Lonelyshade

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  1. >.< ok lag has increased , not only are the costumes not fixed m contact screen lag not fixed, instead it even increased . now costume menu bring up takes even longer .
    It seems now during respec pressing backwards on powers a couple steps crashes my game .
    Putting bloom on high messes up the whole bitmaps on the screen .
    Turning it into a city of tokens . but doesn´t crashes the comp .

    Where is the SOA bane maces customisation colors . not returned in game yet .
    Ok is there anyway to get a no ultra mode patch ?
    Cause this lag and costume lag is freaking me out .

    And i can press go ultra once all costume pieces and graphic bugs are solved .
  2. Quote:
    Originally Posted by Techbot Alpha View Post
    So...what part of 'Balance' and 'WAI' don't you understand?

    IBTL
    There wont be a lock was there ?

    And BALANCE and WAI is something you dont understand .

    Debuf 33% is nothing at all at 40+
    ITs meant to help out the lower levels .

    But i guess for most people responding and understanding game mechanics is so hard .
    How the heck you can talk about balance , 33% defense debuff resistance .
    Is nothing take a invincibility scrapper tanker or brute and dont take the defense debuff resist .
    And watch you stone floor hard with all those hits before your defense kicks in .
    They can cap out lethal and smashing resistance . so why the defense debuff resist .
  3. Quote:
    Originally Posted by Daemodand View Post
    n00bs VEAT at 20.
    This thread was bound to happen.
    Kheld forums that way--->

    (Hint: Crabs choke on hard single targets like EBs. Banes don't. I beat EB BABs on my Bane with zero deaths).
    Hurray idiots again who read half post and answers .
    VEAT at 20 ?? oh wait i have a 6 years going strong :P .

    Last part you are right tough seems my bane is eating up all EB and Bosses without a problems and at 0.72 endurance toggles and same slotting .
    Crabs choke on hard single target for what reason ?
    Since damage are roughly equel shouldnt be such disperaty .

    But again this is about defense debuffs resistance , but guess since you dont read people post its good to argue .
  4. Ok i dont have problems with Ultra Mode , cause even all the zones updated looks much beter. remember i on purpose selected it , even if i knowingly know that my machine cannot handle everything on maximum (it lags too much while playing )

    Now the graphics envoirement worked out beter then i tought . so no complaints there slight lag , but since i was playing on recommended i just shift it down to performance .
    And manually upgrade the stuff i like .

    Now what i am not happy with is the costume loading time , and now the contacts loading time >.< seems with this patch accidently opening costumes and contacts during a fight is a killer ...

    Can we get a fix on that part please return it back to I 16 loading time .
    The contacts and costumes . and get rid of that ugly half bar trough the costumes selection , tought i would been fixed this patch !!
    Guess another hot fix incoming ??

    edit= I 17 to I 16 loading time .
  5. Quote:
    Originally Posted by Predatoric View Post
    You people with the costume bug, can you also make new charecters?

    I tried making a demon summoning charecter and when i get to name entry i crash too Im guessing its down to the profile picture there also using a display of your costume, similar to tailors bug, bug I need more people to confirm this.

    Very annoyed with this, why have a test server if your going to release something worse on live? Even more annoying is I have no way to re reserve the name I was going to use for my demon summoner now since i cant make any new charecters at all :/
    Is your graphic settings on minimum try to log in with safe mode , its maybe not as pretty from there on upgrade slightly till you can do what your normally can do .
    So forget envoirmental details put it on low , and if you laptop can handle it try to get character on high/medium . so atleast it makes you happy .
    Sure the walls and envoirement looks a bit crappy , but its the toons that makes you happy .
  6. Its the costum windows nothing wrong with your comp or anything , same story for contacts. (but those did load for me quite fast and stayed loaded)

    But the costumes wont stick , and are bugged beyond believe . parts are missing or get reverted to other parts , without options to color it .

