-
Posts
1226 -
Joined
-
Vol. 2, Issue 18
October 10, 2008
The City Scoop a publication for Supers by Supers!
Read the latest publication and then join in on the community discussion!
- [*] If you have concerns regarding the content of the Scoop please direct your comments via PM to Lighthouse or Ex Libris.
[*] If you would like to do a feature article, have an event covered, or join "The City Scoop" team please PM Snow_Globe
[*] If you need some Advice contact Lady_Athyna or would like to Ask The X contact LiquidX
[*] Finally if you have a Classified Ad or Recipe you would like included please contact: MistressNoire[/list] -
The City Scoop Staff
Editor-in-Chief
Editors / writers
By Popular Request, Point/Counter Point
Bowfling
Under the hood
TopDoc
Comic
Lattice
Content Watch
Plater
Rogue Isles Legend
Blood_Spectre
Fashion
HexGirl
Why I joined...
Otterine
Food
~Mistress Noire~
Humor
Hostile_V
The People On
HumanMiracle
Spandex Spotlight
EmperorSteele
Bases
EnnVee
Advice, Horoscopes
Lady Athyna
Advice
LiquidX
Fan Fiction Spotlight
Mr_Grey
PvP Correspondent
Neuronia
Wentworth's Advice
peterpeter
PvP Correspondent
Acanous_Quietus
Event Reporters
More needed!
Behind the Scenes
Lead Layout
Layout assistants
Copy Editor
More welcomed.
Additional Staff
Positions needing staff
Puzzles
Art Correspondents
Event reporters
Writers
The City Scoop is always seeking comments, suggestions, and
articles from our readers. Just send them to the corresponding department or
one of our Editors-in-Chief.
-
Classifieds
ARTIST WANTED
Published author seeks superhero artist for politically
progressive comic book project. Speculative: no money up front, any profits to
be split 50/50. Character designs to start; full script pages will follow.
Interested parties should PM DoctorJ through the forums or @DoctorJ on the
game.
Better Base and Fortress
Otto is seeking volunteers for upcoming episodes of Better Base and Fortress. Do you think your base has what it takes to get 5 out of 5 Otto's from Otto Plair? Contact Mindscythe in game @Mindscythe to arrange a base tour and discuss the details of becoming an upcoming episode
NOW HIRING
Paragon Underground Radio is now hiring bouncers and bartenders. Please send an in-game e-mail to DJ Durango on the Virtue server for more information or an application.
WANTED
Fan Artist to draw my character. I cannot offer much
compensation other than any of the wares I would otherwise sell on the Auction
House. If you are interested, please contact Hakuro de Killer on the Virtue
Server.
Want your character to be interviewed by Scoop Man? Send
a PM to HumanMiracle!
Want your character to be interviewed by Patty-Sue
Ivanova? Send a PM to Emperorsteele!
Want to be part of the VEAT Army? Yes we are an offshoot
branch of the FUSION empire in the Protector dimension loyal only to Ghost
Widow. We are destined for greatness.
Ghost Widow has ordered my organization to form a new
sect in support of special operations. I will recruit within our ranks as well
as go outside of our known coalition. These chosen members will go to an
academy for training as various Arachnos soldiers. While I do not like to be
told how to run FUSION, Widow assures me that I will be rewarded for forming
this group.
My first order of business is to choose villains among
my organization that display some of the following qualities: Mind control,
knowledge of poisons, stealth, acrobatics, weapons fighting, and most
importantly do not display fear and that would die if I ordered them to do
such. I have at least 20 in mind from my 150 Villain organization that fit this
criteria. Over the next few weeks I will begin listing them in preparation for
training.
This training will consist of a series of trials and
strike forces ordered by Ghost Widow. More to follow soon.
Want to know more?
Please come to the Veat Army Project.
Need to sell something? Post it in The City Scoop
Classifieds. Send a PM to a scoop staff member.
DO YOU LOVE MUSIC?
Well, so do we! KJSR.net, the Voice of Jello Shooters, is a relatively new internet radio station, and we're looking for new DJs! So if you love all kinds of music, and want to "share the love" so to speak, contact either @Kyo-chan or @Steampunk Charlie right away!
And for our devoted listeners, we've got MORE shows, and MORE prizes coming up, so tune in!
Introducing Two-for-Tuesday at El Super Mexicano! All
regular quesadillas just 2 for $5 all day Tuesday!
Lost
One Oscillator Overthruster. Needed to destroy world, those heroes will never know what hit them!
- Dr. Aeon.
Ok, now send this...
Lost
Paradigm Shift Device. Contact Demented Cynic at Portal Corp. by Friday. Remember to bring Hawaiian shirt.
HELP WANTED
Writers for The City Scoop. Please contact Snow_Globe or Marcian_Tobay for
submission details.
Do you have an event coming up? Are you going to attend
an upcoming event? Do you want to see or even write an article for The City
Scoop? Drop a line to an Editor-in-Chief a week in advance, and you too could
be a guest writer for The City Scoop.
-
Food & Recipes
Hey again folks,
Hope you enjoyed the things I came up with last week.
This week I have more to share!
My next one comes from Ex Libris, Ex sure loves Chicken with creamy or cheesy
sauces on it, and Peanut butter as well as lemons and grapefruit.... Let's see
what I can whip up on this one.
Chicken Broccoli Alfredo
Sauce
1/2 cup butter
1 (8 ounce) package cream cheese
2 teaspoons garlic powder
2 cups milk
6 ounces grated Parmesan cheese
1/8 teaspoon ground black pepper
Melt the butter in a medium, non-stick saucepan over medium heat. Add cream
cheese and garlic powder, stirring with wire whisk until smooth. Add milk, a
little at a time, whisking to smooth out lumps. Stir in Parmesan and pepper.
Remove from heat when sauce reaches desired consistency. Sauce will thicken
rapidly, thin with milk if cooked too long.
Chicken
2-3 good size boneless chicken breasts
Lemon Pepper seasoning (if you have it)
If you don't have the seasoning you can take
3 1-2inch thick slices of Lemon
pepper
Pre-heat oven to 350 degrees. Rinse off chicken breasts and place them face down
in a pam sprayed baking dish. Add enough water to cover the chicken 3/4. Place
lemon slices or sprinkle the seasoning over top. Whichever you choose. Bake for
45-60mins or until no longer pink. Pull out and let cool enough so you can cube
it up. Toss in with the sauce.
Broccoli
Frozen or Fresh whatever you choose, cook in a pot with boiling water and a
teaspoon of salt until cooked to your liking, add the floret parts to sauce,
stir.
Pasta
Your choice, cook to the back of the pasta package. Drain. Add Pasta sauce with
Chicken and Broccoli and stir.
A great side to go with this, my personal fav is Caesar Salad. Personally I been
staying away from Croutons all the carbs and stuff, I usually take a few slices
of apple and slice it up on top skin and all, quite refreshing!
Now for dessert!
Yes, has to be ....... COOKIES!
Peanut Butter Cup Cookies
1 3/4 cups all-purpose flour
1/2 teaspoon salt
1 teaspoon baking soda
1/2 cup butter, softened
1/2 cup white sugar
1/2 cup peanut butter
1/2 cup packed brown sugar
1 egg, beaten
1 teaspoon vanilla extract
2 tablespoons milk
40 miniature chocolate covered peanut butter cups, unwrapped
Preheat oven to 375 degrees F (190 degrees C).
Sift together the flour, salt and baking soda; set aside. Cream together the
butter, sugar, peanut butter and brown sugar until fluffy. Beat in the egg,
vanilla and milk. Add the flour mixture; mix well. Shape into 40 balls and
place each into an ungreased mini muffin pan. Bake at 375 degrees for about 8
minutes. Remove from oven and immediately press a mini peanut butter cup into
each ball. Cool and carefully remove from pan.
Hope that helps!
Stay tuned next week!
Until then keep those recipes coming or those kitchen meals you need help with!
Thanks!
Mistress Noire
[/color]
-
The People On...
