Leo_G

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  1. The requirements of getting a superhero license in Paragon is to register ones self with the FBSA (Federal Bureau for Super-powered Affairs). I think that's it.

    According to the wiki, yes, they are the team of people that are constantly monitoring and reporting activities by individuals of interest, personally registered or no.

    For villains, with the Fateweavers basically being able to forsee the future and manipulate fate (and along with the FBSA if you catch their interest) monitor and report activities of those in the Rogue Isles and the activities of those who conceal their plans under Recluse's dictatorship.

    As a game mechanic, I don't consider security level as the amount of power or capability of a character, merely how famous/infamous a character is and the magnitude of the deeds they're known for. This falls purely on concept if a character is strong, weak or omnipotent.
  2. Quote:
    Originally Posted by Montaugh View Post
    My advice is this... Take your concept and apply it to the invention system. When you do that it becomes much easier to play around with.

    For example going by your description of Jun you can break down what set bonuses you should look for and fits your concept.

    Speed/agility.. recharge, movement increases.

    Wits: Tatics on your end. You don't just duke it out, they know when to retreat and recover. So for me that says Regeneration and recover.

    Punches really hard: Damage, and damage procs, but with no magic/spiritually you would want to look at only Smashing and Lethal. Neg energy wouldn't make sense as a proc for example.

    No hold bars fighting: that to me says Endurance and Health. The character can dish out a beating and take one.

    So look though the sets and keep your concept in mind is my advice. Don't worry about soft capping, or six slotting with a single power.
    I suggested similar, but do you think he'd listen to me? Nooooo

    I mean, wow is it great motivation to build a special character yourself whose function can be realized with IOs? Like, my main has to be really good with his Katana...a master, if you will. He needs *every* katana power otherwise how can he say he knows everything about katanas (means they have to all be 6 slotted too). And with his mastery of swords, he can cut practically anything...but not with the sword, exactly (he uses a wooden sword...because they're better ). So his attacks are slotted in a way to get good effect from 4 slots and stick a proc in the last 2 slots. The neg energy procs weren't hard to get, and the achille's heel proc wasn't much trouble for half his powers...but that gladiator proc was a killer...but I was motivated to complete his build to fulfill his concept and I learn a lot along the way.

    My Fire/Shield Brute I talked about was the most fun character to fulfill to date. Only the fire sword attacks and fire breath. He needed max stats on those four attacks otherwise he wouldn't be effective and the other fire attacks didn't fit his concept. Fire breath needed as much range as possible and when he got to PPPs, the breath attacks from the Mako pool had to be efficient and up often. Collecting, slotting and pulling together powers until I had this awesome dragon guy at 50 felt great. He's not the best of the best, but he's a beast none the less and I haven't even got him any incarnate stuff yet. I'm sure there's an Alpha slot power to boost his range on Breath of Fire even more as well as make his sword attacks faster and more efficient.

    I can't say enough how painful my Fire/Storm corruptor was leveling, always bottoming out on endurance at the drop of a hat, but it was still fun. She needed to be constantly raining power on people's heads which meant Rain of Fire and Freezing Rain had to be faster and cheaper (and procced out somewhat). Thunderstorm had to be stackable and still not bottom out her endurance running her toggles. The aim was mainly recharge bonuses so her powers were up faster and bit the bullet on endurance, mostly. I relied on the alpha slot and inspirations to help with endurance as I wanted potency, not efficiency. She required many many tricks and lots of endurance to pull off these tricks. +rech and +Max END were her bonuses of choice(and accolades).

    I honestly don't see what's hard about the system. If you can see an angle for a build, but are unsure what you can do to accomplish it, then yes ask for advice. But you really have to know what you want from your character before you go trying to build them.

    Practically all my characters use generic IOs except for the handful with special builds (or the ones I tested the waters with regarding IOs and the market early on).

    The system is there to give characters flexibility and power but you don't need to take full advantage of everything to get the character you want. Nothing is grueling, unfair or tedious about it.