    Seems was reported in closed beta and open beta but not fixed .
  7. I cant even get my bane spider mace recolored all the costume on my crab were like one big mess up taking forever to load .

    Contacts took forever to load but once loaded it was fine .
    But costumes seems to be messed up or missing id tags .
  8. Infact here is a tip for you when you exemp , you have double the offensive powers of normal ATs .
    So if you cant solo EB then you wouldn´t be able to solo it when you were leveling alone normally .
  9. AT high levels it doesn´t matter anymore what part of the story you dont get ?

    At levels 40-50 it doesn´t matter anymore all the debuffs only thing thats deadly is sapper .
    We all got our migations and stuff fixed and you always prepare to find the sapper first .
    That the 33% defense debuff is easily negated by common trash like longbows . who hit you anyway in big enough numbers . so you prepare for it .
    Same way you prepare cause you have slots enough options to survive .
    And inspiration enough to survive anything that a EB can throw at you .

    Try to do that when you are 20 where defress helps the most cause you dont have fortitude and tough and weave and stamina all at once !!
    Where venom grenade damage is pooooooo .. frag damage is also pooo .
    ITs same as saying that venom spray sucks at low level , when its uber at high levels
    Now how would i know 33% defress is useless cause on my WP brutes who got higher numbers i get def buff tons of times . you know what it doesn´t kill her .So wouldn´t expect a Crab with 50 resistance+ to keeel over at 40+ or higher with defress .

    ITs for lower levels where it matters , one stupid mobs everybody got a submachine game that lowers 7.5% def . on a crabby those 7.5% matters especially when you only got 15-20% if max out and no resistance value worthwhile yet .

    About babs .
    You know what go find out yourself with your crab just go to oroboros and do the mission .
    Now since you are not yet 50 i think unless you mess up your respec you should hold the powers needed to do them right .
    I am so tired had the same arguement with callistix (or whatever the name) back then .
    So not interested in your argument about argumenting , if you need a pat on the back go ask your friends , aint getting one from me lady .

    So now here is the whole deal , what you are moaning about is moaning ,that is not helpfull Cause of whatever self deluded ideal you have about not being helpfull for lower levels.
    (wauw read it up loud to make sense to you , its quite a mouthfull . but then again teachers should teach people to read up Loud again)

    So basically you just here to find whatever rubbishe you can find , goody go to your team and start moaning about it .
    And leave the rest up to people who want to do something else .
    See its not so hard to accept that i am not interested in your daily dramas .

    .
  10. Quote:
    Originally Posted by Madam_Enigma View Post
    You claim that a SoA can't solo elite bosses. And guess what. I fought Mirror Spirit as one. And you can see exactly what my current defenses/resistances are at. You can also verify that it didn't take me ODing on insperations. if it did, I wouldn't have so many 'useless' ones. yeah, all those yellow insperations you see? Their useless to the character. I also did so with those very same 'low damage' powers you protest about.
    I solo EB i killed BABS solo or what part dont you understand ?
    Oh wait any of my post edited ?
    Or are you making things up to fit your own twisted mind .
  11. Quote:
    Originally Posted by Madam_Enigma View Post
    Do you know what invalidates your entire argument? The fact that while ice armor, super reflexes, and stone armor needed def debuff resistance, they had zero resistance to the damage for the things they have defense to. Nor did they have ways to prevent the enemy from attacking to begin with outside of "defeat faster".

    Wolf spider builds get some damage resistance which helps take the edge off of each hit. They also get debuffs which help speed up combat, and a good number of strong aoe/cone attacks. They can drop large groups of enemies within the first 3 or 4 attacks.

    Bane spiders use stealth and resistance debuffs, as well as controllable crits to drop enemies quickly. While they might not be as effective against large groups, they can drop stronger foes quickly.

    Crab spiders combine good defense values (especially at range) with damage resistance. With just slotting the two passive armor powers and fortification I have 39% resistance to all but psi.

    Widows combine extremely high defense with high DPS drop foes fast and safely. Oh yeah, and those widows

    Fortunatas combine extremely high defense with crowd control abilities.