Time Travel
Well I think it's about time we here talked about something scientific-y. You
guessed it, time travel. If you didn't guess time travel you need to lower your
standards of me. I'm not THAT well informed, and frankly the reason I chose
time travel is because it is the one topic I can comprehend to some degree.
Granted I know as much as a chimp and all the experience I've had has been from
comic books and movies, but come on. I'm a middle class journalist with a
degree from community college. AND LOOK AT ME NOW! Ha! They said I couldn't
make anything of myself, and they were WRONG! Back to time travel. Here in
Paragon we've been host to some spooky phenomena, ghost ships and such to prove
a point. But time travel is quite possibly the most fascinating thing to happen
to this place since the Rikti came back, at least in my opinion. I tried to get
my own first-hand experience and travel back in time, but to no avail.
Apparently I need to be either a Midnight Club member, or have a hero license.
Since I am neither a hero nor a Midnighter, I settled on hunting down a hero
who would tolerate me enough to talk. Luckily I ran into a familiar face,
Avengening Speceter. Now I know, I know, it's not spelled right. But there are
apparently 18 Avenging Specter-type names in Paragon so he had to settle for
this one. Rest assured however, he is well informed
Scoop Man: Ah! Avengeing Speceter isn't it?
Avengening Speceter: Indeed.
SM: Thanks for taking the time to talk with me.
AS: My pleasure.
SM: As you can see, I've been standing outside this place for
some time now. I'm not a Midnight Club member, but I wanted to see what this
whole deal was with the time travel in there. Unfortunately I can't. Can you
shed some light on the whole issue for the rest of us who aren't privileged to
experience this wondrous thing? What's it like?
AS: I personally puke every time I go there but other than that
it is quite pleasant.
SM: O-oh Well let me ask you this. Does the whole idea that you
are able to fix things that happened in the past seem a little godly?
AS: Yes, and no. No because when you think about it, everything
we do everyday might be considered godly.
SM: Ah I see. Isn't it dangerous to play with the fabric of
time though?
AS: Yes it is. Fortunately there are certain safeguards in
effect to minimize the danger should something go wrong.
SM: Like what?
AS: Well I don't trust them at all, but supposedly the
organization known as the "Ouroboros" recruits heroes to fix these mistakes.
But even then things can go screwy. I've got a PhD in advanced physics and it's
tough to translate the dimensional research to time travel.
SM: Why don't you trust them? They seem to be recruiting the
people who are the most capable at handling the situation. Heroes have shown
threat they can handle a lot. Why not this?
AS: Well the phrase "Who watches the watchmen" comes to mind.
And remember, it only takes one rogue cape to change it all and I heard they
may even have black masks working for them now. Ask yourself, are you
comfortable having villains screw with time?
SM: Villains are there too? It seems that there isn't anything
they can't get into. Have they proven a threat so far in the plans?
AS: Well as I said before, there are plenty of heroes to keep
them in check most of the time
SM: Let's rewind a bit here and go to the Midnight Club again.
I hear that there is a portal in there that leads to Roman times?
AS: Indeed a nice place to visit but I wouldn't want to live
there. *he rubs a bruise on his left side*
SM: Rough kind of place?
AS: Yeah. I got into a scrap with some locals after a
"visiting" villain convinced them I was some sort of demon sent by Hades.
SM: Why is there a portal to that place and that place alone in
there?
AS: Well one of the head Midnighters managed to "borrow" a
portal from the Ouroboros I guess. Apparently he feels the same way I feel
about them. At least that's what I think.
SM: Gotcha. I guess we'll really never know then huh?
AS: You know those magic users and their secrets.
SM: Totally. Thank you for your time AS.
AS: Thank you. And those that would do evil to others should
remember my name
Well that sure is a lot more than I knew before. As for this "Ouroboros"
organization, I'm not sure how I feel about it. It sounds a little too
omnipotent for my tastes. An organization that has the power to travel in time
and change history, that employs villains and heroes to do IT'S work sounds way
too sketch. And what is the point of this organization in the first place? Sure
fixing time is all well and good, but why have they felt that NOW was the best
time to talk to us? So many questions and not enough answers for my taste. My
kind of scoop. Now I'm going to see if I can find more answers for you all.
Like I always do, I find someone from the less reputable side of the law to
give me their side of the issue, and I plan to deliver
-
Base Showcase
By
EnnVee
Spring Knights
Who is your base designer and who are your supergroup leaders?
I (Redlynne) have done most (but by no means all!) of the work of designing the
Spring Knights base, and actually implementing those designs in the base
editor. If anyone is "held captive" by wanting to spend hours and hours just
"playing with the editor" that would be me. That doesn't mean that this is a
one-horn-band sort of effort though. I routinely solicit the ideas and advice
of my friends and SG-mates as to what they think should happen next (base-wise)
and whether things are "working" or not as far as appearance and usability go.
This means that there have been more than a few offhand comments tossed around
that inspired something that has actually been done. The Control Room for
instance, complete with Loft Library and "Treehouse Effect" ... I blame
entirely on Nostromo for giving me the idea to do in the first place.
And yes, before you ask, what you see in there now is in fact the result of an
off-hand comment that the room "looks a little sparse" as a big empty with
almost nothing in it beyond the absolute essentials.
Right now, in just the last month, we've added a new 5x5 Meeting Room to the
base, which actually represents more than half of the usable area of the entire
base plot. It's intended to be used as a "sandbox" for base design by the SG
members, not just myself or other "senior" members of the SG. This means that
the biggest room in the base is essentially reserved for people to try out
their skills at base design and working with the editor should they be so
inclined. The intent is that "every now-and-then" when we get tired of looking
at the big room, and we agree that it's time for a makeover, the right to
delete everything out of the big room and start from scratch will be awarded to
whomever shows the most interest in undertaking such a project ... and we all
get to participate in the creative process by offering feedback as the
rebuilding progresses.
As far as SG Leadership goes, right now Spring Knights is small enough in
membership that there's no real need for a hierarchy of leadership. Although my
main, Redlynne, holds the only Rank 5 (Liege) position, all of the other
members in the SG hold Rank 4 (Champion) ... so it's not as if there are
"leaders and followers" in the SG. Nostromo and I are the most active players
though.
What server is your base on?
Virtue server.
And although Spring Knights isn't in a coalition with Hero Dawn, the most
prestigious SG on the Virtue server, that's mainly been a function of the fact
that Hero Dawn's coalition list is basically full.
That said, all of the players with membership in Spring Knights have a long (and
in my case, going all the way back to Issue 2 (or was it 3?)) history with Hero
Dawn, which continues through to this day.
When was your supergroup established?
20 June 2007.
Oldest member: Ms Givings (SG Founder)
Unfortunately, a friend of mine discovered Tabula Rasa in the fall of last year
and "infected" me with interest in playing that (which was a bit of "Revenge!"
since I'd gotten my friend into CoH back in Issue 3), so we wound up playing
Beta through Launch together and on into Deployment 8 of TR until around
April/May this year. Then I decided I missed playing City of Heroes, because
you couldn't customize stuff in TR like you can in CoX ... and besides, I'd had
all these (outrageous) ideas for (what I thought was) a really nifty 3D base
design for over a year by this point. Those plans would never see the light of
day if I kept playing Tabula Rasa all the time.
So I came back to Paragon City and started building up my SG's prestige account
... enough to start actually *doing things* beyond having an Oversight Room.
Once I actually had enough prestige to start "being cool" and 3D in my
designing, it kind of snowballed from there in a sort of virtuous cycle, where
I was motivated to play just so I could add the next bit of amazingly nifty
piece of architecture and functionality to my SG's base.
As of this writing, Spring Knights has no coalition partners ... although my
partner in defeating crime, Nostromo, did briefly toy around with the idea of
creating a coalition SG for Spring Knights. The motto for Awesome Incorporated
was, "Why be merely 'Good' when you can be AWESOME!"
How many players are in your supergroup?
