Lord Mayhem

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  1. Lord Mayhem

    Plant/Psi

    Yeah. I'd still be interested to know how it works out in practice, but the main reason I ruled it out for a dom I'd play is because I hate having my mobility restricted, either directly (eg granite+rooted) or by tying me to static pets (like the traps/pets in /Dev and /Traps).
  2. ShadowFall is very much worth it. It provides two of the three only unique things a /dark corrupter/MM can bring to a team - you can give psychic resist and fear protection to teammates, and with HT you can mass resurrect. It makes me feel a bit more useful on LRSFs (where a /dark is usually perceived as at the bottom of the list of needed powersets among the corruptor secondaries).

    The psi resist is great against Carnies, Arachnos, or on the LRSF against Malaise, Numina, Swan and Sister Psyche - only /elec and /dark brutes/stalkers have psi resist in their own powersets (and they can’t cap it without ShadowFall). The fear protection is handy against Malaise, Carnie Illusionists and Longbow Illusion Wardens when they drop a Spectral Terror, which can otherwise wreak havoc among a team - I believe only /stone and /dark brutes/stalkers and /ninjitsu stalkers get fear resist otherwise.

    You don't throw away useful things like that. Definitely take ShadowFall at some point, but I guess you could leave it quite late. Me, I took it at L18, quickly slotted it up with 3 damage resist and 1 end redux post-L22, never regretted it, and would never entertain the idea of dropping it.
  3. With Lightning Field 2-3 slotted for End reduction and Tough with 1-2 End reduction you should be ok - if you’re L40 at the moment then you should have 3-slotted Stamina and a 5-6 slotted Power Sink, so you’ve got more Endurance to spare than most brute builds (my /Elec has had the least End problems of my 3 brutes).

    I actually run 6 toggles on my Fire/Fire brute, including Tough and the damage aura, and Power Sink recharges a lot faster than Consume does, but I still get by fine - it only becomes a struggle when I get End-drained (by Mu, Sappers or Spec-Ops), but /Elec protects you from that anyway. Also Fiery Melee primary is also generally more End-efficient than Energy Melee primary (which my /Elec brute has) - for the single-target stuff anyway - so I can’t see you having too many issues.
  4. Avoid the passive, it’s rubbish and just not needed. I can’t speak for Burn (I took CJ/Acro like a good little min-maxer) as I’m not taking it for two more levels, nor Rise of the Phoenix (might take it at 49), but I can say that all the stuff about /Fire brutes being really squishy is a load of codswallop.

    I’ve played 3 brute secondaries to 35+ and my /fire only ever feels weaker than my /elec or /dark against lots of enemies that do psi damage, or against the very rare case of lots of enemies that do cold or toxic damage (but then cold-based enemies do tend to die faster to my fire attacks). In general gameplay my /fire feels just as solid as the /dark and /elec, and against single tough targets he actually feels more solid because his heal is more useable and reliable (my /elec has the unreliable Aid Self, and my /dark’s Dark Regen needs a few targets for reliability and uses a ton of End even with 3 EndRdx slotted).

    I think the perceived squishiness comes from the fact that in teams a /Fire brute, especially one with an AE-heavy primary like Fire/, is a an aggro-magnet because he’s outdamaging his teammates (Blazing Aura is the most damaging aura, and Fire Sword Circle is the most damaging AE on a 20sec or less timer - plus we have both Fiery Embrace as well as Build Up to boost damage). You get more attention, so in poor teams you will die more because you’re exposed to more danger. Fire-based corruptors sometimes have the same problem

    [ QUOTE ]
    The fire primary is glorious. The fire secondry makes it even better.

    [/ QUOTE ]
    Amended for truth
  5. Lord Mayhem

    Plant/Psi

    [ QUOTE ]
    according to hero builder it increases you regen by 5% of base unslotted per mob it hits, i read on the us baords a whle ago the spirit tree and DP both fully slotted can make /regens cry with envy

    [/ QUOTE ]
    I looked into this combination when I was considering another dom (just made a Mind/Psi today, incidentally - it’s a concept build, so might have a better chance of getting past the teen levels than the dozen doms I’ve deleted).

