Londoner

Legend
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  1. [ QUOTE ]
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    I hope not.

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    So do i because for the people not interested in it, the mission architect means jack [censored].

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    Yes it is Mission Architect.

    I am bit worried about it. I mean devs can decide it is enough to keep playerbase occupied with player designed missions. I know probably some of them will be great but i want so see more TFs done by professionals in game. Especially ones done with STF or ITF style.

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    I do too, that is why we pay subs after all.
  2. [ QUOTE ]
    I hope not.

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    So do i because for the people not interested in it, the mission architect means jack [censored].
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    Yes we get hamidon, yet another thing thats both sides and doesn't actually count to this rant whatsoever.

    And people moan about the length of the trials etc they hate blueside but at least you have the option. We got 9 TFs less content to not do and thus the reason vill TFs take 60% less time is because we got nowt else to do and know them like the back of our hands as we lack 9 others to mix it up!

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    I wonder if the lack of dev support in adding new SFs has a lot to do with the fact that fewer people play villains? It's just not worth their while.

    But certainly there should be a SF for every level range in the game IMO.

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    Actually i wonder after MArch, if we will get any new TF or SF at all.

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    Huh whats happening in march likes thats gona put a stop to new TFs?

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    Mission Architect probably.
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    What makes Fire / Kin so good? is it simply imps and fulcrum shift? That sounds boring and OP if it is. I at least want to have some fun with it.

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    Lol

    Imps + FS is the mainstay of the build, whilst hasten, transferrence, cinders and FF are required too.

    There are plenty of guides around that explain *why* fire/kin is so good.

    Might sound overpowered, but nerfing either set means that other combinations with it are nerfed too.

    As for fun, farming isn't generally considered fun.
    If you are hoping to get a farm build that you really enjoy playing on the same map over, and over, and over again then I would recommend re-evaluating

    Fahie

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    ATTENTION ATTENTION .... farming and nerfing reference in one post.... ATTENTION ATTENTION.....
  5. Villains badly need a 40-45 SF, not having one is a gaping hole.
  6. Londoner

    Any need

    Who gives a [censored]
  7. [ QUOTE ]
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    ...here in the UK

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    Ah, BBC speak for London.... *rolls eyes*

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    Centre of the world my man, centre of the world
  8. One evening with more than 2 people in a zone dont constitute alive and well sadly.
  9. [ QUOTE ]
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    Good to know that you cant post your [u]opinions[u] on certain things without ppl making fun of you or attacking you

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    You, my sir, have just pwned yourself.


    What you expressed as facts in the previous pages are now opinions. Funny aint it?

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    I didnt notice that, but it was a fine self nerfing!
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    Its always the same ppl here anyway who say all is fine nothing needs change.

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    I think there's loads need changing, it just seems that nerfing SS/WP aint a very popular change.
  11. [ QUOTE ]
    I find this thread is getting all the more entertaining

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    It needs a restart on a new tangent, im all for farming being that tangent.
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    Can he call a freind?

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    Nope, he's used it all.

    No ask the audience, no 50:50, no call a friend.

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    I think he's [censored]
  13. [ QUOTE ]
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    I've been largely staying out of this thread (and its "Nerf SS/WP!" twin) because trying to pin down Moghedien on an argument is like trying to nail jelly to the wall.

    Get close to something that'd force him to concede he was wrong on some specific and he'll shoot off at a tangent, throw something else that's clearly incorrect in (or at best unprovable - e.g. SS/WP "datamining", dxp weekend dual boxing farmers, CoX is easier than other MMOs, only Ill/Rad controllers can solo GMs, mobs used to be much harder...), and off things go in the new direction.

    It's impressive in a way, and very entertaining to read, but in the interests of my blood pressure I'll mostly continue to lurk.

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    After having read most of both of the threads I pretty much agree with what you said Standoff. It is really entertaining watching Moghedien trying to desperately evade facts and tossing out new false assumptions to distract us.


    Anyways, just something for you to think about Moghedien:
    If a mob is intendendly buffed, but for some reason to buff becomes more powerful than the devs wanted and they have to take part of it off, does this make the mob easier or not?

    An example, take an attribute. We call it X.

    Scenario 1: X has the value 1, it is considered too low and devs want to buff it

    =>Scenario 2: X is buffed by 100% => (1+1)X = 2X.
    Devs realize attribute X is too powerful now.

    =>Scenario 3: Devs reduce attribute X by 25% (=partially) => 2X * (1-0.25) = 1.5X.
    Attribute X is now 50% more powerful than it was in scenario 1 which results in the mob being more powerful.

    Hoping you understood what the above example was all about, I have a question for you: in the set of scenarios above, did the mobs end up made easier?