    Quote:
    Example build.. and I know it could be better but at least its a starting point (just tossed it together didn't play around all that much with it.. very rough initial build). Everything about the build was building towards speed, recharge, hitpoints, bonus damage.. while at the same time playing with the enhancer values to get most of them as high as I could for a first past without spending all day on it.

    http://www.cohplanner.com/mids/downl...5DEBBFB02FF27F

    Finally leave yourself open to change. Very rarely have my mid's build survived intact as a playable build because I find I hit points that I go its "good enough" and alter the character build on the fly while still keeping the concept in mind and the feel of how the character plays. To me how the characters feels while playing is more important then if I get that extra 2.5 damage, or 3.13 defense.
    Heh, I had a build that focused on similar bonuses for my DM/WP Stalker (except for the speed). Mainly for the +dmg as I wanted his critical hits to do a *LOT* of damage. I also changed up the build toward the end as 'good enough' because he was amassing decent +def bonuses along with his maxed HP and good resists. Basically, he was beginning to get too survivable (lol no, I'm serious). If he stopped ever dying because foes couldn't hit him and he kept healing himself, he'd never get around to using Resurgence. Besides, if I occasionally die, someone else might die too...then I can rez, use Vengeance for even *MORE* +dmg and +ToHit

    I haven't played him in forever though. Planning to try him and a few of my other Stalkers out come the newest issue.

    Note: I don't even play the game that often. I've actually been playing a lot lately (like 3 days a week these past few weeks) but even only logging in twice every few weeks for a few odd hours, I could still build the characters I have with only moderate effort. Sometimes amassing lots of AE tickets on a character was done to buy salvage when there wasn't any on market...or did random rolls with merits and what not for extra cash, but I've only tried to 'play the market' once and it wasn't fun. I don't play the market to make any of my characters.
  3. Addition to melee? I'd prescribe 'knock-' of all variety, but particularly of the '-back' flavor, frankenslotted to get full advantage of the power plus more 'knock-'.

    Be it Ice Slick, Thunder Storm, Tornado, Force Bolt, Hand Clap, Psionic Tornado, Telekinetic Thrust or just plain old Crane Kick...you must knock things to bejeebus and back as far as you can as often as you can.

    Only then will you understand melee's true purpose and be freed of its sheltered nature.

    So says Leo the Sage
  4. Lol Oh Sam. Why does it always seem you struggle with this game? If it's not the actual game, it's your characters.

    My advice to you? Play your character. When you notice something about your character that you're not fond of, research to try and do something about it.

    If you have a power you want to use more often or have a bigger bang, look at ways you can either slot it or use bonuses to make it more available/easier to use. If you notice you miss too often against +3 foes, see about slotting that emphasizes accuracy or seek accuracy bonuses or powers that will help. If you aren't as sturdy as you'd like, pick up powers, bonuses and what not to give you an edge.

    IOs are a tool, you use them, not the other way around. You don't have to do anything you don't feel you have to and you don't need people to tell you what you can and can't do. It helps to get advice but it's what you do with it that counts.

    No, there's no formula or standard. It's all what you want to do with the character.

    But it's once you learn first hand what IOs can do, can you do crazy stuff like...I dunno, a strong melee defender or a tanking Blaster or something...

    Quote:
    Originally Posted by ClawsandEffect View Post
    Here's what I do that might work for you as well.

    I never completely bankrupt any of my characters, for the exact same reason.

    What I'll do is set an arbitrary minimum number that I want all my characters to have on them. Say, for sake of argument, that you want to leave your characters with at least 20 million influence at all times.

    Go through and transfer anything they have above that number to the character you're building. That way you can consolidate your resources on that character, but if you decide you want to play a different one before you finish with it they still have money to work with themselves.

    Edit: All level 50 enhancements may not be feasible, but all level 40 enhancements is very doable. I just worked out a Mids' build using level 40 enhancements, and it was pretty easy to get softcapped.
    The way I approach funds is...well, I tend to 'borrow' from others. Once you get and can make inf, there's really nothing hard. Resources are easy to get once you learn.

    By then, I tend to send a new lvl 10 character about 5-15mil inf from a 'sugar daddy' character that sits around with 400mil and a pocket full of LotG +rech IOs. The new lvl 10 character uses this to get DOs, SOs and pay for lvl 30 basic IOs. After that, they tend to collect extra $$ as they go. I always send that 5-15mil back to the original character.

    This is easier to do because I tend to have themed characters with linked backgrounds. It makes sense that they'd help eachother and I always no who's linked to who and therefore who borrowed from whom.
  5. Quote:
    Originally Posted by BrandX View Post
    The shield never seemed that big, to cover his whole body unless he was doing some serious crouching.
    I think he's working with the Firehose principal. The energy would be greatly dispersed *around* the shield, creating a flow that would repel more of the energy away.

