Liquid

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  1. Quote:
    Originally Posted by ketch View Post
    Very interesting reading. I wish I could have seen the old style Hami raid just for the sake of seeing it.
    I've got a demofile of a 40 minute nucleus fight somewhere. I recorded it with the intent of sending it to the devs to show them how horribly laggy it was, but there was one problem:

    It plays in 30 seconds.

    The new one is so much better.
  2. Quote:
    Originally Posted by Lothic View Post
    Actually it would be more accurate to call this person "Guy who took the Champions Online Acrobatics travel power and made a functionally identical copy of it". For what it's worth I think the CoX version of this power looks a bit more polished animation-wise, but otherwise it was pretty much a complete rip-off.

    Now don't get me wrong about this - I'm actually glad CoX ripped off that power because it was one of the few things that Champions Online did that was vaguely cool. For everything else that CO has "copied" about CoX I think it was only fair that this game manage to steal something for themselves.
    And to complete the story, CO "ripped it off" it from DCUO's videos.

    Which I think is fine-- nobody owns the idea of a travel power that's halfway between super speed and super jump.
  3. I would like to see Super Speeders run like athletes/The Flash instead of the hyper-waddle for men and ultra-runway walk for women. DCUO has shown that kind of animation in their videos, and CO has it on the 1st and 2nd charge of Super Speed. (LOL at the 3rd and final charge, though. What a waste.)

    Yes, I realize that based on that comment by BAB, this probably isn't something they can do without changing the animation for everyone, meaning they probably won't ever change it. Alas.
  4. Quote:
    Originally Posted by UberGuy View Post
    I couldn't possibly disagree more. So many of us campaigned for so long to get that changed for a reason. We got it basically removed from PvP as well as PvE because it was annoying and tedious to have to reset, and represented a rather ridiculous bottleneck where you had to play through all your activation animations to get the powers back.

    In other words, this was removed from the game for good reasons. Ignoring them for this event is poor, and will degrade the event significantly for those who hated this mechanic the first time(s) around.
    Agreed. I can't stand powers that cause detoggles. I'd prefer to see something like suppressing those toggles for 15 seconds or something.

    I don't object to the added difficulty, I object to the annoyance factor-- it feels like they are attacking my user interface, not my character.
  5. Quote:
    Originally Posted by Zekiran_Immortal View Post
    There's a serious problem using the Sinister Plates shoulder option on the Female robe:

    They're not even CLOSE to the arms... No other shoulder option on female with that option that I could tell was like this.
    It's not just the robe. I've got that on a Tights with Skin costume, and they are behind the arms like that as well.
  6. Quote:
    Originally Posted by Clouded View Post
    I am an intelligent player which is why I use Hover on my Energy blaster
    I'd like to add that fun for some involves making characters with specific concepts. This may mean that, like Havok or Cyclops, their Energy Blaster cannot fly.

    You may not have intended to imply this, but if someone doesn't have hover on their Energy Blaster, that doesn't make them an unintelligent player.
  7. I'm satisfied that I've made my points and I'm (mostly) understood, and will agree to disagree. I'll respond to one point though:

    Quote:
    Originally Posted by StratoNexus View Post
    You have chosen to totally sacrifice so that others can enjoy. That is, IMO, aberrant behavior, just as egregious as if you asked others to totally sacrifice so that you could enjoy.
    I haven't chosen to totally sacrifice. Bone Smasher is a great power.
  8. Quote:
    Originally Posted by IanTheM1 View Post
    It's only happened a few times, but I ask them to hold off on it. If they don't, then it depends on my mood and which character I'm on what I do next.

    It was a big problem when a Fire Controller spamming Fire Cages completely screwed up my Ice/Ice Tank's survivability, but then I was fighting purples on a team pushing the limits on double XP weekend, so I left.

    Other times people simply learned by example that nullifying my Controller's Earthquake was bad for the team.
    Interesting.

    Quote:
    And that's always going to be the case, for better or for worse. There's really nothing more I can say to that, other than that situational powers exist, and that we'll have to agree to disagree on how disruptive Energy Torrent can be.
    I'm not sure we actually disagree on how disruptive it can be, I think we disagree on whether the ragdoll mitigation makes up for it. But regardless, I'll agree to disagree if you want to end the discussion.

