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Posts
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Joined
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Quote:Someone may want to update the store's page then. Right before the video, it says:If your friend's account was created after Freedom launched, and they've never purchased Paragon Points, then they should be able to upgrade to VIP during the promotion.
Quote:The City of Heroes Freedom™ VIP Starter Kit can only be used to activate a new account, and cannot be used to apply gametime to an existing City of Heroes® subscription.
Perhaps the wording was a carryover from Freedom's launch, when it would have (sorta) applied briefly. Unless they are considering free players as not having a "subscription", but that could be rather confusing. Anycase, perhaps a clearer explanation would help on the page.
I planned to give my daughter's free account a shot of Paragon Points, just so she could get the invention license for a month and craft the various wings (yes, it's City of Dolls to her... but we are all guilty of that to a degree). I take it the Starter Kit comes with the 400 points? And since she would be VIP for the month, she would already have access to the invention system? Sounds like win/win so far.
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My main machine is a desktop and it is my preference. Larger monitor, better sound, more upgrading options. It's also wired and not WiFi, which helps.
I do have a laptop that the daughter uses for CoH if I'm on the desktop, and I also occasionally use it if on the go. Heat issues are my main concern with that machine. The smaller screen also leaves me wishing I had more room for all the UI goodies I want to keep open. But this is the price of mobility.
I just can't imagine needing to play CoH at the dining room table, in the bed, in the laundry room, in the garage, in the hot tub, etc, to make "portable around the house" as a valid reason for me to use a laptop as a primary gaming machine.
It's like asking if you should by a 4 wheel drive vehicle or a 2 wheel drive vehicle. If you don't see a need for a 4WD, you probably will be better suited to go 2WD. Only you can really decided that. -
It "can range from mild and requiring no treatment to severe and potentially fatal." (According to MedicineNet.)
Start small, like with a cold or flu. Work your way up to this. I think the "potentailly fatal" part of this should speak volumns for your aspirations. Then again, I'm no doctor (but I play one in an MMO).
Quote:is it aoe? pbaoe? pure melle? and ranged? def? -resist what is it like?
Yeah, you might need a new hobby. -
I find that "Self Destruct" is the best power to show off to newbies near Ms Liberty, preceeded by shouting out, "Oh God! I chose the wrong power! Learn from my mistakes!!"
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OMG, you talking about the really tall one with the big ball and the lame "stone" costume? I know what you mean. I swear, nearly every time I go to level up, he's there. Looking down at me. Staring into my very soul. JUDGING ME. It get's old really. I try to send him tells to bugger off, but I can't target him. Probably a hacker.
Wish he'd go annoy someone else. Perhaps he could have a staring contest with that idiot who does the same darn thing to me when I level up in Steel Canyon.
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I would think with the recent Beast Love the devs have shown (please don't read into that), we'll likely see some mundane, giant mundane or fantasy beasts in lore. Perhaps something like Manticores (not the guy), Gryphons and Cows. Giant Angry Cows. That drop "cow-trops" instead of cow patties. Bonus points for giving them a "pained" animation during that process.
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If at all possible, scour the forums, ask people with the powersets, ask devs thier concept of "flavor"...
This is still an open wound for me. Like you, I had a character concept shortly after Electric Melee was added: A hovering Electric/Fire brute named Plasma Mephit. It was a tiny demon-like critter with insect wings. Most important, I really loved having him zip around through the air. 4 slotted Hover just to make certain he moved like greased lightning. I found pretty fast that I couldn't summon pets while hovering. It was random and annoying, especially for the fairy pet, but I think I only had the VIP pets, so no big deal.
Going into this, I knew that "Burn" only worked "near the ground" as the description said, so I figured I'd just stick near the ground when I used it. Foolish me for believing the description! It only works if you are ON the ground. And, even if you are webbed to the ground, it only works if hover is turned off (which defeats part of its purpose, btw). Also annoying, but at least it's not like a set defining tier 9 power or anything...