    All of the above give the entire team that defense.

    Go ahead and look at other power sets which combine good to high defense with resistance. You'll find none of them have def debuff resistance.

    Oh, and 'low ranged damge'? For what build, bane and night widow? Crabs can decimate large groups fairly quickly. Huntsmen can do so faster. And fortunata do even more ranged damage still.

    Just my ranged attacks with the 'huntsman' build are at the following damage values:

    Single Shot: 96 damage
    Burst: 163
    Heavy Burst: 108 (cone)
    Venom Grenade 97 toxic(aoe, -20% res most types, -40% res toxic)
    Frag Grenade: 116 (aoe)

    Just using the combo of Venom Grenade, Frag Grenade, and Heavy Burst (in that order normally) will either defeat or almost defeat up to even level 10 minions. LT will be hurt badly (half health). That's without Assault by the way. Low damage? I think not.

    I'm guessing you played a VEAT at low levels, and decided they can't possibly compete because of all the def debuffing. But really, if you really think they *need* def debuff resistance, what are you willing to trade for it? Damage values? Defense values? losing resistance? Having powers like Mind Link put on a timer so long they can't be perma? What are you willing to trade?

    You say you want challenge, but then want the challenge lessened. So which is it?
    Godsake go ask statesman or eu forums when we had this discussion it wasn´t enough giving SR resistance to make it work .
    The hit rating had to be rewritten . for higher level mobs versus defense . why do you think popping yellows in pvp negate purples .

    Grr tired of explaining things . believe what you must believe and what will make you sleep beter . and just tell why you dont want defense debuff 33% .
    And the truth is contradictional my dear , am already at 32 and going strong . infact gathering all my accomplisment badge missions .
    And oh my soldier has 6 year going strong on top of the head .

    Oh got exterminator done and bad luck badges done , ok now just do arcs for merits ...
    Pfttt i just part wisdom about lower levels , you part what numbers and theorie thats irrelavant ?

    Look this reminds so much about a argument back on EU , its not hard for DEVs to check what my toons does and what other toons does . i got souveniers .
    And only bothering thing i found is lack of DDR for low levels .
    Infact if i wanted to powerlevel a toon , i just log in 2 accounts have a new SS/WP boost the heck out of my arachnos soldier , put it on auto follow and do missions and arcs .

    HAHA crab can decimate a large group fastly while solo ... haha you are talking about team games , and higher levels , suppression and frenzy aren´t that hot to 2 shot equel minnions you know !!! even at 98% damage slotted .
    Lets not even talk about the night widows at lower levels please .. go back to being powerboosted and be happy .
  12. The AI has been updated its very funny once you play a Arachonos soldier put enough defense debuff on a boss , they start running away like its darknest night on them

    And whats with those escape missions , Boss starts running away once they spotted you instead of waiting for half health or trying to beat the crap out of you .

    They now run at full health >.<
  13. Happy 6th aniversary even if i taken a break off a half year :P

    But for those who stayed here for the full time welldone didn´t expect a game to last this long .
    And still going strong and stronger
  14. Quote:
    Originally Posted by Nihilii View Post
    I haven't found endurance to be more of a problem on SoAs than on any other AT without specific end management powers (in some cases, I find it even easier, i.e. soldiers get pets which are very end efficient).

    The lack of DDR does hurt occasionally, but to be honest I find the low HP to be more of a problem - it rarely takes more than one luck to deal with def debuffs, but it can take a hell of a lot of sturdies to not die to burst damage given hard enough mobs. It's still a great, easy soloing AT most of the time, which is nicer than you'd expect seeing how strong the team buffs/debuffs are.
    This is the issue maybe beter formulated , its nothing I cannot handle , its just a pain in the *** the DDR , look we all know at 40+ the DDR 33% is useless .

