LordAethar

Apprentice
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  1. I should have started doing this when I first started running trials, because rewards for me have been pretty dismal. I had 3x50's when I first started running the trials - a Dark/Dark/Psi Defender, a Merc/Traps MM, and a Fortuna. Between all 3 of them, I roughly estimate between 100-150 trials (all BAF/λ) before I took a long break from them to play on my lowbies.

    I can extrapolate some rough numbers when I get home later today, but what comes to mind thus far:
    • Defender: Has had the best luck for Rares, about 5-7 Rares, plenty of commons and uncommons.
    • Mastermind: Has had terrible luck for Rares - only gaining 2, some commons and tons of Uncommons (she had so many uncommons I built a T2 and T3 Alpha with mostly UC's). Ironically, she is the only character to have earned a VRare.
    • Fortuna: She's not run as many trials as my previous two characters, but so-far she's fallen in-between them as far as results go. More Rares than my MM by far, but still lagging behind my Defender by a notable margin.
    • New BS/Regen Scrapper: She's only run trials - her first one (A BAF) yielded a Rare, and the second one (a speed λ) yielded a common.

    I've not been on many failed trials, so I don't count them. I've also never received the "Threads-Only) booby price. I also have yet to run any of the new trials (they were introduced when I took a month off from CoH, and another couple months playing lowbies). Now that I have a new L50, I'll start recording my data a more closely, as to give yet another list of data (the more data samples you have, the more accurate any conclusions are).
  2. Quote:
    Originally Posted by Rapthorne View Post
    Is there any advantage, like a stat modifier, or are these costumes all purely visual?

    If purely visual, it's definitely not worth 480 points, in my personal opinion
    There is no stat adjustment whatsoever. In fact, it can actually be seen as a debuff, as all of these powers prevent you from using self-stealth powers, such as Shadow Fall or Mask Presence.

    Stealth effects from a Stealth IO still seem to work. I think group stealth effects will still work on you too, such as somebody else's Shadow Fall.
  3. I remember rage-quitting on one instance where the Team Leader and another person started a discussion about the then-new PvP changes, that quickly grew rather heated. I kept waiting for one of them to get kicked or quit, but the debate kept getting more heated. After asking politely a couple times for them to take it to private /tells, I finally lost my patience and told them I was tired of their debate and quit myself.

    On the other side of the coin, I've had the occasional person rage-quit a team I was running when a mission didn't go according to plan. Ironically in most of those cases, the person that rage-quit was the person causing most of the problems and things went more smoothly after he/she quit.

    Oh, I just remembered an Apex TF I RQ last week - due to a combination of poor leadership and some idiot that wasn't alpha-slotted that ignored everybody asking if he was slotted, then started complaining the mission was too hard and for the leader to lower the difficulty.... We didn't even make it through the sewer-section in the first mission
  4. I still wish LRT was actually practical to take as a power. Anybody ever hear why the only two hazard zones it'll teleport a person to is "The Hollows" and "First Ward"?
  5. I got my token sometime between 8pm EST to 9pm EST last night (Sunday, October 23rd). My Subscription date was October 19th. I'll have to do a little data mining of my chat logs to see if I can determine exactly what time of the day I reactivated my account back earlier this year (I don't think it was in the evening, however).

    Considering a bunch of others also got their tokens this weekend, I'm wondering if they were manually rewarded for a group of people, and many of us just happened to be in that group.

    Now my 400-Point stipend I received close to two weeks ago. Go figure.
  6. Player Alignments seem to be causing this problem. If you have a mix of Redside/Blueside characters on your team (regardless if they're Rogue/Vigilante alignment), try starting in a co-op zone.

    My friends and I had some problems getting a Trial started - the leader was Rogue, whilst the rest of us were the default Hero alignment. Despite several tries, we couldn't get the trial to begin until we disbanded and reformed our team in Pocket D's.
  7. I haven't seen the animations yet for Staff fighting, but for those that have, what style are they going with? Are they going with European Quarterstaff fighting style, or are they going more with Japanese bō (Bōjutsu) style?

    Both styles (and many others that are not as widely known) incorporate thrusting motions and attacks. Looking at Valkyrie's spear, it could be qualified as a Long Spear, and would lend itself very well either style. She would not use just the pointy-end of her spear as a weapon - as a true warrior, she should consider ALL parts of her spear dangerous (not just the pointy part). In addition, the size of her weapon would make it very inefficient to use just the stabby part.

