY differently in retro spec. Not everyone, but alot.

    and for the record, it's rather obvious.
    If a Kin were to use only three total powers, I think it likely that some would object to their receiving undue praise.
  7. Quote:
    Originally Posted by KingSnake View Post
    Nothing i've said is invalided by the fact she was exemped, which i knew, cause i have read it. Reread MY post more clearly and you'd know.
    Ahem.

    Quote:
    So your complaining about an empath... doing there job... apperently a good one with no teamwipes... on a posi? Was this empath an exemp empath? If NOT, then, she prolly didn't have all that many powers at lvl 15 besides them 3 slotted to be all that effective. SURE, if it where me, i'd have fort and be using it, did you ID her build to even know if she had trained it yet?
    See? Right there? In your post that I replied to? The part that I bolded? The part that indicates that you did not read more than the first post, if that? I see you did admit it to Luminara though, so good for you.

    I'll try to clarify things for you, since everyone you are arguing against is apparently being entirely too vague. An actual level 15 empathy/archery defender could have the following powers available to them in addition to the 3 this he4lzor made use of: Snap Shot, Clear Mind, Fortitude, Assault, Maneuvers, Grant Invisibility, Brawl. Using any one of those would have just about doubled her contribution to the team.

    Quote:
    and who excacitly are we to decide who diservers prase and who doesn't?
    We are living, thinking, sentient beings capable of possessing sound judgement and making use of it.

    Quote:
    Originally Posted by perwira
    What did you pick at level 12 and 14? Were you so selfless that you chose Fortitude over hasten and superspeed, which would speed up your empath powers and give you some defense and stealth protection? Or over flight which would give you the ability to even make it to the mission door in one piece, being the squishy you are? Or over leadership, which benefits the whole party instead of one or two within the party? Or over the fitness pool to eventually acquire the stamina to constantly cast your primary and secondary powers? Seriously, be honest, what did you really take? If you took Fortitude at 12 or 14 with your (every) empath defender, kudos to you, but don't expect every other empath defender to make the same choice you did. That's right. Choice.
    Travel power prerequisites are available at level 6, not 12. Neither Hasten nor Super Speed buff defense. I, and many others, have made it to mission doors in dangerous neighborhoods in the old Hollows using sprint. If the aforementioned h3alb0tt had a leadership toggle she never turned it on. If she took a travel power at 14, she could have taken both Swift and Hurdle, but most people only take one of those and Health, leaving her with a spare power pick. On many of my characters I have taken the primary power available at level 12 right then, and all of my characters take a travel power at level 14.

    For the record, I do not hate healers. They just make me, and the baby Jesus, cry. (Like the rad/ defender I teamed with recently, who, in the mid teens, had only Radiant Aura and Accelerate Metabolism from her primary, and Aid Other.)
  8. Don't have much to add, so I'll leave it at this,
    /signed
  9. While they're updating that, the city map could also use some more contrasting colors. The whole map is very pale, and also looks very blurry and pixelated when zoomed in.
  10. Quote:
    Originally Posted by Raymaiha View Post
    If I as a stone stone go to a mission.. say in Oros.. and take a mission where my granite is gone then realize during the mission that my fire, ice, psy resistance now sucks.. I would like to be able to switch to the other toon that has brimstone or crystals on the build. Is this exploitive?.... I just want to play the game without endless travel back and forth to a NPC and then have to wait 15 minutes to play the game...
    So, you start an Oroboros mission and get ported to the contact, who is likely in a zone with a trainer. A quick hop over and a quick hop back and you are ready to go. That does not take 15 minutes.

    Quote:
    I am quite sure all those in favor of game balance can rack up endless examples of how this can be exploited. Save your typing. One day would be real nice to see a posting with an answers that are civil and give specific reasons why a complaint or idea wont work.
    Like, um, the second reply to this very thread?
  11. Quote:
    Originally Posted by perwira View Post
    And it's not even clear from the OP whether the empath was even 15th level. Even assuming she was 14th or 15th level, Fortitude is obtainable only at 14th level and Clear Mind is often considered optional at the early levels where mezzing is rare.
    If the two of you had bothered to at least skim the other posts by OneWhoBinds (on the first page even), you would have learned that the healor in question was level 47. Also, Fortitude is available at lvl 12, not 14. She used a total of three (3) powers the whole time, so any possible endurance issue could only have been from spamming heal aura when no one needed it. An actual lvl 15 empath could have had Fort 5 slotted with DOs and still had all the powers she did use and a travel power and maneuvers or assault. She also never used her unskippable archery attack against Vaz. Vaz. With their negative lethal resistance, my lowbie axe tanker chops through aboms like a greased scrapper.

