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Quote:Oh, so that's why people were jumping to conclusions when Z posted in Yogurt's thread ... I didn't know they were really considering something like this!They've made mention it's on their to-do list. When it's scheduled to be worked on, we don't know. Of course, they're not going to say much more than that because their attempt at coding it may not work, see: The Vault.
What was The Vault, though? -
Quote:Yeah, that's how I've been seeing it. I get good mileage with this view. (It runs on diesel, so that helps!)I'd say you're only partially right. The "First come, first served" law is one that's fair assuming you accept the premise that unique names are the best or only option possible -- but I don't accept that premise. I think it would be equally as fair if everyone got to choose whatever name they wanted (short of using an already trademarked name/copyrighted character). Your mileage may (obviously) vary.
Quote:I think that the Devs not being able to or not wanting to run a script that they've already run TWICE is a sign of "DOOM." They really must not expect much more life out of this game if they won't bother running this script again.
And yes, I am being completely serious.
Frankly, if regular name purges were part of the game's policy, I wouldn't have ever touched City of Heroes. This "glorious" name purge gives me the heebie-jeebies.
Like I said earlier, one of the big defining features of an MMO is its persistent world, including characters. The knowledge that I could lose my character names to someone else just for not being able to play for three months or more would be a major turn-off.
Quote:You're really convinced this is about you, huh? Nobody is trying to steal any particular name or names, and certainly not yours. The argument is that noncustomers, regardless of their reason for not being customers any longer, shouldn't be allowed to squat on names. Get over yourself.
The reason being, there's people here who want the name purge run again--or even regularly--just because they want to take names used by other characters. Many of the arguments supporting a name purge have the subtext of "other people don't matter, I do!"
Ironik is just taking the same tone from an opposing view. -
Quote:Well, I haven't, either. Just to be clear on that. I've run afoul of taken names in the process of creating characters, but I've never failed at coming up with a good, unique name for them that wasn't taken.Seriously though, in my four years on CoH, I've never had trouble coming up with good character names. Ever. Having something more than a dismally average vocabulary helps.
My advocating a solution to this problem does not mean that I'm one of the people complaining that all the good names have been taken.
Rather, it's like this for me: If we're going to have to do something about taken names to appease those who want certain names but can't get them, I would rather it be in what information is considered "unique" and how that is presented, rather than putting the names of existing characters up for grabs after a certain period of time.
I, like Ironik, really do not like the idea of name wipes just to free up the "good names." -
Quote:I agree, there's better ways to handle that than making everyone's character name look like an e-mail address.That's what I fear, too. I really hate the idea, as others have stated, because it's just friggin' clunky-looking.
Nevertheless I support the idea of making something other than character names unique, be it an account iD or somesuch, because I've seen it done in ways that were non-invasive and yet still effective in telling people apart.
Quote:There are reasons for this, which I am not at liberty to discuss at the moment. -
Quote:The basic issue here is that people want names which other people have already taken for their characters.I've no idea what that has to do with the "But running a script could destroy everything!" arguments balanced against the "Let's create a whole new naming system from the ground up for a seven year old game!" argument.
That can be solved without revoking the names from anyone who already has them, which is why I keep bringing up the idea of using a unique ID or global name system over unique character names.
And honestly, the age of the game is not the problem with implementing a system like this. Reworking any existing game code, no matter how old, to introduce a feature that wasn't planned at first can be a challenge. Yet knowing this, I still would find it much more preferable to possibly losing character names just for being away for an arbitrary amount of time.
And yes, I'm going to keep saying "arbitrary," because there's a spectrum of opinions among the purge supporters as to who should get purged and how long they should be gone. -
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Quote:Gee, maybe it's because there are people who don't like the idea that they could lose their character names just for being away for an arbitrary amount of time?When we have people in a tizzy about how the heavens will shake and the game code will collapse* if the current script is run, I'm not sure why this even gets brought up.
*How's that for hyperbole?
Quote:A game I used to play gave each player a unique ID# but allowed you to have any name you wanted, even if there was already a somebody going by that name. Not everybody looks up global names right off the bat so one could destroy the reputation of a respected player by creating an impostor and being an absolute jerk.
In other words, the IDs were made intrinsic to the friend system, but not invasive like the "e-mail" name@globalname system someone brought up. -
Quote:Well, then. I guess those "junk names" the devs mentioned must have been pretty huge for it to be the bulk of purged names.