    While it would turn you into a mini-regen while you stayed near the tree, and I stress “mini-”, it’s hardly going to “make /regens cry with envy.” I’m sure the stacked regeneration would be very nice for cutting downtime and getting a bit of health back while enemies are mezzed, especially combined with Aid Self, but I wouldn’t plan to depend on it for tanking anything nastier than an asthmatic boss with some heavy shopping

    Skippable boring maths bit (feel free to correct likely errors): Spirit Tree tripling your regen would be +200% - Sherksilver, who has been known to be wrong, reckons it’s 200% unslotted, so lets be generous and say 390% with 3xHeal SOs. Hitting the AE cap of 10 mobs with Drain Psyche would be +50% or up to +97% with 3xHeal SOs, and even if you throw in 3-slotted Health (which a /regen could get too) that’s +78%. So a maximum of +565% on the Plant/Psi. Now I believe /Regen’s Instant Healing, unslotted, on its own, is +600% - factor in the rest of the /Regen set and Health with full slotting and you can get north of 1,000%. Add the fact that a Scrapper also has 125% HP base compared to a Dom’s 95%, and can push his HP 40% higher with Dull Pain, then the scrapper is regenerating more HP per tick even if the dom could somehow equal his remarkable regen rate.

    Also the scrapper isn’t forced to hug an immovable tree or wade into the middle of 10+ mobs and AE them with DP hoping to get 10 hits (not a wise move for a solo dom, heh)

    Most posts I’ve read say that the +recovery from Drain Psyche is a heck of a lot more noticeable than the +regen, so on my Mind/Psi I’m going to slot it with that in mind (excuse the pun), and leave Aid Self, insps and my controls to take care of my survivability.
  6. [ QUOTE ]
    I'll give you several reasons why LF is a bad idea on a em/elec.
    1: low S/L resist meaning you can only herd limit mob types
    2: 1 AoE attack which is whirling hands and its not that good
    3: Your not a tank !
    4: your not a tank !
    5: its an end drainer with little damage.

    The only primary which has any chance of herding is ele melee and /stone.

    [/ QUOTE ]
    Awww Chelsea, I was agreeing with every word you said until the above quote

    I herd quite happily with my Fire/Fire, supposedly the squishiest of brutes (yeah right...). 35%-41% S/L resists (/Fire, /Elec, /Dark) isn’t that low, unless you’re comparing to a /Invul or Granite, and in CoV I’ve seen /Invuls get destroyed by all-to-common spawns with tons of fire and/or energy damage (I’d rather have average all-round resists, than 2 high resists and the rest rubbish) - then you can take Tough as well so you’re taking less than half S/L damage.

    Sure I wouldn’t herd in a full team against +2s without buffs, but full teams are quite likely to have buffers in them. And even in my regular duo I can happily herd up enough spawns to hit my aggro cap and then AE them down. And I certainly herd things up faster than a plodding /stone can (unless they’re planning to use TP a lot!).

    Ok EM/Elec lacks decent AEs, except for Lightning Field itself (which in a team WILL outdamage just about every other attack in the set over time, even when duoing - depending how hasted you are and how often you use TF/ET - and it’s often way ahead in full teams with big spawns, just like Blazing Aura is on my Fire/Fire - either that or Herostats is lying to me), but there are many reasons to herd if you’re an unselfish EM/Elec even though you have no decent click AEs yourself: 1) it keeps the squishies on your team safe, 2) it lets corruptors use their AE damage and debuff powers to the fullest and /kins can have fun with Fulcrum Shift, 3) it maximises the damage you do with LF, which helps the team.

    And yes Aid Self is horribly unreliable (I hate it, but it’s a necessary evil on a /Elec), but if you’re herding then chances are that you’re in a team - and chances are that one of them will be a corruptor or MM that can heal you IF you need it. Then there’s Respites, which are so common, and depending on the make-up of the spawn and their damage types a good brute should know when he'll need to use a Luck or orange insp to take the edge off the damage he'll be taking, and how to use terrain to minimise his exposure to enemy attacks on the way to the group (and to get the enemy nicely gathered).