Five players, two of whom are heavily active (myself and Nostromo), who combined
contribute a grand total of sixteen alts to the roster. Three of those players
have only a single alt in the SG, so the membership is mainly Nostromo's and my
alts. At present, the SG very much a laid back and casual thing for me and my
friends, with no real obligations in terms of demands or duties. We're just
doing this to have fun.
What is the approximate value of your base?
At last check, it was just a few thousand over 1.6 million prestige. It's still
not "complete" yet though, so as prestige rolls in more workshop services are
getting added. I fully expect the Spring Knights base to tip the scales
somewhere around 2 million prestige when it gets "completed" though, when we've
got all the workshop services we'd "need" for a PvE SG base (and they
subsequently get Lifted Into The Sky, just to make it more interesting because
2D is boring).
I'm guessing that of that ~2 million prestige approximately 30% of it will have
been spent on decorative items by the time we're done. That's a not
inconsiderable chunk of change when talking about a (mere) 8x8 plot of space
holding only six rooms. Good thing rent is cheap at this size!
How much time do you spend working on your base? How much time have you
invested so far?
Depends on how much prestige is available! ^_-
Personally, I tend to prefer to just "zone out" and have fun messing around with
the editor. There have been times when I've basically spent an entire week
doing the prep work for laying out a room and then spent all day implementing
that plan. That's ultimately what happened with the Control Room. I literally
spent about a week building and re-building and re-re-re-re-building the
uppermost level of the control room in, of all things ... Notepad. The reason
for using Notepad was because it evenly spaces all characters equally, so it
was perfect for keeping track of spacing and doing layouts on "scratch paper"
before moving into the editor. This also meant that I could be doing layouts
for my base while I was at my day job (with no one the wiser!), so that when I
got home I'd actually have time to play ... rather than work on my base (prep).
So far, the Control Room has been the most intensely planned part of the entire
base, and it took the most time out of all of the rooms to actually implement.
I actually spent pretty much the entire double XP weekend for Positron's
birthday implementing the Control Room you see in these screenshots in the
editor. Just getting the uppermost Loft Library and the landing on which the
Magic Axis is located finished took approximately 18 hours that weekend on
Sunday ... and that was how I spent my double XP weekend, building a Control
Room.
Typically, I like to do base editing in long stretches when I can get away with
it ... like 4+ hours at a stretch when possible. By now, what with all the
building and re-building and re-re-re-building that I've done as I've gained
expertise (through making mistakes, and lots of them!) and coming up with
better ideas after finishing a revision and so on ... I'd estimate that I've
spent at least 2 man-weeks just editing the Spring Knights base since May when
I came back to playing CoX.
What is your favorite base item? Least favorite?
Favorite Base Item (currently): MAGIC DESKS
Specifically: Rustic Flattop Desk
Without the Rustic Flattop Desk, I quite literally couldn't do even half of what
you can see in my base. It's borderline impractical to do right now ... but
because the Rustic Flattop Desk can be stacked pure vertical, it's merely
tedious rather than excessively onerous to lift things off the ground.
I'm also quite fond of Bookshelves, Shoji Lamps and Trees. I make extensive use
of these three elements in my base designs for everything from suspended floors
(Bookshelves *and* Shoji Wall Lamps), to controlled lighting (Shoji Lamps), to
carefully placed visual blocks so as to keep the starkness of the stairs and
open spaces in my layouts from being so deplorably bleak/obvious. The trees
especially allow me to hide/camouflage some of the more egregious compromises
you simply have to make when placing stairs above the ground. Plus, when you're
building in 3D, the inclusion of trees can give you a very definite "Treehouse
Effect" depending on how you design your layout (in 3D, naturally!).
That said, if Positron (and friends) ever develop an editing tool which allows
you to rotate *and* translate through X, Y, Z in 1 foot increments selected
items *freely* ... let's just say that as a layout artist I'd never touch the
Rustic Flattop Desk ever again.
Least Favorite Base Item: RAID PATHING
To be honest, a lot of the limitations that Raid Pathing puts on you can make
you want to scream at the monitor and give it a good shake sometimes (or in my
case, all the time). Raid pathing is the one thing that can turn a perfectly
good room layout that works on paper into something that can't possibly work
inside the editor. As far as I'm concerned, Raid Pathing is "2D stupid" as far
as algorithms go ... although I can understand why, from a programming
perspective, it works the way it does. I just wish that Raid Pathing was a
"feature" of PvP enabled bases only, since for PvE bases all it does is get in
your way and prevent you from doing everything you might otherwise be able to
do.
What is your favorite thing about base editing? Least favorite?
The sheer creative scope of what you can do is simply awesome. Even something as
simple as atmospherics and the "mood" of a room can be controlled to an
astonishingly exacting degree.
In the Spring Knights base, I wanted to create a sense of "vastness" in space
... even though I'm only working on an 8x8 plot with a bunch of 2x2 rooms. I
was able to achieve this through a carefully considered combination of heights,
styling and (most importantly) lighting. By carefully controlling the lighting
(global lighting completely "off" and only local light sources illuminating
things) I was able to achieve a sort of "islands of warmth and comfort" type of
effect, while at the same time de-emphasizing the walls that bound up the
various spaces into their (little) boxes. That's why even though the Spring
Knights base is *objectively* small (a mere 8x8 plot), it actually *feels like*
it's far larger than that. This is because your attention is drawn away from
the walls bounding the space of the rooms ... resulting in far more value being
given to "walkable area" rather than just the raw square footage given to each
room.
Needless to say, I'd never have been able to do the sort of stairway access you
see everywhere if I hadn't figured out a way of using the arcane Stone Plinths
you see in the base to be able to have my stairways "reach" all the way down to
0' height through a "bridging" floor object which can lift you up within range
of walking naturally onto the lowest (elevated) stair (at 3 feet high). This
then allowed me to have minimum height floors and maximum height ceilings
throughout the base, thus yielding the most "spacious" of possible bases (given
my limited plot size).
My least favorite thing about the editor is the way that it sometimes seems to
have been purposely programmed to drive me bat[CENSORED] insane! Hotspots to
"grab" things (such as floor and ceiling heights) are in THE MOST bizarre
locations ... and since there's no visual indicator that the (wrong!) hotspot
is THERE it can be extremely frustrating to find the right camera angle to
avoid grabbing hold of something you don't want snag.
And Magic Desks can be absurdly finicky about both cursor AND camera position
when you're trying to stack them. It seems like you can't keep them from
stacking when you DON'T want them to stack, and like they'll absolutely REFUSE
to stack unless you put the cursor on *EXACTLY* pixel X,Y (margin of error,
zero) on your screen.
Oh and the fact that there's no Undo/Redo feature in the editor is a sticky sore
point for me.
What is the highest thing on your wish-list for new base items?
Water
Fountains
Windows (to the outside world)
Telescope/Observatory
NPC Staff
A Pipe Organ (cue Toccata and Fugue in D minor...)
Emplaceable sound effects
A Mission Computer that does more than consume power and control
If you could give just one piece of advice to a new base editor, what would
it be?
Don't be afraid to DREAM!
It sounds simple, but it's really a lot harder than that. It's actually somewhat
easy to get discouraged, when it comes to base editing. Sometimes it feels like
you're never going to get finished ... and even if you do, almost no one is
ever going to appreciate (fully) what you've built. You think about all the
hours and hours of your free time that you're sinking into this endeavor, until
eventually you start thinking about what you could have accomplished (and
earned) in that amount of time if you'd been playing the Game instead of
messing around with the Editor like this.
The thing is ... all of that blood, sweat and tears (and yes, rage) that you
spend playing the "mini-game" that is base editing will in fact pay off if
you're willing to invest yourself in it. I've been giving base tours to friends
of mine that I know, who aren't SG members, and just watching their reactions
as they wander through the place in stunned amazement is worth every minute
I've spent wrestling with getting everything "just so" in the editor.
As I like to tell visitors, especially first time visitors, to my base ...
Your pleasure is my reward.$$em fancybow
Ultimately, if your base is going to be about anything beyond being a
transportation and/or storage hub, it's going to have to be something ... a
space ... that "moves" people on the emotional/artistic level. It's going to be
about mood and atmosphere and (yes, dare I say it) ... dramatic staging.