    A shorter spear (one that would be roughly a third of the length of Valkyrie's spear) could be wielded one-handed, and in such a style you would use it primarily as a stabbing weapon and usually with a shield. Imagine a Norse(Viking) warrior or a Roman Infantryman

    Side thought: I'm assuming that Staff Fighting is only going to reference a single, 2-handed staff, and not using two, 1-handed staffs such as Escrima sticks (the latter would be quite neat too).
  8. I too find the numerous spelling and grammatical errors in the game very depressing and immersion-breaking. I don't know how their dialog//text database is set-up, but it would have to be an extremely-poor setup if text errors can't be easily fixed.

    Aside from the already-discussed errors, the one area that's always reeked of poor workmanship is the Invention System - specifically in the textual descriptions of each recipe and/or corresponding IO, There are many instances of a given recipe and it's corresponding IO that are named slightly differently, or even have differently-worded descriptions. Furthermore, there's the "code gibberish" error in numerous recipe/IO descriptions that has yet to be fixed.

    There's many people that play the game that would be more than willing to do the editorial work for the game. I'd even be willing to give it a shot, even though I only classify my writing skills as, "Above Average".

    With the current quality I'm guessing that there's either nobody performing this task, that person is considerably overloaded, or woefully incompetent for the job.
  9. Quote:
    Originally Posted by Lothic View Post
    I remain firmly convinced that the price point set for the rename tokens in any MMO has almost nothing to do with the company in question making significant money from it. The primary reason for charging so much for them (even if it's a process that's completely automated) is to prevent people from using renames as a method to avoid repercussions for griefing and to otherwise motivate people not to whimsically rename their characters every 5 minutes. The cost is set so that people who really want to rename a character can do so while encouraging them to only do it when it's absolutely necessary.

    It can be argued that it's a crude method to enforce that kind of policy. But one must admit it's very effective. Whatever money the company earns from this feature is just a nice little bonus for them. The company can't really expect reliable profits from it because its overall use is completely random month-to-month.
    I agree Lothic, and during my days when I was a Guide in EverQuest, I'm almost positive that reason was brought-up by one of the GM's once in one of our meetings.

    That said, CoH has the Global Name system that you can't really change (there's been unique situations in the past, but that's beside the point). There's even a system where you can attach whatever notes you want to a player, and that info is attached to that player's Global name.
  10. In the old days, such services were kept fairly expensive to keep them from being overused or abused. These days with the current CoH environment, a higher cost to slow-down it's use isn't the necessity it was in the old days. The process is mostly (entirely?) automated now, so no extra GM work is needed. In addition, we have a Global Naming system now, so there's no need to worry about people changing their name to "hide" from their reputation.

    I play entirely on Virtue, and I never have had a need to transfer a character off of Virtue to another server, and the only use I was seeing for the monthly transfer tokens was to "bank" some of my older characters I don't want to delete onto another server. I never considered a Transfer/Rename trick, and in fact a simple conversion from 2 transfer tokens to a single rename token would be rather nice.
  11. Quote:
    Originally Posted by GavinRuneblade View Post
    The random number generator has been controlled by the redcaps since 2006 at least. I keep hoping they will create a story arc that lets us go inside the RNG and defeat them so that once again random will be random, instead of right now where random is malevolent....
    Redcaps... I should have known they were behind this! I remember those filthy creatures giving my scrapper much grief when she was in her 20's.

    That does give me an idea... maybe if my scrapper started to kick her pet redcap around, it'll make the proc trigger more often? Even if it doesn't work, it'll still her feel better.
  12. Heya folks, I'm looking at making a new Tank, and having narrowed down my choices down to Martial Arts, Kinetic Melee, or Super Strength, I noticed that KM and SS don't have Accuracy 1.0x to most of their powers, while Martial Arts has an 1.05x Accuracy to it's powers.

    How much difference does that extra accuracy for MA make these days? I seem to remember it helping a lot for my old BS Scrapper, but I've only been back playing for a few months now.
  13. I was just observing some odd behavior of this IO the other day. I have it slotted in Tactics, and getting ready to log for the night, I looked through my combat log and saw that the power had barely gone off. In fact, I estimated that it had been about 10-15 minutes since it had triggered last. Then as I was finishing some market stuff, it went-off 5 times in less than 3 minutes.

    So either there's something odd going on with it, or the Random Number Generator just hated me that day.
  14. I've heard from a couple players too that weapon redraw times don't impact DPS, but the weapon character I have certainly didn't feel that much different from they did 2+ years ago when last I played them.