    Heck, I can herd up 2-3 spawns solo/duo with my corruptor and survive

    EDIT - oh and in your Lightning Field maths "example" you conveniently forgot that Lightning Field will be hitting more than one enemy, whereas Bonesmasher will not. The bigger the team/spawns, the more damage LF will do - but if you use Bonesmasher whenever it's up then its average damage over a play session will remain fairly constant.

    Honestly theory is great, I love it too, but I'd rather trust what HeroStats is telling me from looking at my chat log after actually playing.
  7. We just have a basic table - if I needed an advanced/expert table for anything then I’d build one, use it, then sell it back to save space/control (expert table takes tons of control). Components aside, most of the recipes on the other tables are defence items for base raids (list of recipes here: clicky). I think all I’ve made so far is telepads and SG mission computer - I’ve considered a megamonitor or holodisplay, just for visual variety, but we don’t need more control yet (still room for 2 more auxiliaries in our 1x4 control room).

    When I redesigned our base I mainly did it to put in the 3x4 workshop and teleporter rooms, so the base didn’t feel so small and cramped. Our previous two 2x2 porter rooms and 2x2 workshop were probably a more efficient use of plot space, but I wanted to stick in decorative items so the rooms looked less like boxes and more like actual rooms. And aesthetically I wanted to have all 4 telepads in the same room, with the beacons on the overhang above them.

    Here’s a screenshot of The Islanders’ current layout: clicky - you can probably tell what is in each room from it - the only functional addition since this shot was taken is that I’ve put an insp store in the infirmary (for surplus blues/greens for faster recovery after rezzing there) instead of the tree (don’t ask...). We actually have 3 insp stores (we bank every large size insp we loot for LRSF runs) and 7 enhancement stores: 5 in the workshop (1 per origin), 1 in the control room nearby (HOs) and an empty one in the power room (for overflow and for transferring SOs to alts - we tend to keep alts in SG mode all the time and fund their SOs from our mains).

    I think the only PvE thing we don’t have is empowerment stations - like you I didn’t want us burning up salvage, at least not until we know if I9’s Invention System uses new or existing salvage - though I may have to add some soon as our salvage stores are nearly full.

    I'm hoping the Devs add more PvE functionality for bases because we have about a million prestige banked and not much worth spending it on. With a 3-person SG (we don’t want to expand into a big SG - we have lots of global friends) we pretty much have all we need now for PvE, and we don’t have the personnel or motivation for base raiding.

    [ QUOTE ]
    Would appreciate any guidance in being a good SG leader too of course.

    [/ QUOTE ]
    I can't advise much in CoV-terms, being co-leader of a 3-person SG That said, I’ve led guilds of all sizes in other MMOs (from 3 players up to 100+ players) and understand the pros & cons of differing sizes, so if you want targeted advice just give me a holler in-game or PM me here with what you want to know. I’m a bit anti- big guilds these days, though - leading a big semi-uber guild in EQ1, running 36-72 person raids (often running DKP at the same time) really burned me out on anything too serious/organised/big. Luckily there’s no danger of that in a casual MMO like CoV, but I still prefer keeping things small scale... Also Mortana and Dark Kazail would lynch me from the nearest tree if I started rampantly recruiting new members - they’ve seen me at my tyrannical power-tripping worst in other MMOs
  8. [ QUOTE ]
    Hmm... just set up one of these last night and it sounds pretty useless actually , think I'll have a chat with the lads see if there is anything else they feel might be useful without jumping into raids...

    [/ QUOTE ]
    Gravecall give me a yell if you have any questions about base-building for small PvE villain SGs - we have full PvE functionality in ours now (only thing we lack is empowerment stations, because I didn't want anyone burning salvage until we know what the Invention system needs, and the 3 unlocked med items). I know you had trouble zoning into our base last time Gravecall was teamed with Mortana, Dark Kazail and I when we did that SF, but we can try again if you want to have a look around our base and see what's what.

    Test server is also a good place to test out ideas and see how things look too - they're still giving out 36mill prestige to characters who create an SG on Test (at least they were a few weeks ago when I copied Mayhem over to test out a respec build). I tested out different base set-ups on Test (and worked out how much it would cost) before I revamped our SG base - I didn't want to start moving things around and adding things before I knew we could afford everything we wanted.
  9. Yeah you're not going to get the heal badges in a 2 person SG anytime soon.