I finally hit 32 after months (I don't "powerlevel", especially in those days) and drooled at the screen when "Lightning Rod" was available. So I hit the power for the first time and... nothing. Tried again and again and it just didn't work. I don't recall exactly why (perhaps someone told me the aweful truth), but I turned off hover and it worked. I read the power over about 10,000 times and it doesn't say a damn thing like "Oh, and for no good reason, you can't be off the ground". Later I found out that the real reason it doesn't work is because it's technically a summon power, like those VIP powers (and Burn). Instead of fixing it, which was possible because some summon powers did work while hovering, someone decided that "it's flavorful". You know, like how fire blasters can't use thier powers standing in water, or ice controllers can't use thier powers in lava, or you can't use O2 boost to repair robots. Or how you can't use Lightning Bolt, Mu Lightning, Ball Lightning and the other 15 or so electric/lightning power off the ground... oh wait, you can.... with the exception of Grounded, which, honestly, also makes about as much sense as "Empty Clips" causing you to be unable to use any more gun powers for 15 seconds because, you know, it's named "Empty Clips". They are empty, duh!
Ok, like I said, still a bit sore. It was months of playing to find out the one coolest power was borked. If anything, try to get a player with the full powersets you want to use to try them while flying to make certain you don't get any nasty "dev flavor/laziness" surprises.
(btw, Lightning Rod still, to this day, says nothing about needing to be on the ground. Burn still says "near the ground". Shield Charge, which was copied code from Lightning Rod, was fixed to work off the ground after beta testing, but someone decided, "bah, LR is flavorful" without wondering what it actually adds to the game. Answer: Nothing. Also, LR tends to be buggy. If you step off a curb or the ground is bumpy, LR might decide that a quarter of an inch is too far off the ground and not fire. Yep, still sore.) -
My father-in-law needs a kidney transplant. He's been waiting for years, but slower pace is certainly better than no chance at all. That's a life. My oldest daughter is behind on her reading skills, so we put the extra effort into helping her catch up. She's getting there, but it's worth it regardless how long it takes.
This is a freak'n game. Recreation. What you are saying is comparable to the legal drinking age being lowered to 20, but anyone 20 can only drink one beverage every month and can only purchase it directly from one store in the state. But, hey, they lowered the drinking age!
There's a point that "just existing" is just not worth the effort in anyone's part. -
This thread scares me. I haven't dug into the beta forums or tried out the beta. Perhaps I should have, but I enjoy surprises. Well, good surprises. I'm hoping they didn't base the rest of the incarnate path on the current sluggish droprate on shards. (Which shouldn't even exist anymore... Do they?)
Why do we get regular XP when solo? When someone successfully argues that we shouldn't, I'll concede that content like the incarnate system should be multiplayer only. Incarnate XP is nothing more than a continuation of a character's progression after we no longer get regular XP. Saying we can't continue progressing our characters after 50 is like saying we can no longer get regular XP solo after, say, Level 30. The only difference I see with Incarnate vs Regular XP is that one is VIP only. Most free games have a level cap for the free-to-play content. This is ours.
Why don't we get significantly less regular XP when solo? I'm talking 10th of what we currently get, since IMHO that is pretty comparable to the current solo Shards vs iTrials ratio. Is the current progression with regular XP so utterly borked that folks feel we have to re-invent the wheel? This game always rewarded people for grouping (bonus XP, faster drop rates), and rewarded a player(s) for doing content (mission XP, and more recently reward merits). Why is this so difficult to apply to the incarnate system? Do we have to instead turn a game into a chore? Make it reasonable (not a life-long devotion) for someone to solo, give groups a faster way gain than they would have on thier own, and give the best rewards for the big named content (iTrials). Sound familiar? Ya, it's what we've been doing all along.
I'm just at a loss here. Perhaps I'm just not overthinking this enough or something. -
Quote:I had a feeling this was the case. "Order" could also apply in the same sense as we have a "Chaos" costume set, as opposed to an order being a "group of people united toward a goal". So there could be an "Elemental Chaos" set, if you get my drift.This just in from Ustream: "Elemental Order" was just a name for the costume set. Although they Content Writers can always come up with something if they chose to.
The name does leave a gaping hole, though. Much like if they had a costume set named "Dimensional Elite", people would wonder what dimension they are coming from and what makes them so elite. -
"Ok, we got the plan, the weaponry, the leadership and the will to succeed. Only one thing is missing... TO THE MEN'S WEARHOUSE!"