    But other side i find the team buffs ridiculous , whats the fun in playing with so much buffs that it particular makes you invunerable that it takes noobs acting like sidekicks .
    To make me laugh a bit and sweat ?
    Sorry teaming is fun when the challenge is there , and we all know most MMO people dont like challenges , just want boring farm in one way or other .
    Fine for me , i can accept that , now accept that i like to do suicidal stuff solo tough extreme tough stuff that makes the game challenging for me .
    Each there own , pets are useless to me once i play at 3x or 4x players .
    Since they run off and gather more . so am not getting pets once past 40
  15. Quote:
    Originally Posted by Madam_Enigma View Post
    Because RESISTANCE powers do not grant DEFENSE debuff resistance. They innately resist -resistance debuffs.

    Maybe you should start thinking about what we're saying instead of disregarding it. The only powers which grant def debuff resistance are personal +def armors. In fact, they are the +def armors from defensive primary/secondary powers. Namely the powers for melee characters.

    Just double checked, and you know what? +def armors gained from PPP don't have def debuff resistance either. So it looks like it's just the ones in defense based armor sets (Ice Armor, SR, Ninjitsu, excreta) that get it. Nothing that grants +def outside of melee based armor sets gets def debuff resistance. So again, why do you think they should make an exception here?

    You want them to add it to the TT: Maneuvers power? Ok, what are you willing to trade to get it? Because that is how the devs work. You want a buff for an archtype that isn't underpreforming, you have to give something up. SoA are potentially very powerful. One of the balancing factors is that they are subject to cascading defense failure.

    The defense armor sets got def debuff resistance long ago due to players proving it was needed. At the time +def armors underpreformed because almost everything could debuff defense. And that was their only form of damage mitigation.

    SoA can (depending on type) soft cap defense with reletive ease, have strong control abilities, and/or have damage resistance to back up their defense. Interestingly, Willpower doesn't get def debuff resistance either. And it too combines defense and resistance. Don't take my word for it though, check for yourself.

    As for where I get my 'out of date' numbers... I have my defense values monitored IN REAL TIME while playing my SoA. I also monitor my resistance, endurance usage, endurance recovery, run speed, current infamy, debt, and xp to next level.

    So here are some of those 'out of date' numbers you don't like. A small luck gives +12.5% defense. It is not 12.5% of your current defense. It is ADDED directly to your current defense. Got that? So just using small lucks here are my 'out of date' defense values:


    Ranged (no insps): 27.33
    Ranged (1 small luck) 39.83
    Ranged (2 small lucks) 52.33

    Everything Else (no insps) 15.63
    Everything Else (1 small luck) 28.13
    Everything Else (2 small insps) 40.63

    At 30% defense you avoid most attacks. This is the 'baseline' defense for a super reflexes scrapper using a +3 SO enhanced set of powers. At 40% defense you rarely get hit. At 45% or more defense you only get hit once in a blue moon. Enemies will miss you 95 times out of 100 swings.

    My endurance usage is as follows:
    Endurance Recovery: 2.60%/sec
    End Usage: 0.83%/sec (0.59%/sec if I turn off Tough)

    And that's my huntsman build. The one that uses the most end/sec. For my crab spider build, use the 0.59/sec value.

    And many people around here can tell you exactly how to soft cap those defenses. You could be running around with 45% defense to pretty much anything that matters.

    Wait, you claim you need an AV/EB to risk death, but your complaining about how your SoA needs buffs because they are horribly weak defensivly and do low damage?! Are you even reading what you write?
    Long pointless arguement you know why DEF ARMOUR got DEF DEBUFF ?
    Cause they would be chewed up to death without it , infact old classic without def debuff and DEF scaling fix , makes DEFENSE useless yes yes for those who were not here , who the heck wanted defense back then , its the scaling fix that made NPC not get auto hits on you cause of higher levels .
    Now all the argument you have is totally useless . and again bla bla bla whatever .
    Cause its evolving game , nothing stays the same ok !! learn to adapt to that your reasoning is only double moral and particular of no use .
    You point out stuff thats trivalily that dev can change any moment any time they want .
    Like many powers before they did .