    But since the energy isn't like a liquid but maybe acts more like a plasma, the shield may just alter much of the energy as to create a safezone behind the shield far wider than the shield itself.
  6. What sets would I buff? Good question. I've got another. Why are support sets so drastically different in powerlevel?

    Just swapped from playing my Sonic/Psi defender to playing my Dark/Psi defender. One can somewhat support a team well, so long as I fight the right foes (yeah, carnies don't care if you use sonic shields) but mainly stays in the back or else fall over dead while the other can tank better than most Tankers. Even against foes she's weak against (Nemesis will Hit you without fear despite your powers), she can hold off a great deal of damage by herself.

    I'd probably buff Force Field and Sonic Resonance myself. They need other forms of team-aid. Sonic Repulsion needs it's per-foe cost cut off or drastically reduced, Disruption Field could use some -dmg to make psi foes not hurt so much and Sonic Siphon could do with an extra PBAoE buff, maybe to Max HP (again so psi foes won't hurt so much).

    A new mechanic, similar to those new Apparition foes in 1st ward, a kind of low HP shell that covers your teammates and absorbs maybe 1 or 2 attacks before shattering might be a nice touch to the Force Field shields, so that when you do get hit, at least 1 of those hits will result in no damage. Could it be spammable? Yeah, but not stackable. You could refresh it but, again, this is only *1* hit...teams get hit hundreds of times...you'd be doing nothing else but spamming bubbles...but it'd certainly help...even for soft-capped teams.
  7. Quote:
    Originally Posted by John_Printemps View Post
    Aw, but come on! That guy has a YACHT!

    That's not a yacht, that's a space yacht...

    If rebalancing Scrappers is needed, maybe it's in relation to their capabilities vs the other melee ATs.

    Tankers have the better aggro and mitigation.

    Stalkers have the better straight up ST DPS (barring extras like damage boosting secondaries)

    Brutes and Scrappers tend to be in the middle, with Brutes having the defensive edge and better AoE in general (again, barring pseudo-pets like Shield Charge and Lightning Rod).

    Maybe, if Scraps are rebalanced, it is to make their AoE more potent...but that's just my opinion. I'd probably look into making all Scrapper ST attacks only have 5% crit chance (barring special case powers like Storm Kick or what have you) and boosting their AoE powers to crit 15% on Lts&up and 25% on minions.

    I could even see boosting their self-dmg buff mod higher (so BU would be 115% dmg buff) while boosting Stalker self-dmg buff mod to 100%...basically, shave off some dmg from ST attacks but put it back as their self-buff mod. Give Stalkers the better ST DPS while giving Scraps more edge over Brutes in AoE.
  8. Quote:
    Originally Posted by Johnny_Butane View Post
    Arcana, nobody can casually crush dreams while leaving an agonizing sliver of possibility quite like you can.


    .
    Well I try my best too, damnit!
  9. Quote:
    Originally Posted by Johnny_Butane View Post
    Does this answer your question? Because I'm not sure I understand it.



    .
    How can you not understand a question? I typed it as plain as day. But to clarify, requesting the APPs be altered to a lower level is not the same as asking for a 'signature' ability.

    Because one requires creating a slew of pool power set that have to be fair (if Defenders get pool [x] Corruptors have to have access to the exact same pool [x]) and balanced although if you're just asking for the APPs/PPPs levels be adjusted (again) then you have to have a decently good reason...which I haven't read.

    The other requires *knowing* what players want (besides EVERYTHING) to help flesh out their concept. Giving the option of a particularly themed power from another set, while nifty and fun, still has to be moderated somehow.

    Basically, what I'm saying is the suggestion reeks of 'pie-in-the-sky' expectations. You may not feel a Blaster getting Temporary Invulnerability at lvl 14 is wrong, but you're not the one to be convinced here. If you want a drastic revamp to something, going on about how you want some sword-swinging flaming detective AT LEVEL 2!!! or whatever isn't persuasive or sane with the game's current system.
  10. Quote:
    Originally Posted by Rikti View Post
    Because the devs' main goal with this game is to allow players to make exact replicas of famous superheroes...
    This is what I had began to think myself when reading the OP.

    The idea isn't so much a "Let's revamp the pools/epics system, gain more options, etc etc," as it is "I'd like to make characters with a unique style, a signature ability, to make them stand out from others of the same AT+powerset+powerset-combo".

