Lil'ith

Citizen
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  1. Quote:
    Originally Posted by Jericho View Post
    Hi Kristina,

    I just threw this build together real fast, it gives you the defense softcap of 45% for Smashing and Lethal (often referred to on these boards as S/L). It lacks Fly, as I use Ninja Run as my travel power, with a flight pack to zip up over vertical obsticals.

    Looking at your new post, the endurance use is really going to kill you. I only clicked on the toggles you really must have on my build, and it's still a little high for my taste (recovery minus used is slightly less than +2 per second). I would try to get on teams and make getting a cardiac alpha slot your first priority, it will help you so much. Once you get one, you can start turning on additional toggles, with maybe Dark Embrace as your first one to add.

    See if Fearsome Stare gives you enough -hit. Toggle on Darkest Night's additional -hit only when you really must have it, it can be a huge endurance drain. After all, all of your pets also reduce your enemies 'to hit'.

    Also, I wanted to mention on your new build you just posted, to be sure to toggle off both Grave Knights and Twilight's Grasp. You have I/Os in them that are messing up the accuracy totals for all your powers when those two are toggled on. (The toggle on/off is the little round light in the upper right of some of the powers) With them toggled off, for example, you'll see your accuracy in Fearsome Stare is actually 176 (which is fine), not 252.

    I'm not saying mine is a super fantastic build, but it avoids most purples, all pvp, and may at least give you some ideas. Enemy groups that use energy only attacks will be a bit of a weakness, so Darkest Night on them.
    I do actually have the cardiac alpha slot - I just now discovered how to tell mids that. The second build I posted with Cardiac enabled now shows 1.34/s gain.

    I'm thinking with all the -tohit my pets and I can throw out - I might not need to be soft-capped to be soft-capped if I'm understanding the details at paragon wiki correctly? Might afford some leeway.
  2. Okay did some tweaking based on above advice and here are my results:

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Mastermind
    Primary Power Set: Necromancy
    Secondary Power Set: Dark Miasma
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Teleportation
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Zombie Horde -- SvgnRt-PetResDam(A), SvgnRt-Acc(3), SvgnRt-Acc/Dmg/EndRdx(3), SvgnRt-Acc/EndRdx(5), SvgnRt-Acc/Dmg(5), SvgnRt-Dmg/EndRdx(7)
    Level 1: Twilight Grasp -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(7), SipInsght-Acc/Rchg(9), SipInsght-ToHitDeb/EndRdx/Rchg(9), SipInsght-Acc/EndRdx/Rchg(11), SipInsght-%ToHit(11)
    Level 2: Tar Patch -- P'ngTtl--Rchg%(A), P'ngTtl-EndRdx/Rchg/Slow(13), P'ngTtl-Acc/Slow(13), P'ngTtl-Acc/EndRdx(15), P'ngTtl-Rng/Slow(15), P'ngTtl-Dmg/Slow(17)
    Level 4: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(21), DarkWD-ToHitdeb/Rchg/EndRdx(23)
    Level 6: Enchant Undead -- RechRdx-I(A)
    Level 8: Fly -- EndRdx-I(A)
    Level 10: Howling Twilight -- RechRdx-I(A), RechRdx-I(23)
    Level 12: Grave Knight -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/EndRdx(25), LdyGrey-%Dam(25), S'bndAl-Dmg(27), S'bndAl-Dmg/EndRdx(27), S'bndAl-Build%(29)
    Level 14: Life Drain -- DisWord-ToHitDeb(A), DisWord-ToHitDeb/Rchg(29), DisWord-ToHitDeb/Rchg/EndRdx(31)
    Level 16: Maneuvers -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(31), GftotA-Def(31)
    Level 18: Assault -- EndRdx-I(A)
    Level 20: Soul Extraction -- ExRmnt-+Res(Pets)(A), C'Arms-+Def(Pets)(33), C'Arms-Dmg/EndRdx(33), EdctM'r-PetDef(33), ExRmnt-Dmg/EndRdx(34), C'Arms-Acc/Dmg(34)
    Level 22: Shadow Fall -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam(34), S'fstPrt-ResDam/EndRdx(36), ImpArm-ResPsi(36)
    Level 24: Fearsome Stare -- Cloud-Acc/EndRdx/Rchg(A), Cloud-ToHitDeb/EndRdx/Rchg(36), Cloud-ToHitDeb(37)
    Level 26: Lich -- SipInsght-ToHitDeb(A), SipInsght-%ToHit(37), SipInsght-Acc/ToHitDeb(37), SipInsght-ToHitDeb/EndRdx/Rchg(39), SipInsght-Acc/EndRdx/Rchg(39), SipInsght-Acc/Rchg(39)
    Level 28: Teleport Foe -- Jnt-EndRdx(A), TSM'n-EndRdx(40), TSM'n-Rng(40)
    Level 30: Petrifying Gaze -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(40), BasGaze-Acc/Hold(42)
    Level 32: Dark Empowerment -- RechRdx-I(A)
    Level 35: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
    Level 38: Dark Servant -- SipInsght-%ToHit(A), SipInsght-ToHitDeb/EndRdx/Rchg(43), SipInsght-Acc/EndRdx/Rchg(43), Nictus-%Dam(43), Nictus-Heal/HP/Regen/Rchg(45), Nictus-Acc/EndRdx/Heal/HP/Regen(45)
    Level 41: Dark Embrace -- GA-3defTpProc(A), GA-End/Res(45), GA-ResDam(46)
    Level 44: Oppressive Gloom -- RzDz-EndRdx/Stun(A), RzDz-Acc/EndRdx(46), RzDz-Acc/Rchg(46), RzDz-Stun/Rng(48), RzDz-Acc/Stun/Rchg(48), RzDz-Immob%(48)
    Level 47: Soul Storm -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(50), Thundr-Dmg/EndRdx(50)
    Level 49: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- QckFt-EndRdx/RunSpd(A)
    Level 1: Supremacy
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal/EndRdx/Rchg(17), Mrcl-Heal/EndRdx(19)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(19), Efficacy-EndMod/Rchg(21)
    ------------
    Set Bonus Totals:
    • 10% Defense
    • 19.4% Defense(Smashing)
    • 19.4% Defense(Lethal)
    • 11% Defense(Fire)
    • 11% Defense(Cold)
    • 12.6% Defense(Energy)
    • 12.6% Defense(Negative)
    • 6% Defense(Psionic)
    • 16.9% Defense(Melee)
    • 11.6% Defense(Ranged)
    • 16% Defense(AoE)
    • 2.25% Max End
    • 2.5% Enhancement(JumpHeight)
    • 2.5% Enhancement(RunSpeed)
    • 2.5% Enhancement(FlySpeed)
    • 2.5% Enhancement(JumpSpeed)
    • 36% Enhancement(Accuracy)
    • 2% Enhancement(Stun)
    • 12% FlySpeed
    • 111.4 HP (13.9%) HitPoints
    • 12% JumpHeight
    • 12% JumpSpeed
    • Knockback (Mag -3)
    • Knockup (Mag -3)
    • MezResist(Confused) 9.4%
    • MezResist(Held) 10.5%
    • MezResist(Immobilize) 5%
    • MezResist(Sleep) 10.5%
    • MezResist(Stun) 7.75%
    • MezResist(Terrorized) 5%
    • 23.5% (0.39 End/sec) Recovery
    • 24% (0.8 HP/sec) Regeneration
    • 20% Resistance(Smashing)
    • 20% Resistance(Lethal)
    • 22.5% Resistance(Fire)
    • 20% Resistance(Cold)
    • 20% Resistance(Energy)
    • 20% Resistance(Negative)
    • 20% Resistance(Toxic)
    • 23% Resistance(Psionic)
    • 12% RunSpeed
    • 6% XPDebtProtection



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  3. Your intro makes sense. Right now I'm lacking +EndRec for keeping all the toggles up and firing out all the -tohit.

    Quote:
    Originally Posted by Nyghtmaire View Post
    1) Darkest night? why use the proc? and why slot accuracy? It is auto-hit.

    2) Fly is at the speedcap automatically now. This is overslotted.

    3) Howling Twilight with Ragnarok? What do you use this power for? Some use it pretty often for the stun and -regen; others save it for rez. The damage is pretty low in general so I don't know if boosting this aspect is efficient.

    4) Why life drain? The damage is pretty pathetic as a mastermind, it costs more than 2x twilight grasp as far as endurance, heals for less, and doesn't heal your pets/teammates. Anytime you would want to cast life drain, it would probably be better to cast twilight grasp.

    5) Grave Knights: These are your main damage dealers - here is a good place for procs, the purple pet set, and making sure their accuracy is capped.

    6) compare to the Lich - he does wonderful controls and has very few options (relatively) for doing damage. Soulbound allegiance is a waste for this pet.