And you can't pull off that sort of an effect on people if you aren't willing to
"dream a little" yourself.
The flipside to this of course is to not be afraid of (and also, not beat
yourself up over) mistakes. Everybody makes mistakes. The trick is that not
every mistake is a complete waste of time. I know that I've spent hours and
hours trying to get a particular feature to work "just so" only to find out
that it doesn't "fit" with some other element or there's a Raid Pathing issue
that prevents it from working out the way I'd like it to or SOMETHING that
makes stuff not work out right. The trick is to learn from those mistakes in
ways that actually add to your repertoire of skills, rather than getting upset
with yourself over how much time you've (now) wasted.
Because I'll tell you this much.
Sometimes, you need to make a really spectacular mistake in order to make a
discovery that will open up whole new possibilities and give you new ideas for
all the cool things that you can (now) do.
Anything is easy so long as you know how.
It might be *tedious* ... but that's a whole different problem.
Half the burden with having (big) dreams is knowing how to make them a "reality"
for other people to enjoy. But with inspiration and motivation ... everyone can
share their dreams, even despite the setbacks you'll inevitably encounter along
the way.
So my advice is ... don't be afraid to dream ... because you may be surprised to
see where your dreams can lead you, and the sort of impact they can have on
other people that you share them with. After all, it's the dreams that inspire
more than ourselves that make this all worthwhile ... even beyond our own
wildest dreams ...
-
-
Community
Fan Fiction Spotlight
Presented by:
Mr_Grey
The Last Prince of Mars
By:
Dark_Harrier
Gashanatantra strode into the sensing room like he owned the place; because,
basically, he did, and everyone in it as well. Robots scurried to and fro,
carrying data readouts between stations that were manned by
increasingly-alarmed technician-slaves. Ras Thavas sat at his wide viewer
consol, hunched over the readouts, his frame visibly shaking. He turned as the
Prince entered, almost shouting for his attention and haste.
"What is this now?" the Prince demanded, "I am almost ready to launch against
the Kashavok. Even now, my ship Ajax has my personal Tripod loaded and r-"
"My lord, please." To interrupt a Martian Prince in this way could mean a Whim
Death for the slave so arrogant as to speak over his lord. But there was that
tone in Ras voice. The Prince stayed his hand. "The readings my sensors are
showing.. cannot be possible. But, I am seeing the same readings from our
secret splices in the sensor arrays of three other families."
With a trained eye, Gashanatantra shouldered in beside his servant, glancing
across scrolling lines of text from a number of different antennae across the
world, all showing more or less the same odd things. Alarming things,
impossible things.
"This cannot be correct," gruffed the Prince, "Perhaps the Kashavok are feeding
false readings to disrupt our plans."
"No, my lord! I have run remote systems checks on all feeds. These readings are
showing true! The data is not corrupted nor simulated!" The small-bodied
scientist was so agitated his was wringing his slim, delicate hands together
most roughly, a gesture that would, for Martians, be tantamount to cutting
oneself in grief. No Martian slave was ever allowed to wear hand covering to
protect this delicate feature. Threat of harm to the hands allowed their owners
to keep such slaves in line, death at the whim of a superior notwithstanding,
of course.
For a few seconds more, the two stood in silence as the data unfurled before
them. What it was saying was beyond apocalyptic. But the Prince needed to hear
confirmation. "Tell me your conclusions."
The scientist-slave barely could be heard now. "I believe that the gravity-wave
device the Kashavok have been working on has malfunctioned in an irreversible
and fatal way. Just as I said it would if our spies were correct!" The Prince
grimaced at the pitiable display of emotional weakness the scientist was
jabbering through. "An uncontrolled reaction that is self-generating. I told
you they could not control such a gravitic reaction if they ever initiated it!"
He swiveled in his seat to face his lord and look him squarely in the eyes, a
gesture of defiance that would surely be worthy of his immediate death, if only
under other circumstances "They have destroyed the world! According to our
devices, they are turning the crust of the planet inside out!" His voice was a
shriek.
To the Princes trained eye, this assessment appeared to be correct. Even now,
from its initiation point on the other side of the planet, some disastrous
runaway effect was uplifting the entire crust of Mars, and rolling it over upon
itself. Material from miles under the surface was being flipped over, while the
surface was being immediately inverted or subducted. The wave was spreading in
a ring, expanding outward from the center of Kashavok territory, flowing around
the world in an inexorable calamity.
"There is no escape from this," the Prince whispered, even as he pondered quite
selfishly, that his brilliant preparations for war had been rendered pointless.
I don't have much to say as far as a review for this other than the fact that it
gives me a chuckle. This story is chock full of classic "Martian" clichés, and
they're done well. Everything from Mars being a lush Eden to the main character
being the ubiquitous "Little Green Man" is downright Victorian (and amusing),
and Dark Harrier does a pretty decent job at making it his own and a part of
the CoH/CoV world.
Now, this isn't to say there aren't some serious moments. There are some pretty
good descriptive sections detailing how Gashatantra's hands work or how Mars
was turned inside out, but they play well with the overall tone of the story,
which is largely "Fish out of Water... But that Fish is Jaws... With Ray Guns."
It's definitely fun to read. I hope Dark harrier keeps writing it.
Rocket Boy by Irving-Zero
The Redeemers
By
Mr_Grey
Olive felt like she was in a dream. It was just like when she was trapped inside
the body of one of the Devoured. People didnt understand what that was like
Not unless you were a former victim who survived, and there were scant few of
those. In the support group she was a part of she knew five others, just
humans, and they all had such a terrible fear of plants of all kinds that she
had to wear makeup to conceal just how altered she really was.
Her misery at being unable to truly connect or help those people or herself was
going to have to be pushed aside. She knew what had led to this moment, and she
had to figure out how to get out of it. One twitch of her wrist and she would
be able to-
She felt herself get hefted into the air and something was digging into her arm.
Somebody was shouting harshly, and suddenly there was light everywhere. When
her vision cleared, she saw the Freakshow all lying all the ground, pushing
themselves up, and there was fire everywhere. She cringed away, until she felt
a reassuring hand on her shoulder.
"Relax. Its mine and cant hurt you. The floors yours for now," her team
leader, Mider Caid, murmured, "Better hurry, that good feeling youve got
doesnt last much longer than a minute "
"Itll be a good minute," she replied before she flexed her forearms and a
number of special seeds were deposited into her hands.
She hurled the seeds into the midst of the Freaks. One leveled a shotgun on her
but his blast went wide when a burning vine shot out of the ground and batted
his arms aside. He looked up in terror at the fiery, sinewy thing and screamed
as it wrapped around his waist, lifted him into the air and, in the same
motion, slammed his head to the floor. Other burning vines did the same to the
other Freaks with varying results.
One turned his shotgun on the vine facing him and blasted it apart. No sooner
did he do this than Danny Strik leaped over the machinery, his katana drawn in
an aggressive manner, and deftly slashed through the gun. The ninja followed up
his attack with a handle strike to the nose and a knee to the gut that put the
thug down. Another Freak, this one armed with a submachine gun, started firing
short bursts at Danny, and he twirled his sword about to deflect the rounds.
"No way!" the man screamed as he swatted the weapon, "Come on you piece of-!"
His sentence was interrupted by the glowing fist of Tommy Strik, who happened to
have been a follower of the Green Ink training. He wailed on the gunner for a
few more rounds before finally leaping up, whirling in the air, and dropping
his fist right down on the goons head. The Freak bobbed his head up and down a
little before falling over in a heap.
A couple of the Freaks tried to escape, and they ran into their old friend,
Johnny Slag. He was flicking his claws in and out of his wrists
absent-mindedly, but when one ran by him, he kicked his foot out, tripping the
man, and slashed out the Excelsior feed tube at the same time. He glared at the
Smasher and looked over his one cybernetic arm.
"One-on-one, punk," he growled, "You dont stand a chance."
