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Posts
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Quote:Well put. That's pretty much how I feel about it; we've had a few people who sneer and jeer at anyone saying they're going to boycott NCSoft, especially those who say "a boycott won't change anything."To be fair, I wouldn't really say I consider them an "enemy," either. As Arcanaville pointed out in an above post, such enmity is wasted for the simple fact that NCsoft is a corporation.
As a customer, however, I feel that NCsoft's gross mishandling of the situation has completely annihilated any goodwill or trust I was willing to extend to them. Since anger will accomplish nothing, my only remaining recourse is to avoid making that same mistake with them again.
But really, this is all the boycott boils down to. Taking your money elsewhere. Voting with your wallet. We might not affect NCSoft's profits significantly since we're a financial drop in the bucket compared to their current star titles, but we might have a more signifcant impact in our efforts to save the game. Other people might look at this situation and think twice before giving NCSoft their money.
But the most important thing is, our money is going to other things we feel more comfortable supporting. -
Quote:Other non-Korean MMOs not owned by NCSoft have been summarily killed off before, but I can't think of any reactions offhand by Korean players when a Korean MMO is shut down. Outside of Korea though, I can name some examples:Do things like this even happen witht he community over in Korean games when they are closed down, or do they get better sendoffs then we have gotten to calm the playerbase?
The legit, official European servers for Ragnarok Online were shut down years ago due to a disagreement with Gravity KR, which led to Gravity KR refusing to let euRO renew its license. Sort of like what people were thinking Atari/Cryptic did to NCSoft/Paragon. I know people were furious, especially since euRO's handlers were very well respected by the players, but I never heard of their playerbase trying to rescue it like the CoH community is doing.
Sega is kind of infamous for how badly it's neglected international player bases in for its Phantasy Star MMOs. That's a long story in and of itself--Phantasy Star Universe's international story can be found here if you're curious. PSU as a whole is dying off this month, though; with the release of PSO2, Sega announced this year they'd be shutting down both the remaining X-Box 360 and Japanese PC/PS2 servers. I don't know how the Japanese player base is taking it.
Also, just a few days before NCSoft killed off Paragon and City of Heroes, Gamigo announced it'd be shutting Black Prophecy down this month. That was the latest MMO by the German company Reakktor, who is responsible for earlier MMOs like Neocron and Neocron 2: Dome of York (which are still alive and kicking under other companies). I found out Reakktor actually went belly-up earlier this year. There does seem to have been a movement by players to try and rescue the company from insolvency, but they only made a Facebook page about it. -
You know, a lot of the post-millenium Phantasy Star MMOs do double duty as single-player RPGs. Phantasy Star Online, Phantasy Star Universe, Phantasy Star Portable and its sequels, and (though it's more of an MO instea of an MMO) Phantasy Star Zero. Phantasy Star Online 2 bucks that trend, but in all the other versions, you can still play the game even after the servers die (which has happened for PSO and PSU so far).
When Tabula Rasa shut down, I'd wondered how feasible it would have been to rework it into a single or multiplayer-hosted game, like Diablo or Neverwinter Nights. Tabula Rasa, like City of Heroes, had a game world that was alive even when no players were around to make it come alive, though as a battlefield rather than as a city. Combat was fun and unique from the kind you'd see in WoW or EQ-based MMOs. I think it would have worked well as something a small group of friends could play together, or just play alone.
I feel that way more so about City of Heroes, because of how much fun I had in the game no matter what I was doing, alone or in a group. This game could very easily translate into a "wide open sandbox." -
Quote:... And now I'm hearing Mark Hamill's Joker saying this, thanks to your avatar.If you got problems then I feel ya son
I got 88 problems but a cape ain't one
Lemme give this a shot!
"The Daring" Little David, once a refuse collector,
scavenged gadgets and rifles to be a stalwart protector.
The Corrupted Haruspex was a Mastermind's creation,
its mind-defiling magic is truly an abomination.
The Firekeeper's grandson took up the name Wildfire Pete,
now he'll free Praetoria by turning up the heat.
A broken soldier fights again thanks to his government handlers,
as Cerenokv E-RADS with a Defender's nuclear reactor.
Mike Jules XII, one of Portal Corp's quarries,
fights for Arachnos with his mercenary cronies.
The Hamidon's Yellow Dawn reduced heroes into martinis,
but one returned alive fused into his own Hamikini -
Quote:Agreed. NCSoft's business decisions involving City of Heroes might be understandable, but that doesnt mean I have to like them, or support those kind of business decisions by giving them more of my money. City of Heroes is only the latest of MMOs NCSoft's published that they've abruptly shut down. I want to be able to play MMOs that last for the full length of their natural life span, not suddenly killed off as a "realignment of focus" on the latest new hotness.It could be the best MMO of all time. I won't touch it as long as COH is cancelled. Put it in my sub and store purchases in your pipe and smoke it, NCSoft. It's the last money you'll ever get from me
Anyone wanna try contacting him an seeing what he thinks? -
Not necessarily! When you're designing characters in Architect Entertainment, you have the option to load your character's current appearance (but not their powers or powersets). All you'd need to do is start a new mission or create a new enemy group, choose to make a custom enemy or contact, and load her in the character creator.
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Quote:I was really happy to see normal map technology come to the game engine, and I was looking forward to seeing if they could redo in-game textures to take advantage of normal mapping to add detail closer to modern day graphics.If City of Heroes did all of this on an engine older than WoW's and game mechanics like... City of Heroes, imagine what could be done with modern technologies and developments?