Quote:All because of the glorious Name Purge. Why can't this happen again?
(And like I keep pointing out, we're not talking about a idle timer of years, here. Those name purges nailed anyone who was gone for three months or more.) -
Quote:Unconverted trials, maybe. But when I think "detrius" I think spambot characters and junk accounts used for that purpose. Getting rid of those would be okay by me, but freeing up names of actual customers, whether or not they've got an active subscription, not so much.What were the numbers I mentioned earlier - 48 million characters made? If nothing else, clearing detrius from unconverted trials would be worth it. Plus we could say, plainly, "Well, the script WAS run. Now what's your excuse?"
Besides, if the script was run again and got similar results to the last two times, it's not going to satisfy the people who want to use the popular, taken names. They'll just call for a wider net cast. Higher level requirements, shorter idle times, and whatnot.
It's why I still stand by my opinion that the only real way to solve the "taken names" issue is to just change what's considered unique. Global names, or some kind of player ID, something along those lines. -
Heh, I was editing my post because I knew someone would pounce on me for that wording. Not a minute before I was done, too.
And you'll note my post now reads:
Quote:Which leads me to question why people want the name purge script run again if the bulk of names it got rid of in the past were like those.Quote:See my prior response. Just because you see .Flame Man. or Flame-Man does not mean they wanted "Flame Man" without those additions. Flame Man may well have been available when they made the character (though such a generic name specifically probably was not, which leads to calls to "be more creative.") -
And that's why I asked for a link to a post by a redname about it, you'll notice.
Quote:No it's not. The devs flat out told us when they ran both name purges that almost all the names freed were along the lines of SGFiller1234, qwertyjkl, and ***Wul*ver*ine***.
No one is attached to garbage names like that.
Besides, "SGFiller1234," "qwertyjkl," "**Wul*ver*ine***" is a mite different than what I was talking about; I'm talking about seeing things like, oh, ".Flame Man." or "Flame-Man."
Quote:Nope. But you apparently don't understand the use of emoticons. -
Quote:I'd say that's how it's always worked for the games industry in general--and beyond that, too, with other industries. Something is massively successful, everyone else wants a piece of that pie.Unfortunately that's how game design seems to work these days. Non-Generic Fantasy MMO came along and made millions of dollars so now the assumption is that the way to make an uber-popular MMO is to try to clone Non-Generic Fantasy MMO.
Me, I like to play MMOs that buck the trend in game mechanics or features, City of Heroes being one of them. -
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Quote:Have you been reading the posts by people favoring the name sweep? It's not hyperbole. As Memphis Bill pointed out, the criterion for the sweeps last time was 3-6 months.Let's not get dragged into further hyperbole about people away for 3-6 months and how unfair it would be for them to lose their name.
Quote:Subs lapse for any number of reasons. If my names were taken from me for being absent from a game for any length of time, never mind a paltry 90 days, I'd never come back. So yes, I see it as silly an assertion to free up every name on every inactive account as saying that you clearly don't need your belongings if you've gone on holiday.
Quote:Someone who states they aren't resubbing because they lost their characters names while their account was inactive for god knows how long is just making excuses and never planned on returning anyway.
Players don't have to be playing every day of every month of every year to like playing the character and want to continue playing it. Coming back after a hiatus, even one as short as three months, only to find the character was renamed due to this script, would be a massive killjoy.
Quote:You are right. I admit to making up the numbers I posted. I was feeling generous and the number of players that want to get rid of unique names is probably much lower than I said it was.
Quote:And the devs told us flat out when they ran the script that most of those names you described having typos and strange punctuation were on inactive trial accounts.
Quote:The people who are happy with having unique names have no reason to come here and complain. The simple fact that they aren't here demanding change speaks volumes.
How many City of Heroes players actually read the forums, or frequent them? How many of its players are aware of this name sweep? I wasn't until I saw this thread. The last name sweep, apparently, came some time before I started playing.
Had I not been reading the forums these past few days to catch this thread, would that mean I too am happy with having unique names and have no reason to complain about this possible name sweep?