    Just to give you an idea: We were a 5-person villain SG for about 6 months, but we’re down to 3 fairly active players now (3-5 hours most nights, more at weekends), and we're just over halfway into the first SG heal badge thanks to the following characters: two L50 MMs (/poison and /dark) who have played since CoV launch (have been L50 for ages, but still get used a lot for badge-hunting/PvP/SFs) and a handful of mid-to-high level corruptors/MMs with heals (45 /kin, 35 /kin, 27 /rad, several MMs around 15-25, and a few lower levels) - most of those characters have spent most of their time in SG mode, though we tend to do small groups and duos more than full teams, admittedly.

    Nevertheless I added an Infirmary to our base when I revamped it last month, just so we'd have full PvE functionality - it just has a reclaimator and an inspiration collector in it (full of surplus greens/blues so when we rez there we can get to full HP/end in a hurry, if we need to), and lots of decorative items

    But we rarely use the infirmary - the main uses for us are: a) on an SF, after a wipe you need to re-stock on insps from the base before heading back, or b) full enh tray and you’d like to bank some of them. Otherwise we tend to use the zone hospitals, because then you come back with full HP/End and don't have to zone to the base and out again (gah, it takes so long to zone into bases!).

    So personally I would say the Infirmary is probably the last thing on the list for a PvE-base, just to get if you have space for it and can spare the prestige (although PvP raid bases need it asap as I understand it). I certainly made sure we had all the teleporters and storage we wanted (and the power/control we needed) before I went anywhere near an infirmary.

    But yeah we’ll probably use our Infirmary more when the Devs implement the “return to mission” teleport beacon (I think that /bug is only in CoH at the moment, bloody_torso? - hasn’t happened to anyone I know in CoV since I7).
  10. That's a lot of pics, Smash I especially like the ones with that dashing cyborg in them - I only stuck around afterwards for this vanity shot of him revelling in his victory : clicky. After so many previous fails I was determined to make the most of it! Could be Baron's last LRSF - I daresay I'll be bringing my especially dashing demon to future ones

    Vanity aside, I did manage to capture the exact moment of our triumph, with Statesman hugging the tarmac at our feet: click me! Sadly I don't have any in-combat shots though - it was all a bit frenetic (and laggy!) for me to risk taking any screengrabs (I thought you'd all prefer getting your heals on time ).

    [ QUOTE ]
    Well done all who took part give urself a pat on the back and enjoy ur hami-O. How about this one next?:
    http://uk.boards.cityofvillains.com/...626#Post672693

    [/ QUOTE ]
    I don't have a L50 hero (yet!) so I won't be doing the real Hamidon anytime soon
  11. Yup, excellent work everyone on a job well done.

    The team comprised 4 corruptors (Frosthound, Max Khaos, H-Bombette and Mr. Hellfire), 2 brutes (Dark Kazail and Smashtastic) and 2 masterminds (Mortana and my Baron Steelfist) - we had a lot of debuffs and healing

    It was the first LRSF success for many of us on the team (not for want of trying ) and I think we did well considering 3 of the team were lackeyed up to 49.

    So thanks again for being a great leader, Frost, as always - and for putting in the time to get this together. Lets hope we can keep this going as a regular thing now.

    And yes you were right, Positron then States as the last two
  12. If anyone with a L50 /rad corruptor on Union reads this before 5pm and wants to do an LRSF today then please send a /tell to @LordMayhem or @Pythia. Thanks
  13. 1pm is a bit early for me on a Sunday - I’m usually tucking into the Sunday dinner with the family around 2pm, and they’d lynch me if I prioritised a game ahead of them

    I could make a 3pm start (or any time after that).

    My Fire/Fire brute hit 45 today so I could bring that, but I still want to attend at least one success with my L50 MM - arguably a brute lackeyed to 49 is only slightly more useful against L54 AVs than an L50 MM sans pets
  14. [ QUOTE ]
    There already is a channel - I think its called “Lord Recluse Strike Force” - anyway I have it on most of my characters so when I log in I’ll PM you the name.

