Leo_G

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  1. But can it hold up to 8 Lightning Storms, 14 Freezing Rains/Sleets, a Rain of Fire, the endurance drains from the storms + Transference and a Hurricane's ToHit debuff if you got close enough?
  2. Quote:
    Originally Posted by KnightofKhonsu View Post
    Let me ask you this then.

    Your tanking for your team, you're surrounded by a dozen plus foes, and you see your Troller under attack by a few of those who were pulled off of you by his/her own aggro. They start pounding the crap out of the troller. How are you, the team's tank' going to get them off said troller if you cannot move because you have no avenue to move. You do not have taunt, you're not close enough for your aura to work for you, so you cannot pull them towards you. Thus, your troller more than likely ends up face planting.

    This is what taunt is a very important tool to use. A person who knows how to tank, will not spam with taunt, they will use their powers to do that for them. However, should that type of scenario happen (and it does, happen to me this weekend) you can save your teammate from enjoying blissful sleep on the cold hard ground. Taunt is a tool that should be available for any tank to use if they need it.
    That's one incompetent controller if they don't have a handle on their own aggro. If you weren't aware, a controller can *replace* a tanker's roll of aggro management by nullifying the aggro. That is, if I were playing a controller (I have 0 controllers), I'd make damned sure I am safe with my controls/debuffs before leveraging my AoEs. Then no one will be getting their face punched in.

    So what happens if I'm on a team that I *know* can't handle their own damned aggro because they are newbs or n00bs? Well, I'd pass them inspirations and tell them to use them. Then I'll proceed to keep the attention of as many foes as the cap will allow. Taunt can help if the foes are spread out enough, but then you're spending more time taunting than you are punching.

    Quote:
    Originally Posted by KnightofKhonsu View Post
    Yes then there is that. I had a tanker (FA/Fire) do that to my defender who was the team's only healer. Since I am using kinetics, my healing is viewed as an attack. So I received a whole bunch of hate and when I tried moving, they followed. (I could understand if I was using my Dual Pistols on a target; however, I was targeting through our tank.) Our tank was facing me, stood there, and allowed me to faceplant when he could have helped. Nevertheless, he did not. Team leader kicked him off the team after the rest of the team faceplanted. I found out later the tank did not have taunt.
    Sounds like your team needed more damage...maybe buffs that made the tank less reliant on heals or perhaps better control. If anything, your 'healer' defender would be just as likely to be kicked from my team if I were the leader.

    You were not intelligent enough to manage your own aggro, relied on a Tanker who was dying, allowed yourself to be killed then put the rest of the team at a disadvantage. You'd have been better off letting the Tanker die and pull back to support the rest of the team, if you were, in fact, in over your head. A smart support character knows their limitations.

    But all in all, I wouldn't have kicked anyone. Obviously, fewer foes is what you needed, since the team was not capable of defeating the foes fast enough. Pulling, organized attack order, communication and caution would have been my orders (along with a change in difficulty after the mission was over).

    I fail to see how Taunting would have made your defender a better contributer to the damage of the team. If you didn't have Fulcrum Shift, then you should have been blasting at least.
  3. Quote:
    Originally Posted by New Dawn View Post
    And I'd be sure enough able out tank your Titan Weapon Tanker without breaking a sweat.
    I still don't know what this means.

    What is 'out tanking' anyway? That the foes I'm engaging will be aggroed onto whomever is 'out tanking' me?

    Well, control trumps aggro. I've been in numerous situations on my TW/WP Scrap where I just chain KD practically the whole spawn, just a matter of switching targets for your KD cones and a gracious helping of the PBAoE.

    The only situations where its the other way around is vs hard targets that can't be mezzed, in which case, you can out tank someone with this one power...yay? There's a reason the scaling AS buff was revoked which helped stalkers kill those hard targets faster...it wasn't very useful in most of the game.
  4. Leo_G

    Tights!

    Quote:
    Originally Posted by Power_Play View Post
    Firstly, the Andre the Giant outfit is a version of a singlet. Tights are what cover the legs, and Andre's legs are bare. Likewise, Hogan is in trunks, not tights.
    Trunks are something like this:



    Which is close to what we have in the game. What Hogan has is more like briefs. We need those.