The smasher rushed at him, his big hammer arm in the air, ready to strike.
However, this was just what Johnny wanted as he sidestepped and let his
opponent crush a nearby crate. He then smashed his claws through the wrist and
severed the heavy weight from the arm. The smasher stumbled backwards and fell
on his rump, looking up at the extended claws Slag kept pointed at his eyes.
"Whyd I become a hero, you ask?" he growled, "I like the upgrades."
The front doors to the factory smashed in, signaling that Martins crew had
arrived. In a blur, the Freakshow goons were defeated and piled up in a neat
pile next to the machinery Mider Caid and his crew had previously been taking
shelter behind. Thinking it was over; they started to attend to their injured
and wounded.
"You did really well there," Mider said to Olive, "Are you okay?"
"I dont ever want to be knocked out like that again," she muttered back.
"Well work on making sure of that," the wizard favored her with a rare smile;
"Any chance you can get any of these guys back on their feet?"
He gestured to the remaining unconscious. Crag and Cinder remained on the floor.
Unfortunately, Olive shook her head.
"I have spores that can heal, but none yet to help revive friends."
"Does anybody have any Lazareen?" Martin asked.
"Yeah!" a voice shouted from the machinery as cyborg bodies started tumbling off
the pile, "I got your Lazareen! Right here!"
The heroes watched in mild concern as Blender pushed his massive bulk out of the
wreckage of his goons. There was something different about him, though. Steam
hissed out of his appendages and they looked "fragile" for lack of a better
word. Suddenly, his arms popped open and an array of blades were spinning from
the points where his forearms should have begun.
"Something Ive always wondered about heroes," he growled sadistically as the
blades sped up, "Will they blend?"
He was like a walking buzzsaw. Worse, he was his namesake. They were tough, even
Garm had earlier demonstrated that Trolls could stand up to Freaks when he took
a Swipers hooked blade to the chest and promptly broke the mans cybernetic
arm off at the shoulder and started beating him with it. However, this was
worse than anything anyone ever faced before. This would be like taking a
Nemesis Mole Machines drill to the face. Worse, there would be no way to stop
him before he seriously hurt somebody.
"Ideas, anyone?" Martin asked as he took a stance.
Somber pulled the scrapper back and knelt next to Crag and Cinder. As Blender
started to approach, the former Skull started muttering. If Sanders didnt know
any better, he would have sworn it sounded like a prayer. [/color][/color]
-
Advice from the X
By
LiquidX
Greetings boys, girls, and beings of indeterminate gender! It's your favorite
advice givin', woman lovin' man about town, LiquidX ! Now, I know what you may
thinking... " LiquidX , you handsome studly liquid based sentient lifeform, how
come you never call or write anymore? I miss you and your super manly advice!".
Well, that's a very good question! Y'see, being the super stud that I am, I've
been quite busy kicking butt, taking names, loving women, and getting the
T-Shirts. And it certainly has nothing to do with the fact that Snow Globe
threatened to sue over things like "Breach of Contracts", "Deadlines", and that
Noodle Incident from last month. Anyways, with that out of the way, let's get
this advice giving show on the road!
"Dear LiquidX ,
I've been wondering... I spend a lot of time working with various superheroes,
and constantly hear the word "Retcon" being used. What's it mean?
-Sincerely,
Detective Junkers"
Dear Detective Junkers,
So glad you asked, Detective! You see, "Retcon" is slang for "Retroactive
Continuity", a side effect that's commonly found due to time travel.
Essentially, Retroactive Continuity is the phenomenon of present or future
events being changed because of changes to the past. For example, if someone
was to go back in time and change it so that all the plaques in Paragon City
started referencing "That other villain group" instead of "The 5th Column",
then that would be a Retcon. Retcon's can be both small changes (Such as a
person's name changing from being spelled with a K instead of a C), and large
changes (that involve infinate crises on infinate earths with the occasional
Civil Wars and a Secret Invasion or two).
Of course, there are also quite a few members of the Mystic community that
believe Retcon's are actually the result of a mythical pantheon of "creators",
who introduce Retcon's as a way to change parts of history that they no longer
like or have an interest in. (Though if you ask me, that would be rather lazy
of these so called "creators". And really, what's up with that? I mean, anytime
you ask one of these so called "Mystics" about these so called "Creators", they
get all Cryptic and start babbling things about "Champions", "Arctic Suns", and
some nonsense about a Backwards Bishop always trapped in a box. It's quite
stupid, if you ask me.)
...Anyways, lazy gods aside, the phrase "Retroactive Continuity" was originally
used in reference to comic books, of which most Super's and Scientist types are
typically fans of. The very first Retcon took place in "Stupendous Comics"
issue 255, when it was revealed by the evil Babysitter Girl that Stupendous Man
was actually the son of supervillainess Mom Lady. However, this was in direct
contradiction to issue 35, where it was revealed that Stupendous Man was the
only survivor of his planet when it exploded. This would remain in continuity
for awhile, until issue 656, where it was revealed that Stupendous Man was also
half brother to the hardboiled gumshoe Tracer Bullet from their very own
"Detective Noir Comics" line of books.
"Dear LiquidX ,
What's the secret to eternal life and happiness?
-Sincerely,
Captain Napalm"
Dear Captain Napalm,
So very glad you asked! It just so happens I know the secret. And it's so easy
that you won't believe it... All you need to do is
The Top Ten
Reasons you should attend Hero Con
Hero Con is Next week, maybe? I think? I dunno I've been gone a long time. Not
really, but no one reads what I type here anyway. Seriously. I could say, if
you contact me and tell me what the 79th word I used in my article was I'll
give you a free crate of Turtle Wax, no one would respond. But that deters me
not, be cause this is the internet and your facts hold no power over me here.
Anyway here you have it, the Top Ten reason YOU should attend Hero-Con.
Number 10 - The Statesman Dunk Tank.
Number 9 - Carnie Costume! Hello? Price of admission, covered!
Number 8 - You've mocked your fellow players costumes, builds, and play style,
now, you can finally go full Simon Cowell and mock their singing!
Number 7 - Banquet Dinner = Best chance of your life to recreate the food fight
scene from Animal House.
Number 6 - Sushi and Sake Bar. I rest my case.
Number 5 - Put *insert Dev name of choice here* on the spot when you *insert
action of your choice* about *insert topic of choice* Yeah, I just went Mad
Libs on you.
Number 4 - Keep the camera rolling cause you never know when that 1 billion hit
youtube clip is going to happen, and odds are, it will.
Number 3 - FREEM!
Number 2 - Because I'm going to be there, and you can walk up to me in person
and quip about how unfunny I am. And I in return shall throw a biscuit or
perhaps a corn muffin at your head as you walk away. And who Doesn't wanna be
the guy or gal who Rasta hit with a Corn Muffin? Or for that matter the
innocent bystander who I inadvertently hit. Maybe It will be Posi!
And the NUMBER ONE Reason you should be attending Hero-Con is... It's your
chance to finally meet some of the wonderful folks, and the brilliant game
staff who have made this your favorite game for the last 4 years! Ok maybe it's
just me, but I doubt I'm the only person who feels this way.
Starielle by imagesbyalex, color by Spinomania
-
The City Scoop
Behind the PvP Mask
MaXimum
Interview by
Neuronia
Can you tell us a little about yourself? Age, occupation and your natural
habitat?
Well a few things about me. I am 37 years old and live just south of Madison
Wisconsin. I worked for General Motors for 9 years until 2 and half years ago I
took a buyout and went back to school to be a computer/network technician. I
now work for TDS Telecom as a technical support advisor. I sit in front of a
computer all day. I have been happily married for 10 years and am a proud
father of 3 little girls ages 8, 6, and 4.
Have a favorite movie?
My favorite movies have to be the Star Wars and Matrix movies hands down.
How about musical tastes?
I don't listen to much music but when I do it's the groups from my time
Metallica, The Beastie Boys, Run DMC.
When did you first discover PvP in City of Heroes?
