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Quote:Maybe 95% of your complaints. I understand the reasoning behind your assumption - costume pieces are (currently) locked to the account while ATIOs will be tradable on the markets. But there are still problems with the idea of ATIOs being in there. Currently there are 14 ATs, but HEATs and VEATs each share a set, so that comes out to being 12 ATIO sets. 6 enhancements per set, meaning 72 possible enhancements.
Now for an in-game analogue. I don't know if you've experienced this situation, but maybe you've seen the purple RECIPE FOUND text float up on your screen, only to discover that it's the Sleep proc and worth less than some of the uncommon pool A recipes. I have experienced that feeling, and let me tell you that it's horrible. Now imagine if you paid money to experience it.
If random ATIOs would not tempt you to buy, what would make Super Packs enjoyable for you to repeatedly purchase? -
Quote:*Archetype Origins (ATOs) drop chance added for all your characters. (not Account bound)Quote:Forgot to mention SuperBooster could still host ATOs, but VIPs and "Enhanced Rewards" License holders could still acquire them via defeating enemies in-game at a determined drop-rate ratio.
So theoretically, this could entice spending to acquire Tier 9 VIP unlocking but not forcing long-time paying customers to succumb to gambling packs and possibly tempt insta-gratification seekers to try their luck getting the ATO they can't get to drop in-game but again not forcing loyal VIP subscribers into partaking into that system to acquire the items.
How can a drop be available for all alts but not be account based? Or are you saying that ATOs ought to be tradable? -
Quote:So you'd like to buy the costumes separately? That does seem to be a request everyone has who wants the costume sets.My suggestion is to keep the super packs as is, but sell "exclusive" costume sets separate at a 25% mark-up over other costume sets and similarly slightly overcharge for ATIOs. If you want to allow players to trade cards, let them buy the costumes as a set of cards costume cards which they can do with as they please.
What, then, would you like to get that would entice you to buy the Super Pack repeatedly? -
Quote:Perhaps, per Issue release for Costume Pieces:
CYCLING DOWN
New Costume Set(s)---> Tier 9 VIP Choice
Previous Tier 9 VIP Choices ---> Super Pack
Previous Super Pack items ---> A la CarteQuote:As a 7 year Vet, I've never cared if content such as City of Villains, Going Rogue or in this case... Celestial Armor eventually becomes accessible to those who did not have it earlier. I paid to enhance my experience at the time. It's why I still pay to go to the movie theatres vs waiting for DVD.
That is all. Keep up the ideas!
I think other costume unlockables that are from season events might be good incentives in the Super Pack too: Stocking Cap, Victory Laurel, Toga, Cape of the Four Winds, Heart pattern, Golden Nice Halo, etc.
Weapon/Shield unlocks might work too, but only if there was a way to trade the drop since not everyone has characters that can use them. -
Quote:I especially agree with this point, Doughboy.
- Keep the price of the random roll super packs very low. Maybe a dollar for one pack.
Even if they did include the chance for a full costume set to drop -and- an ATIO -and- my most commonly used consumable power, I will not be willing to pay more than 80 Paragon Points on the gamble. -
Another idea I'm seeing with several proponents is to have the Super Packs became completely like virtual trading cards.
After a Super Pack is purchased, the resulting random items are awarded as redeemable tokens. These tokens can be traded with other players in a market separate from the in-game Consignment Houses. This would prevent indirect "real money for influence" negativity. Sort of like a vast game of Pit.
Challenges: A new system and UI interface would be needed to trade Super Pack tokens. -
Quote:Sounds good to me.That would be correct.
It really would strip away the largest complaint that people have with the Superpack idea. Nobody is saying we shouldn't pay for those costume pieces, heck even at an increased rate (say double the normal points cost of a costume piece) would be fine.
What other consumable items would you like to see in Super Packs so you don't feel like you are getting one good item and the rest are unwanted junk? -
Quote:Thank you for your opinions, Darkonne, but it is not the purpose of this thread to think of how to remove the Super Packs or make them redundant. That discussion is still continuing in the The UNofficial Super Pack Feedback Thread.If you want to add the random booster in addition to selling the costumes/IOs/whatever directly in the store, that's fine. But I don't want to rely on hiding the cost of the game in a shiny slot machine.