    Quote:
    Perhaps it was a bad example. My point was that there are plenty of other ways Dark Regen could be disrupted that have nothing to do with knockback, and I run into them far more often.
    Yeah, I reread that and I think I misunderstood you. I guess I think the difference is that people have someone other than themselves to blame if it's caused by knockback.
  9. Quote:
    Originally Posted by StratoNexus View Post
    It is getting annoyingly repetitious to see this type of example brought up as if its a binary state in missions. "Teams without KB allow me to use SD to full effect all the time. Teams with KB mean I never get SD off except on one or two guys." That is flat out ridiculous and I believe most people know that.
    FYI, I brought up a single example of a second situation that can pop up as well as the SD issue, and then mentioned some more powers. I'm not sure where you got "Teams with KB mean I never get SD off except on one or two guys." from. But it wasn't me.

    My point is, it's not just one power, or one player. AoE KB can disrupt multiple peoples powers, multiple times in a single mission. Expecting the AoE KBer to anticipate every situation where that might happen is unrealistic. I am going to have times where Explosive Blast knocks guys out of an area before some AoE is executed, because I'm not psychic.

    Quote:
    Are we really asking for a change because a few times a mission someone else looks cooler than me?
    No. Again, I just want to use powers I love without getting complaints even though I know what I'm doing and am not endangering the group.

    Also, I'd like to play a superhero game where Knockback is not so reviled, because it's a staple of the genre, and I love it, but I think that would take an overhaul to this game that the devs would not want to do.

    Quote:
    That is too bad. When Cinders takes precedence over a blaster using their AoEs, I believe priorites are badly off. The Fire controller needs to feel cool, so the blaster can't scatter corpses? The tanker needs to keep Invincibility saturated or else he will be in more danger?
    I want to point out that you're basically implying that one guy's powers take precedence over two. This is why I dropped Energy Torrent. My fun doesn't take precedence over the rest of the team. I'm just one person, there will usually be 2-4 people on the team who have AoE effects that I'll disrupt enough to annoy them.

    Quote:
    Is that because he has to kill all the bad guys, so we have to wait the 20 seconds it takes instead of letting the blaster wipe the enemy in 8 seconds?
    This is the third time I've seen it implied that the spawn will be annihilated in such a short time, and therefore KB isn't a problem. I don't get complaints about KB if spawns go down that fast.

    Quote:
    The problem is that people feel KB users have to learn how to (or not to) use their powers instead of realizing that people have to learn how to use the KB. Train not the KB user, but yourself. (It certainly helps when the KB user spends some effort as well, but only one of those events is in your control, so I'd concentrate on the events in your control).
    Sorry, I disagree. I think the game is not designed to allow mob scatter to be beneficial. And I think it should have been designed so that it was (but it's too late now).
  10. Quote:
    Originally Posted by IanTheM1 View Post
    Because getting more inspirations is rarely an
    issue
    That depends on your difficulty settings. If getting more of the right kind of inspirations isn't an issue, then yeah, AoE KB technically isn't going to be a problem for that DA Tanker/Scrapper/Brute. It will only bother them if they just don't like having a teammate make DA miss regardless of the end result, or if it annoys them to have to ask for inspirations because of the actions of a teammate.

    Yeah, I know people like that. And they're cool people, they just might have a different idea of what is fun or annoying than you.

    Quote:
    On the contrary, I do mind when people disrupt my powers. But I make sure
    not to get into situations where that happens in the first place.
    So, out of curiosity, what do you do to deal with those mentioned AoE Immobs that have -KB?

    Quote:
    Pretty much my bottom line with knockback is that using it improperly is no different than using any other kind of power improperly (like my aforementioned "Pulling with Fireball" bit).
    Sure, using powers improperly is using powers improperly. But some powers are considered "used impropely" in more situations than others. I can use Fire Breath, Frost Breath, Fistful of Arrows, and Psychic Shockwave *whenever I want to* and nobody complains as long as I don't draw more aggro than necessary. This is very much not the case with Energy Torrent.