I have been PvP in City of Heroes since it hit test server. My first toons I
PvPed with where my Perma Elude Martial arts scrapper and an Illusion Storm
controller.
Any PvP experience outside this game?
I have always loved player vs player more than PVE. I guess it started sitting
around playing Street Fighter, Mortal Kombat, and Killer Instinct on console
with my roommates. The first computer game I played and PvPed on was Star Trek
Birth of the Federation, which I played for many years and was considered a top
player on it. After that I played Command and Conquer Generals and the
Expansion, along with Battlefield 1942 for a long time.
Which Test PvP groups have you been a member of; could you tell us about
them?
My first test PVP group was the Freaks of Legend which eventually I became PvP
Captain with Ajax and Aura. The Old Freaks where possibly one of the best teams
I ever played with. The entire roster had all star players through it. The
Freaks accomplished a lot on the villain and hero side and I will be always be
proud to be part of that group. It was a good ride but losing a lot of core
players hurt us in the end. After a short stint with Goraths Most Wanted I
joined Renegades and have since became PvP Captain of that group. The core of
Renegades came from liberty from a villain group named Bedlam. Spec and Raz
also recruited a lot of other players and Renegades where born. The Renegades
are a lot of good people who will help in any way they can. There are some
people who have never been in an official match ever that I know of but offer
to power level and work out in practice. One of the key to success of the
Renegades is the how much all the members care about one another. I also a few
months ago joined Old School hero side. I wish the group would of stayed around
for a while there was a lot of potential there.
Your favorite role in the Arena and most challenging?
My favorite role in the arena is the Stalker. It used to be a lot easier but now
is the most challenging position I have ever played. The reason it used to be
easy was I was on a Regen for years but that doesn稚 work anymore so I had to
switch to Energy Aura. Having Mastermind pets, storms, and enemy Veats chasing
you around makes it very hard to land an assassin strike.
What is your most memorable Arena moment, team or otherwise?
My Most memorable moment was when we beat VORI for the number one title. When I
was with the Freaks we only lost one villain vs villain match ever. I felt a
little better after avenging that loss.
Your villains seem pretty "Max"ed out. Any story behind that?
My first villain I named Maximum and the name kind of stuck. Now most of my PvP
toons have that in their name. Maximum Strike (VEAT), Maximum Spike (Blaster),
and Maximum Warfare (Stalker). There is really no story behind the name.
Vol. 2, Issue 18
October 10th, 2008
This Issue:
Fan Fiction Spotlight
The Redeemers
Community Notices
Upcoming Events:
October Weekends
Champion
Shardtober
'08
October 11th
Triumph
Guardians
of Soul Society: Faathim the Kind
Champion
Shardtober
08:
Sara Moore
SHARDTOBER
'08:
Masochist Party
October 12th
Virtue
Puppy
Appreciation Day
October 18th
Santa Clara, CA
Hero-Con
'08
Guardian
PvPEC:
Gimps Against the World!
Justice
The
Three Amigos Event
Triumph
PvPEC:
Gimps Against the World!
-
Hey everyone,
Just a quick beta update for those keeping score from home!
Friday Invites
As you know we started the closed beta test of Issue 13: Power and Responsibility this week. We've sent out an additional small batch of testers invites this afternoon, Friday Oct. 10th. So, check your e-mail
The Beta
Right now in the beta, the testing is pretty focused as a number of features are disabled for public testing as they aren't ready to have additional eyes on them yet. So far we've received a lot of good input and the bug database is hummin as our testing team enters the bugs and our developers bust out fixes for them and get new builds with said fixes ready for deployment.
Beta Message Forums on vBulletin
Also, I wanted to comment that we are using a separate vBulletin message forum for feedback and discussion in the beta. This is also a good way for us to iron out any issues with vBulletin prior to our coming big move off of UBB for the Official Message Forums. Don't worry - you'll all have the chance to check out our new vBulletin based forum home in the near future and well in advance of our move.
So, if you do receive a closed beta invitation, now or in the future, please be sure to make a note of the URL for the beta forums and visit them for additional information about the beta.
The Beta Selection Process
I just wanted to reiterate that we know that a good number of players would like to get into closed beta. However, we really want to make sure the features are ready before we let a ton of people pound on the goods. In may cases, there is still a good bit of work to do. While Issue 13 is shaping up, we are still weeks out from open beta. Open beta will be everyone's chance to play the new issue before release and to provide direct feedback.
Thanks in advance for your understanding and as always for your continued support of City of Heroes!
Have a great weekend!
To discuss this announcement, please join us in the Training Room Forums -
In the newest Dev Diary, Game Designer Phil Zeleski explains the new Day Jobs system that will be introduced in Issue 13: Power and Responsibility.
Day Jobs takes the concept of offline character progression to a new level, incorporating a variety of potential rewards and allowing players to add further depth to their character's identity and back-story. Is your Hero a Banker when not out stopping crime, or maybe a simple Shop Keeper? Is your Villain an avid Clubber, or perhaps a Smuggler? Whatever you choose, Badges and Accolades await in addition to other bonuses!
Click here to read the Dev Diary: Designing Day Jobs. -
In the newest Dev Diary, Game Designer Phil Zeleski explains the new Day Jobs system that will be introduced in Issue 13: Power and Responsibility.
Day Jobs takes the concept of offline character progression to a new level, incorporating a variety of potential rewards and allowing players to add further depth to their character's identity and back-story. Is your Hero a Banker when not out stopping crime, or maybe a simple Shop Keeper? Is your Villain an avid Clubber, or perhaps a Smuggler? Whatever you choose, Badges and Accolades await in addition to other bonuses!
Click here to read the Dev Diary: Designing Day Jobs.
To discuss this announcement, please join us in the Developer's Corner -
Hi everyone,
As we announced previously the Training Room Test Server will be unavailable during the closed beta testing for Issue 13: Power and Responsibility.
The closed beta test of Issue 13 starts in the afternoon of Wednesday, October 8th.
For those unfamiliar with closed beta testing, players will be able to patch up to the Training Room, but will not be able to proceed past the character select screen to log into the game.
The initial pool of closed beta testers consist of a very small pool of testers. While we know that a lot more would like to be involved in the closed beta, our tester invitations are dictated by our testing needs. We appreciate everyone's understanding with this. Everyone who want's to play Issue 13 before it goes live and provide feedback will have the ability to do so in the several week open beta period that will come before Issue 13 is released to the live servers.
To discuss this announcement, please join us in the Training Room Test Server Forum. -
Please use this thread to discuss the below announcement
Last week Senior Designer Floyd "Castle" Grubb described what's going into testing as part of Issue 13: Power and Responsibility in the article Issue 13 PvE Powers Changes.
Now, Castle talks on the Jester's Court Podcast about these changes! It's a 41 minute podcast, but if you are interested in these changes, it's well worth the listen!
Click here to visit w00t studios and listen to the podcast! -
Last week Senior Designer Floyd "Castle" Grubb described what's going into testing as part of Issue 13: Power and Responsibility in the article Issue 13 PvE Powers Changes.
Now, Castle talks on the Jester's Court Podcast about these changes! It's a 41 minute podcast, but if you are interested in these changes, it's well worth the listen!
Click here to visit w00t studios and listen to the podcast!
To discuss this announcement, please join us here. -
In early September we introduced Bruce Harlick to you in an "Ask a Dev" article. Since then, we compiled questions from across the game's community and below you will find Bruce's answers!
Enjoy!
Bruce: I was asked a lot of questions about Mission Architect. They were a lot of good questions, but I dont think its really appropriate for me to answer them, since Hero 1 has been doing the design work on that feature. So Im going to concentrate on answering other things.
Question from Neuronia - When you script missions, is there a 'standard script' for various mission objectives that you can 'cut and paste' or does each mission require individual tweaking?
Bruce: We have standard mission objectives built into our mission template; we can select which of them (and how many of them) we want to use when designing a mission. We can also do quite a bit with custom spawn definitions and scripts to make interesting things happen. That takes more work than just using the stuff thats in the template, but lets us really fiddle with the mission setup and design.
