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Posts
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I'm looking at getting a new card (like, hopefully SOON). It looks like the ATI 5770 is a sweet spot price/performance wise. What I want to know is: is it worth the extra ~$50 for 5830 or $60/80 for a 768 or 1GB TGX460? How much of an improvement, just in CoX, will going to the various cards get me? I assume it will be noticeable.
My system:
XP
Intel Core 2 Dual Core 6400/2.13x2
2GB RAM
Nvidia GF 9600 GT
It's old, I know. But it generally runs CoX "fine" (ultra mode at defaults). That being said, I'd like to run with Ultra mode turned up quite a bit higher and still have it be playable.
Eventually I'll move to W7 & upgrade the rest of the system, but no money for that at the moment, and upgrading the card seems the simplest fix...?
[edit: Also I would prefer to run in a dual monitor setup - game on one, junk on the other (running the game in windowed mode if necessary) - do either NVIDIA or ATI do this better than the other currently?]
[edit2: I just noticed the GTX465 is about the same price as the 1GB GTX460... it's older but appears to benchmark better? Can someone clarify, as I'm obviously way out of the vid card loop.] -
I'm still torn between elec/energy and elec/ice... I think I'll just try both and see what sticks. It does seem like energy encourages more of a range focus, which doesn't take full advantage of the elec aura... but hey you can always put things to sleep and shoot them in the face in melee range.
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It's only .1 slower than Strangler & Fossilize, but blast it if it doesn't feel super slow. I would much rather have shocking bolt as well... 1.67 vs 2.17.
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Quote:Do we have any info on the backstory or powers yet?Every time the topic comes up internally, I bring up the Blood of the Black Stream. I like the concept, I like the backstory, I like the powers...no one seems to like the amount of TIME they'd take, though. Coralax are totally 'meh' to me...unless we ever get that Underwater Zone that's been talked about.
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Have to admit, I like the "hellfire crown" idea, although it should probably be ice to keep with the theme. Just something simple, like the halo costume part colored iceish.
I do not want him any bigger, or with wings! That would be a pain. -
by "he was shrunk" do you mean that at one point he was large, then became smaller? I'm a little confused here, as he is the same size he was in beta.
Also, no way is one pet going to have all the powers of the other pets, just not going to happen. Plus, they wouldn't be particularly reliable with that many powers...and who knows how poorly the ai would potentially deal with them. -
Yeah, ugh. That was my first mm & first CoV character, and I doubt I'll ever take him past 40 (where he sits). TONS of micro, lots of macros and binds... binds I've never really needed for another char since then (although having the 6/32 buffs be aoe sure helps).
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Quote:This contains in it the inherent assumption that someone will be teaming though...I've tried it in other games, and it rarely works very well. Even when it is sort of effective, you'd be better to just find an actual team mate. And yes, I've seen waaaay too many 'auto follow with healing aura on auto' dual boxers. In fact, for a few years it was viewed as required for 'good' teams to have someone do that. Such teams were usually train wrecks, and a defender played by a single person would probably have prevented the train wreck. Or at least lessened the casualties.
One of the main reason I dual box is that I like build synergy between characters, but cannot usually commit to teaming (mostly due to small kids).
It sounds like a difference in experiences too... I've only teamed with other multi boxers (other than one friend I dual dual box with a good amount) a few times, but they have all been highly positive experiences. Those players knew exactly what they wanted out of the 2-3 characters they were playing, and they did it well. Whether it was capping defenses/resists/damage/etc.
I would rather have a moderately skilled dual boxer than two low skilled players pretty much any day, and sometimes more than two moderately skilled players - because the dual boxer doesn't have to talk to him/herself on chat/vent/etc. to coordinate: not to mention two characters built specifically for synergy can frequently bring more to the team, on a raw # basis, than two random characters. Usually, someone who has the time and effort (and money) to invest in setting up two gaming systems is fairly serious about their gaming, and does not suck... but that's just my experience of course.
I'm not saying dual boxing or solo playing is any better than the other, just that I think some of the venom in your words is either unwarranted or based heavily on negative experiences that others may not have experienced.
Also, as per your original comment:
Quote:The 'best' secondaries to dual box with might be pain, dark, and storm. Even then however I wouldn't recommend it. Pain wont heal enough with the aura to really be viable for 'rocking the aura'. Dark Miasma has a really small aoe for the heal, and the main debuff you'd use for dual boxing is anchored. It'd be hard to control two sets of pets to keep it alive. Storm... Well, storm would be bad due to mob scatter if used recklessly.
It's really not that hard to keep two sets of pets alive. But, they are supposed to die anyway (instead of the mm)... they are pretty easy to resummon. -
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OH.
