Hi guys.
Was building in Mids yesterday. I was playing around with different chars like the altoholic I am. I came up with this spec that in theory would allow me to use burn with icepatch to keep foes in there long enough for them to get hurt plenty? Anyone with experience of this combo?
adding my mids plan below. main thing is, burn and icepatch. ignore the other shait.
Hero Plan by Mids' Hero Designer 1,30
http://www.honourableunited.org.uk/mhd.php
Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Ice Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Arctic Mastery
Hero Profile:
Level 1: Fire Shield <ul type="square">[*] (A)
Resist Damage[*] (5)
Resist Damage[*] (7)
Resist Damage[*] (46)
Endurance Reduction[/list]
Level 1: Frozen Fists <ul type="square">[*] (A)
Accuracy[*] (3)
Damage Increase[*] (15)
Damage Increase[*] (37)
Damage Increase[*] (40)
Accuracy[/list]
Level 2: Ice Sword <ul type="square">[*] (A)
Accuracy[*] (3)
Damage Increase[*] (11)
Damage Increase[*] (34)
Damage Increase[*] (46)
Accuracy[/list]
Level 4: Healing Flames <ul type="square">[*] (A)
Healing[*] (5)
Healing[*] (9)
Healing[*] (17)
Endurance Reduction[*] (40)
Recharge Reduction[/list]
Level 6: Kick <ul type="square">[*] (A)
Accuracy[*] (7)
Damage Increase[*] (15)
Damage Increase[*] (37)
Damage Increase[*] (48)
Accuracy[/list]
Level 8: Consume <ul type="square">[*] (A)
Accuracy[*] (9)
Recharge Reduction[*] (11)
Accuracy[*] (17)
Endurance Modification[*] (39)
Endurance Modification[*] (40)
Endurance Modification[/list]
Level 10: Combat Jumping <ul type="square">[*] (A)
Defense Buff[*] (43)
Defense Buff[*] (43)
Defense Buff[/list]
Level 12: Plasma Shield <ul type="square">[*] (A)
Resist Damage[*] (13)
Resist Damage[*] (13)
Resist Damage[*] (46)
Endurance Reduction[/list]
Level 14: Super Jump <ul type="square">[*] (A)
Jumping[/list]
Level 16: Hurdle <ul type="square">[*] (A)
Jumping[/list]
Level 18: Burn <ul type="square">[*] (A)
Damage Increase[*] (19)
Damage Increase[*] (19)
Damage Increase[/list]
Level 20: Ice Patch <ul type="square">[*] (A)
Recharge Reduction[*] (21)
Recharge Reduction[*] (21)
Recharge Reduction[/list]
Level 22: Health <ul type="square">[*] (A)
Healing[*] (23)
Healing[*] (23)
Healing[/list]
Level 24: Stamina <ul type="square">[*] (A)
Endurance Modification[*] (25)
Endurance Modification[*] (25)
Endurance Modification[/list]
Level 26: Fiery Embrace <ul type="square">[*] (A)
Recharge Reduction[*] (27)
Recharge Reduction[*] (27)
Recharge Reduction[/list]
Level 28: Freezing Touch <ul type="square">[*] (A)
Accuracy[*] (29)
Damage Increase[*] (29)
Damage Increase[*] (31)
Damage Increase[*] (34)
Hold Duration[/list]
Level 30: Hasten <ul type="square">[*] (A)
Recharge Reduction[*] (31)
Recharge Reduction[*] (31)
Recharge Reduction[/list]
Level 32: Blazing Aura <ul type="square">[*] (A)
Accuracy[*] (33)
Damage Increase[*] (33)
Damage Increase[*] (33)
Damage Increase[*] (34)
Endurance Reduction[*] (37)
Accuracy[/list]
Level 35: Greater Ice Sword <ul type="square">[*] (A)
Accuracy[*] (36)
Damage Increase[*] (36)
Damage Increase[*] (36)
Damage Increase[*] (43)
Endurance Reduction[/list]
Level 38: Build Up <ul type="square">[*] (A)
Recharge Reduction[*] (39)
Recharge Reduction[*] (39)
Recharge Reduction[/list]
Level 41: Tough <ul type="square">[*] (A)
Endurance Reduction[*] (42)
Resist Damage[*] (42)
Resist Damage[*] (42)
Resist Damage[/list]
Level 44: Weave <ul type="square">[*] (A)
Endurance Reduction[*] (45)
Defense Buff[*] (45)
Defense Buff[*] (45)
Defense Buff[/list]
Level 47: Block of Ice <ul type="square">[*] (A)
Accuracy[*] (48)
Accuracy[*] (48)
Hold Duration[/list]
Level 49: Ice Blast <ul type="square">[*] (A)
Accuracy[*] (50)
Accuracy[*] (50)
Damage Increase[*] (50)
Damage Increase[/list]
------------
Level 1: Brawl <ul type="square">[*] (A)
Empty[/list]
Level 1: Sprint <ul type="square">[*] (A)
Empty[/list]
Level 2: Rest <ul type="square">[*] (A)
Empty[/list]
Level 1: Gauntlet
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