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Quote:Ah! That makes sense. I have like 30+ powers in that list (not an exaggeration), so it popping up as a separate power probably escaped me. It shouldn't have escaped my daughter, tho. Why do I even send her to school?Doctor Roswell is correct. The two different sources of Experienced do not combine into a single "stack", so it should just be listed separately in your temporary powers.
Thanks all.
Quote:Originally Posted by Fix_Ras far as i know the ones you get from the super packs work seperately and they work for 1 hour... -
My new characters start out with 20 charges of the Experienced power, because I've been playing forever (I might be exaggerating). I also got like 1 million (again, perhaps an exaggeration) more "charges" bound to my account due to my Super Pack Shopping Spree.
So I used one of the initial 20 charges on a character, which, using my l33t match skills (and checking with my 10 year old daughter who apparently does math stuff at school), left me with 19 charges. I then claimed one of the "Experienced" charges from the packs from the email's "Account Bound" stuff. That left me with.... 19. My daughter says that's not right.
So, I'm probably doing something wrong here. Does claiming them from the Account Bound email actually fire the power off when it's claimed, which would probably have put me over the 1 level of Patrol XP at the time?
Or was it because the character I was playing at the time a stalker? It's because I'm a stalker, isn't it? -
I'm not on a Mac since I prefer using real computers (OH NO HE DIDN'T!), but I've done it somewhat randomly as well. Usually happens during an update: After an update, that "CoH now needs to verify all files" or somesuch box pops up. If I didn't notice that box is waiting for me to click "Ok", I sometimes click the "Play Now" button when I see that the update is done and the game still launches. Later, clicking the "Ok" button launches the game a second time.
My daughter has also managed to get two instances to run at once despite the "run multiple instances" being turned off. It's likely due to insanely fast clicking of buttons, as she's six and if she doesn't click the buttons at 10,000x per second, they just might not get the point.
It appears that the "run only one instance" option can be fooled if you launch a second instance before the first fully loads. -
Why yes, yes you did. Character != Player. I, as a player, have level 50s that can slaughter things well past x1/+4, as well as 50s who actually have a hard time with x1/-1. More than one of those "more powerful" characters run all or very close to all SO's and no incarnate abilities, so it's not some kind of "min/max" issue. And putting four of those "weaker" characters together would only make a larger stain on the floor. Some characters (not players) are simply better than others at both survival and dishing out damage. Yes, players behind the characters do make a difference. But you put someone "not very good" with a tank against someone "really amazing" with a tricycle and a stick against each other and see how things turn out.
Surely you understand that, and that was the point. "4 characters" is not a way to balance anything. I would be more likely to believe that there is a room or two that more than 4 characters just didn't fit well into, or some technical limitation. But saying it's for "balance"... there is 7 years of CoH to prove that statement wrong.
Quote:For the record the devs are not responsible for player incompetence.
And, "for the record", they are responsible for player incompetance to a degree. It's part of developing, testing, QCing, tech writing... heck, MAKING any software. Incompetance can wreck more than just that one player's experience, which could result in more than just the loss of that one player. Devs have the responsibility, both to thier employers and us, to minimize player incompetence (well written explanations of mechanics, few "simply bad" player choices, etc) and the effects of player incompetence (ability to refuse TPs, kicking a player out of a queued league if they don't click the green button, etc). -
Not buying this at all. We all know that some characters easily run missions on xA/+B, where B is certainly NOT equal to 1. One character can easily be equal to more than 4 characters when it comes to "balance". Just as, in some cases, four characters can have difficulty with things "balanced" for four characters, depending on what exactly they are running and what they run into.
And how exactly did they come up with the magical number of exactly 4 for this? Three was too little, but 5 was just entirely too much? Come on... -
Quote:If you are re-specing, you won't see it until level 2. Inherent Fitness is not available at first level. During the respec process, it will pop up on the right under your power pools after you handle your first level and hit "next".Inherent Fitness should show up in your pool powers list just like it used to.
And welcome back! -
Quote:If you create and join with pre-assembled team, don't you all go in at once and together? So you if already had a team with your friends and all queued up, don't you all go together?Why oh why did they develop the halloween tf to be put through the queue system?
What was wrong with just having teams form up or make it sg/vg events?
First tf other 2 toons not interested in getting badges namely the Abomination/zombies in 12 minutes. Tried queue with friends got seperated, I mean c'mon also is the 4 person min/max team thing getting fixed? Why not 8 person?