I was thinking of actual procs from a defense or resist debuff set... duh. -
Quote:Good question. I've heard conflicting info as to how the enhancements carry over in pets over the years (and it has changed at least once too IIRC)...I'm guessing this has been discussed before, but I'm afraid I have yet to find it. I have seen more than one post saying that the four def/res procs should be placed in Hell on Earth. My question is, why? Won't these procs then only apply to that power instead a particular pet?
Thanks in advance for any information provided.
Also, is Mids' incorrect? It shows that HoA only takes the two types of pet sets. -
Quote:Indeed, poison does a great job of neutering purple bosses. NB is also a good opener against masses of foes. But yes, its heal is on the bottom tier as far as heals go...It seems more focused towards higher level enemies than mass amounts of enemies.
Twilight Grasp: 9.75 end 8s rech 26% heal, 10 pbaoe
Nullify Pain/Warmth: 16.1 end 8s rech 11.7% heal, 25 pbaoe
Sooth/Cauterize: 16.1end 4s rech 22.9% heal
Alkaloid/O2 boost: 16.3 end 4s rech 17.6% heal -
Quote:As an additional clarification, slotting resist does increase the resists provided by the ember shield.(emphasis mine)
As far as I can tell, that appears to just be a display bug. The values for ember shield are still the same as when I first summoned the pet - 5% s/l/t, 6.66% fire and 3.33% cold for me and double those numbers for the pets. The demons inherent resistances haven't increased either (apart from the level scaling). The real problem is that +damage is being capped as if it was schedule B (~60%) rather than schedule A (~90%). (not the case - see posts below correcting this)
Also, re: the main topic: I frequently slot end reducers in my pets. Tier 2 thugs, bots, tier 3 bots & ninja are the worst offenders IIRC. Tier 2 & 3 demons are an addition to that list. I've got two levels left before I can chime in on the end usage of the l32 buff, but I suspect it will be mitigated by just slotting a dam/end and an acc/dmg/end.
Of course... a/d/es are REALLY expensive right now :P. -
I'm trying to figure out why Madam_Enigma decided to go all anti-dual box here, especially when it sounds like she doesn't have any experience dual boxing on CoH, let alone dual boxing mms? Bad experience on a team with one maybe?
I've been dual boxing here since launch. It's not hard. Dual boxing MMs are VERY *not* hard. Some combos are a lot of work (2 melees, the more active sets, etc.) and wouldn't even be worth my time. I usually go with the standard 1 active + 1 buff type.
Sure, some teams might be annoyed by your dual boxing - then don't team (or get better at boxing - I've been on teams where no one noticed).
Back to the subject... I'm currently running a DS/pois and DS/therm, just hit 30 last night. Currently I'm alternating running missions at +3/2 & +1/5, depending on whether I feel like chasing a bunch of minions or killing purple bosses.
Not the most optimal combination, but I haven't done a /therm yet and haven't done a /pois since Cov launch so that kind of forced the issue (in my wacky mind). It works really well. Just shield up on the therm (I usually only shield my primary, and occasionally hellfires & princes), turn on assault & tactics and put pbaoe heal on auto. I'll switch his pets from aggressive to defensive as needed to. I just respecced out of corruption and into the 1t heal, but I haven't bothered to use it yet, I wish I could sort out a build where I trade it for Thaw.
I micro target on the 1st as needed.
2 /pois mms would be the most difficult combo imho... 2 nin/pois to make it really annoying. I wouldn't play a /pois duo. Anything else is fair game.
For survivability + some offense /traps + /ff works quite well.
For raw power, that's /dark + /dark of course, or even /pois + /dark specifically for EB/AV killing.
If you have a set you really want to play, but can't think of what to run on the second account, I usually do an /ff buffbot with the leadership toggles - although /pain works as well (and is more fun to solo imho if you feel the need to actively play that character).
My next project is ds/pain + ds/pain, which suspect will work out quite nicely.
I suggest using the /maxinactivefps 5-10 option & running in windowed mode if you're dual boxing on one machine (as I do these days). -
Yeah, the sleep is just a bonus - damage is the key here, if nothing else it may cost a few enemies a few seconds of attacking - which is NOT nothing.
Although, I suppose one could send the hellfire gargoyle elsewhere, while having the prince sleep a mob of minions, if they felt so inclined.
Note: I'm assuming it's the tanker version, as I'm still 2 levels off - but I'm pretty sure if it was the blaster version I would have heard about it on the test forums... -
I think I saw another post clarifying, with tests, that this was all just a display bug.