    Above all, though, you two failed to discern that the specific issue that so incensed the OP was the fact that the h34l0r was praised for doing a great job. She did an adequate job, not great. Great isn't even on the same server as her. I don't know about you, but I am somewhat sympathetic to the idea that a player should not be personally heaped with lavish praise for a mediocre performance that could possibly be out done by literal facerolling.
  12. LordSquigie

    City of Banking

    Quote:
    Originally Posted by Sigium View Post
    1. Take out biggest loan you can.
    2. Transfer it to alt.
    3. Delete original character.
    4. ???
    5. Profit
    They could have the loan tied to the account instead of a single character. People are less likely to abandon those, especially since the level 20 requirement would mean trials can't take out loans.

    Of course, people with more than one account could default on massive loans on the primary and use the secondary to buy enhancements. The collectors could raid your inventory for assets to liquidate, but it would still allow for much abuse.

    Honestly, adding complex financial systems to the current economy seems like an endeavor very unlikely to be fruitful.
  13. Dungeon Runners has an interesting iteration of an open system. A character's starting class only determines at what level skills become available, and you are greatly encouraged to diversify. What really defines a character's strengths are a set of passives that modify the effectiveness of attributes. To put it in CoX terms, imagine a passive power that increases ranged damage while decreasing hitpoints and buff/debuff effectiveness. If your character has that power it is more or less a blaster. A general purpose character with no AT-like passive powers would likely be self-sufficient, but no where near as effective as a more specialized one at any single role. Taking more than one defining passive would allow for really far out builds, but would take up a power pick that might be better spent on an attack/control/buff/etc.

    Such an approach could avoid some usual problems but would still require a lot of work.
  14. Quote:
    Originally Posted by Westley View Post
    That's funny, I used to do it all the time with no heals and no problems. Then again, Force Fields IS just that awesome I suppose.
    Force Fields is h4x. FF gets substantial toxic resistance to cover the hole in its defense, but then also gets positional defense.

    Death to bubblers! Viva Sonic Resonance!
  15. Dark Astoria makeover? Emphatic yes. Expanded role for the Legacy Chain? Yes, yes, yes.

    I say, give the Circle and Tsoo their own neighborhoods to dominate instead of hiding on rooftops and down alleys. Establish a Legacy Chain-backed PPD beachhead around the entrance and hospital like in the Hollows, with the occasional mob of zombies charging over the barricades. Maybe also have a small forward base near the main cemetary. Put at least some of the BP street spawns on overlapping and intersecting patrol routes. It should make for a feeling of danger without being too overwhelming. I'm not sure the Warriors really belong there, but they could use some more content that doesn't involve them being mugged by Freakshow in Talos.

    A multi-arc zone-wide story with Midnighter and LC contacts would be fantastic. There's so much story behind Dark Astoria, and it's just begging to be told. Boomtown can wait, revamp DA next.
  16. A very interesting idea. It would certainly make common IOs more attractive, and it would give min-maxers another layer of complexity to obsess over.

    I think such bonuses would have to be treated like set bonuses, and set at the lowest level of power. Limiting the number of possible bonuses per enhancement type is a good idea. I suggest 3. It's a nice, happy number.
  17. Quote:
    Originally Posted by Samuel_Tow View Post
    That'd be an interesting path to take, given how many players have a "Troll Girl" character or two. I'm hoping for some more masculine costume options for women in Going Rogue, and that would be a good way to fit that into the game. And if I can make a Troll and an Orc female in WoW look presentable, I'm sure Jay and his minions can do the same here.
    Ah, Orc women. Killer bodies and such wonderful dispositions. "I have no respect for people with small piercings. I say go full hog. Put a spear through your head."

    Quote:
    While I'm with you on Guards and Scientists, but Tanks? The Power, Voltaic and Cryo tank suits (while obviously using the male model meta-game) are actually androgynous and bulky enough to fit both a male and a female frame. The same goes for the Crey Protector troops, as their armour is even more bulky.
    Compare this with this. The difference may not be too substantial, but it is there.