    At least that's how I read it. The roadblock you run into with the proposed suggestion is...we only have so many power picks. Pushing certain choices forward ultimately pushes other choices back and when they become available isn't really a conceptual issue as it is a QoL improvement. QoL improvements are great, but only within the scope of what's required to gain such improvements and you're wanting to fulfill a concept sooner by revamping the entire system? That's not sounding so great to me now.

    That said, do you think you can clarify what it is I'm reading here? Are you A.)suggesting to revamp the whole system just to get more options sooner? B.)Or more 'signature' abilities that'd make one MA/SR scrapper unique from another MA/SR scrapper?

    If point A:
    -There's other possibilities that may work.
    ---AT type pools that discriminate by the style of AT. So there would be 'Melee AT pools', 'Ranged AT pools'.
    ---Taking a pool choice, these would be flavored to add functionality to an AT type and available in the late teens/early 20s
    ---They'd have to be somewhat generic. For melees, a Gun pool, an Support pool, an Elemental pool. For Ranged, a Fisticuffs pool, a Weapons pool, an Elemental pool.
    ---These pools would have 4 powers each without any gated prerequisites and all decent powers comparable to the set powers.
    ---But they would all have mixed themes (weapon pool = Mace attack, Katana attack, Dual Blades attack, Claw attack; Gun pool = Rifle attack, Pulse Rifle attack, Pistol attack, Archery attack).

    -Expanding the epics again in a fashion that makes them more true tertiary powersets, unlocked in the late teens/early 20s.
    ---Add 2 powers to every Epic set (for a total of 7).
    ---Keep the current levels of the epics in place (only available at lvl 35+) but make the 2 new powers available earlier.
    ---Follow this formula for a couple of new epic sets, possibly with more themed options like PPD powers, Carnival of Light, Midnighters, etc.

    If point B:
    -Simply create 1 new pool for each AT. This would be the AT signature pool powers (Dominator Signature pools, Blaster Signature pools, etc).
    -These pools may contain up to however many balanced powers the devs would be comfortable with and able to balance. So there may be 12 powers, 15 powers, 25 powers in this pool.
    -Taking a pool choice with it, you can choose only one (possibly 2 depending on how the powers are balanced) powers from this pool.
    -The pool would be a mixed theme of all powers pulled from various sets (maybe even adding newer ones as one-off dev-made powers) that are just as fully capable as the regular primary/secondary set they're pulled from.
    -Options may include Siphon Power(kinetics), Dual Wield(dual pistols), Howl (Sonic Blast), Quicksand (Earth Control) and similar type options for a Scrapper; Soaring Dragon (Katana), Swoop (Axe), Siphon Life (Dark Melee), Energy Absorption (Ice armor) and similar type options for Defender.

    The way I look at this is, you'd want a change, correct? Well that's more likely if you see way to make it occur within the limits of the system (or at least only minor tweeks to the system) rather than a complete revamp. If your angle is 'Black Canary's Canary Cry' or 'Deadpool's sword+pistol', you only need 1 (maybe 2) powers to sell that sonic cry or pistol shooter theme, not an entire set of powers.

    And if you're trying for 'Iron Man', well you have to look at the character as a whole. He can fly, he's got armor, he's strong, he can shoot repulsor blasts...that's the *whole* of the character, not part. Don't expect to get a *whole* character by lvl 20. I'm sure Iron Man had to go through his prototypes to get the sleek suite he has now...
  11. Quote:
    Originally Posted by Gr33n View Post
    tri-corner hat...
    Didn't we get something like that with the Autumn Pilgrim pack thingy?

    But it's hard to imagine what the future trends are when we're still talking about the ones on the horizons like the Club clothing line, the tights thread and the Chinese new year armor.

    Personally, I think more attention could be paid to animal parts. So many things that could be added (ape, insect/beetle, ram/goat, shark/whale) along with more accessories like hands, feet, tails, wings, and beast/monster options to go with other available pieces like hats, hoods, shorts, skirts, so on and so forth.
  12. Quote:
    Originally Posted by BrandX View Post
    No thank you. I'd rather it not have a per enemy power added to it.
    I have to agree, I don't know why everyone has such a boner for per-foe buff auras. It only gives the impression it actually has an affect on sustained survivability (which it doesn't, unless you're killing minions very slowly) and encourages herding behavior. Worse yet, the moment knockback rears its head, *EVERYONE* complains about their buff auras.

