Londoner

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  1. [ QUOTE ]
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    I'm going to look back at this thread at the end of the year and have a good giggle.

    *ahem*

    I can vouch for what Ex Libris has said with regards the dev team having too tight a schedule to put in any new content for Spring Fling 2009.

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    Towing the same old big things to come company line must be a real burden at times.

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    You might need a more subtle approach to trick him into giving away secrets

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    Im not interested in what he does or dosent say, i was just making a remark.
  2. [ QUOTE ]
    I'm going to look back at this thread at the end of the year and have a good giggle.

    *ahem*

    I can vouch for what Ex Libris has said with regards the dev team having too tight a schedule to put in any new content for Spring Fling 2009.

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    Towing the same old big things to come company line must be a real burden at times.
  3. Londoner

    Elitism

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    Sure, I'll throw a MAJOR hissy fit whenever I see a VEAT in my team without Tactical Training: Maneuvers. But if I'm leading, I won't kick them. I'll tell them they really really REALLY should get it the next time they level up and get to choose a new power.

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    I haven't got it. Level 20 so far and not even looked at it. Anyone that would kick me from a team for not having a power on my character that they think I should have is not someone I would team twice with. My character, my choice.

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    Yea that was a classic, i was especially impressed with him letting the offending player remain on his team.
  4. Londoner

    Elitism

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    Sure, I'll throw a MAJOR hissy fit whenever I see a VEAT in my team without Tactical Training: Maneuvers. But if I'm leading, I won't kick them.

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    Thats big of you.
  5. Londoner

    Elitism

    Stick to teaming with people you know when you are with your mate till he/she finds their feet.
  6. [ QUOTE ]
    How is movement frustrating now ?
    You can still move as before if you dont attack something or are attacked.

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    I cant believe you actually said that.

    So what do you do during pvp, stand by the gate and watch in case someone attacks you or you accidentally attack them?
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    Yes because paedophilia is curable. I mean, it's a sexual deviance after all.

    ELECTROSHOCK FOR ALL, ESPECIALLY THE HOMOSEXUALS. AMIRITE?

    It's not a disease, there is no excuse to hide behind. There is no "I can't help it, it's not my fault".

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    It's all down to them being made to wear short trousers for too long and being bullied in school dont you know.
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    to be honst i dont really care if villians get more TFs or not my point was that those percived gaps arent empity and theres easily plenty to do in those percived gaps

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    What exactly is percieved about the fact that there are gaps in the villain side SF's?

    A gap is a gap, if you dont see a problem with a gap then thats great.

    But something missing is not percieved, its missing.

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    Um all SF doable by villians here pls point out the gap

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    This is not including Ouroborous or Co-op zone SFs. There is no 10 -15 SF (Heroes have Cavern). There is no Villains only at 40-45 and 30 -35. Again, not counting Ouro SFs, which are more arcs than anything else.

    Also, forgot that Mantis' SF requires you have a SG. That sucks for those that don't.

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    He knows as well as anyone the gaps, but they aint really gaps, we are just imagining them.
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    to be honst i dont really care if villians get more TFs or not my point was that those percived gaps arent empity and theres easily plenty to do in those percived gaps

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    What exactly is percieved about the fact that there are gaps in the villain side SF's?

    A gap is a gap, if you dont see a problem with a gap then thats great.

    But something missing is not percieved, its missing.
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    I'd be surprised (and delighted) if they let you create more than one "big boss" per map to be honest.

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    I think one of the reports from someone who saw it ar Hero Hon said something about being attacked by a number of clockwork kings.

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    Your probably thinking of NWN again, never mind.
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    if the story doesn't matter i fail to see the point SFs are all about story they exist to tell a coherent story from beginning to end in a specific order unlike missions which can be started and then forgotten and then picked up later on. if you like SFs are like comic book one shots.

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    No, they exist for YOU for that reason, for me they are there to kill lots of stuff,ending in a big fight you dont get in a normal mission, get a merit or recipe and then log off.

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    writing a off shoot is all well and good but a off shoot of what? lets for argument sake pick the arachnoid's we get a SF that delves deeper into there history where they come from what causes them ext ext we give it the hole works custom maps some special mob types a custom AV or 2 and a special destroy the queen AV at the end. so that's half a issues worth of work right there maybe even more your gonna be pulling resources from multiple departments to crate this so you mite as well theam the entire issue round it.

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    Excellent time and money well spent, if they can spend an issue on a [censored] up pvp revamp or another on the mission architect that not everyone is interested in, they can spend one on villain SF's.


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    you here that sound?