    And I don't recall 'tights' being defined as needing to cover the legs. And, if anything, the singlet and briefs would be an extra to go *over* the tights.
  5. Leo_G

    Tights!

    Quote:
    Originally Posted by Commander View Post
    Finally, the one type of standard tights that I've been waiting for for years is the Andre the Giant style tights.
    I'd even suggest Hogan's brief tights as now we really only have the trunks. More tights shorts, briefs and trunks would be my suggestion.
  6. Quote:
    Originally Posted by Techbot Alpha View Post
    The Well 'lore' can eat my shiny metal rear end.

    No need for the puddle of annoyance at all. I have reasons I'm perfectly happy with that explain increased powers. End of.
    So the short answer is, you won't. Didn't even have to read the rest
  7. Quote:
    Originally Posted by Venture View Post
    Yes, we can handwave away what we don't like. The problem is that we have to.

    What's more, in a very real sense, you can't handwave away what you don't like. Yes, you can make up whatever you want and if that's what gets you through the night baby, whatever. But gluing feathers on a rat doesn't make it a swan. The canon is what it is. The story you've made up in your head to make it palatable has no currency here. It means absolutely nothing when we're evaluating the quality of the work.
    Right, that has more to do with not liking the story so ignoring it. That's not what I'm talking about though and is honestly not that different from characters that are simply jokes without actual regard for the in-game lore (not downing on people that handwave the lore away, just saying that it's similar in its basic form).

    I'm talking about actually incorporating the lore itself into the concept. For a short example: We know the power the well grants is persistent and when the wielder of that power perishes, the power does not and can be passed to any. I've got a character who is the 'incarnate' of Cerberus, the guardian of 'Hades'. Well, he is the guardian of the 'Hades Well of the Furies', basically when a god or incarnate somehow perishes, he tosses that power back into the well but must forever be chained to that place. Long story short, he tricks the other gods to free him to search for a 'leak' in the well (that he created), freeing him of his timeless incarceration. Now he schemes to gain the wells power because if he has to choose to be literally chained to the well or figuratively by the well's will, he'd choose the latter since at least one comes with the perk of more power.

    Of course, that's a direct link to the well but it's not out of possibility to conceptualize a secondary link or motive to specifically seek out the well's power.

    But none of this helps if you think the lore is doodie. The story is what you take from it, and you can choose to take nothing from it.
  8. Quote:
    Originally Posted by Melancton View Post
    It is entirely personal.
    Right, sorry. Wasn't specifically asking you, it was more a general question people seem to have with a piece of lore.

    You've got these posters saying they have natural girls who are just awesome at manipulating ambient electricity or robots from the beginning of time and what not that *would not* accept some boost from a pool they don't like.

    Well, don't.

    But does that mean you can't create a concept or story that does incorporate these points? Is it that we're misconstruing the concept of our characters being a part of a universe with a history and laws, want to gain power, but are at odds with these laws? Such that, an incarnate or a god is the ultimate of power in this universe and therefore one must seek *that* power to surpass these laws and limits of *THIS* universe?

    I don't have any deep threaded investment in the incarnate system myself, so maybe that's why I'm not seeing red when I read the story or play the game. But then I tend to consider every piece of fiction as its own little universe with its own laws, limits and history. I can create my universe and be its god, dictate its rules, tell of its past and live in it, but when I go on vacation to another universe, that is no longer the case. I'm bound by their rules and have no power except the 1; I can transport myself from that universe when I please.

    Is the Well a problem? It can be if you let it. But I kind of cringe when people complain that 'there's no longer freedom' when it comes to concept or whatever, as if the laws that dictate this universe are somehow only *NOW* limiting them.

    AFAISI, the well is the source of all power, the devs are the gods that control it and I must abide by their rules while I inhabit their universe. Otherwise, I'd be able to make my melee defender, have whatever animations I want, make my *really* powerful characters simply be lvl 285, and so on. But the universe has laws. Incarnate power comes from a Well. Not everything literally was pulled out of its waters, but the universe there is all linked to it in some way. I can accept that. Call me narrow minded, or self limiting, but I find it explains *ALL* limitations of this game and any other.
  9. Quote:
    Originally Posted by Melancton View Post
    I cannot hand-wave that armband the Devs are forcing on us away, so I am not proceeding.
    Lol considering one of the complaints is "well, why are there all these incarnates here? I thought I was the most powerful", perhaps it will mitigate that so not everyone is incarnating all their characters to max all the time and instead, think of a concept that *does* work with the lore and only have a few.