    Now for VEAT that has low range damage , instead get def toggle without def resistance . its like asking for a tanks and scrapper to have def debuff removed !!
    Lets see how well they survive against massive machine gun (lol some of them dont even at level 50 of not popping something before going in against +3 or sappers )
    And they wonder why they flunk dead so hard .

    So the deal is what prevents you from accepting def debuff on soldier your ego hurt ?
    Cause 33% is nothing that will be chewed up in no time by 3 hits .
    Especially from stealth strikes mezz and tons of other stuff that flungs around in high level while soloing .
    Infact its to make lower levels easier !!!
  16. Quote:
    Originally Posted by Red Pirate Boggarts View Post
    Hey, all the bickering aside, here's an advise from a tank that had end issues.

    Slot an end reduction into each of your attack powers. I had to do this on my shield tanker or else I'd be bone dry on endurance.

    People might this is hogwash but I find attack chains much more draining than most toggles).
    Endurance attack chain is not the problem at all , look my bane build does great at 0.79 endurance consumption everything dies fast enough.

    If i slot in endurance into low attack , i would even kill slower and have to 4 shot stuff costing more endurance in the end .

    But then again this is not the issue about damage this the issue about defense debuff.
  17. Quote:
    Originally Posted by Red Pirate Boggarts View Post
    The only thing that strikes me funny is that I just found out a few days ago that the crab backpack stays with your secondary build (bane for example) if you decide to dual build it.

    I'm even more surprised that this is the accepted norm for quite a long while, meaning the devs couldn't be bothered to tweak the coding somehow so it won't show up while being a bane spider. Some SoA guru can correct me, but I've read this has been the case since SoAs were introduced! Nice devs
    This is the deal that bugs me a lot !!
    But i do understand not enough DEV working to fix it .
    So seems to workaround they need to remove the onzoning script thats ad crab backpacks.
    Thats a lot of work :P

    But other side might free up lag WOOT all for LAGGG freeing !!!
    So i dont see the disadvangetages of making different animation and backpacks for crabspiders and bane .
    Especially now they become common in going for rogue .

    So can we get the original back pack with 4 ribs back .
    And a crab back that sticks onto your back once you get a crab power or armour .
    when without you lose it .
  18. Quote:
    Originally Posted by Bill Z Bubba View Post
    My word is based in logic and rationality. Yours isn't.

    You don't even know the basic underlying math of defense.



    Base 50% chance to hit minus 30% defense equals 20% chance to hit.

    Go away until you know what you're talking about.



    For you, obviously. Just like your grasp of the English language.
    And now personal low level 12 year old kid insults .
    Wooot seems you are getting to lower your standards a lot .
    Dont even mess around you going to just cry yourself to sleep .
  19. Quote:
    Originally Posted by Supernumiphone View Post
    OP do you have Stamina? I have found endurance usage to be a problem on my SoAs in protracted fights, but not quite as bad as you make it seem.

    As to the matter of DDR, I don't think it's an unreasonable request. SoAs are reliant on defense for their mitigation to a high degree. Other sets that are similarly reliant on defense have gotten DDR. Granting it to the entire team is not necessary. Even if it was added to TT:M, it could grant DDR to the owner of the power only.

    Not that I expect to see such a change happen.

    I have 3 slotted stamina , 1 x AC 3x damage slotted powers .
    Sadly taken bayonet 2 x slotted for fun reason , but only lost 1 slot into it (will fix that one of these days for tough and 22.5% more S/L damage resistance).
    So not a really gimp , i dont have Miracle recovery (unless i transfer it from my other toon) , but it seems that i need to 3 shot minions with my shooting powers (not a big deal once hitting past the 35 levels slots will free up tons of proxy stuffs)
    Just going on to 38 to test all the powers and then respecing into a different build .
    But omega bombs rocks though even if people complain i found it terrific .
    A taunt pet that blows up and gives me 1.8 endurance when 2 io slotted

    now its not that i dont see the end of the tunnel infact i do .
    Its that for new players this stuff might be a bit too tough to handle .
  20. Quote:
    Originally Posted by Madam_Enigma View Post
    Yeah, why are you talking if your too lazy to pay attention to your combat logs?