    I always viewed the buff auras as a *bonus*, not a necessity.

    I'm all for thinking up a new mechanic/power for the set, though. As for alterations to Elude, don't forget the runspeed buff. That's one of the things I use it for. I'd also think about improving its resistance to runspeed and jump debuffs while using Elude.
  13. Quote:
    Originally Posted by Energizing_Ion View Post
    Well since you mentioned Liberty I just have to say "holla!" (okay I didn't say that! )


    Uh, join us! one of us, one of us!


    Either way, hope you find a good home/server!
    Yeah, Liberty is nearly full for me. Only 2 slots left. But I don't have any defenders on Liberty so not sure how teaming goes. I just join teams when I can. Most of the characters on that server are stalkers, a brute, some doms, and my uber awesome most powerful character incarnate-spank-yur-bum Fire/Storm Corruptor

    I say Lib is my 2nd home but I probably spend more time there than Protector

    Quote:
    Originally Posted by Lycantropus View Post
    I've been playing on Exalted a bit lately 'cause my SG wants to have some 50's over there, but my home is Champion. I'm not super-active in the 'community' on Champ per-se, but I can vouch that there are a LOT of great folks in it.

    The global channels are the way to go. Champion BMT, Champions United, and the Darkguard Network are all good resources with lots of players on them (there are a few other good ones, but those are off the top of my head, so forgive me if they didn't get named).

    The thing I like about Champion is that it has enough folks to find teams, but small enough that you get to know names on it. I usually run with my SG and/or I lurk a lot, but I know and have run with a lot of people that are regulars on the global channels, and there are a lot of good folks.

    I've heard some say the way folks play on Champion make SG's supurflous for a lot of the players, so it sounds like something you might be interested in for your wayward characters.
    Sounds nice. I may just give Champion a whirl. Thinking, if I get a bit more guidance, I'll try testing the waters with new characters first before starting the transfer process.

    Quote:
    Originally Posted by hidbyflames View Post
    Also on protector i never have problems finding teams and the teams sre always awesome make some friends over there and you will have no problem trust me
    I'm always friendly (you'd never guess that by how I post here), and I often semi-RP by how I talk. But for whatever reason, since I picked up my defenders after neglecting them for over 2 years, I don't run into the same players very often.

    Quote:
    Originally Posted by Archiviste View Post
    If you reeeeally want to leave Protector, we'll understand...

    Seriously, I suggest you make a brand new character on whatever server you wish to move to, and try it out first. Check the server's Global channels, see what is the activity during your normal hours of play, etc.
    I will do that.

    Mind you, I don't *want* to leave Protector (do you know how much server transfers are!? I'm too cheap to afford that!!). But when I log on, check channels and ride the train to various 'hotspot zones' to listen for broadcasts, put up my flag and solo half an arc (so probably, like an hour) only to be forced to log out out of boredom, I don't want to blame my character (she's so sweet), or the community or the game...I don't want to blame anyone. I just want to have fun

    I just got home now and I may log onto her and finally get her to 30 (she's 28) solo, then start the respec on her other suit...but I might also just get bored and log onto my alt-main on Exalted and do some tips...dunno. We'll see.
  14. Yes I do listen in on the global channels (although I never found a Protector Vigilance channel...maybe I did but couldn't join it at the time or something) and most of the times I do, there's not much chatter.

    I play usually on the weekdays and sunday at variable times and most of the times there's not much talk...and these are lowbie characters, not Incarnate characters.

    Not saying protector is dead, it's just not particularly easy to form a team. Sending /tells, broadcasts, channels (even Help channel), or just plain turning the LFT flag on (on a defender, no less) doesn't get me a team when I feel like teaming like it does someplace like Liberty. And this is for primarily just my defenders who conceptually were made to help people, not solo.