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    Can he call a freind?
  14. Lets convert this to a farming thread, give it a jump start now its gone a bit stale
  15. Londoner

    SS and WP

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    Why shouldnt people tar a set? Would you rather the Devs wasted resources looking at sets randomly? Just as people have a right to suggest some sets are underpowered (nobody complains about that, of course), surely the reverse is true?

    The Devs ARE going to keep rebalancing the game. Players can help make the resources they are in more efficient.

    Or maybe next time you go to the doctor you shouldnt say whats wrong with you. Let him do all the tests he can. Dont give him any clues where he should spend his limited time with you (and no, you dont get any more time with him).

    (Incidentally, Im a doctor, so I am rather numbed to medical jokes. However bad you think it health professionals are, I can assure you the reality is both different and worse)

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    I bet your hand writing is shocking
  16. Londoner

    SS and WP

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    28 Pages later and I do struggle to find more than one person swayed by the arguments of the OP, is it just possible there are no WMD to be found in either SS or WP??

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    Seems that the ppl playing the game and the ppl posting in this thread have different opinions :-)

    Just log in and see how many brutes playing that specific combo compared to other combos and then pls tell them they are all idiots cause that combo isnt any better than all other combos and whatever they feel how good its performance is they are wrong and you know better.....

    And pls dont say they all play that combo because of visual effects or concept reason, rofl.

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    No one said anyone was an idiot, they are playing them because they want to....dont make me call in the AT/Power Set choice Police again!
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    *Blink* Then what the heck does "it's not the player, it's the set" actually mean?

    By my understanding, it means "no matter what player you put behind it, the set is just as capable", which is utter poppycock, as you have just admitted.

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    It means that sets and combos have a bigger impact on a toons performance than player skill.

    Do you really believe and ARor Elec/dev blaster performs as well as an Fire/MM blaster if played by a player with the same skill in both sets ?

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    No they dont, but WHY DOES THAT BOTHER YOU lol...... AHHHHHHHHHHHHHHHHHHHHH
  18. Im always ready for a new FotM
  19. [ QUOTE ]
    A proportion of people will be influenced to stay in the game because they PuG and find variety in new toons, new players, new sets, etc. You may argue its a small proprotion, but from my limited experience, its a significant one. You may argue its not a strong factor - I woud concur, but it is there.

    If certain sets become more popular, for whatever reason, then that variety is diminished.

    Now, I would never suggest that peope are forced to play certain sets.

    You may, however, have noticed the large number of a certain powerset combination floating around PI, or in Orebanga for instance. This particular combination is not a staple "Heroic" set like Superstrength/Invuln or anything like that. It is very difficult to suggest anything other than this powerset is so hidiously common because it is very effective. You can suggest it, but I think you will be laughed at. This is not to say that players choose said combination for perfectly good reasons, and I cant blame them for choosing this combination since it is so powerful.

    You may say that this combination is not as common as I imply. I would reply we can argue about that exact proportion, im not interested. The very fact that everyone will know exactly which combination I am talking about makes it hard to deny it is more popular.

    If I was a Dev I would be making a calculation in my head:

    "Do we loose my players by nerfing said combination or by leaving it alone".

    Guess thats their call. Personally, nerfing that combination means diddly squat to me as I dont have one. However, I would suggest that all Dev's, MMORPG's take the veiw that not balancing sets is, in the long run, a bad thing. However, the Devs seem to have taken the veiw, I one I can hardly blame them for, is that the game is in a sufficiently precarious position that short term losses are unacceptable. In their shoes, I would hope that recent investments in the game pay of over the next year or two, then tolerate that short term problem.

    I would however, say that I do have another toon whom I judge to be horribly overpowered, not due to synergy, but because both sets just plain overperform (in both cases because they contain just one power that is laughably good). In this case, as I do have a toon that is directly affected, I would really love it to be nerfed.

    Id would also really love to be honest and say which combination it is, but its against the forum rules.

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    Iv got to know, tell me
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    You do realise your argument has gone from being just bad to gone to [censored] now dont you?

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    I do know several sets that wont be able to run on higher difficulty without faceplanting all time, while others wont have much probs

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    And that effects you or is a problem how?
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    Add another level of difficulty and leave powers alone unless they are blatantly broken.

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    All that would do is make already great performing sets even better , while other sets having trouble already are unplayble.

    That would lead to the point where only specific sets or combos can run at highest difficulty, therfore getting a huge and unfair advantage in xp and inf gain.

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    And what exactly is stopping others from rolling toons more suited to the higher diff if they want to reap the same XP?

    I've plenty of toons which can't solo the higher difficutlies, but I don't begrudge those who can.