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    No mate thats you hearing things, issues have always favoured one side or the other, get over it.
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    If its a case of a player spotting a hole in the game then personally i feel it would be better for them to point it out things like "give us more TFs because we have less than heroes" mean nothing really where something like

    I would like to suggest the following TF

    -insert TF details here-

    is far more likely to receive some kind of response from the player base and is far more likely i would imagine to be passed on by GR to the Devs (or who ever he passes stuff to)

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    What makes you think that? Do you think any of the SF/TF's up till now have been player inspired?

    Better to keep it simple, ie, please can we have another SF.
  13. You know what i surrender, i hope the mission architect is fab and im wrong!
  14. [ QUOTE ]
    So, what is different about CoX that means that players can make good missions in NWN, but will only be able to make sucky missions in CoX? Maybe you think that only idiots play CoX, NWN has a much smarter player base? Please explain you reasoning, because it makes no sense whatsover.

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    Ok listen carefully, had i played NWN i might have thought the player made missions were rubbish thats called an OPINION, but i didnt so i dont know.

    The fact that you did and liked them means jack [censored] to me, because you are not me, nor are you playing this or any other game on my behalf. So what you liked has no bearing on what i'd like to see.

    I base my assumption on professional developers making better content on the following....

    It's their job, they do it as a profession.

    They have the full set of developing tools at their disposal.

    Now if you dont happen to think thaats the case, then thats great and im happy for you.
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    I like the idea of killing 8 heroes at once, or one unique hero or whatever.

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    Which is something we will certainly be able to do with the MA.

    There is also at least one non-SF villain mission where you can fight 8 heroes at once, and there are many with unique heroes.

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    No you would be mistaken, i do think that developers are better at developing games than non developers, Its called an opinion.

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    Opinion, yes, but mine is based on experience, where yours comes from the same place as statistics.

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    Yea yours is based on experience from the wrong game, and my opinion is my opinion, stop mind reading Praff, you aint no good at it as you have proved more often than is funny.
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    On another point what would you like these new TFs to cover TFs villain side tend to delve deeper into the back story of the game tying up unanswered questions and what not I'm hard pushed at the moment to think of any massively gaping holes in the CoV back story that aren't already covered.

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    I dont give a toss what they cover to be honest,i would just like to see some developer developed content, maybe its time some added back story got written.

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    back story to what? as i said there very few gaping holes in the back story those that do exist more than likely exist for specific reason in the case of nemesis its no doubt to add to the "nemesis did it" "its a nemesis plot" type paranoia that runs through the CoH history nemesis is the great manipulator knowing what made him this way could lessen that impression and spoil the entire character it would certainly put a end to all the player speculation which would be a shame.

    Then there's the shevians we know very little about them other than there the heralds of the coming storm who or what that storm is we don't know yet but i believe posi has stated that i15 will be the next major story point and move the hole thing forward.

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    Mate listen, iv got to the stage where i dont care if theres a story or not, id just like a couple of new SF's, if you dont thats fine, im happy for you.

    If they couldnt be written into the general plot of things, then write an off shoot story for them, at the end of the day, id just like 1 or 2 more villain SF's, thats it, its not complicated.


    As Praff said i doubt it will happen now, but please dont tell me that re doing arcs or the mission architect fills the bill for me, because it dont.

    Edit, I'l change that to the idea of the mission architect dosent fill me with great inspiration, because as you say, it aint here yet.
  17. [ QUOTE ]
    Lots of non-TF missions have unique maps. Several hero TFs have no unique maps. Unique maps =/= TF.

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    I like the idea of killing 8 heroes at once, or one unique hero or whatever.

    I dont care how you define the word unique, or how you define SF's or what hero TF's have or havent got. Im not talking about hero TF's.

    Im talking about villain SF's and the fact i like doing them more than missions because i find them more entertaining.

    Thats why i would like to see more of them, is that ok with you Praff?


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    In which you would be mistaken. As any NWN veteran who has played player created content will tell you. The main reason player made stuff is sometimes better is that players are not being payed to produce the stuff. therefore they can lavish hundreds of hours on something that professional devs have to churn out in a dozen.

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    No you would be mistaken, i do think that developers are better at developing games than non developers, Its called an opinion.

    Also id like to point out that we aint playing NWN.
  18. [ QUOTE ]
    Can we have a list of all these never seen features that appear in SFs please?

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    Just off the top of my head, the final mission in every strike force, one or maybe two in each SF, which you know as well as i do are unique, why even ask that question?

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    as to your claim that the player made missions wont be near the quality of the developers developed SF that's quite a claim when the details of MA are largely unknown i also think your seriously underestimating the creativity of the player base

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    No im saying that professional developers are better at developing games than non developers.

