Lonelyshade

Super-Powered
  • Posts

    244
  • Joined

  1. Dont need darkest night , simply put like max points out can solo AV or EB without it , can´t solo AV or EB without a tarpatch .

    Second thing did you ever notice how much damage your pets do to a +2 stand aside so they dont have supremacy , tell them to attack and watch the nice grey damage above a +2 head , now dont tell me your pet does good damage after that , especially those battle drones with there standard attack of 2 2 2 ... really thats so awesome and great damage
  2. Nah if i leave the bots to churn out damage , they will definetly die , since some of them attractes aggro they can´t handle , this way i can try to keep most of them alive , while healing the brute .

    And make the pets focus on one target at a time while still in my healing umbrella.
    Tested it if i let the pets behind they are definetly gone , AoE are a pain but timed it right the brute would have abosrbed the first patch , fearsome stare is up as fast as possible , darknest night didn´t take it on my MM sorry its a excellent AV killer ,
    but not necessary for my MM cause endurance cost would never be maintained with a healing umbrella (twilight grasp spawn) , side powers tactics assualt and shadowfall running , chunking out fearsome stare howling twilight incase the twilight grasp hits the famous 5% missrate .

    If the pets die so be it , but atleast while they close to me they are able to be healed , if they stay behind they will definetly not benefit from supremacy , and pets without supremacy have BS damage against +2 or higher even fully 3 dam slotted (especially robots master minds).
  3. I will say from pve point of view one def in shadowfall makes you able to get closer then without one def in shadowfall .

    The rest is up to you to believe or not lostninja.
  4. Protector bots slotting are each person own preference, mine goes for allround offense defense slotting.
    So 1acc 3x damage 2x def

    The heal i found not that usefull , since usually one heal of them bring the drones to near full health .
    Disorient while usefull for the lost powerup option of seeker and photon grenades , i found simply that the disorient isn´t worthwhile simply put my howling twilight and own photon grenade ad more then enough disorient stacking .

    Shadowfall my defender and as well my mastermind has 1 def 1res and 1 endredux , def is more for the increased stealth option then the mariginal defense provided .
    Yes if my mastermind didn´t take stamina , i would have to settle for 2 endurance discount and 1 def .
  5. Well there are situation where i rather send my pets into melee then having them hang back.

    Honestly if there is no other healer in a team then me , a dark mastermind with 6 slotted twilight grasp .
    Do you honestly think i have to hang back and play with my bots then heal the brute tankers who charges in .

    Now the situation is simple i can either hang back play with my droids let the brute run in run off , cause he will sooner or later find out there is no support for his charge.

    Or Run in to heal him send my pets with me with a move command to his position heal both of them (my bots and the brute) in one move , now sure i might lose 1 or 2 bots , cause focusing on keeping the brute alive , but more often then anything else did i lose 0 bot .
    Simply they stay in that position move with me to the next and my nice healing umbrella keeps them all safe.

    Now if i am correct most people here are not willing to adapt to team tactics , or improvise on the fly cause situation demands it .
    There are plenty of times where i had to sacrifice one or two battle drones , cause the brute tanker couldn´t surive all the incoming damage (they are scrappers damage resistance after all) , half the team is hanging back admiring the celling or something , infact truth be told once things get going , most MM loses one or two tier one pets in the fight . unless you are fighting your own battle somewhere to the rear always , then in that case not many of your pets are that usefull , infact you dont contribute much to the team do you ? then why heck team , MM class is so easy to solo that you dont even require to team .
  6. Agree with Syn on this one , sorry you are in a team , and your T1 henchmen are so easily resummonable , dont tell me you spent the first part of the mission buffing those things up to max .

    There damage output is ridiculous low in team , sent one in to take it for the rest is true spirit of team ,
    Now i rather lose all my pets then i lose a Brute tanker.
    Eh well the Brute Scrapper hmmm .. i have to think about it
    Nah seriously Syn said it all .
  7. Well can only tell from my experience that my invunerable stone tank experiment was succesfull thus boring.
    Was able to solo on invincible once she had stamina.
    Before was always playing in rugged solo , or invincible teams.
    But also able to tank in teams with a average healer , without a healer its more of a pain but still able to do it , just involves more taunt pulling and strategic use of dullpain .

    But here is the rundown what i taken from invunerability set

    Temp Invulnerability (makes you a tank right away from start)
    Dull Pain (makes you reset the alpha strikes)
    Unyielding (-5% def does not outweigh all the mezz protection)
    Invincibility (def acc buff need to say more)

    Stone
    Stone Fist
    Heavy Mallet
    Taunt

    Flight
    Air superiority
    Fly

    Fitness
    Swift
    Health (very usefull especially tanking with dull pain , now where is our REGEN tank set )
    Stamina.

    Chain attack was Stone Fist ,Air Superiority ,Heavy Mallet.