    7) Why the stealth proc in teleport foe?
    1) Was not obvious to me that it was auto-hit, though thinking on it, it must be, I've never seen it miss..

    2) Yup just discovered this

    3) I use it for -regen mostly. I've never actually had to rez anyone with it yet.

    4) -tohit

    5) Yeah going to swap those around or find something better for Lich

    7) Thought it might help with shadow fall when I'm soloing and just want to blitz a click glowy or kill x and minions mission
  4. Quote:
    Originally Posted by plainguy View Post
    Luckily for you my log in timed out and I lost my giant post.

    So I will make this short.

    I think your loosing sight of the build and what IOs are about. You might not be doing this, but to me it looks like your putting Purple IOs in because they look cool and the common thoughts in these MMOs is purple is better. Which is the furthest from the truth in this game at least. Purple IOs offer 3 things. Damage, Recharge and Recovery. If your looking for anything else pick another cheaper IO set.
    I've never used IO Sets before now. Just normal invention ones and SO's. I was largely picking sets that replicated what my normal IO/SO's were doing and had +EndRec mentioned.

    Quote:
    Originally Posted by plainguy View Post
    Unless you're a 60 month vet you need to pick another power before you can just take flight alone. So you need Hover or the Air Superiority first. Flight is also over slotted with 3 slots and then another 3 in Swift. I think with 1 IO your at max flight speed. So you have 4 slots you can use some place else.
    I have City Traveller + i21 is removing the need for T1 powers before you can get flight anyway so no need for hover. Also Flight speed is being uncapped with an additional power in i21 so you'll fly as fast as you slot as I understand. Whether it would still be better to reduce the slotting I have no idea. Right now it seems flight is capped from the get go according to your provided links :/ so it seems I either get afterburner in i21 or just loose the slotting and the enhancements since I'll never go faster either way. Seems I might be better off picking one of the other powers for getting around faster.

    Quote:
    Originally Posted by plainguy View Post
    You have no defenses or minimal resistances excluding what you get from bodyguard mode.
    Mids suggested I was getting a fair amount of +Res, though I'm certain I could use more +def too somehow. After reading your links I'm now certain I need to swap +res for +def.

    Quote:
    Originally Posted by plainguy View Post
    You do have Oppressive Gloom which is really good and I am personally at the point where getting OG on any build that can have it is worth taking. The Proc you have it does not work atm though, but on the market forum it did mention that in i21 it should be working as it appears to be working in Beta.
    Since it's going to take me a while to work up the funds for io building it'll probably be fixed for me when I come to get it then.

    Quote:
    Originally Posted by plainguy View Post
    Unless I am missing something I don't know why you would slot Hami's in Hasten. Again maybe something I don't know. But I think your just loosing out on recharge, a generic recharge IO will offer you better numbers.
    Mids says I get +56%Def, +94% Recharge and+56%ToHit. Looked usefull to me for getting powers up faster and missing less.

    Quote:
    Originally Posted by plainguy View Post
    Again another Gladiators IO in Brawl ? Once again I don't think you know how much these IOs cost or how to slot properly / effectively. Now you might have just slotted that in there as a goof but you need to make that clear when posting. Otherwise guys like me will take it serious ( as serious as build creating can be in a game ). But you get the point.
    I'm under the impression bonuses apply whether power is active or not. If not I can remove it since I never use brawl on ranged toons.

    Quote:
    Originally Posted by plainguy View Post
    Teleport foe ? For what ?
    I play solo a lot - for large groups I can pick mobs off one by one by TPing them to me.

    Quote:
    Originally Posted by plainguy View Post
    Here is my tip. Go to these links and read it until you really, really understand it. Then go from there.

    http://dechskaison.blogspot.com/2011...important.html

    http://paragonwiki.com/wiki/Limits

    http://wiki.cohtitan.com/wiki/Attack_Mechanics

    Dark Necro is a very common build for simple Thematic reasons. Robot Dark is another popular build. I would search the forums for those builds and look at a bunch of them, not just one build. I would look for posters that have played their builds instead of those that seem to be talking out their backsides. Unfortunately there are several players on these forums that post about doing things that numerically I do not see them accomplishing because their builds do not post the numbers to be able to do what they say. Simply fighting a GM or AV I cannot see if your not resistant cap or defense capped. The only way your gonna know who is genuine is by learning about the game mechanics yourself.
    I made this toon on day 1 of CoV being available in the UK. I didn't make it necro/dark because X number of people thought it was cool, I made it because I thought it was cool having just logged in for the first time ever.

