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That's not true Artic. They *have* done something...
They made a questionaire over on the US forums yesterday
So that's all sorted then.
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Yep, sorted in the usual way. -
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Well, getting too much is still better than getting too little - you can just delete the stuff you don't need to make space for the stuff that you do need
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You keep missing the point, its not getting it, its getting people to drop it off, then having people steal it.
Its just a bad, epic fail idea from start to finnish.
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But surely most people will keep the really valuable salvage in their own vault?
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As soon as they increase the base storage, which they no doubt will before they introduce a decent access permission system, then lots of 250 inf's (minimum) all add up and there will start to be mass thefts of salvage from bases.
Of course i might be wrong and maybe this 30 limit is their idea to stop thefts happening but i doubt it. And if it is, it's a useless idea anyway because it's just another bit of hard work for anyone making a base, as you will no longer have a central store big enough to be useful.
The whole thing is just cack handed, what would be nice would be a comment explaining the reasons behind this. And god forbit just for once say what they do intend to do for bases rather than the usual, it's big and it's coming soon rubbish.
You dont run a SG GG, you run a 1 woman band, so you dont know how hard it was to get a lot of people into the idea of dropping base salvage off on a regular basis. Now thanks to these changes it's start over time and getting people to drop off what they normally sell will be hard.
Then when you do get them to drop it off, where they supposed to put it? Why should people have to have a base full of salvage racks just to have enough storage to make a few base items.
Which leads back to the devs increasing it from 30 to something sensible, and then the thefts will start.
Now im repeating myself, if you still cant understand the points im trying to make i give up. -
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Think most of mine ended up in the bin, as for the cape and logo you could gladly have mine as I don't think I ever used themMuch prefer the other capes especially things added since, and not being particularly evil the Arachnos logo is not much good to me.
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You threw them in the bin?!
People buy those things on eBay.
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People buy all sorts of tat on eBay, thats their look out.
Mine sat on top of my computer for six months and got dusty, then cleared out, I ight have one or two or some stands but most will be in the great landfill in the sky by now. Which TBH is where they belong.
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Yep, best place for them, horrible tacky thingsI gave mine to me cat to chew before binning them.
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I earned, slotted then sold about 200 of them once io's made more sense.
I dont think anyones is too concerned about you having or using them. -
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Well, getting too much is still better than getting too little - you can just delete the stuff you don't need to make space for the stuff that you do need
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You keep missing the point, its not getting it, its getting people to drop it off, then having people steal it.
Its just a bad, epic fail idea from start to finnish. -
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Hard earned? The salvage inventory fills up pretty fast - you somtimes even have to delete stuff from it if it becomes full during a mission
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Which isnt actually going to help anyone with a base needing salvage either is it. -
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That's not to say it won't run on it, but it won't be supported if you try.
I'm running SLI with 2 512mb 8800 GT cards, with no problems, although as the game isn't SLI compatible, i dont expect support to be able to assist if it goes wrong
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I dont expect support to be able to help if anything goes wrong, so you aint at a disadvantage. -
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Indeed. So 6 people move from the US to the EU, and 600 move in the other direction.
Such a merge would kill all the EU servers stone dead. If there is going to be any kind of EU-US merger it would mean simple closure for the EU servers. Wouldn't really be a problem for the English speeking players though, just NCSoft employees, the French and the Germans.
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Meh. That's a price I'm willing to pay at this stage
It's not like there are many NCSoft employees left anyway, they managed to cull a lot of them themselves and we're still stuck here.
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I agree, and also the French and German speakers couldnt be any worse off than they are now.
In fact they would probably find more people speaking their languages. -
A big paid for expansion with any luck.
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If you want the game to be hard why do you take the easy way out and powerlvl every char to 50 on farm teams then.oh I get it "the look at my list of 50's" badge.
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Perhaps because he got the 1st 10 level 50s to 50 the "hard way" and now just wants to get chars up to 50 to pvp?
As for 50s lists, iv certainly not got one anywhere, in fact i cant think of anyone in our sg who has.