    Now if you consider going for Super Strength , i recommend not taking punch , but going for haymaker and get air superiority as chain attack , AS knockdown is superb for control of bosses and equel to punch damage.

    Reason also why i taken Invunerability was that i could skip out on the leaping pool since Unyielding has all MEZZ protection and quite high too , was never hold immobilise or knockedback or stunned even with 3 ruin bosses pouncing on you or 8 Tsoo dragonmen firing off its hold.

    Start with Temp Invunerability get Unyielding and Taunt as fast as possible and it allows you tank anything in the hollows already .
  8. Well can only give advise about the blast part cause my elec/elec blaster has been on hold for a long time.
    But my Dark/Elec defender has a great time with the Elec part .

    Zap slot for 1 reduce interuption time (have 2 reduce interuption time) and Zap can be used in combat especially together with tesla cage , while the animation will always take 6 seconds the reduce interuption time will reduce that actual interuption by 2 sec making you able to move while its still in the activation/animation sequence. the damage is quite good , slot with 1 endredux its a quite good sniper attack or blast. if the attack is lucky to return endurance (sighs) its quite a lot .

    If you plan on not taking stamina , the endurance regained from attacks works on the system of chance 20% chance if my testing was correct .
    So the more attacks you fire off the more chance you have of regaining that endurance back .
    its actually quite nice ,not great, but nice when the attack returns endurance .

    And yes the endurance drain issue is eh ... well ah lets see if they can fix the endurance regained part then , if we can´t drain .

    Slot one more end redux in ball of lighting if its that in your chain .
  9. Twilight grasp 2 acc 2heal 1recharge 1endredux ,

    2 acc necessary
    2 heal more then enough for the droids , 3 heal is useless cause they are either dead or overflow of healing .
    1 recharge really necesary to get a spam established , either in team or solo , your droids going to be needing a lot of healing .
    1 endredux is optional if stamina is taken , necessary if no stamina .

    Tarpatch , if slots availeble then slot with 3 recharge if not 1 recharge would do , its simply used against Elite Bosses ,but other then 3 recharge cause of robots knockback that tend to knock everything dangerous off the tarpatch ,more slotting isn´t necessary .

    Battle Drones slotting 2ACC 3Damage together with supremacy is more then enough .

    Assualt Bot 2ACC 3DAM simply put he is your main assualt guy that usually your level , able to send off happily on its own against a LT , could hold off for a very short while against a boss .
  10. [ QUOTE ]
    [ QUOTE ]
    A pure PvP build ice / storm is a completly different ballgame than a fire / storm build for PvE.

    [/ QUOTE ]

    I don't see how an Ice/Storm can do more damage than a Fire/Storm with the Fire Epic.

    [/ QUOTE ]

    Its not about damage its about the -recharge.
    If a build doesn´t have hasten , there build is effectively eliminated after there usages. seems there are many ways to regain damage done ,but there isn´t a way to eliminate -recharge untill the debuff wears off.

    Try to stand kill a nexus shadow shard when all those pesky shadows shoot at you but wont kill you , every hit has a -recharge , makes your normal attack recharge till a 1 min .
    My dark armour scrapper wasn´t killed by all those blast cause of empath healing and dark regen , but my basic attack slowed down to a halt .
    same with multiple artic air hitting you , it might not be much but its definetly noticable when your powers suddenly are not up as fast as you want them to be.
  11. Have a brute with SS , so was tired of making a tanker with SS , in my opnion brute beter then a tanker .

    Made a tanker to tank , and scrank for solo , thats why i didn´t pick SS or was interested in SS , in tanker SS jab damage being mediocre while stonefist is moderate, taken airsuperiority to supplement my attacks (if you think knockup is great or hold is great this one is even beter with a recharge :P )
    I dont find SS weak or something , knockoutblow being like seismatic smash , just didn´t like the jab , while footstomp is beter then tremor , if i wanted AoE kills then i would have gone for Fire ,found best value all round stone secondary .

    But then again this reminds me a bit of way back when i started and made a illusion/rad controller , first player i found said both were weak power choices .
    SS is great , but found Stone a bit beter in the damage department and utility thats all at the expense of endurance again .
  12. Having started a tanker after many trials and failures , fire tanks aren´t tanks (sorry when you have to take some many powerpools to be able to tank, combatleaping , acrobatics , tough , it doesn´t really make it a tank)
    Its infact easier to make a DA scrapper a tank then a Fire tank a tank .

    Invunerable are the best thing to tank simply put unyielding allows you to skip the leaping pool all together .
    So i dont know what he wants , cause being invunerable with 3 powerchoices from your primary you are already made a beter tank. Temp Invunerability ,Unyielding ,Invincibility.
    Coupled with Dullpain (self heal max hp increase) its "almost" possible to tank without a dedicated healer .

    His secondary while being weak SS is also canceled at higher levels cause of RAGE .