    [/ QUOTE ]
    I just told Frost about this in-game, but just for the record I'm going to post the channel-name here: it's Recluse Strike Force - usually 10-20 people in it.

    I'd like to suggest that anyone interested in doing a pick-up LRSF should join that channel, and then make sure you add it to one of your active chat tabs on all of your characters (I've been guilty of forgetting to do this with some of my characters), then you'll know if Frost or someone else is organising an LRSF.

    Anyway if we want to get any LRSFs done then I think we have until I8/9, when the additions to CoH (including their own LRSF equivalent) will probably drag away even more CoV players. Hopefully the CoH LRSF-equivalent will have less undesirable builds than the CoV LRSF, though teams probably won’t be wanting more than one tanker and I fear for controllers who don’t have the “right” secondaries (though they probably won't have it as bad as MMs ). Guess we’ll have to wait and see.
  15. [ QUOTE ]
    Most people always said it's bad if I start late during the weekdays... but ok will try a later start again then... if it helps...

    [/ QUOTE ]
    Fair enough - probably just me then I can't really make anything before 8pm on a weekday, though any time at the weekend would work for me.

    [ QUOTE ]
    Seeing the general lack of responses I had so far and knowing how hard it can be to find enough capable players and corruptors I was thinking... maybe it would be a good idea to set up some in game channel for the strike force? It's often hard to easily make it known you want to run it at a certain time and hard to know who had level 50 villains if you just go by the in game search. I just created an in game channel named RSF in case anyone is interested in the idea and wants a chance to get invited to a recluse strike force even when on an alt.

    [/ QUOTE ]
    There already is a channel - I think its called “Lord Recluse Strike Force” - anyway I have it on most of my characters so when I log in I’ll PM you the name. It’s very quiet now, but at one stage it did have a lot of the movers and shakers logged into it. Usually about a dozen people on it most nights and nobody talking

    As for why enthusiasm for doing pick-up LRSFs has died out on Union, I’d say BJB quitting is the main reason - his success-rate was quite infectious and no doubt drew in a lot of the LRSF activity on this forum. Also most of my global friends with L50 villains seem to have either quit, gone back to CoH, or are working on new alts (like we are) - it wouldn’t surprise me if this was a server-wide trend now that we’re well past the rush of L40s racing to L50 in the wake of I7 - so there may not be many people around with 50s they want to play.

    Also if several SGs are doing in-house LRSFs (now that they have more L50 SG-mates) then that also draws away some of the people who would have been up for doing pick-ups.

    I think keeping a sign-up thread active here is a good start, tied in with an in-game channel, and see if we can drum up enough support to get some semi-regular teams going for it. I don't think it will happen overnight though - not everyone reads the forums or even knows that custom channels exist. We probably need the forum thread and channel more than most, as we're rarely playing our 50s anymore.
  16. Hi Frost

    <--- Glutton for punishment. Yeah I’m up for trying the LRSF again. I’d love to go on at least one successful run with Baron Steelfist (my bot/dark MM) before I retire him in favour of my other “more LRSF-worthy” characters (mainly brutes): Although recently I’ve been focused on levelling my old pre-I7 main character, an FM/FA brute - he should hopefully be 50 sometime this month, then I can bring him instead

    Mortana is my SG-mate and we both got a bit jaded after around half a dozen fails each, most of them 5-6 hour runs, and no successes. We’re well aware that too many MMs (/Doms/Stalkers) are a liability on the LRSF and are often a big factor in failing because of lack of damage (most of the runs I’ve been on have had 3 MMs) - I was about ready to stop volunteering when the runs ceased being arranged on the forums, around the time BJB quit.

    Anyway that’s beside the point. Sign me up, but I think it would be a waste of everyone’s time if you took me on a run that already had 2 MMs/Stalkers/Doms (unless you were really desperate for some -regen debuffing) - and I don’t want to feel responsible for any more fails. Certainly take Mortana ahead of Baron Steelfist, but if you end up doing multiple runs then I would appreciate Baron being slotted in somewhere - so basically I’d like to have my name down early for one of the “pity-spots” in future

    Got 2 nukes and 5 shivans so I’m ready to go, but week days are difficult for me before 8-9pm (Saturday or Sunday are best).