Because I'm not. -
Actually, yes, I did ask Forbin this. My response to him was at the top of this page, but for reference:
Quote:3 to 6 months is a hiatus and no one would object to limiting the script to anything over that time frame. Longer than that you take your chances the name won't be available if you ever come back.Quote:Is this actual NCSoft policy? The way you worded this sounds as if it is, but this thread is the first time I've heard about anything involving character name wipes.
Even knowing that's how NCSoft did it in the past, however, I still think there's a better way of solving the problem. Put me in the camp with Draugadan and company, basically, the guys who want to see uniqueness tied to something other than character names, so these kind of things wouldn't have to be done in the first place.
i mean, if you're going to be fighting over "popular" or "taken" names in the first place, and people want those names up for grabs so they can take them for their own characters, that kind of makes the whole argument about uniqueness moot, doesn't it? There already were people with those names before they got renamed, so it's not like the name was excusive in the first place ... to say nothing of the people who make variations on a name. -
Quote:If I had actually said somewhere that the vast majority of paying players in this game only paid for one month per year, then yes, it would be wild speculation. However, I never said such a thing.Yes you are, there would have to be twelve times as many players who activate for one month a year, as there are who keep an active subscription, just to be even in numbers.
That is so far outside the bounds of reasonable that it makes elephant rampage or ninja attack look plausible.
Again, there are people advocating having people's names up for grabs in idle periods as short as three months. That is not the same as a person who pays to play one month out of an entire year.
I'm not sure why you guys thought that I said the vast majority of profits come from players who only pay once a month per year or more. What I actually said was "that's a calculus only the devs would know the answer to, because we've no way of knowing the breakdown of how much of the playerbase pays to play with any given frequency."
Which could be anywhere from month lapses, to several month lapses, half-year lapses, or more. Not merely once-in-a-year-or-more subscriptions. My own average "downtime" between subscriptions is 2.5 months, though my actual paid time is hardly that even. -
Quote:Not really.You're wildly speculating outside the bounds of what's reasonable. I clarified that in the second half that you clipped out.
Quote:Given that no one is advocating "Lose your names the second your account expires", I find it extremely unlikely that the number of people who take year+ long breaks from the game are out-financing the people who pay month after month. -
I think your criterion for what is "in hand" and what is "in the bush" is a lot different than mine.
"In the hand" would be, to me, anyone who pays to play the game with any frequency, not just the ones who pay every month.
Frankly, the attitude that the players who pay every month deserve to have their opinions listened to over other players smacks of snobbery. I'm a paying customer too, you know.
Quote:And what if ninjas attack or an elephant charges the servers? -
Quote:I was under the impression this was an active sweep that genericized people's names.If no one else wants your name, you'll have it when you return. All it does is flag the name as available. If someone else asks for Ice-Lad after the purge, they'll get it and you'll return to find yourself named Ice-Lad1 with a free rename token. If no one asks for Ice-Lad, you'll return to find your name untouched (and now safe since you've logged in).
So it naturally distinguishes between "wanted/popular" names and "unlikely to be contested" names by virtue of the fact that no one else will ask to be "Chandra Dillmyster" or "Purple Tablelamp Bot" in your absence.
I will admit that is a little better, but I still think there's other ways this issue could be handled without having to resort to things like this.
Quote:In this context, "more dedicated" means "actively paying month after month while you're not".
However, that's not always true and it's a little fallacious to assume that it is. What if there's a larger majority of players that pay to play with less frequency than the ones who pay every month? What if that majority, even though they play less often, brings in more money than the dedicated players?
In that case, it would be financially risky to do something to tick off that many players just to please the ones who pay every month to play.
That's a calculus only the devs would know the answer to, because we've no way of knowing the breakdown of how much of the playerbase pays to play with any given frequency. However, it is something to think about.
Quote:Wont happen. Didn't happen. Not while I was playing. I never saw two people with the same name. This is such a weak arguement it amazes me it comes up constantly.
However, how many Flashes are there in DC comics? How many flashes have been in the same room at the same time? How do you tell them apart? How many Green Lanterns or Captain Americas are there?
How about something really Iconic like Batman or Superman? With Batman incorperated how many guys in Bat costumes named Batman are in the same place at once? I have an issue that has Bruce and Dick in bat costume on the same roof at the same time. So can't convince me that it isn't a part of the comic genre for it to happen. (Even though it in reality just plain doesn't, not in my experience anyway).