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http://www.murders-unlimited.co.uk/page26.html
You might need to look a bit harder next time.....
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Lol, thats called a sg membership list mate, when i can be arsed i'l add all the rest that are under 50.
Anyway you seem very down on my sg, did you get [censored] off out of it at one time out of curiosity?
You have a kin dont you? -
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If you want the game to be hard why do you take the easy way out and powerlvl every char to 50 on farm teams then.oh I get it "the look at my list of 50's" badge.
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Perhaps because he got the 1st 10 level 50s to 50 the "hard way" and now just wants to get chars up to 50 to pvp?
As for 50s lists, iv certainly not got one anywhere, in fact i cant think of anyone in our sg who has.
And taking the easy route? it's you that is championing it, not us. -
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While you clog up the forums with endless posts of smurfs hitting 50 on your superfarms.
How powerlvling a char to 50 this way can be classed as quality I dont know.
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Oh do shut up, posting a gratz on here is a tradition, get over it. -
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It doesnt have to be that way. Instead of making us pay millions for a single set IO, they could rebalance the way IOs are distributed in game.
This would minimise the need for farming (another reason this game will fall behind) and give more casual players a chance of catching up by going through the normal mission route.
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And get rid of one of the few remaining goals this game has.
For people that cant be arsed to keep rolling chars to grind the same old same old, there's little enough to do already.
Apart from that i agree with most of what you have said there. -
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It said the temp accounts are not included in these figures.
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I thought GR said they were, i could be wrong.
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For clarity:
Monthly Access refers to the number of unique accounts that logged in during a monthly period. It does not include subscribers who did not login during that month, and does include any trial accounts that logged in.
Concurrency refers to the number of unique accounts logged in simultaneously, at a global scale. Highest (or peak) concurrency is the maximum such figure achieved during a given period.
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Post by GR.
Which makes it worse in my opinion. Also the fact that those numbers dont include accounts that did'nt log in dont make them any better (apart from a money coming in point of view)when you are talking about low server populations.
It just means there are accounts still being paid for and not played.
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I'm pretty sure that's a typo and GR left out a "not" - or NCSoft changed what the numbers represent.
It was previously explained on the US boards, that trial accounts are not counted for monthly access numbers.
I'll try to find a quote.
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I was just going on what GR said. -
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They have to be included since two accounts from same player are individual accounts to NCSoft and to the servers at all effects.
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So the numbers don't really reflect the actually player numbers, but number of accounts? Is that correct?
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Yes -
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The two numbers we have, highest concurrent and monthly accesses, are only useful as upper bounds when talking about how well populated the servers are. We don't know the lower bounds.
All the highest concurrent number can tell us is that the busiest the servers ever was during September was 13,443 users. It might have been 13,443 users for the enture period or it might have been 13,443 for five seconds and less than 50 for the rest of the month. The number would be the same in either case.
The most the monthly accesses can tell us is that during September 124,939 different accounts logged in at least once. They might all have logged in for sixteen hours every day, or they might all have logged in one single time for five minutes. The number would be the same in either case.
So, the numbers alone tell us very little about how thriving the servers are. We can make some assumptions and postulate that the monthly access number might be a good indicator of server thrift, so we could say that "as the monthly accesses went down from June 2008 to September 2008, the server thrift probably did the same", but as we don't have a good model for how server thrift relates to monthly accesses and max concurrent users (it's certainly not going to be a linear relationship) we can't make any quantitative statements at all.
(Well, we know that the server thrift can't be 0, and we know that it can't be more than the limit given by the max concurrent users, but we can't say where it is lying between those two endpoints.)
So, in short (no, really!) these numbers do not show that the servers are empty and they do not show that the servers are not empty. There is limited[1] point in trying to analyze them further.
[1] x for lim x -> 0 point, or thereabouts.
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Absolutely, i was just about to say that myself..... -
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I've asked for clarification on the quote, so for the time being let's stop arguing with each other about what it may or may not mean depending on varying interpretations of context. It's all merely opinion for now; and, I must say, both sides have valid opinions based on currently available information.