Question from Lady_Sadako - With the Mission Architect coming in Issue 13, the bar of player expectation from the Devs is going to be raised, because we'll be able to see how the basic missions are done. We won't be able to go into some of the old missions any more without thinking 'Map type: Warehouse, Enemy Group: Council, Mission Type: Boss Defeat... hey, I could have written this myself!'
So what new tricks and features are the incoming missions going to have, which players CAN'T access? In other words, how are you going to keep Dev-made mission content special, other than just through the quality of the writing and the canonicity?
Bruce: Well, the mission designers have access to a much larger set of tools then are included with the Mission Architect. While youll be able to do plenty of fun stuff with Mission Architect, we at NCNorCal have access to programmers and artists who can tell us if our really neat idea is worthy of having some custom programming or art done for it. Of course, all of those people arent at our exclusive beck and call, and have to balance the reasonableness of our requests with the demands of their other work. Its all about tradeoffs. With that in mind, well push the envelop as far as we can here and use the resources we have, and the new resources we can get, to create kicking new Story Arcs and missions that go beyond what you can do in Mission Architect.
Question from the EU: What missions /storyarcs already in the game are you responsible for?
Bruce: I wrote the new Cimerora Story Arcs for Issue 13. That will be the first of my work in the game.
Question from the EU: What do you mean by "systems to help support missions"?
Bruce: I probably should have said systems to help support stories. Being a mission designer involves more than just writing missions; we work on the various game systems that go into making missions as well. One example of that would be something like the Mayhem missions. Those puppies are quite different than the normal mission, and required some new systems to support what they do, such as the side missions you get on them, the timing stuff, etc. A more extreme example is the Mission Architect. The way that system works was mainly designed by Hero 1 who worked with Pohsyb and others to get it implemented.
The systems design may include small enhancements to the way our mission encounters work to larger systems as mentioned above. I cant talk specifically about the large systems Im working on (as it hasnt been announced), but its a combination of new systems and mission content to bring you all some fun new stuff.
Meanwhile, Ill continue to find small stuff I want to do in missions, write up a design for it, and see if I cant get code to implement it for me. For me its the perfect balance of content and systems creation. Its all fun stuff and Im glad I get a chance to do both.
Question from Cosmic_Herald - Bruce, where will City Of.. be going direction wise from a story writer point of view such as yourself?
Bruce: Well, one thing I really want to do is further explore some of the back story of existing characters. Youre going to see some missions from me that deal with that. I hope to get a chance to move between characters and get more of their stories into the game.
Speaking of stories, Im a big sucker for classic superhero stories, of heroes facing overwhelming odds and being forced to make tough moral choices, and of villains being offered a chance to walk the path to redemption. I like to explore what makes good good, and what makes evil evil, and just how hard it is to walk the narrow line between the two. Youll certainly be seeing stories about that kind of thing from me in the future.
Question from Lady_Athyna - If you can answer, is there any possibility of branching stories, where a different mission depending on the outcome of the previous mission is offered next?
Bruce: Oh, Id love to see branching stories in the game, where the player choices dictated what came next in the story. Its a thorny problem though. For one thing, it greatly magnifies the number of missions needed for any story arc. Any time you have a branch, youre doubling (at the minimum) the amount of content you need to create and you end up creating content that only a fraction of the player base is going to see. There are also technical issues; for example, branching stories work well in single-player games, but can lead to trouble in a multi-player game. What happens if half the team goes down one branch and the other half down the other? Do you just let the team leader make the decision? What happens if the TL makes a decision that the rest of the team doesnt agree with?
I think there is a way to solve some of the technical issues. It would be fun to write an arc that branches in the middle depending on the success or failure on a mission. (Of course, players understandably hate to fail, but it would probably be acceptable if the failure lead to something different and cool ) Its all fuel for future missions.
Question from Storm_Revenant - The use of cut scenes in a very sparse number of missions is a shame, will this feature be supported for the Architect system for I13?
Bruce: Theres a reason why cut scenes are sparse; they are extremely time intensive. They require the use of specific maps, access to the map editor to set up the cameras, and a lot of scripting work. So you wont be seeing cut scenes supported in the initial release of the Mission Architect.
Were looking to streamline the process and make it easier for us to create cut scenes, so we can use them more effectively to help tell fun stories in the future.
Question from Obsidius - As a formerly avid P&P fan, often characters and themes from my P&P sessions have inspired me in CoX, even though the genres between my P&P games and CoX are completely different.
As a creative thinker, does this happen to you? From what kind of P&P ideas have you drawn inspiration? Do you find yourself using elements from P&P sessions in your storylines, missions or writing? Do you find yourself taking some old P&P ideas and turning them on their edge to give them a new spin?
Bruce: Oh, definitely. One of the beautiful things about computer RPGs is that they are not pen and paper RPGs. That means you can take a great idea from a pen and paper game and figure out a way to use it again in a computer game. It might be a story, scenario, or character whatever. Its fun to run into characters you gamed with in a computer game. I remember playing the campaigns that spawned Positron, Synapse, Infernal, and some other characters now in CoH.
Of course, you likely wont be seeing some of my classic characters in CoH; they were created during my days working for Hero Games and I no longer have the rights to any of them. But I have plenty of characters and stories left to draw from, and I cant wait to begin to start infusing them into CoH.
Question from MentalMaden - What is your forum persona going to be?
Bruce: Well, I want to find a Red name thats personal to me. So Ill wait until I need to post on the forums to choose my Red name, and it will likely be some character Ive created.
Question from the EU Do you play any other pen & paper RPG like DD4?
Bruce: Im a big fan of pen and paper RPGs and still actively play them. These days, our games fall more into the once every two weeks to once a month schedule as opposed to the once a week (or more!) schedule we used to have. Im currently playing Dungeons & Dragons (both 3.5 and 4th), Amber Diceless Roleplaying, a World of Darkness game, and a few others. I also run a couple of D&D games, one a long-running 3.5 campaign and one a new 4th edition game for some of my co-workers here at NCNorCal.
Question from Hellsminion_CoH - The picture on your cube wall looks like you had a rockin' fu manchu/pornstache! What happened to it? Or is that not you?
Bruce: Yeah, about that... so when I was at LucasArts working on the upcoming Indiana Jones game, one of the other designers was challenged to grow a Sonny Bono mustache. This lead to a lot of speculation on what various people would look like with mustaches and other facial hair. This lead to a lot of Photoshop pranking. I foolishly mentioned that I had had a mustache when I was 18, which prompted Rob Clarke, our lead environment artist, to create that little art piece you see in my picture. Its a souvenir of my time with the Indy team.
Question from Star_Sentinel - Which summer super-hero movie was your favorite?
Bruce: I loved both Iron Man and Dark Knight this summer. Two excellent superhero movies. Were really in a place where they are making some great superhero movies. I think Dark Knight was probably the better movie, but I found Iron Man to be more fun. So, my nod goes to Iron Man.
Question from Ozmosis - If you could have a super power in real life, what would it be?
Bruce: I love to travel, so Id like to be able to teleport. I want that awesome long-distance teleport; the kind where you can just think yourself from San Francisco to Rome in a heartbeat. That would be awesome. If I could do that, Id be eating a lot of meals in Rome and Florence...
The other super power I want is super-wealth!
Question: Blue or Red?
Bruce: Blue. Im a hero at heart.
Question from Definitive - Who is your fav character in comics, ever, from the beginning of comic books?
Bruce: I have two, Spider-man and Batman. Im a huge fan of the Dark Knight and I love the soap opera of the Spider-man saga (at least, I did before that One More Day stuff.) Spider-man feels like the most real superhero to me; hes an everyman given great powers... and great responsibility. The concept of Batman, the highly trained guy looking for revenge on the faceless forces of crime that killed his parents is also very cool, and I really enjoy the well-written Batman stuff.
Question from Manbearpig - It seems that all past pictures of the team are taken from the knees up. Is this an attempt to hide the ball and chain or shackles?