    I'm not out to min/max here or theorycraft. I'm just after something that will match or exceed my current SO/Normal IO outfit and increase end recharge so I don't run out when grouped for incarnate trials or tf's.

    Going by the tooltips in Mids I thought I had a build that would do that and am after advice to fine tune it.
  5. Hi folks!

    Was just poking about in mids attempting to come up with an IO build I might like to get some day (have yet to figure out how to come up with the hundred of millions prices seem to be at these days), and would like some feedback on where I might improve it.

    I mostly solo, might get around to doing incarnate trials at some point but I'm mostly waiting on solo incarnate stuff really.

    Thanks in advance!

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Mastermind
    Primary Power Set: Necromancy
    Secondary Power Set: Dark Miasma
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Teleportation
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Zombie Horde -- SvgnRt-PetResDam(A), SvgnRt-Acc(3), SvgnRt-Acc/Dmg/EndRdx(3), SvgnRt-Acc/EndRdx(5), SvgnRt-Acc/Dmg(5), SvgnRt-Dmg/EndRdx(7)
    Level 1: Twilight Grasp -- Theft-+End%(A), Theft-Heal(7), Theft-Acc/EndRdx/Heal(9), Cloud-%Dam(9), Cloud-ToHitDeb/EndRdx/Rchg(11), Cloud-Acc/ToHitDeb(11)
    Level 2: Tar Patch -- P'ngTtl--Rchg%(A), P'ngTtl-EndRdx/Rchg/Slow(36), P'ngTtl-Acc/Slow(37), P'ngTtl-Acc/EndRdx(37)
    Level 4: Darkest Night -- SipInsght-ToHitDeb/EndRdx/Rchg(A), SipInsght-%ToHit(37), SipInsght-Acc/ToHitDeb(40)
    Level 6: Enchant Undead -- RechRdx-I(A)
    Level 8: Fly -- Srng-Fly(A), Srng-EndRdx(19), Srng-EndRdx/Fly(19)
    Level 10: Howling Twilight -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Knock%(42), Ragnrk-Dmg/EndRdx(42)
    Level 12: Grave Knight -- EdctM'r-PetDef(A), EdctM'r-Dmg(13), EdctM'r-Acc/Dmg(13), EdctM'r-Dmg/EndRdx(15), EdctM'r-Acc/EndRdx(15), EdctM'r-Acc/Dmg/EndRdx(17)
    Level 14: Life Drain -- Nictus-%Dam(A), Nictus-Acc/EndRdx/Heal/HP/Regen(46), Nictus-Heal/HP/Regen/Rchg(46)
    Level 16: Maneuvers -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(17), GftotA-Def(25)
    Level 18: Assault -- HO:Enzym(A)
    Level 20: Soul Extraction -- ExRmnt-+Res(Pets)(A), ExRmnt-Acc/Dmg(21), ExRmnt-EndRdx/Dmg/Rchg(21), ExRmnt-Acc/Rchg(23), ExRmnt-Dmg/EndRdx(23), C'Arms-+Def(Pets)(25)
    Level 22: Shadow Fall -- ImpArm-ResPsi(A), ImpArm-ResDam(42), ImpArm-ResDam/EndRdx/Rchg(43)
    Level 24: Fearsome Stare -- SipInsght-%ToHit(A), SipInsght-Acc/EndRdx/Rchg(43), SipInsght-ToHitDeb/EndRdx/Rchg(43)
    Level 26: Lich -- S'bndAl-Build%(A), S'bndAl-Dmg/EndRdx(27), S'bndAl-Dmg(27), S'bndAl-Dmg/Rchg(29), S'bndAl-Acc/Dmg/Rchg(29), S'bndAl-Acc/Rchg(31)
    Level 28: Teleport Foe -- TSM'n-EndRdx(A), TSM'n-Stlth(34), TSM'n-Rng(34)
    Level 30: Petrifying Gaze -- UbrkCons-Dam%(A), UbrkCons-Acc/Hold/Rchg(45), UbrkCons-EndRdx/Hold(45)
    Level 32: Dark Empowerment -- RechRdx-I(A)
    Level 35: Hasten -- HO:Membr(A), HO:Membr(36), HO:Membr(36)
    Level 38: Dark Servant -- SipInsght-%ToHit(A), SipInsght-ToHitDeb/EndRdx/Rchg(39), SipInsght-Acc/EndRdx/Rchg(39), Nictus-%Dam(39), Nictus-Heal/HP/Regen/Rchg(40), Nictus-Acc/EndRdx/Heal/HP/Regen(40)
    Level 41: Dark Embrace -- ImpArm-ResPsi(A), ImpArm-ResDam(45), ImpArm-ResDam/EndRdx/Rchg(46)
    Level 44: Oppressive Gloom -- Amaze-ToHitDeb%(A), Amaze-Acc/Stun/Rchg(48), Amaze-EndRdx/Stun(50)
    Level 47: Soul Storm -- GJ-Dam%(A), GJ-Acc/Dmg/End/Rech(48), GJ-Dam/End/Rech(48)
    Level 49: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(50), AdjTgt-ToHit/EndRdx(50)
    ------------
    Level 1: Brawl -- GS-Acc/End/Rech(A)
    Level 1: Sprint -- QckFt-EndRdx/RunSpd(A)
    Level 1: Supremacy
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I(A), Flight-I(31), Flight-I(31)
    Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal/EndRdx/Rchg(33), Mrcl-Heal/EndRdx(34)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/EndRdx(33), Efficacy-EndMod/Acc(33)
    ------------
    Set Bonus Totals:
    • 9% DamageBuff(Smashing)
    • 9% DamageBuff(Lethal)
    • 9% DamageBuff(Fire)
    • 9% DamageBuff(Cold)
    • 9% DamageBuff(Energy)
    • 9% DamageBuff(Negative)
    • 9% DamageBuff(Toxic)
    • 9% DamageBuff(Psionic)
    • 10% Defense
    • 1.56% Defense(Smashing)
    • 1.56% Defense(Lethal)
    • 8.75% Defense(Psionic)
    • 3.13% Defense(Melee)
    • 4.05% Max End
    • 27% Enhancement(Accuracy)
    • 2.5% Enhancement(FlySpeed)
    • 2.5% Enhancement(RunSpeed)
    • 2.5% Enhancement(JumpHeight)
    • 6.25% Enhancement(RechargeTime)
    • 2.5% Enhancement(JumpSpeed)
    • 12% FlySpeed
    • 123.5 HP (15.4%) HitPoints
    • 16% JumpHeight
    • 16% JumpSpeed
    • MezResist(Confused) 7.75%
    • MezResist(Held) 14.4%
    • MezResist(Immobilize) 5%
    • MezResist(Sleep) 10.5%
    • MezResist(Stun) 7.75%
    • MezResist(Terrorized) 5%
    • 26.5% (0.44 End/sec) Recovery
    • 44% (1.47 HP/sec) Regeneration
    • 20% Resistance(Smashing)
    • 22.5% Resistance(Lethal)
    • 30.1% Resistance(Fire)
    • 27.6% Resistance(Cold)
    • 21.3% Resistance(Energy)
    • 21.3% Resistance(Negative)
    • 21.3% Resistance(Toxic)
    • 27.3% Resistance(Psionic)
    • 12% RunSpeed
    • 6% XPDebtProtection