I'll try and take a look at my #s tonight. -
Quote:Dark is going to be stronger and "easier" for PVE. It's the strongest secondary, no matter the primary. (IMHO)whats better for solo pve with demons have been thinking about it for 3days and cant make my mind up would like to know what others think
Poison specializes in single target neutering, plus some random junk. Dark specializes in multiple target neutering, plus it has an aoe heal... and a pet that heals... -
Quote:Suppress Pain is THE reason to play /pain for me. It is an awesome power and should not be underrated.It is sometimes hard to see, but it's definitely useful. Not sure if your familiar with Regen, but a fully slotted Integration gives about 250% regen, fully slotted fast healing give 146% or so, combined thats around 400% regen. Suppress Pain, when fully slotted gives about 390% regen, so almost as much regen as in the regen defensive set. So it's definitely worth picking up.
This reminds me... I need to dual box some /pains for truly sick regen #s. -
Quote:Playing a nin/pois for my 1st MM ages ago burned me on poison - I spent 80% of my time using that idiotic (IIRC it's the worst end/casting time/heal ratio on any 1T heal) heal. HOWEVER, at 28 on my ds/pois so far and it's quite a bit better experience. The resists and heals from ember mean I have to use mine less than with the idiotboxes that are ninja pets... and the demon pets also seem to have either better ai or just better skill chains.I went with Demons/Poison. Am I crazy? I have two MMs but not tons of CoV experience. Just wondering what others think of the poison set.
demn/pois is a single target killer build IMHO. I would focus on battling +level missions, NOT larger spawn sizes - you want to play where your two single target debuffs will shine. And boy, nothing NEUTERS a purple boss like weaken and envenom. Then throw stacking your hold & slow with the demon princes on there and stacking resist debuffs and ... yeah, it works.
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Dual boxing /pain & /therm (non optimal combination, just two sets I haven't played in a while - or at all on a mm in the case of /therm), hit 28 last night. I forced myself to stop at 26 on test so I wouldn't "ruin" it - but also didn't let myself dual box it so I would focus more on the primary itself... so my live play experience is fairly different.
I adjust my difficulty to something that makes me "work for it" as they say, without taking an inordinate amount of time. Ie if I screw up a spawn pretty much pastes me. I'm still finding that sweet spot post Demon Prince, but for paper missions, running +2/4 or +2/5... one of those seems to do it. Certain enemies are more difficult, of course. It is nice to have pets that (mostly) don't drop like creampuffs to a +3 flamethrower.
The mission of the new arc (Dean?) where you have to fight off 5 or 6 different enemy types on the way to taking over the cloning lab was the most difficult thing so far, and took me a long time and several deaths, but I wound up netting 8 bubbles from it so I call that a win.
I love the Demon Prince's fixed ai! I didn't play much on test after the AI fix, so this is a nice bonus. He *does* still get stuck every so often (ie only cycling one attack every 8s), BUT it seems to fix itself when the target dies and he moves to a new one, so no biggie there.
I also like how the hellfire using demons use your custom colors - that totally surprised me. Nice one devs!
Demons require less healing and micro (so far) than ninja, so this looks like it could be the /pois user I finally get past 40 on. Fingers crossed.
I may have to take them blueside after GR so I can try soloing (dual boxing) some TFs. While the redside TFS are well done, they tend to have something wacky at the end (the sky raider oil rig, the exploding crystal tunnels, etc.) that makes dual boxing mms just not fun (for me). -
Quote:Yeah, first thing I really noticed was that the early villain mission of clearing out infecteds was like... 1/3 the usual travel time. Love that.Haven't had a chance to sample everything, but two things did jump out at me with my newly-rolled character...
First, the reduced distances for early missions means I don't have to go running all over Galaxy City to get where I'm going. It's so much easier and less aggravating now. Second, getting the contacts' phone numbers earlier also makes the game go more smoothly.
Both of these features mean I can focus more on playing and less on traveling. -
Quote:I edited the original posts and disabled smilies, maybe that will help.I would say that probably happened during the Forum Migration.
Just manually edit the text to remove the smileys and add back in the colon and whatever that makes them... it should fix your issues.
It might also help to turn off the code for smileys, and then quote the post that contains the code and copy it from the quote, instead of the original message.
Also, glad to see people are still getting use out of this and wow, I am surprised there weren't any other Crab guides linked from the VEAT forum guide thread link. -
Maybe it's just me, but I really enjoyed the "grunt" feel of the first 24 levels *including* the semi-forced uniform. Caveat: I teamed mostly with other veats. When you're the only veat on a team it's BLEH. But get 2-3+ and the uniformity was... inspiring (?) for me I guess. Plus, the levels went insanely fast, so 24 wasn't an issue in the least.
This was more true of the soldier branch than the widow one, but not horribly so. -
I've been surprised and pleased with the new auto-full-team-sk thing as well. I especially like how it eliminates all the whining and sk refusal/dropping shenanigans with people who were at the low end of the curve.