    I mean, is it that you can't think of a concept that does fit? Or that you won't?
  10. There's plenty of stuff in Paragon Market now that can be a decent reward for filling the lvl 50 xp track, and if they're random, it's not like you can 'bank' off of it to somehow get around buying them in the market.

    -Enhancement Booster
    -Unslotter
    -Dual Inspiration
    -5 reward merits
    -Super Inspiration
    -Windfall Temp

    And if they're character locked, it's not like you'd be able to save them up and send them to all your lowbies to enjoy. These would just be little perks for your character that you can use to make your character a bit more powerful or versatile.

    PS: Oh, and make debt, like, super killer as a 50.
  11. Uhh, you guys are wasting too much time debating about weather or not we'll get APPs of certain sets, and not enough time thinking up APPs for the ATs.

    The devs will do what they want. If they want to make more pools, they will. If they don't, they won't. Best to try and convince them to want to.
  12. Not a bad concept.

    I like battojutsu as it's one of my main character's skills but I'm with the others who say we have enough sword sets as it is.

    Now animations? I don't think we can ever have enough of those. If the devs ever want to make more animations, they *SHOULD*. But add them to existing sets. I'm sure people would even pay for them (and Katana is already a free set, so some more $$$ in that wouldn't be a crime).

    I'd say, create a whole new set of animations (7 to be exact) for the Katana set called 'Iaijutsu' which have various ways of drawing the blade, striking, then returning the blade back to the sheath. Upside would be, these animations cause no redraw, so you can pick various powers outside the set to use and never worry about redraw. Or just pick 2 or 3 attacks that would use the Iaijutsu animation so that, if you click a heal or something, you can use the drawing technique then lead into your other attacks.

    Just an alternate idea
  13. Quote:
    Originally Posted by Aura_Familia View Post
    I have no idea what you're responding to. Where did I say I was burnt out or overexposed to the actual trials themselves?
    I was responding to the part where you said you don't care about the story when you play the trials.

    AFAICS, yeah there's plot development in the trails, but they're not huge gobs of it piled on your plate, just pieces. It can seem like a lot because they've stretched the release of these trials over so many issues, but if you take it in perspective of what the devs are actually serving you...it's not *that* much.

    What I'm saying is, if you had never run any of the Preatorian content, then did Going Rogue, First Ward, then leveled up and did the incarnate trials 1 each, would it really be all that huge of a plot sink? Bigger than most, yes, but is it that bad?
  14. Quote:
    Originally Posted by Aura_Familia View Post
    I think you've stated my problem with Preatorians. We've had too much of them already. Just like marvel has overused Wolverine. It's come to the point that I no longer care about the story when I play the trials.
    Well I'll have to thank you, then. It's people like you that play these trials over and over, making sure they work, reporting bugs and what not, so that in a few months down the road, when all the Preatoria stuff is done, I get to run it just once, enjoy it and put it down. It's only over exposure if you expose yourself to it alot.

    But like all good things, they're better in moderation.

    If the devs stopped the Preatoria stuff now, leaving whatever ends aren't finished to be finished later, that'll just be another complaint for the forums...

    "The devs never finish what they start! It's Power Customization/Proliferation all over again!"

    "More plot left to drift in a diluted mess of sea these writers call a story..."

    or when the devs come back to revist Preatoria to finish said unfinished plots...

    "WHAT!? More of this crap!!"
  15. Quote:
    Originally Posted by Mr_Morbid View Post
    That's why so many elephants are successful bloggers.
    Heh
  16. Quote:
    Originally Posted by Samuel_Tow View Post
    How very rude of you. There's a reason personal opinions exist - because we all have our own. This isn't the first time you've heedlessly dismissed mine, and I'm frankly tired of putting up with that sort of arrogant disregard. If that's what your argument is going to be, then I'm no longer interested in participating.
    I didn't disregard your opinion, I just expressed my opinion on your opinion.