    Just wondering where is a good spot to set up shop. Servers like Pinnacle, Infinity and Victory go 0% used and servers like Guardian and Champion I haven't set foot in since I first picked up the game with a friend from another MMO. Wherever I decide to go (or stay at) will probably house all my defenders as they're all just 1 character just rolled as different set combos and I'd like to make an informed choice here.
  15. Quote:
    Originally Posted by Redlynne View Post
    Tier 1 ( 1/ 1): Dodge
    Tier 2 ( 1/ 2): Evasion
    Tier 3 ( 2/ 4): Lucky
    Tier 4 ( 6/10): Practiced Brawler
    Tier 5 ( 8/16): Focused Fighting
    Tier 6 (12/20): Evasion
    Tier 7 (18/28): Focused Senses
    Tier 8 (26/35): Quickness
    Tier 9 (32/38): Elude

    You get the Passives *first* (when you can't afford the Endurance to run the Toggles on Training Origin enhancements), and you do so in order of Melee-AoE-Ranged. After Practiced Brawler, you get the Toggles second, again in order of Melee-AoE-Ranged. Last you get Quickness ... and Evasion.

    If I was redesigning Super Reflexes from scratch, this is how I'd be doing it. I'd also give Practiced Brawler a +5% Resist All Damage and allow it to be slotted for Resistance IO Sets so we'd finally have somewhere to put those Resistance IO Procs that add to Defense which somehow never seemed to make it into the Defense Sets for IOs.
    When proposing changes, I like to have a strong link to concept and your change makes very little conceptual sense. If anything, it's *harder* to dodge a tornado of psionic energy, a shower of brimstone or a curtain of bullets than it is to dodge a focused burst of psionics, a stream of heat or even a shot specifically aimed at your face.

    Putting AoE defense before Ranged is just bad (especially considering there are more ranged attacks than there are AoE...every enemy has a ranged attack, not all of them have AoEs).

    How I'd revise Super Reflexes? Well, I'd keep it the same. If we really needed to relieve the lack of AoE defense, pushing the set to open powers sooner (only for SR) might do that trick. Similarly to how travel pools can open powers sooner without prerequisites, powers in SR might open up earlier than other armor sets. Concerning balance, I don't see this as being a problem...you can only pick 1 power a level anyway, and for SR it'd all be defense.

    If we were re-equipping SR in light of the improvement of other sets? I could easily see rolling some of the passives together and/or adding effects to existing powers. But vs making the set more defensive, I'd always opt for more offensive capabilities. A confuse aura/click that simulated your movements causing friendly fire, along with a temp 'alignment change' so enemy AoEs will have a chance to hit their allies. Someone once suggesting adding a chance of Fiery Embrace proc (per attack) to Lucky so occasionally your hit will do fire damage. Stuff like that...
  16. Just asking opinions on where I should migrate to. Just started playing some of my characters from my old Home server of Protector and noticing the much lack of teams and PuGs there (much more noticeable since this server houses all of my defenders) and getting tired of it.

    I had previously transfered my main from Protector to Exalted when Freedom first started and may do the same for my main villain (but no rush for him). Since the only reason I started up on Protector was because I used to play with forum friends which have moved on, I'm looking for a decent spot to move to.

    Of course there's Freedom...already fill that up but I have, like, 7 spare server slots I can unlock. Liberty is my 2nd home which I may see to transferring characters from (but that has a lot more I'd need to move than Protector).

    Any recommendations? Before I just ship everyone to Freedom? Is Exalted any good? I play on it but then solo mainly so no idea how teaming is here.
  17. Quote:
    Originally Posted by FNG View Post

    Dark Armor does. The combined defense given by Hide and Shadow Dweller is almost exactly the same amount of defense you get from Cloak of Darkness.
    Dark Armor is almost as closely balanced by its numbers as it is its endurance costs. I think much of the trade off with DA stalkers is that, practically half the potential toggle endurance costs are cut off by the lack of Death Shroud and the slightly higher (and now definitely more than 0) cost of Cloak of Darkness. Basically paying for the same base survivability but at a cheaper cost.
  18. *haven't watched it*

    Does it involve a kid in a Jar Jar Binks mask getting hit in the crotch with a football?
  19. An idea I once had (but never posted or talked to anyone about it because I couldn't conceive of a possible way to implement it) was a kind of 'comic book' clue...basically they're like regular clues but with PICTURES!

    Rather than basically paragraphs of text, there'd be panels with text bubbles either explaining that particular scene or dialog bubbles where characters 'say' what that dialog reads. But of course, the pictures would use in-game assets, so more like screenshots with subtitles. The problem I'd never gotten over to try and post was how one would get *your* character in those pre-created shots? There'd be no way to do that so I just tossed the idea.