This thread is for ideas on how to improve the Super Packs be a desirable repeat purchase to you when it goes live to the Paragon Market. -
Okay, so keep the largest-boost enhancements available as purchasable rewards while removing the costume parts into their traditional a-la-carte and bundles. Correct, Dr_MechanoEU?
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As you read, please respect that I present my thoughts as calmly and logically as I know how.
Definitions
A review of terminology to start.
* a-la-cart: Individual items sold separately. Present examples would be Cyborg Belt, Experiment Emote, Restore Temporary Power, etc. This is important because when the Paragon Market originally replaced the NC Soft store, it was promised to be better because players would be able to choose the pieces they want instead of having to buy things in bundles with items they did not want.
* Bundle: A collection of items sold together. Past examples were Magic Super Booster, Animal Pack, etc. Bundles currently exist in the Paragon Market by player request for pieces grouped by similar theme such as Circle of Thorns and Halloween, the latter being a limited-time option.
* Pack: This has previously been used interchangeably with Bundle, but currently in the Paragon Market it means power(s), item(s), and/or game content beyond just costume pieces. Examples would be Jump Pack, Rocket Pack, First Ward Zone Pack, and Super Pack.
* Super Pack: The reason all other exciting announcements for i22 have been overshadowed by upset reactions. It uses Paragon Points in the Paragon Market to make a random roll for merits, consumables, costume pieces, and/or ATIOs. The latter two are new and exclusive with the Super Pack.
Objection
My concern is two-fold.
First, the Paragon Market was pitched to the players as an improvement by offering items a-la-carte. The Super Pack does not fit into the promised a-la-carte model.
Second, the costume pieces and ATIOs are exclusive behind a random roll. Again, this does not comply with the a-la-carte model. This regresses back to the Booster Packs in the NC Soft store, then takes another step backwards by being a random roll - beyond the player's ability to select as desired.
There are other concerns fellow players have raised as red-flags, but these are the two I will be addressing.
Options
Some proposed changes for the Super Pack to become more player-friendly.
==> VIP Costumes
I was surprised when the FPS Ustream chat, without prompting, nearly unanimously desired the Celestial costume pieces be made available in the Paragon Market. Those who would not have enough Paragon Tokens before the pieces would be cycled out said they wanted a chance to get them. Those who already had the pieces said they didn't mind everyone else buying them.
Putting the Celestial Armor pieces into the Super Pack (and releasing elsewhere the new costume sets intended for the Super Packs) is a possible solution. Those who paid for Tier 9 VIP access can select the costume bundles. Those who didn't want to spend that much before the costume set is rotated out of Tier 9 VIP can still get it through the Super Pack.
This would also allow VIPs to enjoy future costume sets with some exclusivity of using the pieces before the bulk of the players got access via the Super Pack. Players who would spend money on the elusive costume pieces get more opportunity to do so by deciding to buy Tier 9 VIP now versus wait for Super Pack random rolls.
Maybe a similar solution could be used for the ATIOs. Make them Tier 9 VIP repeatable rewards first, then later as a random roll drop in the Super Pack.
Challenges: The devs have stated the Celestial Armor and similar sets are intended to be Tier 9 VIP only.
==> Limited-Time Sale
Have the new costume sets and ATIOs be random drops in the super Pack, as currently planned. ALSO have a sale of the costume pieces as bundled set and a-la-carte as a limited-time offer, similar to how the Halloween Costume Bundle and individual pieces were only available for a few weeks. Have the sale start three weeks after the Super Pack is available in the Paragon Market, and have the sale last for three week. Announce the upcoming sale before the Super Pack goes live.
Currently an exclusive power for a non-customizable costume transformation power costs 480 points. A bundle of customizable costume parts costs 400 points. Based on the Barbarian set all the a-la-carte pieces total 1100 points, aka 275% of the bundle. To me, this says that an exclusive bundle for a customizable costume set ought to cost between 600 and 800 points, with the a-la-carte option totaling 275% of each bundle.
A similar 150-200% markup in base price for a limited-time sale of ATIOs might be arranged.
This higher cost will treat them like Collector's Edition items. Plus it will keep the Super Pack, with its low price and many extras, an attractive alternative even during the sale. Three weeks is long enough to allow everyone to participate if they want, while being short enough to be a limited-time offer.