    I have a BS/Regen character that's not too bad (weapon redraws are minimal unless I use a self-heal), a AR/Devices Blaster (I don't remember many problems here, but the character's been on the back-burner for a while now), and a new Kinetic/Dual Pistol character I've been enjoying so-far (the redraw on DP is pretty fast, and considering both powersets are close-ranged, they seem to have a decent synergy).
  15. LordAethar

    is it all gone ?

    I fully understand that the Test Server may need to be wiped. In fact, I'm surprised it hasn't been wiped more often TBH. However I would definitely be very curious as to why the server was wiped. Even if it was just a matter of "Hey, we wiped the server for testing, and our backup was borked because we're not as careful with the backup because it is just the Test Server" would be enough. The fact you can copy character (or will be able to again soon, hopefully) from any other server mitigates the impact of the server being wiped.

    I could have been worse. I've been through worse, back in the early years of EverQuest. Without boring everybody with the entire story, they wiped their Test Server without warning within 2 years of EQ's launch, even when they explicitly said they'd never wipe it. Guess what server I played on, and guess what game I quit a long time ago?
  16. I can easily type a page or two of my own personal thoughts and opinions on temporal mechanics, stopping time, and all that jazz. Instead I'll abbreviate things to help with your concept of Teleport as a Travel Power.

    When Time stops, EVERYTHING stops. It's very easy to say that the forces of gravity also do not apply, and a simple jump could propel your character into the air to whatever altitude s/he desires until she snaps back into realtime. The extra hovering at the end of teleport can simply be an after-effect of snapping back into realtime, before gravity fully affects your character.
  17. I just noticed something while comparing the different power sets. Most of them have just a flat Accuracy rating of 1.0x to their attacks (some have an individual power here and there with a bonus) but only Martial Arts has a consistent 1.05x for all of its attack's accuracy. How much of a difference does that make in the grand scheme of things. Lower-levels I can see it being very handy, but what about higher levels?
  18. There's a lot of good thoughts here... it's gonna be harder than I thought to roll-up my new tank. I initially was leaning towards Martial Arts, as I was thinking of a kick-based character. Kinetic Melee was a second possibility for the enemy debuffs, and while an attractive set from an art/animation standpoint, doesn't quite mesh thematically with what's in my head atm. I probably won't do StJ, again mainly from a thematic standpoint, nor SS mainly because it's such a common power set (for good reason too).

    The elemental powersets (which I didn't include originally in my OP) are something I may go visit in a future character. An old concept I had was a Elemental Melee/Shield character, but that's for another post
  19. Try going with a hooded-head an olive-green color, and a short cape with an olive-green/dark green camo pattern (with no broach or mantle)

    Servers are down atm, so I can't check to see how well this would turn out. While not ideal, it may work well-enough to convey the look you seek.
  20. Ah, I forgot about the elemental melee powers (Ice Melee, Fire Melee, etc).

    I'm a little curious as to the "why" on a few instances. I'm seeing a lot of criticizm on Kinetic Melee. Why is that? How is Super Strength overpowered?
  21. So now that Street Justice has gone live (and apparently tweaked a bit since it last showed up in beta), I'm wondering how the different non-weapon Melee power sets all compare for Tank/Scrapper/Brute. SJ is said to be a power set "between Super Strength and Martial Arts" but how exactly. Also, how does Kinetic Melee fit in there? I'm not an expert an any of these power sets, so I'd like to hear from everybody else about this, before I make my new Tanker.

    Edit: I forgot to mention the "Elemental" Melee sets - Ice Melee, Fiery Melee, Energy Melee, Dark Melee, and Electric melee
  22. If the power was changed significantly from beta to live, I can see his irritation. I didn't pay any attention to it personally as it thematically doesn't fit any of my character concepts.

    As for refunds, while I sympathize with you, I would be surprised if NCSoft issued one.
  23. I've always enjoyed Halloween, and having missed the last two years, I'm definitely looking forward to Halloween Event 2011.

    I have many new characters that need rocks to throw at Lord Recluse one of these days. I better get an extra rock and save it for Mother too.
  24. I'm curious as to why they were removed too. I wasn't planning to buy any (too expensive), but I did have fun with them when I got them during Halloween.

    I hope this doesn't mean we won't see the temp them this Halloween.
  25. In regards to Poison Trap, I have 2 or 3 different damage procs in it via the Hold line (I'd have to doublecheck) and as of i20, I can confirm that they do indeed trigger separately, and sometimes at the same time (sometimes even hitting the same mob).

    This applies to most other AoE powers too, such as Caltrops, World of Confusion, etc. I've never tried the Panacea in Triage Beacon. I've been thinking of rolling a new /Traps/ character... hmm...