Bruce: Feet are boring.
Question from EternalGreen - your desk is WAY too neat! Did you clean it up just for the photo?
Bruce: Nope. Thats just the way it is. It gets messier at times, and neater at times. Right now its covered with papers, comic books, a D&D book, and a cookbook.
Question from Arcanine - I wanted to ask what advice you have for those of us who want to spend our careers creating market quality stories and adventures such as those that appear as COH story arcs and task forces (or just make extremely good story threads using the coming COH mission creator). In short, how do you develop and enhance the skills necessary to create compelling and driven plots for the COH missions?
Bruce: Ill give you the same advice I give to everyone who asks me that question: just do it. Writers write and designers design. Its the only way to get practice. It doesnt matter if you dont do anything with your writing or your design. The more you do it, the better youll get. Your first stuff will likely be horrible; that doesnt matter. In the act of creating something, youll learn a lot. And youll get better and better.
In Closing:
Thanks to everyone for the excellent questions; I had a blast answering them. Its great to be working with such a great dev team and on a game with such a fantastic player community. Its a real privilege and pleasure to have this opportunity to work on City of Heroes/City of Villains; its wonderful to be back working with super hero (and super villain) games (my favorite type of game) and to be working on such an excellent project. I cant wait to hear what you all think of my missions.
Fight the good fight, and if you dont want to do that, make sure you dont cut those do-gooders an even break.
Click here to discuss this announcement -
Ask a Dev
For those of you who may not be familiar with the "Ask a Dev" article series, here is how it works: periodically, we'll introduce a member of the City of Heroes Development Team and open a reply forum thread where fans can pose their questions for that developer. Then a few weeks later we'll close the question thread and go through and pick out the best and most appropriate questions and the developer will provide the answers!
As part of our ongoing "Ask a Dev" article series, we are proud to introduce to you our next developer: Senior Animator/VFX Artist Chris "Back Alley Brawler" Bruce!
City of Heroes "Ask a Dev" with Senior Animator/VFX Artist Chris "Back Alley Brawler" Bruce
Introduction:
Hello. My name is Christopher Bruce, but most players know me as Back Alley Brawler from the forums (where I spend entirely too much of my free time). Ive been given the opportunity to be the next victim of the Ask a Dev series and directly answer some questions from the community, but before we get to that, let me take a minute to tell you a bit about myself and what I do on City of Heroes/City of Villains.
Ive been working in The Game Industry for a little over 9 years now for many different studios on many different types of games. Ive done just about everything that there is to do on a game including modeling, texturing, lighting, animation, visual effects, etc which makes me a Jack of all trades, master of none (though often better than a master of one).
My favorite thing to do though is animation and visual effects, which actually have a lot in common. Ive played City of Heroes/City of Villains since launch, so when the opportunity came for me to be a part of the team working on my favorite game doing the two things I really enjoyed doing, I pounced with the ferocity of something thats very ferocious when it pounces on things.
Animations and Things:
I started working at Cryptic on City of Heroes/City of Villains shortly after Issue 7 went live. The very first task I was given was the teabag emote, which also lead to my introduction to the infamous Positron. He was extremely confused when some person hed never met before meekly poked their head into his office to ask, What exactly do you mean by a teabag emote? Now, Im apart of the same team on the same project working for NCSoft and excited to be a part of the huge plans for this game and franchise.
What Chris does on the City of Heroes Team:
Today, I am the Senior Animator/VFX Artist on City of Heroes/City of Villains as part of the Art Department. My main responsibilities are working with the Power Designers to create new NPC or player powers for the game. They will define new powers and then I will then set up the visuals for that power including the animations that play on certain events, such as Activation or Hit. Ill also make any visual effects (FX) that are associated with those events and create all of the scripts that ties those three things (powers, animation, and VFX) together.
Im also responsible for FX related player costume pieces, which include things like Auras, Custom Weapons, and soon Shields so I also work very closely with Jay Doherty (who you may know as SexyJay). Other than that, anything in game that is animated or related to visual FX generally passes through my hands.
So now that you know who I am and exactly what I do on to the questions!
Click here to go to the thread where you can pose your question to Chris!
Questions will be collected on October 21st from both the North American and European forums and not long after that, we'll post Chris' answers and introduce our next dev and ask for your questions for them. -
It's a new month and a good opportunity to change your desktop to the October City of Heroes 4 year anniversary Calendar!
Click here to view the 4 year anniversary calendar wallpaper page.
Choose the October calendar and save the image as your desktop and enjoy a retrospective view from City of Heroes! -
Issue 13: Power and Responsibility includes a whole host of new developments! Not only are there significant new features, but there is also ongoing development to the existing game. A big part of the game is the balance of all the Archetypes, their respective power sets and how they compare to each other. Maintaining a level of equity between everything is also a continual goal. In this article, NCsoft NorCal Senior Designer Floyd Castle Grubb gives us the scoop on some proposed powers changes that will be in testing with Issue 13. Please keep in mind that there is still the entire testing and revision process to go through with these changes. The team is excited to see how these refinements stand up to player feedback, datamining, and the beta process!
Click here to read the full article -
[ QUOTE ]
Ok! Winners are in! Drumroll please!
Freaky Desktop Art:
Best: Shock Therapy by Envious
Freakshow Recruitment Poster:
Best: Subvert by TheBobbyLlama
Worst: Get Your Freak On by Relentless
The Device Has Been Modified Movie Poster:
Best: MODIFIED by Darksun75
Second Best: The Device Has Been Modified by Leandro
Congratz to all and thank you to everyone who participated in this contest! It was very hard to pick the winners. :-)
You can read more about it on the w00t site Here. As well as being able to check out some of the other entries that were such fierce competition to our winners Here.
[/ QUOTE ]
If you haven't checked out the winners (and worst) from the recent w00t studios contest, well what are you waiting for! -
As we close in on this falls gathering of super powered game players, Hero-Con 08, the City of Heroes Community Team has been busy revealing additional details about the action packed event. If youre not familiar with Hero-Con, its a one day City of Heroes extravaganza meeting of the Development Team and Players. Click here for the Hero-Con overview.
Its amazing all the activities and fun stuff we have lined up for Hero-Con. Here are links to all the latest details:- [*] Hero-Con Costume Contest
[*] Karaoke at Hero-Con!
[*] Come to Hero-Con and get into Closed Beta!
[*] Player Workshop Making Movies!
[*] Obtain a Carnival Harlequin Costume Power![/list]And we still have more to announce, including
- [*] Details about the developer led discussion panels about the game[*] Details of the store and the merchandise available[*] Details about the Banquet Dinner [*] More information about the fun and exciting Scavenger Hunt![/list]Tickets are going fast, so register today to join us at Hero-Con 08!
-
Please use this thread to discuss the below announcement
Palit and AMD have partnered with City of Heroes® to offer the "Create a Character" Costume Contest! Now through October 17th players can submit screenshots and bio of their character and be entered into the contest to win great prizes, including award winning Palit video cards and the grand prize of Custom Gaming PC!
Additionally, players on the North American servers will be able to participate inside the virtual City of Heroes world to win prizes during an in game event.
Click here to enter and for full details -
Palit and AMD have partnered with City of Heroes® to offer the "Create a Character" Costume Contest! Now through October 17th players can submit screenshots and bio of their character and be entered into the contest to win great prizes, including award winning Palit video cards and the grand prize of Custom Gaming PC!
Additionally, players on the North American servers will be able to participate inside the virtual City of Heroes world to win prizes during an in game event.
Click here to enter and for full details
To discuss this announcement, please join us here. -
[ QUOTE ]
[ QUOTE ]
Hmmm...I was under the impression that the boards and site were running on the expression engine platform...
edit: nvm i seen the bottom "powered by UBB.threads"
which makes me ask is the site in EE? or just the Euro COH site? Just curious as im a web designer
[/ QUOTE ]
I'm pretty sure they're all in Austin. On the same machine. A Commodore.
[/ QUOTE ]
The EU CoH website uses the Expression Engine, but not for forum software.