This fulfills the promise that the costume sets available in the market can be purchased a-la-carte. Plus those who can't wait for the sale, who skip the sale, or join City Of Heroes after will still have the ability to obtain the items via the Super Pack.
Challenges: Logistics of arranging said sale before i22 goes live.
Conclusion
Of the two options outlined, I think the latter Limited-Time Sale is the best option for integrating the Super Pack into City Of Heroes while still maintaining the a-la-carte integrity of the Paragon Market.
My personal favorite option would be for the costumes like Celestial to become an exclusive drop in the Super Packs once it is cycled out of the Tier 9 VIP in the Paragon Rewards Program.
Thank you for your consideration. -
If you are wanting to complain about the proposed Super Pack, join the line at the The UNofficial Super Pack Feedback Thread. Thank you.
Everyone else still here, please join in a discussion on how we can help Zwillinger and the rest of the Paragon Studios team make the introduction of the Super Pack in the Paragon Market a success.
There have been some ideas started in the aforementioned thread, but they are getting drowned out by the sheer mass of response. Thus this focus thread is to get those ideas in an easy-to-find location.
What can be included to make the Super Packs a enjoyable incentive for repeatedly spending Paragon Points?
Please include as little or as much detail as you'd like. If you can think of any, please also include what hurdles would have to be overcome in order to implement your idea.
If you think someone else's idea has merit, please say so! We all need encouragement to speak our minds and continue brainstorming.
Here's our chance to make our favorite game even better!
Let's begin... -
Heh, we know you like your hats. They brings out so many interesting expressions!
Say, Zwillinger, as far as I'm concerned you can add your vote too. Same with all the other rednames.
Which hat would you vote for using in the Real World Hero Auction? -
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Quote:Good memory, Aggelakis! I had completely forgotten Zwillinger said he got a new hat for FPS. Hmm, guess I'm not a hat concierge since I did't see the difference between the two until you pointed it out.Hat C looks different than FPS Hat. And Zwillinger said at some point that he got a new hat just for FPS.
I reexamined at all the hats currently featured as -C-. Those do look the same to me. Anyone see otherwise? -
Yeah, the Pilgrim Hat is very likely to be Paragon Market's new release next week.
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Quote:Oh, the Devs tried, alright. But they were swamped by players who were adamant that their beloved legacy pieces stayed.Maybe. Maybe not. Most likely there concerned that the new stuff will, while being fundamentally similar, still be very different than what they have come to know and love. There not willing to risk what they have for what might be. You might what to consider making a batch of test textures. And thin see what people think. You might get different results.
I'll be glad to step up to the plate and repeat all the reasons why the legacy costume pieces must remain and remain unaltered.
Short version: I enjoy new fancy, glowie, and high-resolution pieces as additional variety. But I like original pieces as much or more. They invariably are used when creating my favorite costumes. I did not like how the updates to legacy pieces that have happened ruined costumes because the textures broke up what was smooth before. The legacy costume pieces are the #2 reason I enjoy playing City Of Heroes. (The #1 reason being Fly.) -
Zwillinger wore a new hat today for the FPS.
Sadly I don't think Zwillinger will let us consider it for the Real World Hero auction. However if you think it beats the others, feel free to vote for it as -D-. Should -D- win I'll try to talk Zwillinger into donating it for the good cause.
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Your highlights are amazing. Thank you once more for sharing, Von Krieger!
Hopefully at the latest we'll learn about the other panels when Zwillinger puts up the powerpoints next week. -
Thank you, Von Krieger! It is great to get the other half of the story.
Quote:Oh, good. That will make a lot of people happy.Zwill will be putting the powerpoints online next week. -
Q&A once again, this time from the Market panel.
Polly has a slew of pictures that a many times better than the Ustream, so I'm not going to post more of the blurry stuff. Links at http://twitter.com/#!/@PollyMatronic -
SSA & Beyond
Battalion is The Coming Storm.
The bulk of the panel is open Q&A.
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Thank you, Von Krieger!
I hadn't realized how much there was to the panel until reading your recap.
My vote still goes that the belt options (planet/star) also be neck chokers. -
Beautiful, Von Krieger! Thank you, thank you!
Man! How do you keep up typing notes AND getting screenshots? I tried to grab a few from Ustream and ended up missing half the info.
Kudos for your fantastic highlights!!