    Quote:
    And getting unlucky with certain positional powers isn't so different
    either - if the Blaster nukes the mob before I can use Dark Regen, I'm still
    out of the heal, just less likely to die. *shrug*
    I want to make it clear that I was talking about Energy Torrent, and not Nova. Yeah, nuking the spawn is something I've never heard a complaint about unless the Blaster was so much lower than the mobs that it didn't do any damage (which isn't an issue anymore with Super Sidekicking!).
  11. Quote:
    Originally Posted by IanTheM1 View Post
    I didn't say it was. Obviously healing is usually more preferable. But sometimes you have to make the most out of a bad situation.
    Cool. Really, this is the only thing you had to say here, because I think I now understand your position, which basically seems to be "Yeah, it's not better in that situation, but I don't think it's that big of a deal, just roll with it and make the most of it".

    Unfortunately, I feel the need to respond to the rest anyway, because I want to answer your questions and clarify some issues.

    Quote:
    This doesn't make any sense. 1) How did the DA lose all that health if the bulk of the enemies are stunned/feared/whatever? (If it was from a previous fight, then there was plenty of time to prepare.)
    Well, the bulk aren't stunned-- it only works on minions. They probably aren't feared either (I don't know many DAs that don't use Death Shroud), just acc debuffed. Yeah, it often is from the previous fight, but most people think "I'll get my health back from Dark Regen in the next fight", because they want to keep moving. I don't think it's reasonable to expect people to always do whatever it takes to cap health off before each spawn.

    Quote:
    2) What is preventing the DA from chasing the enemies and keeping them in his auras?
    Energy Torrent tends to spread them out unless you happen to be standing in a corner. Obviously some will shortly be affected by the auras, but some won't.

    Unless he decides to retreat, which was your other suggestion.

    Quote:
    And 3) Dark Regen doesn't cancel powers either.
    I didn't explain this well, and for that I apologize. The Tanker (or whoever) is going to hit the red after a volley of attacks. If the Blaster (or whoever) then KBs them, those attacks are likely recharging. The KB doesn't provide *any* mitigation against recharging attacks, just ones that are ready to be used (or close to ready).

    Quote:
    If anything, knocking them back actually increased mitigation (excluding the disrupted Dark Regen, anyway) since the DA auras don't affect higher ranked enemies.
    I'm not excluding Dark Regen, though, I'm mentioning everything in combination. It's all being used. No, the KB doesn't cancel it all, but it only replaces some of a larger amount of mitigation that DA provides.

    Quote:
    The option to retreat isn't limited by inventory space. It's less reliable, but what are you going to do.
    I don't want you to think I skipped this-- I appreciate this attitude. I wish more people had it.

    Quote:
    I also find it laughable that you would count inspiration consumption as a significant negative effect. That's precisely what they're there for.
    I keep inspirations for dealing with tough encounters, myself, not for making up for teammates that cancel out my defensive powers. Sure, it happens, and I'll use them for that. But if you've had a tough mission, and the DA Tanker uses their last two heal insps because the Blaster negated their Dark Regen, and they don't have those heal insps for the next fight when there's one more Boss than they can otherwise handle, yeah, that's a significant negative effect. I don't see how it's laughable.


    Quote:
    Dark Consumption has a very fast activation time, which would reduce the chance of it being affected. Admittedly, Soul Drain, and to a lesser extent Dark Regen, are worse off in that regard.
    True, but some people like to make use of power queuing, and expect at least most of the foes near them to still be there when it goes off.

    Quote:
    In my experience, well-placed knockback is far more effective than straight knockdown, if slightly more unpredictable. Ragdoll > stock get-up animation.
    On it's own, I agree. I just think the predictability of KD outweighs the increased mitigation of ragdoll in most situations.

    An example of a situation where it does not-- last night I was playing a Fire Blaster with a Sonic Blaster teammate that had Shockwave, and it saved our bacon a ton. I have no doubt that KD wouldn't have. However, neither of us had any powers that were significantly disrupted by the KB, as we were both Blasters. These situations don't occur very often for me.

    Quote:
    The strategy that has long served me well on teams with copious amounts of knockback is to save my PBAoEs until I'm absolutely sure nothing will get knocked back...such as when the enemies are already knocked back. But I guess I'm the kind of weirdo who's willing to let their fun be subjugated by those dastardly KBers. *shakes fist*
    In case you think I'm railing against dastardly KBers, I want to let you know that's not the case. I want to use Energy Torrent, Explosive Blast, Shockwave (the Claws one), and Wormhole without upsetting my teammates. These are some of my favorite powers. I've (sadly) respecced out of the first 3, and I just don't play my Grav controller anymore, because I care more about teaming with my friends and making sure they have fun, than making sure I can use the powers I want to use whenever I want to.