    The real issue with a Tanker is that at lower levels END isn´t enough to run the toggles and keep out dishing a consistant damage .
    Now while some would say , he you are there to tank not to do damage , it is canceled at the upperlevels when SO kicks in .
    So there is a big change of playstyle pre SO tanker and SO tankers , pre SO they have to choose what to do tank or scrank , after SO they can go full primary and secondary .

    Is it true that tankers are not that wanted after SO , i honestly say NO , but can you do without a tanker after SO .
    That is definetly a yes , there are plenty of AT or builds that can achieve the same effect as tanker taking the alpha strike .

    Now the real difference between tanker AT and other AT is simply the secondary makes a TOO big difference .

    Sorry made a Invunerable Stone tank , cause knowing at higherlevels having a tank isn´t that necessary anymore.
    The damage output and utility of the secondary makes a huge difference for fun or playstyle .
    Stone secondary is the only one that gave me the utility i wanted , high damage, range attacks and crowdcontrol .
  13. Think this build is more sustainable on low levels for solo .
    If you can solo you can also team is my moto .

    01 : Radiant Aura hel(01) hel(3) hel(13) endred(36) endred(36) recred(36)
    01 : X-Ray Beam dam(01) dam(3) acc(5) dam(7) defdbf(13)
    02 : Neutrino Bolt dam(02) dam(5) dam(7) defdbf(9)
    04 : Accelerate Metabolism recred(04) recred(11) recred(11) endmod(17) endmod(37) endmod(37)
    06 : Electron Haze dam(06) endred(9) conrng(21)
    08 : Proton Volley dam(08) dam(21)
    10 : Air Superiority acc(10)
    12 : Radiation Infection endred(12) thtdbf(15) defdbf(15) endred(17) thtdbf(29) defdbf(33)
    14 : Fly endred(14)
    16 : Swift runspd(16)
    18 : Cosmic Burst acc(18) dam(19) dam(19) dam(34)
    20 : Health hel(20)
    22 : Stamina endmod(22) endmod(23) endmod(23)
    24 : Hasten recred(24) recred(25) recred(25)
    26 : Neutron Bomb acc(26) dam(27) dam(27) dam(31) defdbf(31) defdbf(33)
    28 : Enervating Field endred(28) endred(29)
    30 : Choking Cloud endred(30) hlddur(31) endred(37) hlddur(40)
    32 : Atomic Blast acc(32) dam(33) dam(34) dam(34)
    35 : Mutation recred(35)
    38 : EMP Pulse acc(38) acc(39) hlddur(39) hlddur(39) hlddur(40) endred(40)


    Air superiority is perfered for its knockupeffect giving you time to gain distance , didn´t like hover much .

    AM together with Hasten is a must , they both recharge eachother .
  14. Lonelyshade

    Regen Stalker?

    Dont know about most but i like REGEN for pve , cause it makes my stalker more like scrapper .

    Skipped fasthealing , took reconstruction and dullpain .
    It allows me to scrap it out with 5 minions .
    Take down a Boss when AS misses.
    Sofar so good can only get beter .
  15. Claws first couple attacks , except for slash , is long excute time .

    While swipe is nice animation , strike is terrible to wait for mediocre damage to be delivered.

    So even if you take 2 basic attack powers , you have either one long animation low damage , or one long animation mediocre damage.

    While claw does make up in the end , the earlier levels are a pain , infact taking a powerpool fighting choice makes it more efficient as main attack.

    SR cause of the nerfs , and then hot fix of adding resistance buffs when damaged to make it workable again says it all .

    ITs not that the two powerset are bad , it needs a bit of tweaking and a lot of patience to get to the upper levels where the good stuff is .
  16. Honestly think Defiance should change into a way dominancy works .

    But instead of doing damage , the blaster collects defiance by getting damage , once the defiance bar is full , click on Devastating Defiance , and blast everything away for 30 seconds .

    That would work beter then the current defiance who strangely does not give me half the defiance anymore way into red.
  17. Lonelyshade

    Radiation choice

    Forget about LR didn´t found it usefull before the nerf, after ED its one of those powers thats situational.

    So stick with EF , and go something else when you can choose LR, think there are enough powers beter then LR either in the main or powerpool.
  18. Tactic does work with choking cloud.
    The only disadvangtage of choking cloud , is that it pulses randomly , its not fixed pulse like for example blazing aura or death shroud.

    Its like if you have 5 minions around you , about 3 will get hit , then couple second later another 3 of those 5.
    It doesn´t garantee the same one being hit .
    What is the adavangtage of choking cloud once they are hit , the duration does last quite a bit , for another pulse to hit the same one under the choking effect.

    But in general its not as effective for a defender ,then it is for a controller with a spare AoE hold (am not counting emp pulse cause that one detoggles)
  19. Take Assualt, its not great boost as blaster , but it does free upslots , since the first empty one you fill with endurance reduction .

    And every bit of extra damage helps.