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  6. Searching "change forum username" seems to give me threads with either change or forum or username so not much help.

    Whats the best way to get the username my posts appear under changed?

    Thanks!
  7. Indeed! It must be sitting in the office for 12 hours on Saturday. Does strange things to a persons mind....
  8. For some reason a large evil grin flashed over my face reading about the language
  9. Hehe, an hour and a half ago I was taking a quick look at fanfiction.net. An hour and a half later I've read 5 stories.

    There are some very captivating writers over there thanks for the link.
  10. Hey all,

    I was wondering if there was anywhere central that the fanfiction from here gets posted to or archived at?

    I quite enjoy reading some of the villain focused background stories and character backgrounds when I can find them

    However I find there is so much more hero focussed stories or other fan created works (artwork ,etc - and some of this is stunning to the point I've seriously considered saving to make use of the art site that Gill Bates runs) and thus all the effort of people seems to get lost in a torrent of creativity.

    If there isn't any such hub I'd certainly be willling to go about creating one!
  11. Howdy all!

    Having sumbled over a few decent games of the single player RPG variety I ended up taking a rather long break from CoV... all this immersiveness is bad for you I tell you!

    Anyhow, logged in to find a practically destered SG, so now I'm on the lookout for another.

    If you don't mind a semi-active player that dissapears and returns depending on work commitments or whether theres a decent single player rpg around, and will probably soon be doing shift work drop me a shout.

    Lastly, to avoid myself getting into awkward places , and prevent the wrong impression being picked up, although I play female characters I'm a bloke behind the keyboard.

    Edit: Char name is Lil'lith