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    Yeah everyone can roll well perfomring toons...
    Might aswell remove 80% of the sets then.....cause many ppl will only roll toons that are able to do highest diff.

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    You do realise your argument has gone from being just bad to gone to [censored] now dont you?
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    Add another level of difficulty and leave powers alone unless they are blatantly broken.

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    All that would do is make already great performing sets even better , while other sets having trouble already are unplayble.

    That would lead to the point where only specific sets or combos can run at highest difficulty, therfore getting a huge and unfair advantage in xp and inf gain.

    mayn ppl who notice certain sets have no prob while other do struggle at highest diff , will roll those well performing sets....
    City of clones here we come.....

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    And that effects anyone how? Who is forcing anyone to run on the highest difficulty setting?

    Anyway its been city of FotM for 5 years, wake up, people make chars they like, if a lot of people like the same chars, so what?

    Hang on this looks like a job for the AT/Power Set choice Police to me....
  23. Londoner

    SS and WP

    ATTENTION ATTENTION....farming reference spotted..... 1 day to thread lock....

    This public service announcement has been brought to you today by our sponsors John Deere Tractors.
  24. [ QUOTE ]
    Thats position C, next to no resources allocated, not commenting otherwise?

    Hmmm, periously close to my position actually. Not that suprising actually, squire - funnily enough admit all the emotional slosh, I actually respect your voice.

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    I honestly dont mind you either, we just have a different view on a couple of things.

    See in this last year i have seen so many of my former mates leave this game because they are sick of nerfs, changes to the game and lack of things to do once you been here a while.

    That now i honestly do believe that rocking the boat without a really good reason IS detrimental to this game.

    Without turning this into a doom thread, it is my honest belief that this game needs to hang on to what its got, because lets be honest there are not going to be any more huge population explosions, and one major way to [censored] players off is nerfs for no really good reason.

    Im not just on about the vocal few on here like us, im talking about Jo Bloggs who dont give a rats [censored] about game mechanics, who one day logs on and finds his favorite char once again [censored] up.

    So to sum up, that is why im now against nerfs in general, im not saying this game is perfectly balanced but i am saying that its not sinking due to inbalance either, so if anything needs to change, change the difficulty for everyone, that at least is optional, and does not reduce the effectiveness of anyones individual chars.
  25. [ QUOTE ]
    Been reflecting on this thread...

    Firstly, an apology. Logically, the ease of the game has absolutey squat to do with the issue at hand. *slaps head*
    Mind, out of manure comes good- some people had some good ideas on that subject - worthy of another thread.

    Secondly, to sort out the mess, I would like to start another thread "Balancing, whats your veiw?". Unless people have objections. As a survey.

    As far as I can see there are the following positions one could have:

    A: UNBALANCED IS GOOD. Therefore resources (probably minimal but have your say) should be expended on maintaining inbalance or even (although unlikely but have your say) promoting it.

    B. INBALANCE IS IRRELEVANT. Both to myself individually and the overall good of the game. Therefore no resources should be spent on either promoting or removing Inbalance.

    C. INBALANCE IS BAD. Therefore, resources (a variable amount from minimal to a lot) should be expended on trying to minimise imbalance [NB: The one thing everybody agrees on is perfection is impossible, so please read carefullly the phrase "minimise".

    D: IMBALANCE CANNOT BE ADDRESSED: The average intervention of the current Dev team will cause more imbalance than balance. (Note average, we all accept mistakes will be
    made).

    Then, there is peoples veiw of how balancing should occur, if it occurs (either with or without their agreement).

    If you take position A or B, or even D, this is saying "I'd rather balancing didnt occur, but if you must expend resources on it, this would be the way that I would dislike the least".

    1: ONLY EVER BUFF.
    2: BUFF AND NERF, BUT BUFF MORE THAN NERF
    3: (ATTEMPT TO) BUFF AND NERF EQUALLY
    4: BUFF AND NERF, BUT NERF MORE THAN BUFF
    5: ONLY EVER NERF (I dont think anyone argued for this, but I put it in for completeness)

    Incidentally, logically the effects of [1 and 2] and [4 and 5] are exactly the same.

    My position is C3, and I think a low but not insignificant amount of resources needs to be allocated.

    Has anyone got any comments on how I have laid out peoples position?

    I thought it would be better to start a new thread surveying peoples opinion.

    Unfortunately, my logic is pretty good (not infallible), but I seem to have unconsciously used emotive but not insulting explanations (blame my job, but I apologise nevertheless) which detracted from my whole point. Clumsy of me, and Mr M I tip my hat to you.

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    Add another level of difficulty and leave powers alone unless they are blatantly broken.