    Defense soft caps at 45%. At that point an even level minion through boss has a 5% chance to hit you. And an even level AV/EB has a 7.5% chance to hit you.

    A single luck gives my SoA over 45% or so defense to Ranged, and about 30% defense to everything else. A medium luck gives me over 45% defense to everything, including psi. I tend to stockpile medium lucks just for EB fights.

    I monitor my defense values at all times on my SoA. Enemies that use a lot of def debuffs (Cim traitors for example) might negate the defense from my leadership for a bit. But rarely long enough to matter. If I grow concerned about it, I eat a single luck. Or better yet I stop standing around, and actually defeat the mob debuffing my defense.

    You do realize dead mobs don't debuff or deal damage right? And if you have trouble with a specific Elite Boss, then forming a team to beat it down isn't a sin. Most of them I can handle easily enough. I needed help for Kalinda due to her psi damage completely bypassing my resistances. I needed help for Silver Mantis because her heals and using a MoG version that leaves her current health total alone meant I ran out of inspirations by the time I got her down to 1/4 health the second time.

    The damage levels of SoA isn't a problem, with or without Assault. Nor is the defense levels. Some mobs will just plain be your foil. It happens. With Madam Enigma (level 50 claw/sr scrapper) I try to avoid fighting ruulu (or however it's spelled). Most of them aren't so bad, but the overseers (the eyeballs) can hit me through 120% defense with a 95% chance to hit. I can beat them, just don't like fighting them.

    Masterminds tend to get ripped apart by anything that uses a lot of aoe (especially burn patches).

    Blasters get chewed up by high damage melee mobs.

    Kelds have a specific enemy group that shows up in every single mission that can lay some serious hurt on an unwary keld.\

    Controllers and Doms have trouble with Elite Bosses, Archvillains, and anything that is resistant to mez.

    any melee char will have a specific type of foe their weak to. Usually it's psi, sometimes something like fire or neg energy though.

    But you think that SoA deserve to be the one AT without a weakness. Aint gonna happen. Ever.
    I honestly question whatever your numbers are , are they uptodate today ?
    Or are they from 1 year ago , when you go search badges accolade achievement 1 year ago they had different requirements .

    I dont have problems with any EB/AV i find them the most challenging thing in this game .
    Infact i admire when i can face plant instead of cruising along getting inf .
    I do find that people love to derail a def debuff request into there own ego boost thing explaining stuff that i already know .

    Here is the deal , you dont have to proof to me you know stuff , cause stuff gets changed .
    And i dont care to give out change to people , they should work out themself .
    Now i do care about def debuff resistance , thats the topic about !
    When a EB is at SOA end arc 30 . something thats made for them to play alone .
    Thats so uber tough (which i like and love) seems most people here who play there SOA haven´t even tried it alone .
    But want to argue about anything else that holds thin air together .
  21. Quote:
    Originally Posted by Bill Z Bubba View Post
    Only one of us sounds coherent and it isn't you.

    IF the tactical training toggles weren't team buffs and IF the AT was more melee-centric, I might agree with you that the set needs some DDR.

    As it stands, my 30something soldier is running at +0/x3 and only dies when I'm not paying attention. For what the VEAT is, that's fine until I start using IOs. Then I'll push the diff higher.

    Why do you think the devs would give soldiers DDR when they are designed to be running around in packs buffing each others' defense so high that the debuffs won't matter?

    Especially in light of comparing it to the recent defender buff which is nothing more than a SO worth of extra damage that is only that high while solo and rapidly disappears as the team size goes up?

    Adding DDR to soldiers will accomplish nothing but pushing them even farther into tankmagery.
    BLA BLA BLA BLA .
    other words too much bla .