    I could say I find 'slapstick' unfunny as a general thing just because I didn't care for the Three Stooges. I'd be close minded to dismiss slapstick as a form of comedy worth my time, however. Because there is generally funny slapstick that exist that I'd most likely fall on the floor laughing at.

    That you didn't find MM's parody funny is your own opinion...you didn't like him and I did...who cares? But you go ahead and dismiss other parodies too? What about the character I described? How'd you know he wouldn't be funny or at least engaging if you never even seen an exchange from him?

    I'd have called you 'stuck up' but *that* would have been rude. Telling someone is close minded is about as insulting as expressing to them they're ignorant. If you tell someone they're ignorant, that ignorant person may clue in and enlighten themselves on whatever it is they were talking about. If someone tells you you're being close minded, you open your eyes a bit and take a some perspective of the world around you because it can be a big place.

    I'm not insulting you, Sam, because if you know how I post, I'd have kept going. But I speak from 2nd hand experience because one of my best friends is a comedian and he actually *studies* the stuff. It's a lot more complex than you'd think.
  17. Quote:
    Originally Posted by Xanatos View Post
    Agreed completely. Retro-fitting stuff seems to be common place given that Positron (the character) is suddenly super duper important. To be honest I have little hope for this game's storyline ever since I heard one of the devs say they weren't going to touch on old plot threads because they were:

    "Someone else's stories who're no longer with the company".

    Any writer of an ongoing serial that says the above should consider another profession. The old plot points are not "someone else's stories". The new plot points are not "your stories". The CoH game lore is bigger than any one writer and should be treated with respect accordingly...rather than as a platform to introduce some completely random concepts that have little to do with the existing lore. This isn't fanfiction; the contributions of all writers should feed into the general narrative, rather than from it.
    Although I don't agree with your stance, I cannot un-agree with the above. Perfectly stated.

    However, there comes a problem. Some don't like when you ad hominem content, twisting it so it fits what you need to tell a particular story to progress plot a certain way. For instance, people that like First Ward may have liked it better that the original writer finish it vs another writer 3yrs down the line bending it to tell some story about Mako or Scirocco. Sure, the new writer is progressing the main plot with other story ends, but for what?

    That said, I wouldn't mind having old plots revisited but, for pure example, I probably wouldn't enjoy there being a link between Dark Astoria and the Shadow Shard (I really do not like the SS, not the zone, the plot is meh, and I don't care for it much at all...I like the concept of a dimension eater, but that is all) just to springboard new stuff about Rularuu.

    It all comes down to 'you won't please everyone all the time'...

    Quote:
    Originally Posted by Xanatos View Post
    No there isn't.



    Who?
    I enjoy Preatoria and First Ward. However, I haven't run all the Itrials forward and backward, just some of them and only 1 or 2 times.

    I really enjoyed First Ward and Going Rouge wasn't bad. Is the Well a bit grating on concepts? Perhaps, I tend to ignore it though. I consider Incarnates special and don't pursue them for every character. IOs are what I consider epitome of potential and an IOed character is surely plenty strong to take on any content. It's those characters I consider above that or are so dead-set on more power, from any source they can get their hands on, do they seek the well...but then that's just my rationale. I don't claim to make all my characters so 1337 that they could not be used, manipulated or fooled by the well.

    But if one must go against the grain, nudging the story to work for their concept, then HURRAY! That's what you're suppose to do!!
  18. Quote:
    Originally Posted by Zwillinger View Post
    So they 'arrested' him?
  19. Quote:
    Originally Posted by New Dawn View Post
    The whole point in me having taunt is so everyone else can build what the hell they like and at the same time I have the best option for certain outcomes. It's a complete round and round win/win. I am late to reply cos I been playing other games
    So basically, you hold Tankers to the standard of taking taunt to let others build/play as whatever. This is the same lunacy as the 'we need a healer' mentality, but you just don't. Get. It.

    A tanker with taunt isn't a free ticket for everyone to play willy-nilly. It's not some godsend power that fixes everything. It's nice, but it just doesn't. I'm not even going to touch the other part about not wanting Brutes to tank. But for context, I wasn't talking about a Brute tanking in a Tanker's stead, but the Brute being the primary melee on a team.


