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And closing down servers helps to bring new people in how exactly?
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It wont, it would probably do the opposite, what it would do though is consolidate the players that are in the EU, and produce 1 well populated server. -
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That may be the case, but he's expecting to be level 45 in 6 weeks. That's not exactly slowly seeing as your XP will be halved.
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ok, lets argue the toss about that now.
1-45 in 6 weeks at half xp aint too hard to do, if the person doing the playing gets on with it.
And the sort of person that takes Kin up on his offer is gonna be the type of person who gets on with it, or he aint going to get paid is he. I also doubt Kin is going to be too heart broken if it rolled into an extra week. -
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hmm, so if your Xp ishalved between the two of you you'd be looking at something equating to maybe level 68 in the 'normal' XP curve? I can't really believe anyone would want to do this for 'just' 100 million influence. 100 million inf isn't all that hard to come buy TBH!
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If someone wants to level slowly, they might as well drag Kin along too and get a bonus though. Its all good -
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Now you wait and reread what Shadowe has written. Sound like she is given good advice. In the meanwhile, don't expect to be playing to soon. This is a holiday season after all. Maybe this is the time to do some trials?
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Trials?
Now should be the time that someone from NC makes the effort to manually check that his money has been paid by phone, and unblocks his account before they lose another customer down to useless customer service. -
Im curious now, what do you want to do?
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What they need is a phone number to call, because e mail support with this company is a farce for anything.
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On the other hand, why remove it?
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Yea why bother, its not doing any harm is it. -
Gratz mate, well done
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Rupty / Erruptor , what do you do with these suggestions you ask for out of curiosity?
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By the way its now 11.18 and there are 56 online.
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56 that want to be seen that is. I wonder how many people are normally hidden these days. I know I tend to hide from searches on my higher level toons (especially my fire/rad controller) - I get a constant barrage of farming/fill/pl requests from logging in to logging out if I'm not hidden.
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He's talking about people on the forum. -
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It is, but to say everything about PVp is now bad is lying as there are good changes there too, no matter what you class as good, but the doomsayers just wont admit it, they are so busy slagging it off.
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That all depends on what people class as good.
For me i have not found anything good about the changes and as such have hung up my pvp toons until more changes are done.
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But it makes no difference,lol it couldnt be worse than it was as nobody was PVPing anyway!!
Thats the whole point. You and others moaning about how you have hung up your pvp toons is aa mute point as you obviously werent before as PVP was dead before all of this.
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It wasnt dead before at all, it wasnt popular, but it wasnt dead. -
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I'd like a new "Grandville" to be a new PvP zone to give you guys the rules you want. No PvE, no badges just for PvP only.
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I'd like them to fix the lag in the normal Grandville before they start worrying about a new one that will be as empty as the rest of the pvp zones. -
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The problem in, the Dev's have got an idea from nowhere that what players want to make pvp more accessable to the masses is to make it easier and dumbed down. That isn't the case. A bit of balance between the builds and AT's is what was needed - focusing on individual powers, rather than changing the format and core of pvp itself.
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The devs did know what was happening they just decided to push this idea through anyway.
I dont know how many times iv read "i dont pvp cos i dont like pvp, not because its broke" type posts, hundreds.
The EXISTING pvp'ers asked for ballance, and as Rent said, pain domination would have gone a good way towards that.
But suddenly it was decided that bringing pvp to the masses was worth the bulk of an issue basically.
And it failed and its always going to fail because people playing this game dont want to pvp in the most part.
How long is that penny going to take to drop. -
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I don't particularly like threads about how this game is dying or whatever either, but I just don't believe that they're a major contributing factor to a low headcount.
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They can't help. On the few occasions I've looked for a new game, I always do some research first to see what the people actually playing it are doing/thinking. The official forums for the game are one of the things to look at. If half the threads are saying the game's dying, I'm not going to bother going any further.
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Have you noticed what happens to anyone that feels the games population is low in the EU on these boards?
They get jumped on and ridiculed, then the thread tends to get locked.
So anyone having a read will also get to see that actually all is well, because of the vocal haters of these threads, and in fact the people that see Defiant villains at peak time, just after a new issue with 103 players on line, were in fact imagining it.