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    On another point what would you like these new TFs to cover TFs villain side tend to delve deeper into the back story of the game tying up unanswered questions and what not I'm hard pushed at the moment to think of any massively gaping holes in the CoV back story that aren't already covered.

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    I dont give a toss what they cover to be honest,i would just like to see some developer developed content, maybe its time some added back story got written.
  19. [ QUOTE ]
    The experience with NWN was that some of the player made stuff was much better than stuff made by the devs, and it isn't had to track down because people review stuff on the forums.

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    When you find someone that writes a mission that compares with recluses SF let me know.
  20. [ QUOTE ]
    I think you may very well be a lost cause then Londoner there is basically no difference between a TF and Mission Arc other than the fact your not locked into a mission arc normally.

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    Ah right i must have imagined all the things in SF's i have never seen in missions then.

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    As to MA doing nothing for you how can you say that and complain about replay-ability MA gives the potential for unlimited missions and im sure there's going to be some real gems amongst them

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    How can i say that? like this.... the mission architect does nothing for me, that ok?

    The mission architect gives me the option to trawl through god knows how many jank player made missions in search of the odd decent one, that lets have it right, aint going to be anywhere near the quality of a developer developed SF anyway.


    So for me, no the mission architect does not in any way, shape or form fill in for a lack of villain SF's, and i know im not alone in that point of view.
  21. [ QUOTE ]
    Ok I'm getting confused now so ill start again

    while villains lack the number of TF that heroes have they gain far better mission arks especially in the later lvls so if its a TF like experience your after just gather your team go to oraborus (sp) and do a full ark of missions every one will receive rewards and you'll be doing a series of missions in much the same way as you do a series of missions in a TF

    I would suggest.

    Any of the von Grun mission arcs there great fun there's a few temp powers to be had and you get to fight the woodsman.

    Vindication from Abyss a short arc but you take on the Vindicators

    Ancient History / snake fest. another fun set of missions where you can once again face the snakes

    and I'm sure there's other gems in there as well so there's no shortage of linked missions to do villains side

    As to MA and what it'll bring I'm sure well see some great well crafted missions and some could provided a real challenges depending what features make the finale cut.

    All that's not to say some more villian TFs wouldn't be appreciated but i wouldn't say they were desperately needed to fill leveling gaps.

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    And when like me you have done every single one of those arcs to death, and find SF's have a bit more replayability about them, the gaps in the levels of those SF's really do need filling. For me at least.

    The mission architect does absolutely nothing for me.
  22. [ QUOTE ]
    Missions can contain unique bits to.

    And if you are defining your TFs by having unique bits, then villains are much better off than heroes already.

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    I really cant be arsed with the usual pedantic argument with you today Praff, i define a TF as a TF, villain side the TF's aint just missions they are unique, and better off content wise than heroes or not, there are 2 gaping holes in the levels of villain TF's.

    All i am saying is i would like to see them filled.
  23. [ QUOTE ]
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    But surly a TF is just missions?

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    TFs are just missions with bright shny merit rewards.

    That's why the OP doesn't care that, whilst heroes have more TFs, most of them are rubbish compared to the villain SFs.



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    No they aint, pretty much all the villain TF's contain unique bits.

    There just aint enough of them.
  24. [ QUOTE ]
    But surly a TF is just missions?

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    Righto.
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    Yes we get hamidon, yet another thing thats both sides and doesn't actually count to this rant whatsoever.

    And people moan about the length of the trials etc they hate blueside but at least you have the option. We got 9 TFs less content to not do and thus the reason vill TFs take 60% less time is because we got nowt else to do and know them like the back of our hands as we lack 9 others to mix it up!

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    I wonder if the lack of dev support in adding new SFs has a lot to do with the fact that fewer people play villains? It's just not worth their while.

    But certainly there should be a SF for every level range in the game IMO.

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    Actually i wonder after MArch, if we will get any new TF or SF at all.

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    Huh whats happening in march likes thats gona put a stop to new TFs?

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    Mission Architect probably.

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    I doubt it i recon well get at least 1 joint TF/SF for the coming storm maybe even a villain and a hero version.

    Also a quick question to those that wont more SFs villain side. Why? is it purely because heroes have more? or is it down to merits?

    If its down to merits whats wrong with OB get a team together then go do one of the mission arcs villains have some very good story arcs in the 40-50 range and if done as a Ora TF all members get merritts.

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    I dont care what heroes have i just want something to do other than missions at all levels of a villains progress.