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Manticore-- in regards to the 5th Column question, what that person is getting at is that parts of the new TFs contradict established canon, aren't well explained, or make little sense. Have you read the Hero and Villain TF feedback threads? We've had no response to the story issues raised in them aside from the replacement of Akarist with a Malta AV.
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My point is that going forward, the devs are more likely to try to push the graphics envelope a bit more. Like how new costume pieces look better than old ones a lot of the time...they aren't that likely to be less conservative with that kind of thing. There are limits...but expect that new zones and content will try to top old zones in the graphics department.
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That's fine with me as long as they don't make minor improvements that gut my framerate again. The nice new costume pieces are great, but they aren't what came to mind when I heard "graphics upgrade".
Minor upgrades should equal minor performance hits. If I'm taking a major hit, the new stuff better be smokin' hot. -
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I agree with this. For me, the graphics at CoH's release were satisfactory, and the upgrades we had when CoV came out were in no way worth the performance hit (especially the fire graphics). I'd bought a $3000 SLI system 10 months before CoV came out, and the CoV upgrades erased my performance gains.
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Either you got severely ripped off, or you suck at setting your system up for gaming.
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...or I make enough money that I'd rather have someone else put my system together for me, and I bought a top-of-the-line system.
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I have never spent anywhere NEAR that much money on a system...never had SLI and COV ran just fine for me when I first played it. And I had a Geoforce 7600GT at the time.
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I believe The GeForce 7600 GT was released in March of 2006, btw. I bought my system in January of 2005, just for reference.
I had dual 6800 GTs and I was getting 50-60 FPS in normal conditions. In issue 6 they broke SLI, even in CoH (despite the graphics there not changing at all until Issue 7). They stopped supporting it, and CoH was removed from the list of the supported games on NVIDIA's website when Issue 6 was released. I was getting 25-30 FPS in low stress situations like standing in Steel Canyon at the Green Line with nobody around.
Did it run just fine? Yes, if you consider 12 FPS just standing on the docks in Nerva to be fine. CoH ran awesome before Issue 6 broke SLI, and then it ran very well, until Issue 7 brought over some of CoV's graphical enhancements. Going from awesome to fine was irritating.
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Sure, better graphics are good, but the performance tradeoff needs to be worth it. I've got a high end system (Quad Core, Nvidia 8800 GT, 4 gigs of ram), and CoH still slows down under some conditions. I really don't want a repeat of the CoV upgrades.
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Some of that is due to forcing the old, not-very-upgradeable engine to do things it wasn't designed with in mind. Take your rig and play another more recent game and you'll see you get very satisfactory performance.
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I'm not sure what your point is here. We're talking about CoH and the proposed graphical updates to it for Going Rogue, not the performance in other games. I'm just explaining why a graphical upgrade to CoH has me a little worried, based on past experience with graphical upgrades to CoH, and how it is not at all related to me having a "sub-par gaming system already and can't turn the graphics up anyway". -
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Sure there are people who don't want(or care about) graphics updates. A lot of them have sub-par gaming systems already and can't turn the graphics up anyway. That's not a reason for the developers to NOT upgrade the game's graphics. Sooner or later it would have to happen. Especially if the devs want to add additional FX and other graphical features that the current engine can't handle.
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You assume, and you are wrong. Plenty of people don't WANT better graphics, because there is a point past which graphics become meaningless.
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I agree with this. For me, the graphics at CoH's release were satisfactory, and the upgrades we had when CoV came out were in no way worth the performance hit (especially the fire graphics). I'd bought a $3000 SLI system 10 months before CoV came out, and the CoV upgrades erased my performance gains.
Sure, better graphics are good, but the performance tradeoff needs to be worth it. I've got a high end system (Quad Core, Nvidia 8800 GT, 4 gigs of ram), and CoH still slows down under some conditions. I really don't want a repeat of the CoV upgrades. -
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P.S. I've got a visual for this, from some Street Fighter-like game. Does anyone remember a game that had a character that fired energy blasts from fancy martial arts kicks? Maybe one of the SNK knockoffs?
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SNK knockoff? King kicks energy.
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That's exactly the one I was thinking of!
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I would totally use MA animations to make my energy blaster "kick" their blasts.
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That would be AWESOME. I bet the devs would think it was too silly, but I would vehemently disagree.
P.S. I've got a visual for this, from some Street Fighter-like game. Does anyone remember a game that had a character that fired energy blasts from fancy martial arts kicks? Maybe one of the SNK knockoffs? -
When I think of Power Customization, I realistically just mean hue shifting. This actually won't do much for more than a few of my own characters, but I believe it will add value to the game because suddenly every Energy/Energy blaster doesn't look exactly the same. It allows people to feel like their characters are less generic and closer to unique.
However, ideally (but I'm doubtful this will happen), I'd like both hue shifting and animation options. For example, if I'm playing a Martial Artist, and I want him to feel more like Batman, Nightcrawler, or Daredevil than Jean Claude Van Damme, I might want a few of my attacks to be punches. I'd like the ability to select from a few different animations with the same activation time (or perhaps similar activation times with small damage adjustments per the formulas) for each power. As an even more pie-in-the-sky idea, I'd like to be able to pick the SFX for the power as well. I might make an Iron Fist style character and change Thunder Kick to use the Smite animation with no SFX, and Eagle's Claw to the new Total Focus animation, complete with glowing fists.