    Either that or I’ll be back in a month as a brute

    EDIT - maybe it's not just me that finds early weekdays tricky - perhaps if you tried an 8pm or even 9pm start instead you might get more takers, Frost (I'd be up for that, with a couple of day's notice). Just occurs to me that people getting home from work are probably eating their dinner around 6-7pm. Most people I know can play til midnight so 8pm start still gives you around 4 hours - LRSFs taking longer than that are having problems and are probably doomed to fail anyway /shrug
  17. I can definitely make 1600 Sunday if you need me - I'll make sure I'm online at that time in any case - that time is actually better for me than 1400
  18. I would like to come along on either a Friday, Saturday or Sunday run with Baron Steelfist, if you have room for an MM. I have shivans and a couple of nukes

    I still haven't been on a successful LRSF run (been all the way to the end, but team lacked damage - too many MMs I guess ), but I'm determined to get that Archvillain badge eventually!
  19. Oh well, in that case [img]/uk/images/graemlins/wink.gif[/img]

    I'm up for bringing along my L50 Bot/Dark Mastermind, Baron Steelfist, with you on a Saturday or Sunday run, if there's space for me. I could make the Friday one instead, if I knew at least a couple of days in advance that I was on it.
  20. Lord Mayhem

    The fun of ss/da

    [ QUOTE ]
    yeah most attacks were 3 slotted for a long time before I could get them 6, and those three slots weren't damage, the 3 damage came later for all of them

    [/ QUOTE ]
    Yeah before SOs when attacks are only lightly slotted I always prioritise Accuracy and Endurance Reduction before anything else - that's not just for brutes, that's for every AT. Accuracy is dreadful pre-SOs, and all those misses mean you burn more End killing things (and of course you don't have 3-slotted Stamina either).

    I am rather attached to 2xAcc & 3xDmg attack slotting post-SOs, though. Unless you have Tactics, Rage or some other Accuracy boost (or lots of -defence debuffs) I really don't find a single accuracy is good enough, and 3 damage SOs just maximises the potential of each attack (kill faster, use less End over time). It takes a really major issue that I can't solve any other way to deviate from that.
  21. Lord Mayhem

    The fun of ss/da

    Yeah it's tempting to use KO Blow to start with - and I still would against certain really dangerous things (like sappers) - but really it doesn't pay off its huge End cost until you have both high fury and a desperate need to kill something fast. Otherwise you're better off using a couple of lower cost attacks, because it saves End and builds/maintains Fury better.
  22. Lord Mayhem

    The fun of ss/da

    [ QUOTE ]
    i have had a few high lvl brutes in my time and always slotted dmg as 3 slots on all attacks, (obviously with acc and end red accordin to the primary type). i did know someone who did as u said and skipped the dmg slots but eventually agreed they were needed. i dont know many brutes without them.

    [/ QUOTE ]
    Agreed - I've tried dropping down to 2 damage slots per attack on my 3 brutes (mainly to fit in another EndRdx) and its certainly a noticeable drop in damage and time-to-kill certain things - of course that can help with Fury building [img]/uk/images/graemlins/wink.gif[/img]

    I personally find my SS/DA builds Fury faster, and burns less End doing it, than both my EM/ElA and my FM/FA - and they all tend to have their attacks slotted 2xAcc, 3xDmg, with either EndRdx or Rchg in the final slot depending on the attack - although my SS/DA only has one Acc per attack, because he can use Rage if he faces +2s or anything that needs more accuracy (bosses/EBs, enemies with +defence like Longbow Spec-Ops, or things that debuff ToHit like CoT spectrals). That also means my SS/DA can take either 2 EndRdx or an EndRdx and a Rchg in every attack.

    What's your attack chain? On my SS/DA it's Haymaker, Jab (on auto), Air Superiority, Jab (auto) and then before I had recharge slotted into Haymaker I'd use Brawl to bridge the couple of seconds before Haymaker came up again. It's always a good idea to have a cheap, fast, low-recharge attack like Jab, Boxing or Brawl on auto to help build Fury between your better attacks.