    Quote:
    I don't know if people are getting the wrong vibe from me. I am not saying you need taunt to tank. I am not saying you need taunt to be a meatshield. I am saying Taunt adds flexibility and doesn't have to take any away. I've seen Tankers without taunt yet have something stupid like Acrobatics, now some min/maxxers won't do something as arguably bad as that but often there could be some slight tweak and an attack can be dropped for it.
    What someone takes in place of taunt is their business. They could take Acrobatics (because hey, not every player has access to IOs and not every player avoids Dark Armor and Fiery Aura), or Spring Attack or the various teleport powers for their convenience. You soil your opinion with your generalizations.

    And if I were to ever make a Titan Weapons Tanker, I wouldn't want to drop *ANY* of the attacks...but I'd sure drop taunt.
  20. Quote:
    Originally Posted by Samuel_Tow View Post
    but then I find parody to be unfunny as a general thing.
    How very close minded of you.

    There's a reason various forms of comedy exist. Because they work.

    As for story, I found him kind of funny if only because, as I solo'ed it, I imagined the exchanges my character and MM would have. My character has his parody side too, mostly that whole 'adolescent creepiness' but parodying LARPers/Renaissance Fest junkies. Heh, but my character knows when to get down to business and stop ogling the temptresses.
  21. Leo_G

    Retool the Nukes

    Quote:
    Originally Posted by DreadShinobi View Post
    If you count the activation end (some of which is mitigated by recovery while the nuke is animating, and some of which is reduced by endred) your suggestion at base would mean losing 100% end and 45% EoT. Thats far worse than it is currently.
    No.

    It'd be 20 END + 60 END (equalling 80) *then* a period where your power drains vs 20 END then whatever you have left. The sum of which would be what they currently cost, spread over a period that 'might' be manageable. The idea isn't to make it completely mitigatable, just manageable in some circumstances. Because if it was made completely mitigatable, then that's just making the power cost less and therefore is a boost to the cost. I want a boost to the *power*.

    Quote:
    No u?
    Lol you're an idiot. I can tell by your completely foolish reasoning. I *SAID* it'd cost 125 END, not 150. Can you not read now?
  22. Leo_G

    Retool the Nukes

    Quote:
    Originally Posted by DreadShinobi View Post
    Overall endurance used is increased significantly.
    Do you even know the numbers on the nukes? Currently, they cost 20 END up front (meaning you need that much END to click it) and then 100 END after they hit the foe. Count again.

    Quote:
    For any non end stable build (read: most builds using SOs) you will run out of endurance even faster than before after nuking and recovering to full as they will have to deal with both a recovery debuff and an EoT.

    [snip]

    The situation of nukes really calls for a buff, not a tradeoff.
    All moot. You're asking for a buff by making it cheaper. I'm asking for a buff that improves its usability (i.e. extra persistent effects in addition to) as well as QoL of keeping toggles, even if only for a short period afterward.

    Heck, if the cost is kept the same, you might be able to rally to have the recharge cut down. Yeah, it drops your END to zip, but the pure burst damage improvement just means END is far more valuable to a blaster. I don't see that as a problem. We already have inherent Stamina, so it's alot easier to manage END. A decently recharging, crashing big honking AoE nuke just means blasters have a trick no DPS AT has, turning END > dead mobs. Fill those trays with blues and/or bring your support ATs with +END powers and you drastically improve ranged AT dmg (isn't quite the case for anyone else).

    To recap: you want to make the power cheaper which may just mean lowering dmg or some other value...but even if not, it's still a costly power. I'm suggesting keeping the cost the same, but making the power *DO MORE DAMAGE*. Keeping the cost the same just means buffing other values, like recharge, effect or adding extra utility to it.

    I'd prefer you not even put your suggestion in the same league as mine. They aren't even asking for the same thing. Cheers.
  23. Leo_G

    Retool the Nukes

    Quote:
    Originally Posted by DreadShinobi View Post
    We both know a cost free nuke would be broken.
    But it's "a whole lot better than" what you suggested. The point was, it's moot to compare the 2 suggestions because one is to give you time/opportunity without making the power cheaper while the other is to simply make the power cheaper.