Had a friend who got stuck on a team that couldn't even kill all the zombies(he was only damage dealer), he is really not impressed with the luck of the draw teaming system, and I have to agree.
While I like the tf it would nice if it wasn't put forth in a constrictive way. Sorry to rant but I do not get it, am I missing something? Is there another way to run it with who I want to team with?
I thought that was part of the reason everyone teamed up before hitting the iTrials, so that we didn't get separated.
Quote:I haven't done it yet, but doesn't it work like other trials.
I mean, get 4 people in the same zone and form a group.
Then the leader joins the queue and selects a closed league.
That doesn't solve the 4-and-only-4 stupidity, but you should be able to play with the people you want. -
My widow tended to have end issues as well, but that was likely due to me dropping too many recharge reductions into the attacks, not enough end reductions and spamming the most end-sucking attacks when a simple little swipe would take something out. When I balanced things back out, I wasn't doing as much damage per attack, but I was able to sustain the damage much longer.
One of the drawbacks of widows + soldiers is that they are stuck with the Brute versions of the Patron Power pools, which (IMHO) generally suck for them. None of thier patrons give out a recovery power, just a bunch of stuff they already can do. While tenuously "flavorful" (ignoring that you can go hero right after gaining the powers), it pigonholes you into what is basically 5 versions of the same handful of powers. Access to the APP's would likely give you choices to something more useful, such as a recovery power.
Quote:This is far, far off base. Endurance is a vital part of this game's GOOD design. It's a balancing factor. It gives devs another (very important) dial to turn to create powers, along with damage, accuracy, recharge, range, level availability, ect. As my example above, I allowed myself to deal more damage much quicker, but at the cost of not being able to sustain it for long. The "workarounds" are part of the design. You can choose either to use slots to reduce the cost or increase recovery, or you can choose powers (sometimes*IMO this is evidence of some underlying bad game design issues that will probably never be addressed at this point, so we are left with only the workarounds.) that increase end recovery. Both cases, you sacrificing slots/powers that could go toward other aspects. The choice is yours.
Besides, what would be the point of toggle powers? They might as well be Auto. -
Quote:I stand (or sit as the case may be) corrected. I was indeed thinking of recipes, specificly the topic of getting purples. Still, when possible, I still suggest iTrials and threads over shards if you are going to be teaming anyways. They are generally more useful, since they can be used in any incarnate power. If you have a large team of 50's already, see if you can sting together another couple of teams and get an iTrial going. Depends on how many people can get together and if you have players not 50/incarnate who you want to play with.Correct.
Likewise, I am not sure about Threads either, but I suspect they follow mostly the same rules as Shards.
For reference, the assumed rates of shards dropping are, for even con'ed stuff (from the Wiki):
Minions: 1 in 1000
Lts: 1 in 150
Bosses: 1 in 50
Not great, but not impossible either. If you're running solo, it really depends on how quickly you can mow down things, especially bosses. -
A few things to remember:
- Directly, shards are only good for your Alpha slot. All the others will require threads. (I believe there is a conversion between shards and threads. I don't know how advantagous that method would be.)
- Tier 4 will require a small hoard of shards. It's not impossible, especially if you are getting notices from the WSF, but it is quite a task to covert shards to enough components to get Tier 4.
- Most posts I read and people I heard from in game state to set yourself to x0+8. The higher leveled mobs don't give enough of a boost in chances to drop a shard to make it worth it, and it's better to kill lots as fast as possible.
- Likewise, what I heard is contrary to Catwhoorg in that it's better to solo than be in a team. Each shard that drops will go to one person and it can't be traded, so they can't be split up later if they all drop on one or two people. The low drop rate on them makes it better to farm at the highest "+ player" difficulty you can on your own than have others with you.
Now, I am biased against the shards method. I'm primarily a solo player myself. I played for months trying to get my shards for even Tier 3 Alpha. I wasn't using an AOE powerhouse that can mow down hoards of minions in a heartbeat. Then, when I finally did a handful of evenings of iTrails, I had unlocked and had Tier 3 in my other incarnate abilities in no time. Tier 4 just required luck in getting the VR drop or a handful of extra rares. Most of my 50s now have at least Tier 3, and that's in about the same amount of time I spent (wasted?) trying to get shards solo.