    Quote:
    Have you SEEN Clamour?
    Yes. Yes I have. Not the kind to take home to mother, but, damn, the girl's got style.

    EditWhile I would love to see female Tank Freaks, it is unfortunate that we will probably not get to see them firing lasers from their robotic nipples (~1:27) or launching them as missiles.

    Quote:
    I'm not quite sold on the Tsoo, but everything else, yeah, very much so.
    See Zamuel's post about the Tsoo fight clubs. Given the ninja stylings of the Tsoo, it is odd they do not include any type of kunoichi.

    Quote:
    Originally Posted by Forbin_Project
    Just an FYI, Your information is incorrect. You may be unaware of this but in the Soviet Union women fought in larger numbers in front line roles. Over 800,000 women served their Motherland in World War II; nearly 200,000 of them were decorated and 89 of them eventually received the Soviet Union’s highest award, the "Hero of the Soviet Union". They served as pilots, snipers, machine gunners, tank crew members and partisans, as well as in auxiliary roles.
    Since I didn't have any numbers available I erred on the side of caution. Do you have any statistics for the Axis powers?
  18. Quote:
    Originally Posted by ThePill View Post
    There is already a 'chance for smashing damage' proc for Knockback. Which, thanks to the general dislike of knockback means that it's usually pretty cheap heroside.
    I think the dislike of smashing damage may be a factor in that. I picked up 2 of them to slot in my energy blaster's aoes (Posi was too expensive for my budget). It's nice, but doesn't really do anything to improve knockback.
  19. Quote:
    Originally Posted by Samuel_Tow View Post
    I doubt you're going to see either damage per se, or extra damage from knockback, but I think we could get away with suggesting that enemies spend longer on the ground the farther they are knocked back. It would turn it into a much more desired form of mitigation. Then maybe people will stop complaining about it.
    They kind of already do, or at least enemies cannot get up while they are still ragdolling. A neat trick is to knock back and enemy at the top of a hill/staircase. They will slide slowly down the slope, unable to get up until they reach the bottom. Unfortunately it is not something that will be easily noticed in the chaos of a large battle.
  20. Quote:
    Originally Posted by Roderick View Post
    Most (all?) Nemesis soldiers are mass-produced automata. The only reason to have female ones are the existing replicas of normal people. The soldiers are basically period replicas, and female soldiers would be out of place.
    Nemesis soldiers are human, not automatons. There are a few Nemesis hunt missions blueside with the express purpose of discouraging recruitment. That guy floating in the Warhulk tank? He was one of those recruits. Nevertheless, Nemesis is at least implied to be sexist (as well as racist), so female Nemesis Army soldiers are unlikely.

    Quote:
    Either adding females to the existing "thug" groups (Hellions, Skulls, Mooks, Warriors) or adding a new all/mostly girl Thug group would be cool.
    The Mooks are another faction of the Family, which, as you noted, would be unlikely to have female members.

    The appropriateness of adding female models to existing factions I think breaks down like this:

    Hellions and Skull - These are based on traditional American gangs, wherein women are either somebody's girlfriend, or everybody's girlfriend.

    Outcasts - Mutation doesn't discriminate, and I have not seen any indication that the Outcasts would either.

    Trolls - The recruit is given an enormous dose of Superadine, and must simply remain conscious. It does not matter if the recruit acts improperly or loses his or her sense of judgment – in fact, such wild activities are encouraged – as long as he or she remains awake.
    Some highly muscular female models would fit in with the Trollkin, and perhaps some used-to-be-feminine models for the lieutenants bosses.

    Lost - The Scroungers could use some female models; the other ranks are too mutated for it to matter much what sex they originally were.

    Vahzilok - They already have the Face Reapers and Face Harvesters as the Facemaker's minions, as well as the Freakshow Meat Doctors.

    5th Column and Council - Women fought, in small numbers, on both sides in WWII.

    PPD - "These brave men and women watch over Paragon City, dedicating their lives to make it a better place."

    Malta - While they do have their sister unit, the Knives of Artemis, that's not enough reason for the Malta Group to be male only.

    Crey -So girls can be agents and Paragon Protectors, but not guards, scientists or tanks?

    Freakshow - Geek and Punk chicks are hot. Techno-punk chicks with crazy cybernetic limbs? Even hotter.