    Quote:
    Powers shouldn't rely on insps to be effective powers.
    Or Transference? Or Conserve Power? Or Dark Consumption? Or Power Sink? Or Consume?
  24. Primary:
    1. Lightning Storm [Mastermind]
    2. Quick Recovery
    3. Lightning Storm [Corruptor]
    4. Lightning Storm [Controller]
    5. Hurricane [Defender]
    6. Transference
    7. Siphon Speed
    8. Tornado [Defender]
    9. Lightning Storm [Defender]

    Secondary:
    1. Freezing Rain [Mastermind]
    2. Sleet [Dominator]
    3. Ice Storm [Blaster]
    4. Rain of Fire [Blaster]
    5. Freezing Rain [Controller]
    6. Freezing Rain [Corruptor]
    7. Sleet [Defender]
    8. Freezing Rain [Defender]
    9. Blizzard [any]

    AT: The Real Storm Summoner
    Inherent: Scourge

    I figure the devs wouldn't go *completely* insane and let me have copies of powers...so I'd just be limited to taking versions from specific ATs.
  25. Leo_G

    Retool the Nukes

    Quote:
    Originally Posted by DreadShinobi View Post
    I wouldn't mind an EoT, but not with your numbers. Your suggestion would be a total of -125 end, which means even if you pop a recovery power or a stack of blues you will still be losing endurance after you topped out in addition to the drain of your toggles (since all toggles would be negative recovery when factoring the recov debuff of the nukes), I'm not sure but it's not a whole lot better than current and definitely worse than my suggestion of simply reducing the -end to 75.
    Well of course. Your suggestion is to simply make it cheaper. And your suggestion is worse than someone suggesting the nukes should cost no endurance. So what?

    And 1 small blue inspiration is 25 END. 1 medium is 33 END. Most likely, any player character is going to aim to get their combined toggle costs to be under 2 END/sec. So that's less than 20 END cost over that 20sec period of no recovery. 1 medium blue will get you through the crash with toggles intact and 2 small blues would be enough to get you through the crash and some extra to get off some attacks. My suggestion isn't to cheapen the nuke, just give you more options (namely one that doesn't drop your toggles).


    Quote:
    Originally Posted by jwbullfrog View Post
    well, just a point of view from someone who doesn't use incarnate powers.


    I'm not fond of most tier 9 nukes. Somehow, they just seem less impressive than they should be. When I use a power nicknamed 'nuke' I expect something that will efficiently and reliably clear an entire room, even at the cost of me lying on the ground near death.

    It shouldn't be your leading move, it should more be your last resort.

    Suggesting that we reduce the endurance cost of these powers or make them more usable seems, to me, to go against the idea of the power. I believe that we should make them more damaging, more accurate, more stunning... and more debilitating.

    If I get to the point where I need my Psychic Wave, the fight is already going wrong. If I set it off, I expect to be standing in the center of the room, stunned, out of endurance, 1 HP remaining.... and surrounded by the corpses of my enemies.

    A nuke should be my Gandalf on the bridge power..

    "You, shall not PASS!" BOOM!

    just a thought from me.
    I'm with you. Maybe not the whole 'practically dead after using all your power' part, but definitely the nuke (or all nukes) shouldn't be just another AoE click you press to clear out the minions.

    I had a kinda-thought about adding more omph to the nukes and keeping them where they are. Not more damage particularly, but when you unleash your power, it'd wouldn't just be a flash then vanish but instead persist for a time.

    Using the sonic nuke (Dreadful Wail) drops all your endurance and nukes everything around you, leaving them stunned with -res debuffs...add to that a sonic cyclone around you that buffs up your resist for around 10sec and further debuffs any foes you walk up next to (think Disruption Field).

    Using the dark nuke (Blackstar) drops all your endurance and nukes all around you, leaving their ToHit debuffed but also spawns a 'creeping darkness' pseudopet that stretches out wide and travels further on the map, lowering perception and damage without notifying mobs (think the ghost mist stuff in some missions).

    Thunderous Blast will strike a group of foes from range and the aftermath of the bolt leaves several jumping (very minor dmg) jolting chains that will jump back and forth to mobs, knocking them down constantly (unless there's only 1 foe left) for 10sec.