Again, it's not that the shards route is impossible, and the devs made sure of that. It's just kinda like putting a camel through a needle: You just need to spend the time in grinding the camel down to small enough bits.The shard method for Tier 4 just takes an (IMHO) unreasonably long amount of time farming, especially compared to the alternative.
My suggestion is to see if you can get some iTrials (BAFs and LAMs are great) running in the time you do have to play. If you are focusing on Tier 4, convert merits to threads. While running these, you are also unlocking your other abilities.
My 2 cents, but it's worked extremely well for me. -
My 5-year old wanted to create an ice-based fairy. Of course, "Ice Fairy" was taken. It took her about 3 seconds flat to look at me and say, "nICE Fairy?" with the biggest grin on her face. Yep, available.
For the love of all that's holy, don't let a 5-year old out-pun you.
(Of course, she ended up deciding to go plant/plant dom, but hey, the thought process was there, heh.) -
Quote:Exactly, but completely different!So turn the power that makes things untargetable into a foe-targeted toggle?
I heard there was some technical reason they can't turn foe-targeted intanglibility into a toggle. But keeping it the way it is is just silly. It's like there being a power that heals your teammates 100% but stuns everyone for one minute while summoning Lord Recluse until the stun wears off. Regardless of how "unique" it sounds, it's just terrible.
Anyways, heading off topic while beating a dead horse here. To keep this on topic: You can solo beating a dead horse with any AT. Even gravity. -
Quote:While not on the most populous server (Victory), I rarely have trouble getting a name I like, and I go thru Alts like beans thru a baby (if you throw them hard enough... don't ask).K, try getting "Blue Centurion" on Freedom or Virtue, because I've been trying very regularly for four years.
there are also a ton of other names that come right to my head when I am making up a character that are almost always taken. Even stuff like Pyronomicon, and a thousand other clever (at least I thought they were clever) tries that are somewhat short, memorable, made up by me, and not a ripoff of any comic.
But sure, if you want "Cool Name 412" you can probably get it. or "XxSpiderxX" Name a half dozen of your characters with cool names, on busy servers.
Honestly, I prefer that the obvious names were taken 5+ years ago. Those early days had 15,000 versions of Green Hulk, Grey Hulk, Gray Hulk, Mean Hulk, Angry Hulk, Super Hulk, Mini Hulk, She-male Hulk, Bulk, Hunk, Hulque, etc, etc, etc. There were times there were more "Hulks" in Atlas Park then Hellions. Ignoring blatant rip-offs, even by having "clever" names being taken just makes you have to be "more clever...er". I originally wanted my gravity dom to be named something like Gravitor or Gravinator or something like that. Yes, they were terrible and luckily taken. So I did some digging and found the term for the inability to sense gravity. It was really cool sounding, although the heck if I can find it now (deleted that character).
Long story short, not every name has been taken. English is entirely too diverse to try to claim that, and you aren't even limited to English, as many, many, many cool names can be found in Latin, Greek, Spanish, Gaelic and other non-English words and corruptions thereof. Toss in other descriptors, and you really have no end to cool names that you can truely claim for your own. -
Quote:And once it wears off, all the mobs you had agg-ed alpha strike you. It really needs work, and there are about 100 ways it could be made better without completely replacing it (stun them after it wears off and shorten the duration, turn it into a toggle as you mentioned, cause them to group together so players can AoE the heck outta them when it wears off, ect). Although, in concept, it's just bad in a game where most of the time you are trying to reduce the HP of stuff or make it easier to reduce the HP of stuff.The problem is everyone has to wait around for it to wear off. Strange as it seems, since I hate the toggle control from mind, Dim Shift should be a toggle.
I equate TK more to Wormhole (from what I hear, never got to use WH myself), where it's good once you get skilled with it. I've witnessed players grab large groups with TK and nearly effortlessly toss the entire group into a corner.
Solo, I feel TK is not needed, unless you plan to trick out your (limited) Damage AoEs and slot the heck out of end reduction/recovery.
Quote:Also, as a permadom there is enough control, buch just barely. then the dim shift is useful, since its different. and wormhole, lol, well it's just funny.
At least they got rid of Fold Space.