In the case of that "no unique names" system I've seen, I rarely encountered two people with the same name. I never found myself teaming up with a team of people with all the same name, and even when I did run into people with identical names they were very easy to tell apart, as I could display their player IDs with the press of a button. I never once confused one for the other. -
... For some reason, all I can think of is that Rocky would be her one true weakness.
Anyways, that's a fiendishly clever use of the character creator! It makes me squeamish just looking at her, but it's well done!
... That ... that wasn't a meat pun, I swear. -
Quote:Heh. I guess the air would be thin there, too.It sure is dark, sticky, and smelly where you pulled that little piece of information from.
Quote:it's that time already? could of swore we had this little dance around a month ago.
1 year limit for inactive names under level 30.
Since I first started playing in 2008, I've only gotten 15 months of veterancy; as much as I love City of Heroes, I don't have the time or inclination to pay subscription fees when I have little time to play. I want to get the most out of my time.
And considering how I play, only one of my characters is above level 30.
How many other people who play City of Heroes are like me, I wonder? How many people would get burned by the various level and idle time criterion everyone's suggesting?
I can say for sure that I would find it a major turnoff to come back after a break only to find my names were wiped because I wasn't active enough for, essentially, the tastes of more dedicated players. I recognize that taken names are an annoyance--after all, I got hit by that roadblock myself--but that's why I think there are much better ways of handling this issue. -
Quote:People might be less likely to become paying customers again if they find that their character names are wiped just for not being all that active. This "name wipe" system doesn't sound like it distinguishes between "popular" or "wanted" names, and names which are highly unlikely to be contested. Attempting to do so would be near impossible, I imagine.People who aren't paying to keep their accounts active have no right to complain. They aren't customers.
Quote:So who should the devs cater to? The sixty to one hundred thousand customers that like having unique names or the couple dozen that don't like unique names. I have a hunch the devs will go with keeping unique names.
I doubt that vast majority exists, not when there are people who try to circumvent not getting the name they wanted by using periods or dashes or underscores. As someone pointed out earlier in this thread, there could very well be people who've "taken" the name you wanted which are still playing or have recently played.
So, show me where this vast majority of yours vehemently objects to this idea.
Quote:3 to 6 months is a hiatus and no one would object to limiting the script to anything over that time frame. Longer than that you take your chances the name won't be available if you ever come back. -
I'm still of the mind that genericizing the names of players who haven't been playing in a while is not the right solution to this problem; and I'm saying this as a guy who's run into the issue of how many names have been taken already.
Shifting importance from unique character names to unique global names would fix the major problems here. It doesn't have to read like an e-mail address either; the global name of the player could instead be displayed in the character info window, or made as an optional "sub-title" that appears under the selected badge of the character, sort of like how henchmen have their Mastermind's name as a subtitle.
I know the rules, so all I'll say is I've seen this kind of system work very well. I would vastly prefer it to coming back to CoH after a hiatus, only to find my characters have been genericized due to a name sweep. -
Hey Tunnel Rat, does your work as an FX artist cover things like the effects from weapon-using powersets? (Might be a silly question, but hey.) If so, I've got a few suggestions!
Allow players to select alternate effects for weapons, where applicable; especially if it's a weapon that has different effects than what the player has when it's used by an enemy group.
For example, Council/Fifth Column marksmen, when they snipe you, have a "laser bolt" effect rather than the sniper rifle shot Assault Rifle characters have. Since we can get a Council Assault Weapon in-game, why not give the option for characters to use the "laser bolt" effect for the Sniper Rifle power?
Also, Nemesis rifles. When Nemesis soldiers use them, they have that exploding musket thing going on. It'd be cool if those effects were available for Assault Rifle characters for Slug, or somesuch.
My suggestion does bleed into sound effects territory since a lot of these effects have their own sounds too, and I *would* like to see the Tommy Gun assault rifle use the actual tommy gun noises that Family gunners have ... but yeah!
The other suggestion I have; while it's related to this, I haven't seen a more appropriate All Things Art thread for it yet, so I'll pitch the idea here:
Add Praetorian Resistance weapons to Assault Rifle and Dual Pistols!
(And I'd love to see Praetorian Resistance effects added to Assault Rifle and Dual Pistols customization. You could use the Clockwork Plasma Spray for the Flamethrower! And maybe the Resistance Heavy Barrel shot for the Sniper Rifle ... )