    I dont see the NPC buffing eachother , wait you want to say 6 soldiers or crabs give 80% def ? oh what a fun it would be fitting those mobs ..

    Here is the deal , put together 8 controllers you got massive meltdown and lockout !!
    put together 8 tanks you got massive stupid fights . put 8 of everything its stupidly easy fights in WELL PLAYED PEOPLE hands .

    Here is the deal , with what happening in reality not in theorie .
    Reality idiots run around chasing there MM pet , not controlling there MM pets .
    Simply put CHAOS and FUN , nothing wrong with teaming i always laugh a bit .
    Here is the deal PEOPLE want to solo , maybe sounds stupid in your eyes and you cannot imagine having to work really hard instead of being boosted .
    But it gives achievement to most of MMO players . to be able to choose when to team , when to solo .
    IS def buff resitance in team needed , no freaking hell nothing is needed in team .
    Infact teaming alone is uber with a handfull of good players .

    Is defense debuff needed for solo play , NO in experienced player i dont really need it .
    But i am not saying i cannot understand the frustration of it .
    Cause i know the game has changed from powers to inspiration rf online popping .
    And io slotting and min maxing builds . and crying for teams when you hit your weak spot .
    But atleast i do know the DEV do pay attention to solo people . and having a def debuff wouldn´t hurt for new players .

    What does it mean for old players nothing , you can go happily teaming whenever you want . enough NEW people that stick around . what does it mean for me , that i pop 1 purple less a mission during a 2 mob pull . not a big deal .
    So save the elitisme for yourself and people that do care .
    I dont care about you , you dont care about me , i leave you in your value .
    You just ignore me , everybody happy and you can go be the big ego peen whenever you want .

    You word is not law , neither is mine , your word is your word and thats all to it . neither needs approval or denial , feel hurt then you should laugh about it . cause go out drink a beer and enjoy the sun .
  22. Quote:
    Originally Posted by Madam_Enigma View Post
    Jaded player is jaded!

    Seriously, it's no where near as bad as you claim. I run on -1/x4 for the extra experience. I could easily run +2/x2 or +1/x3. In fact, I was running that last one for a while. And the only time I've had problems with def debuffs was in Cim and fighting Silver Mantis.

    Did you know a single small luck gives you soft capped ranged defense, and around 30% melee/aoe defense? Or that a single medium luck soft caps those defenses too? No need to OD on lucks. Carry a stock for the really tough fights, just like anyone else would. And I didn't just get to 30 on my SoA. I'm at level 40 so far. Endurance isn't really an issue outside of EB fights. But then during those endurance is usually an issue. Defense and Resistance levels aren't really a problem either, unless dealing with an EB either. Then again, I need to stock up on inspirations for an EB fight no matter what character I play. And most of them require eating 3 or 4 lucks at a time to get the same level of protection my SoA gets with one.
    Hello those are old numbers :P , at 30% they still hit for 25% chance !!!
    Go watch your combat logs and be uptodate please !!!

    If you have - to hit debuff on target then the numbers change but why am i telling stuff to people who are too lazy to watch there own combat logs .
  23. Quote:
    Originally Posted by Bill Z Bubba View Post
    You're not listening. You want a challenge solo, you got it. You're playing a character designed around its team buffs.

    It's like whining about defenders and tanks having low damage output.

    If you want to solo it, you get what you get. I soloed mine. I accepted that the design of the AT was for teaming. Just like tanks and defenders.

    If you choose to play away from that design, deal with the consequences. Just like I did.

    My soldier is now in the mid 30s. She hovers around in near complete safety blasting the carp out of her enemies.

    Your request is denied.
    You are not even know what is designed about what .
    We have so many change in designs oh guess what defenders got a damage buff for soloing !!!
    Tanks gotten a damage buff in most powers that were too low .
    Oh hurray your philosphy dont fly !!!