    Circle of Thorns - About half their possession victims are female. While the robes could conceal a lot, they still look decidedly male.

    Tsoo, Sky Raiders, Goldbrickers, Luddites, Wyvern, Legacy Chain - No reason not to include some women.

    Adding new models to the existing enemy groups (and maybe giving their powers a once-over) would make for a wonderful QoL issue.
  21. Quote:
    Originally Posted by Roderick View Post
    Quote:
    Originally Posted by Not_Epsilon
    How dare you. My spelling looks cooler. 7 out of the 5 voices in my head said so.

    Schitzophrenik.

    Dun be jealous.
    Schizophrenia has nothing to do with multiple personalities.
    Voices in one's head would be hallucinations, not multiple personalities. Multiple personalities would be, ya know, multiple personalities.
  22. I'd like to see a few issues dedicated to fleshing out existing factions with new story lines. New arcs, new contacts and revamped CoH contacts, and give CoV a new zone. They can use existing CoH zones, there's more than enough of them already.

    Carnies already spawn down to level 30, so let's add them to FF. Place some scattered spawns in the neighborhoods, and place some tents up in the wooded areas on the edges of the zone. Maybe have them fighting DE and Thorns for territory.

    Wyvern and Legacy Chain really need to be extended up to level 50. It shouldn't be too hard to find higher level powers for the Legacy chain, and there's more than enough powers in trick arrow for Wyvern to have some interesting variety. Maybe even give Wyvern some katana and dual blades types.

    Add more exotic powers to Longbow, or at least give them some more interesting things to do with guns. Longbow Gunslingers anyone?

    The 5th Column are back, but they seem to be missing something. The Council have everything they do, plus Galaxies and Ascendants. The 5th really need something unique to differentiate themselves, especially for newer players who never saw them before. (like me)

    Some groups could stand to do more with the variety they already have. Tsoo have a million bosses, but only 2 lieutenants and, after you level past the ninja, you only ever see one type of inkmen at a time. Similarly, the Circle of Thorns have only one type of mage boss, lt., and elemental thorn caster minion for each level range. Some overlap would help make things more interesting.
  23. Quote:
    Originally Posted by Heraclea View Post
    It is pretty much self-evident that prices for AH salvage are perfectly understandable as a result of player behavior. The prices simply are unfeasible to meet by the inf gained in not selling the stuff you don't need. If a piece of 10-25 common salvage can be reliably bought on the AH for 5K inf, but a level 10 character gets less than 15 inf per minion defeated, this means that the player is going to be comfortably wealthy by level 12. And many items of low level salvage go for many times that. The only player who can hope to participate is the one who also plays the AH game herself. The AH itself has fulfilled its function of providing an enjoyable mini-game while facilitating the exchange of goods.
    Allow me to let you in on a little secret. There are these people, a great many people, who desperately want to give you their money. All they ask in return is some of the nearly worthless trinkets you pick up along your way. The key to making a decent amount of inf? Sell. Sell sell sell. Sell everything. If you list everything for 1 inf those impulse buyers will, on the balance, give you enough for ten characters worth of SOs.

    Want IOs for you low level alts? Forget sets; all the low level one suck and you don't have any slots anyway. Level 15 common IOs are pretty sweet though. It's like having +3 DOs from 12 to 22, but don't bother crafting your own. Take the money you got from selling over-priced common salvage and place some low bids a while in advance. Then go play the game, the real game. By the time you reach 12 some of those bids will have been filled by badgers. The rest of your slots can be filled by DOs, which work almost as good.

    It's that simple. It really is. 80k inf Never-melting Ice is a quirk of the times, not a symptom of an unsalveagable system. If you are ok with normal enchancements you can ignore the market completely. It only makes buying the first full set easier. If you want to franken-slot, that takes a little effort and a bit of patience. If you want to solo the STF, well, then you gotta play the market.

    Seriously, don't horde, sell. Especially low level salvage. Sell it all. Just look at the price history; those people are filled with an all-consuming need to give you money.
  24. Quote:
    Originally Posted by Dechs Kaison View Post
    Is it just me, or is the Council spawn always one level lower than the 5th Column spawn that it's fighting?
    I came across a battle in Steal Canyon between 3 level 13 5th Column minions and 2 level 12 Council Minions. That was the only one I took the time to notice, but it does seem the odds are stacked against the Council.