    It's great that you have the attitude that you don't mind other people disrupting your powers. It's too bad that everyone doesn't feel that way, but I don't think they're being unreasonable, either.
  12. Quote:
    Originally Posted by IanTheM1 View Post
    If you knocked back all of their targets (and it would have to be 100% of them, since even a single target would give plenty of health), then I'm not seeing the issue. While they aren't potentially as safe as if they had gotten Dark Regen off, enemies on their butts means that the DA character gets some breathing room to either retreat or use some inspirations.
    I disagree very strongly that the KB is close to being as beneficial as getting Dark Regen off.

    First, KB doesn't cancel powers. When the enemies get back up, they're still going to attack, just 2 seconds later, and outside of the DA's toggle stun or debuff.

    Second, we have limited inspiration space. It will likely take 2 inspirations to restore the same amount of health as Dark Regen. So, not only have you rendered a power useless (something people don't like), you've made them use inspirations they otherwise wouldn't have used, and there's no guarantee that those exact inspirations will be replenished by the time they otherwise would have needed them.

    Third, that's just one situation. You also have the other characters and their issues to worry about, and Soul Drain and Dark Consumption being in the same situation.

    In my experience, if you use anything but AoE KB, everyone would be better off in most situations. Especially if you had KD instead of KB, because you'd still provide mitigation without disrupting their powers.
  13. Quote:
    Originally Posted by IanTheM1 View Post
    And here I thought all I was getting at was that teamwork and communication are useful. How that spins out to "keep track of every variable and power cooldown imaginable" I'm not sure.

    It's not that difficult to follow - if you notice that your Soul Drain keeps getting foiled by knockback every single mob, you'll grasp the pattern rather quickly. If the Brute politely asks you to hold off on the knockback until he gets his Soul Drain, you know to look out for that power. If you make a mistake...well, mistakes happen.
    It's not that simple though. A Dark Melee/Dark Armor Brute, Scrapper, or Tanker has 3 powers that are PBAoE, that will be wasted by poorly timed knockback. Is the Blaster/Corruptor supposed to be able to anticipate when they will use any of these three powers?

    Let's say you see the Scrapper/Brute/Tanker get into the low yellow or red on their health after jumping into a spawn, you think "I'll save you!" and use Energy Torrent (or a similar power) to knock the bad guys away from them. Now, the Scrapper/Tanker/Brute isn't an idiot-- they knew they were low in health, and triggered Dark Regen right at the time they needed it. But, you activated Energy Torrent a fraction of a second earlier and just KBed all their targets away, they waste the Dark Regen, and the mobs are out of Aura of Fear or Oppressive Gloom. You just made the situation more dangerous for that character.

    Sure, maybe you two work it out, but not only does that character have 2 other powers like that to deal with, but there are more people on the team than just him or her. So you have to worry about Jim's Sleet, and Suzie's Cinders, and Jack's Foot Stomp/RttC or Invincibility, etc. Eventually, you may come to the realization that in most cases, it's just not worth using Energy Torrent most of the time, in most teams.

    That's why my Energy Blaster no longer has Energy Torrent: it's the most fun to use against large groups of foes, which most often is on a team, during which time it is most often not a good time to be using Energy Torrent. I took Bone Smasher instead, and found it to be a much better investment. Meanwhile, my Fire Blaster and Corruptor use Fire Breath, my AR Blaster and Corruptor use Flamethrower, my Crab Spiders use Suppression, my Wolf Spider uses Heavy Burst, my Peacebringer uses both Scatters, my Sonic Blaster uses Howl, and my Psi Dom uses Psychic Scream, all without their secondary effects disrupting any of my teammates' powers. I've also got a Tanker that will be using Energy Torrent without disrupting their powers either, in about 7 levels.