I also really want the ability to customize MM pets. I love the Robots set, and the idea of controlling robots, but the robots themselves I don't find appealing. Ninjas look super generic, and while I'd like someone with a gang of thugs, the tattooed biker types aren't the kind of thugs I like. -
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Top 20
It would seem that not everyone agrees he is the plague to end all plagues.
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I'm one of those people. He started City of Heroes
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Nitpick: Rick Dakan started City of Heroes. -
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Honestly? Good.
Remember when the LGTF first went live? Remember how friggin epic that was? Zomg! Clockwork King! Omega Team! Shut up, fire-woman! Hero-1! Honoree!
That, -2 in epicness.
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Yeah, so... yeah. I was pretty underwhelmed. There are several arguable canon violations and plot holes. Really disappointed in just about everything but the Reichsman himself. -
The real question is: is the story good, or awesome?
Edit: no spoilers, please! -
Yes, please fix this. I've been paranoid about accidentally entering the ID screen when I use the menu ever since this happened, and I'm unable to make new bios that don't look like like crap.
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So excited.
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Wait till you get a chance to run it. So much fun!
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Hopefully I'll have time tonight, because after that I'm out of town until Tuesday! -
Good call, I've edited the OP and title to make it clearer.
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I'd like the ability to "ignore" arcs, straight from the browser window. There would then be an additional checkbox for hiding/showing ignored arcs (this information could be stored locally-- a text file with arc ids) in the advanced search options.
When I look for new arcs to play, I usually have to sort through 50+ arcs I've already glanced at within the last few weeks and decided I won't play based on the title and/or description. I *could* start each arc and rate it, with the intention of hiding it with the "hide those I've already voted on" feature, but that would give someone a rating that had nothing to do with the content of their arc, which I feel is detrimental to the purpose of the rating system (helping identify the quality of content).
I wonder how many people are 1 (or 5) starring arcs on the front page for this very reason-- they don't want to play them based on the title/description, and want them off their list so they don't have to keep sorting through them. Adding this feature would reduce those sorts of inaccurate ratings if they do occur. Regardless, it would help a great deal in finding content if we were be able to ignore content we have no interest in playing. -
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Of course, my main concern with regard to any "Nemesis" system in CoX is the vast number of them that would end up being called "El Guapo."
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It's a sweater! -
I've made a point to run every DC arc, and I've only got one left.
My overall opinion is that a few are awesome (Joe the Longbow Eagle, Turg Fiction, Saul Rubenstien's Discount Task Force), a couple are very good (Opera of the Abyss, Do it Yourself Laser Moonbase Project-- which was made even better by reading the contact text out loud in Mophir's voice), some are simple and entertaining (The Butterfly Effect), and some aren't bad, but don't seem all that special. The latter I chalk up to the Dev's taste in long stories about existing NPCs, because each of them was like that.
Sadly... I don't remember "Falling Though the Void", so I can't even tell you what I thought of it. But there's my answer to your question: yes, I like some of the DC arcs very much. -
I would like the original Axis America map, please.
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So it would be improved if we had some extra, more directed defeat X missions?
That's fine with me, I doubt that would take much development time. Personally, I'd just skip them like I do any other defeat X missions that are skippable. -
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For reference, I count 47 people in this picture, which is now outdated.
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That picture was taken just a few weeks ago. There might be a few new faces not shown there, but that's a pretty good representation of the people who are here now, at Paragon Studios, in Mountain View, in the same building, in the same 'cubicle farm', working on this game and not any other game.
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Wow, I think there's no doubt now that this game really does have a future.
After getting the Mission Architect last month, the I5 announcement, and then the Going Rogue announcement last night, I was thinking about how awesome the game would be right now if NCSoft had bought CoH right after Issue 7. Not that I'm not really happy with it as we speak, but the future is exciting. -
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Better Instanced Content plz.
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Honestly, this is my opinion too. The only thing wrong with CoX instances is that the vast majority of them are a random set of hallways filled with loitering foes connecting a few rooms, also filled with loitering foes, using one of 5 or so tilesets. They don't look like labs or offices, they look like purposeless hallways and rooms connected in an erratic manner and decorated to resemble something almost, but not quite, entirely unlike an actual office building or lab.
The best instanced maps in the game are the ones that actually look like something instead of a decorated simple maze. Most of these happen to be outdoor instances, I'd like to see more maps designed to look like something real like shopping malls, grocery stores, schools, libraries, museums, etc. Not just based on the tileset, but based on the layout. -
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What if, when you reached the Freak HQ, you could choose whether to explore it in the open world or as an instance? Then everyone could be happy (except the people who want to force other people to play their way, anyway).
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As I recall, Conan had a few places like that.
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I think CoX should steal this technology and add it to their own. -
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We could do similar things here - create unique landmarks in the world that missions send you to interact with or investigate. And instanced missions could follow from a lot of those missions. For example, investigate Frostfire's lair - a static building with ice patches around it with some specific guards out front. In fact, a lot of things would be made possible just by putting mission entrances at static doors instead of random. Maybe the Freak HQ has some funky machinery out front, or some specific guards posted. Maybe that CoT boss is at the instanced end of a non-instanced cave system with a unique look and feel.
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These all sound really cool. You know what would make them even better? If I could experience them just with my friends without having xXN I N J AXx and dark rouge angle jumping in on our fights with a "lol".
And that, my friend, is why I love instancing.
What if, when you reached the Freak HQ, you could choose whether to explore it in the open world or as an instanced copy of it? Then everyone could be happy (except the people who want to force other people to play their way, anyway).