    Here is the picture of MMO people come in here alone . and want to level .
    Oh 20 they unlock a VEAT , hurray lets try it out .
    Eh i dont understand why i am taking TTM cause everybody out there makes it go down to 0 (cause maybe they didn´t slot it properly )
    Why am i running it anyway every gun shot (woot there are tons at lower levels and 40+)
    reduces it to 0 , why am i paying 0.21 (slotted if they do know that) 0.16 endurance for it ?

    Ha this is the reason why people skip TTM, not cause its the highest value DEF around 10% . But cause when leveling it doesn´t provide much with all those stupid def debuffs on all mobs .

    She hovers around complete safety blasting crap out of stuff , where did i hear those ******** stories again >.<
    She teams 100% and cry for mommy when its a end of a arc for help .
    Or put it on -1 godsake go tell your stories to kiddies who says WAUW
    Am a vet player here who saw too much already .

    Man if you have gotten 30 with the ARC from aran , you would have known how hard BABS EB version hit , thats with me being 22% def and 30% resistance unbuffed .
    LoL cant imagine what positron would do to my poor crabby .
  24. Quote:
    Originally Posted by Madam_Enigma View Post
    Actually, I find that having to use blue insperations during EB fights is pretty standard. And the wolf spider tree IMO is better suited to fighting a good number of EB's then crab spider tree. My EB loadout of inspirations depends on character. For some it's heavy on Lucks. Some are heavy on Respites. Some heavy on CaBs. And others have a mix.

    You want to see endurance issues? Run a DM/DA scrapper or brute. Even with stamina you'll find you need a full tray of catch breaths... for minion fights.
    DM/DA you dont need that much blues , just forget about some toggles like fear .
    On a Arachos Soldier Crab , you need the minimal toggles to survive , without even having your defense reduced .

    Already have to pop 1-2 during a standarad boss none EB , so imagine how many blues i have to pop during a EB , now not counting the mandatory purples .
    Yes unless you are IO out at lower levels . and we are not talking about 50 here powerleveled and going back to oroboros with 42.5% IO . you dont have enough slots to make your dream builds . but you have to do with what you have .
    Purples are a must on squishy builds when a freak tank hits for 250 damage oh 2-3 hits is a kill . now imagine EB hitting for 250+ damage if they hit you !!
    You would be too bussy popping greens all the time to even fight back .
    Sorry standard layout is purple first , based on damage then green health to stop those unlucky streaks , and then blues .
    On a crab soldier i need REDS and MORE blues then ever to kill a EB solo .
    That part i dont mind since it makes it challenging , but then to have defense reduced by stupid mobs around . there defense reduction is usually more then my defense powers .
    Simply means that i have to pop more purple to clean them up first .

    Now enough talking how to kill EB /AV whatever solo .
    Am not asking much but def resistance preferably into TTM (so all soldiers widows take it)
    Of 33% will stop for soloing the nasty 7.5% debuff that keeps getting more and more .
    While in teamplay with tons of mezz and detoggle later on it doesn´t matter.
    Especially if people are playing at +3 the 33% wont make much a difference . they will still get chewed out unless capped on DEF .
  25. Quote:
    Originally Posted by Bill Z Bubba View Post
    Do you have an end-red in every attack and every toggle? I've run both widows and soldiers into the post-SO game. Twice each actually.

    Was it a huge bucket of fun? (EDIT: And I solo 95% of the time.) No, not really, but they aren't supposed to be. What you're experience IS the balance point to what happens when you get multiple VEATs together and all those buff toggles start stacking, turning them into a squad of untouchable gods.

    Your requested changes will not be happening.
    When you get multiple people together i had a defense of 60% lol 55% resistance
    Thats not even challenging i couldn´t die pop one inspiration blue or orange .
    And just stand there looking pretty , running out of endurance killing stuff .

    LOL thats the reason the game got boring for me .
    Sorry but i like tough stuff and soloing is what i like , will team but putting during team session on no xp gain and double influence :P
    Cause its freaking boring what most of you people suggest .