    The problem isn't actually the KB, though. It's all the other AoE powers. But I think it's too late to make this game not be AoE centric. I hope they address this if/when they make CoH2.
  14. Yeah, I was assuming that the dungeon crawl design would remain with that comment. Agreed on all counts.
  15. I think that mission design (maps and spawn placement) is also an important aspect of how KB is viewed in the game. If maps were designed more like sets of rooms connected by hallways, and less like mazes of random hallways with a few gigantic rooms, and every mob within line of sight reacted to the players, then I think KB would be more useful. There would be no "but I might aggro those guys over there who should have aggroed on me anyway because I'm right in front of them fighting their buddies". You'd enter a room, everyone in the room would react, and knocking them about the room wouldn't be a problem with respect to other spawns. It would better represent the genre, and it would be more immersive!

    It's also important to note that it's not just AoE damage and mez powers that encourage the current predominant playstyle, but AoE buffs (Fulcrum Shift, Heat Loss, Invincibility, RTTC, etc.), Debuffs (Freezing Rain, Radiation Infection, etc.), and Taunt/Taunt Auras. The whole game, I assume unintentionally, is designed in a way that heavily incentivizes keeping foes immobile within a small radius.
  16. Quote:
    Originally Posted by Catwhoorg View Post
    *except Grav who have -kb in their holds
    Why is that, anyway?

    I could play my Grav again if it was in the Immob, because my teammates would stop complaining about Wormhole if I used the Immob first. Putting it in the hold makes it useless.
  17. Quote:
    Originally Posted by BackAlleyBrawler View Post
    AGH! MY EYES! The goggles...they do NOTHING!
    I know, that Council symbol totally makes him look bad. Stick the 5th Column symbol back on that sucker!
  18. Awesome!

    Also: bravo to the Paragon team for seeing Fearghas' talent and hiring him.
  19. Quote:
    Originally Posted by UnSub View Post
    It may end up creating some parity in the market as items that can be traded profitably between the markets start to level out, but overall it is probably going to see prices rise (villain-side at least, but if more players flood into CoH/V with GoRo it will increase demand which in term will drive up prices).

    The price rise will be highest among the rarest, most desirable items.
    Hey UnSub, why do you think those rare, desirable items are cheaper Villainside?
  20. Quote:
    Originally Posted by EvilGeko View Post
    I don't. It doesn't make a damn bit of sense.

    Increasing the size of the market will make everyone better off. Heroes and villains. It will limit the ability to manipulate the markets. It will allow villain players access to a much larger source of goods and funds for the goods they sell.
    Not only that, but the good stuff is, for the most part, more expensive Villainside.

    Smurphy posted this in this thread:



    It's really bad below level 50. Villains have a horrible supply of pre-50 items.

    It's been like this for a long time. The notion that Villains will suffer from a merger boggles my mind after playing both sides, and being able to outfit my heroes for less, and in less time.
  21. At HeroCon they said something like, "We're tiptoeing around that relationship as carefully as we can". I think they want to keep it as canon, but want to be subtle about it.
  22. Quote:
    Originally Posted by Liquid View Post
    I do have one other request: I really would like to see Schadenfreude be the Axis America version of Nosferatu.
    Sorry for the Thread Necro, but I wanted to tell everyone that on the qualifying test for the Trivia contest at HeroCon there was this question:

    Quote:
    Who is the Axis America version of Nosferatu?

    a) Mueller
    b) Schadenfreude
    c) Some Name I Didn't Recognize and Don't Remember
    So, unless C was actually the answer (does anyone else remember what C was?) then Schadenfreude is the Axis America version of Nosferatu! Hurrah! Thank you again, Horatio (or Hero 1, or whoever it was that made this decision)!
  23. Hey folks,

    I didn't actually go to the MA panels at HeroCon (due to other panels I wanted to attend being scheduled at the same time), but I heard that the devs mentioned that the file size for MA arcs would be doubling in Going Rogue.

    Did anyone get this info first-hand at the con?
  24. Quote:
    Originally Posted by Dr. Aeon View Post
    So start posting your arcs! Time is ticking!
    I'd like you to play my arc, Death for Dollars! (ID: 1050).

    Hopefully, you will get the bug with non-spawning objectives that people intermittently get, and help me figure out what is causing it.
  25. Quote:
    Originally Posted by Clouded View Post
    I got negative rep today from a post I created on the 12th...what no statute of limitations?
    So did I! (Well, I got one yesterday for one I made on the 12th.)

    Did you get a comment? Mine was apparently for making two posts in a row, which I wasn't aware was a faux pas, unless both posts were responding to the same post.