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Clarification received:
Positron's quote should not be taken to mean that Architect will be the only thing in Issue 14. Issue 14 will include other material as well. What was meant here is that Architect is seen as a strong enough feature to be the headliner of the issue. This mimics previous issues, where (for example) Issue 11 was named after Ouroborus and Issue 9 after Inventions.
The team just aren't ready to discuss anything in Issue 14 beyond the already known Mission Architect feature at the current time.
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Excellent, thanks for that, i'l stop moaning now -
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It said the temp accounts are not included in these figures.
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I thought GR said they were, i could be wrong.
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For clarity:
Monthly Access refers to the number of unique accounts that logged in during a monthly period. It does not include subscribers who did not login during that month, and does include any trial accounts that logged in.
Concurrency refers to the number of unique accounts logged in simultaneously, at a global scale. Highest (or peak) concurrency is the maximum such figure achieved during a given period.
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Post by GR.
Which makes it worse in my opinion. Also the fact that those numbers dont include accounts that did'nt log in dont make them any better (apart from a money coming in point of view)when you are talking about low server populations.
It just means there are accounts still being paid for and not played. -
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Okay I dont pretend to go into it in too much depth, but if the temp/trial accounts are included in those figures, surely that means things are actually worse?
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Yea i would say that makes it worse still. -
Bad idea, this game needs more not less money, and i cant see making it cheaper getting any new players.
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i know its going to be iritating to alot of one man sgs now that they will have to pay rent where before they didnt realy need to anoying but not to huge a problem
the one major concern i have is salvage as stated in the post highlighted on the us forums they have changed the system to one thats alot more costly to the sg that gets hit by theft as well as alot harder to protect against
at the moment i carry alot of the important base salvage for dark lords on monster something that wont be able to get dun with i13 so this will force alot of sgs to increase there access lvl to a harder rank thus making there isp and enhancement bins basicly pointless.
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I been saying this since the change was announced, changing the salvage was the worst thing they could have done without changing permissions first. -
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Edit: Oh and I'm sorry about the pyramid quote fight guys.
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No problem at all, always a pleasure to exchange words with you. -
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I think it's time that the devs held a consulation with the players to see what we think - not just those few that post here.
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And what results do you think they're going to get?
Players, and I mean all players, have about as much clue as a fried bean what's good for a game. Oh they think they do, but their idea are almost invariably subject to their own point of view and therefore have to be parsed by the very people you are saying need to consult their customers to find out what to do.
In practice, NC did put around a survey to various SG's in game about a month ago. One of the things in it which seemed very popular was the Mission Architect. That's the same Mission Architect which is spawning threads all over the place saying "oh, yeah, I'm sure it'll please a few players, but the vast majority will think it's boring <self-censored> and won't use it."
If I were NCNC, the last group of people I'd ask about the game was the players. I might listen to them and see if I could spot anything useful. I might put some rumours out and see what came back again. But ask them? Nah.
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You might have as much clue as a fried bean, try not to think everyone's like you though. -
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The servers are open, therefore the server population is viable.
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FFM is right but it does make me wonder whats going to happen when even the die hards get sick of paying for a game they dont play. Because active accounts are no longer a measure of playing players. -
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And Posi said it "can and should stand on its own" not "will stand on its own".
There is an important difference.
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In context -- as a response to a direct question of whether I14 would contain only the mission architecht -- it's difficult to read Posi's words as not strongly indicating that I14 will, at least by and large, consist only of the mission architecht.
No, it's not a decisive, offical announcement of fact, but it is a very strong indication.
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It's an assumption based on a vague answer. He was asked directly whether I14 will only include the MA and didn't give a direct answer.
I don't see that as a reason for people to go ape over it, not that you, Leif, did..
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Maybe because i13 and now i14 aint got much in them for a lot of people.
And i15 is looking like a long wait for something new.
Also he didnt sound very vague in that interview to me, in fact he seemed quite pleased about it all.
Well they sounded very pleased with the 1st draft of pvp changes and epic/ppp powers last week till they had to do a u turn on 3/4 of it, lets hope they do a u turn on this too.