    Revisiting the idea, I think 'comic clues' that you can look at and read in [insert whatever window...just something wider than the clue scrolldown window] would be a good deal more engaging than regular clues, wouldn't be too hard to create and could be used in instances in the game to delve deeper into events or characters without needing to make a mission. Of course, the devs could just toss out more clues...but adding a few screenie-pics would retain more attention. If not that, out of game stories/comics posted along side the mission arcs would help cut down on needed dialog and/or explain better why certain events are occurring.
  20. Quote:
    Originally Posted by SlickRiptide View Post
    Basically, all of that "stuff" that people keep inventing to explain why the story has progressed this way when people complain about the holes. We get all of the payoff, the climaxes of the story with none of the buildup of suspense that normally precedes any of them.

    That's the biggest problem I have with people who say "Oh, just shut up and suspend your disbelief already!" We're not talking about suspension of belief, we're talking about story-telling.

    In an ideal world, this story would have weekly episodes and episode 1 of "Who will die?" would have been the climax of the whole first arc. Statesman's death would be the climax of arc 2. The rise of Godlike Wade would be arc 3. Throughout all of it, we would be seeing the whole story and getting the buildup of suspense that would fill the holes, show us the motivations, give us a reason to "suspend disbelief", show us some kind of growth or at least expansion of the characters involved.

    As it stands, we have to imagine all of the substance of the story, ourselves. When we are left with that, we're left with 10,000 different versions of the story and a lot of hand-waving.

    The Phalanx appears incompetent because there isn't any story to justify why any of the events are happening. We just get a lot of Kodak moments. "We'll have a battle of law vs chaos by having you fight Manticore!" "We'll have you fight inside of Sister Psyche's mind! Cool!" "We'll have you 'investigate' Wade's lair!" "We'll have you see Statesman's last thoughts!"

    It's just one event after another instead of a cohesive narrative, IMO.

    Maybe that's the most they had time for. If so, I hope that they take that lesson away from this experience and spend the time and resources to really make the next SSA be something completely fleshed out and worth experiencing as a story.
    I wonder how boring that'd be, how loud people will whine they can't skip over cutscenes to get to their farmed rewards, how annoyed people will get that dialog scrolls too fast between NPCs and how many threads will be made explaining how much of this a waste because people just speed run it anyway.

    A more likely solution would be weekly dev publications that do this *outside* of the game so that they may leave the meat of the game (combat...characters can't DO anything else in the game but take action. They cannot negotiate, find clues, crack codes, track suspects, build solutions, etc. because STILL people will complain "My character wouldn't negotiate", "My character can't talk", "My character doesn't build technology") *inside* of the game.

    Exposition is lovely...when you don't have 7 other people breathing down your neck because they've done the arc 15 times already. Your solution seems to fail to take that into account.
  21. Quote:
    Originally Posted by Zemblanity View Post

    Finally, hero players are getting way too Mary-Sue'd for my tastes. If the players "fail" a mission, the NPCs should stop sugar-coating it.

    Longbow guy - "How sad, Alexis died, but we're positive it wasn't your fault, because we ran a super high-tech quantum authopsy that pin-pointed her time of death to 19 minutes and 23 seconds before you walked into that room... you know, when you were valiantly disarming nukes without missing a single one, right? Right? So, anyway, good job, here's your hero merit. "

    Sidechick - "That Manticore is such a loser, how could he let my mom die? He's totally not like you, because while you also let my mom die, it's totally not your fault because you seem incredibly smooth and reliant. And it's so totally cool of you not to even tell me you're sorry you've let my mom die, that's incredibly cool and professional. Anyway, Manticore's totally wrong about Malaise, because he's, you know, a loser, and losers don't get to be allowed to protect their own wives. I mean, it's not like Malaise has an evil plan all plotted out and just outright threatened Sister Psyche, right? Right? Anyway, hugs and kisses, I'll head into a bar in Sharkhead while you question him. Oh, btw, did I give you your totally deserved hero merit for totally not saving my mom already?"

    Glacia - "Ooops, Statesman's dead, and there's a brown paper-bag running around with incarnate powers trying to bring forth the apocalypse, but I'm sure that's not your fault, you only had about 5 months and countless clues to figure it out. It's not like you were getting into bar fights with the evil teen squad instead of trying to catch up with the bad guy, right? Right? In fact, you're so awesome that I suspect Darrin Wade is scared ******** of your awesomeness, so I'm sure we'll be fine. Anyway, good job, here's your well earned hero merit."
    Just got to read this part.