    The key to brutes is good End management -
    1) don't use a big attack like Knockout Blow until your Fury is high and you really need to kill something quickly (like a boss or a sapper) - they're not End-efficient attacks, they're just time-efficient (I need this dead NOW).
    2) if a minion/lieut only has a small sliver of life left then kill it with Brawl or Jab, not with Haymaker - it will be faster and save you End
    3) don't run toggles you don't need. You don't need Acrobatics against Wailers, for example, because none of them do knockback or have holds. You don't need Murky Cloud if you're just fighting Mooks, Family or Security guards that don't have any F/C/E/NE damage.
    4) only use Hasten, Build Up or other clicky buffs if you really need them. I don't even perma-Rage on my SS/DA - only when he comes up against bosses or +2s - otherwise I just find the crashes and the End-cost of it actually slows me down.

    Also I find slotting toggles with EndRdx only saves noticeable amounts of End if the toggle is high cost (like damage auras are). If you haven't put an End Reduction into each attack yet then do so - that will save you more End over time than slotting basic shield toggles with EndRdx.

    Dark Regen costs a horrific amount of End - once mine is fully slotted it will have 3 EndRdx in it. Often I'll use a green respite for healing, saving Dark Regen for those "oh no I'm going to die" moments, because it costs so much End.
  23. I prefer soloable archetypes too, though I normally duo/team. My corruptor is Fire/Rad (L22) and with my MM I’ve played /Dark to L50.

    I’d definitely say that 99% of the time a /Dark will solo safer and faster than /Rad - the 1% where the /Rad will excel is in PvE against EBs and anything the /Dark can’t control so well (e.g. Nemesis). /Rad has the edge for teaming (AM & a reliable heal that can’t miss, although it heals less than /dark) and I’ve read is better for PvP too.

    I only lost interest in my Fire/Rad because of the ToHitDebuff enhancement nerf (I7's defence changes) which affected both /rad’s RI and /dark’s DN toggle-debuffs. Pre-SOs and pre-I7 my Fire/Rad soloed fantastically well, faster than my brutes and MMs, using a “herd them up then AE” playstyle - but after I7 I had to dial difficulty down from Ruthless to Malicious because he was getting hit so much more through RI (even replacing all his DOs with L25 SOs didn't help that much).

    A /dark relies less on DN than a /rad does on RI, because the /dark has better area control, so the “nerf” hurt my corruptor more. He can still solo, but it’s slower/tougher than pre-I7, and he can’t “tank” a spawn of +2s anymore (not for long, anyway [img]/uk/images/graemlins/tongue.gif[/img] ) so he feels weaker, which bugs me when I play him.

    So I’ve been considering a new solo-capable corruptor too. I’m struggling to choose between Ice/Rad & Ice/Dark. The extra control from Ice/ should make /Rad much safer. Also Ice/Dark might just be too easy to solo in non-EB situations [img]/uk/images/graemlins/wink.gif[/img]

    I may just play both [img]/uk/images/graemlins/grin.gif[/img]
  24. I’d be interested in a Saturday or Sunday run, afternoon or evening - even this weekend if someone drops out, or you need a reserve. Weekdays are tricky for me, unless you did a run from 9pm or later.

    Baron Steelfist - 50 Robot/Dark Mastermind

    I've got a heavily slotted secondary (everything except Black Hole) so I can do a good impression of being a corruptor [img]/uk/images/graemlins/wink.gif[/img]
  25. Lord Mayhem

    Black Hole & PvP

    Actually on second thoughts I don't think you can affect a phased target in any way whatsoever. They can use self buffs/heals but can't affect anyone else, but in turn they are invulnerable and immune to debuffs like DN being applied.

    I might be wrong, but if that's true then it means your blapper example won't work. They would come out of the phase just as ready to attack you as they were when you applied it (being phased/intangible doesn't drop toggles - I can confirm that from personal experience).

    I think that's why nobody takes it, although if you were being attacked by two separate groups/individuals in PvP I guess you could phase one while you dealt with the other.