That being said ... We're getting closer every year to producing the kind of quality in real-time we have in City of Heroes' pre-rendered trailers. Especially if Euclideon goes anywhere, given some of the hands-on demos from a year back.
I would love to see an upgrade to City of Heroes, or a new version of the game, with that kind of technology. -
Hmm ...
When we're talking about "save the game" or "save the studio," under what circumstances are we talking about? Do we mean, by "save the studio," that Paragon Studios remains a part of NCSoft?
I think the employees are more important than the studio itself. I don't know the terms of their employment with NCSoft, but isn't it possible for them to stay together and form a new, independent studio? If I understand correctly, this is what happened with Westwood. When EA gave them the axe, a lot of its employees moved on to found Petroglyph. Not all of them, but many of them.
So, if they were to do that, would saving the studio mean investing in their new studio as a Kickstarter? -
Try using the Architect Entertainment mission editor! You won't be able to customize your powers this way, but you have a LOT more access to costume options if you unlocked them from AE. You can also save the costume designs you make there as files, just like at the Tailor or character creation screens.
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Quote:We heard quite a bit from Zwillinger yesterday.I cant believe its going to be a week and we haven't heard anything from Andy Belford and/or NCSoft.
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I think the state City of Heroes is in is more comparable to a cancer patient. Many forms of cancer are survivable and treatable, especially if caught early; you might not have good chances of survival, but getting diagnosed is no reason to just give up and accept it's all over.
Or, maybe we can liken this to TonyV shouting from the deck of a wounded warship, "I may sink, but I'll be damned if I strike!" -
By the way, Vengeance: if you can still edit the article, I popped the text into a spellchecker and found a few typos.
"... but Paragon Studios set the tone, publically focusing on the positive achievements ..."
"... groups such as The Titan Network (http://www.cohtitan.com) are spreaheading multiple rescue operations ..."
"... closing down a*product suddenly has become much more complicated than before, espicially when that product has an active social network attached to it ..."
I'm not trying to nitpick, mind, I just want to help this article get vetted. -
Quote:... I can't find an appropriate image or gif for me to adequately describe how I feel seeing this, but it is awesome that they're helping put the call out.On a lark, I posted the following Tweet earlier today to author Neil Gaiman:
@neilhimself Our home (Paragon City) has a park named for you (Gaiman Woods). Could you help us save our home? Pls RT http://ireport.cnn.com/docs/DOC-838027
Neil promptly retweeted it... as did fellow author Laurell K Hamilton. As did several of their fans... who are now following me and retweeting the #SaveCOH campaign. -
Well, yeah. A change in executives and upper level management, or heck, a change in who's on the board of investors can and will affect how a company acts.
Case in point, Cartoon Network. Back when that bomb scare over an Aqua Teen Hunger Force ad happened, the CEO quit and was replaced by someone who absolutely did not like cartoons and has tried repeatedly over the years to change the channel into something oriented toward live television.
People were really angry about that. Sure, there's people who like and defend the live action shows that got the green light, but a lot of people see it as a betrayal of the network's purpose, and of any of the shows and programs that got cancelled to make room for these new live-action shows. -
Yeah, comparing the two of them, I think Vengeance Mk 2's is more comprehensive in covering all the efforts to save the game, and more journalistic to boot.
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I think I figured out who the Blaster is!
... But seriously, this is an awesome contest and I'll try getting in on this. Ain't gonna let the end of the game get me down! -
A picture's worth a thousand words!
Everyone at Titan Network, thanks so much for your hard work on this. I don't think there's many MMOs where the players ever had a chance to save their characters like this, even just as a memento of their time in the game before it died.
It goes without saying, but Sentinel+ can make "sequential backups" if you rename the character file, right? That way, we can snapshot our characters as they are now, but if we play with them and make significant progress on things if the game goes down on November 30, that can be recorded? -
Quote:I noticed that, too. He's very quick to challenge anything that would frame NCSoft in a negative light.Not sure how you mean it, but I swear every time I see you post it looks like you really like NCSoft.
He may have a point in that, where voluntary user-submitted reviews are concerned, people are more inclined to complain when something's wrong. That's partly why I want to hear what he thinks would be reliable data on employee perceptions of NCSoft. But watching his posts of in the past few days makes me wonder. -
Well, if they hadn't distributed the prizes before the announcement, it's probably safe to assume the whole thing's been scrubbed.
After all, the entire studio was laid off at the same time that NCSoft decided to put an end to City of Heroes. -
Hey TonyV, I think this should be added to the main Save CoH threads, or even the Paragon Wiki.
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There goes Brillig, realigning the distribution of the buzz!
What would you consider a useful collection data on employee opinions of NCSoft? I'm curious. -
From running mission arcs,
To saving the city in Safeguard missions,
To blowing up the city in Mayhem missions,
To messing around in AE's mission builder,
To playing other people's story-based missions,
To horsing around with friends by sliding around on the ice pillars in Frostfire's lair,
To watching them shout Circle of Thorns mages off of rooftops in Kings Row,
To using POPMENU and macros to come up with multiple unique ways to taunt enemies with my SS/Stone Tanker,
This game NEVER got old to me. -
That he's willing to even go that far to try and help rescue City of Heroes is awesome. Thank you for getting the word out to guys like him!
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(EDIT: FPARN?!)
Hopefully it ain't farewell, man. I'm not ready for this game to die. ;_; Not without a fight at least!
But still ... no matter what comes of everything, thank you for all the work you've done for the game. Even when you were stuck in QA! (I gotta say, going from QA to the content team kind of sounds like a Cinderella story.)
(AND YOU SHOULD TOTALLY DO USE THAT SONG, SAMURAIKO)