What some people see as drivel, some people see as a problem. Hence the amount of these threads.
I think starting new ones on the same subject is a bad idea though, but when it happens i can understand why. -
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I agree with others, Posi is basically saying "OK we did it wrong but I can't admit it so I'll ignore it and introduce this so we can make it pre-I13" which in my mind says "So, Posi, why didn't you look over the changes you made?"
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This announcement is only possible now because the Dev team knew in advance that some of our PvP community would not like the changes, and would choose not to adapt to them. When you make changes on this scale there are always going to be existing players who are unhappy, and it simply makes sense to give them the option to continue playing the game they enjoy if that is possible.
The team are committed to making PvP in City of Heroes appeal to a larger audience, and they're committed to making improvements to Zone, Arena and Base PvP. The pre-Issue 13 PvP system isn't viable for the feature revamps on the way. Making pre-issue 13 PvP available via the Arena is a relatively simple thing to do, and makes sense for those who enjoyed that form of PvP.
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This is all well and good, but zone PvP isn't getting dealt with.
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Zone PvP will be addressed, it's already been mentioned that they have plans for a revamp.
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My point was if they don't think they had enough people helping state side then there's plenty over here. Also telling the players about what they went testing would also help..... Something they'll do next time apparently
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I think you've missed the most important part of what Ex Libris was saying in that post. The lack of testers was referring to early betas (one of which we did try including EU community in). For Issue 13 they brought in a significant number of PvP'ers: they knew they'd need them. What happened is that the feedback they received from the majority was effectively unusable and got in the way of being able to iterate changes.
I've seen from these forums that many of the changes made during beta were received positively. Many of those changes were sourced from the community members who took the time to provide high quality feedback. If all of the PvP community invited to I13 Closed Beta had taken that approach, then the number of iterations and improvements to the new system would quite probably have been higher.
It wasn't a lack of numbers that was the problem. It was a lack of testers willing to work with the dev team instead of throwing insults and demands. It is precisely the sort of things that I have removed from this thread (and some that I haven't but instead chosen to respond to) that hampered the development process for the Issue 13 PvP Revamp, and will continue to hamper the ongoing process of improving PvP in CoH.
The dev team want to communicate with the PvP community. Effective communication is a two way street, however: the PvP community needs to step up as well, and show that they're willing to communicate with the devs in a mature and reasonable manner. Throwing insults and responding to the dev team giving an option to play pre-Issue 13 PvP by making accusations like those in this thread does this community no good at all.
The folks at NCNC are stepping up on PvP and they're committing to improving PvP and bringing it to a larger audience. They're committing to revamping existing features and giving everyone a better PvP experience. It will take some time, but they're willing to work with you. The question is: will the PvP community step up as well, and work with the devs? Insults and accusations get you nothing. Communicating effectively just might get you a whole lot.
Edit to add: The community taking the initiative to put together a Test ladder and work together on testing and communicating is a grand start.
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And maybe it's time this dev team learned to view a situation over all and see that wasting time on this scale, on what is always going to be a minority sport, is a waste of time.
And i say that being a fan of pvp, but a bigger fan of this game going forward as a whole, with new stuff to do, something it is becoming sadly lacking in. -
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I think it's very important for longer term players to always look at the situation from the new player's point of view - just think back to how the game was, say, 2 years ago, and how it is now, and you'll see just how much new content new players are faced with now compared to then.
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Which is absolutely no consolation what so ever for long term players that have run out of stuff to do. -
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Give it a graphical tweak and some reasonably hefty new content and I see no reason why another boxed release isn't on the cards.
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That is what's needed, preferably paid for so they can actually add some new stuff to do instead of just fluffing up what's already here. -
Or different coloured floor arrows and a colour key, blue for entrance, red for workshops etc
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The engineers and equipment are both sides of the portal at the entrance to RV, you should talk to an engineer/click on control panel and dial in (*uses StarGate terminology) whatever RV Instance/rules you want. That way if you want a team battle/event/farm based on how you like the zone...you can. Personally I'd always be clicking on 'unrestricted'.
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People having their own instances will just break down an already non existent pvp population into even smaller non existent pvp groups.
If you want organised fights have them in the arena, why cant he just put the poxy zones back as they were.