    OMG! Tearing up! Hiccups from laughing so hard
  22. Quote:
    Originally Posted by Mr_Grey View Post
    I'll tell you what the SSA Arc: Who Will Die? reminds me of.

    It reminds me of every self-centered, vitriolic rant against the Freedom Phalanx made by a player on this forum. All the behavior you indicated, Sam? It's the same behavior as all the hardcore "The Freedom Phalanx sux! My character, Uuber Guy is SOOOOOO much better!" that we'd been seeing from all sorts of players up to this point.

    On top of that, the Phalanx is acting exactly as those posters would depict them as acting. Psyche is inexplicably jealous of Swan (thank you, all of you players who kept saying "How can she trust him when he stands next to that stripper all day?"). Statesman is an insensitive ******* (naturally). Manticore is the master of playing Xanatos Russian Roulette (except he keeps shooting EVERYBODY else in the head).

    Really, the only one who acts like a proper hero is...

    Back Alley Brawler.

    ...

    Just about the only character who's NEVER been maligned by the playerbase, really.

    This entire arc looks and feels like it's been one huge cliche of the playerbase. This is EXACTLY what players have been demanding over the years and it is living up EXACTLY to our expectations. There are even a few times when the characters quote our opinions, to really hammer the nail home.

    How awful. I say that without irony or sarcasm. This arc is a clear-cut example of how truly terrible we view the City of Heroes world.

    How awful.
    /Mr. Grey

    How awful.

    /Mr. Grey

    Agreed wholeheartedly. I'm not sure which I'm more disappointed with, that so much of the playerbase are cynics or are jaded with the in-game characters or lore or that the devs seemed to pander to that sense, just giving them more fuel for their internet flames.

    And I wonder, did the writers devise this so well that we all walked into this obvious trap? I mean, they outright told us who was gonna die. That wasn't the hook, everything else was. So is it possible they wrote this in a manner to make the story so 'bad' (for those that absolutely cannot tolerate some of what the plot holds) just to brilliantly mirror our own harsh and conceded vitriol back at us? Needless to say, I didn't run any of the chapters until they were all released so didn't know how the whole thing shaped up until afterwards.

    It was a fun ride at face value, putting some fun imagery of my characters interacting with the fights and heroes. But when you explain it that way, Mr. Grey, it really does make this whole thread quite hilarious.

    I like to make my characters with flaws and frailties, to make them 'human' (not in the actual race-sense) so when I got to interact with the FP, it made them feel like we were on the same level...not in power but in prowess.

    Now I need to pick a character to run the villain side arcs on

    /subscribeto_Mr._Grey_newsletter
  23. Another novel-long post. Let me grab some coffee....at 12am when I have to get up at 5 >_>
  24. Quote:
    Originally Posted by MisterD View Post
    Your little tangent about the fast food chain? You lost me there. You complained because the guy went..to the toilet? Wow, how dare he. I thought they were all robots. Sarcasm aside..I don't see the point. Or how it relates to you being/not being a hardass.
    Well there was clearly a sign in the bathroom saying "All staff must wash hands" with a little hand-washy picture under it, but I walked in, stepped up to the other urinal while he zipped up and walked out.

    It gave the impression that he didn't wash his hands (and I was still holding myself so couldn't go see if he had washed elsewhere). Even if he wasn't handling food (which he was), you'd still want to at least pretend you washed up especially if you're the supervisor.

    I didn't make a big deal out of it, just mentioned that I probably wouldn't come back (which I wouldn't have anyway since I don't eat fast food to begin with) and he just apologized, gave me a refund and a shake to go with it. He even asked me to do the online survey.

    But the little story was suppose to have something to do with asking for something else in light of a minor drawback that is evident. I doubt me making a stand about how unsanitary restaurants are will change the 90% of them that are bad (although if they're so bad, yes, get that one *fixed* or shut down) but the 2% that are kinda in the middle, I can weasel a bit more service than what I pay if their flaws are apparent.

    Quote:
    And as for perks for sets with redraw..sorry, but I dont have suggestions, other than..redraw is dumb. Coming up with nifty ideas for powers is their job, not mine. Besides, most changes would not be very balance, such as increasing damage a bit. That would just be giving more advantage to those combinations with no redraw, while the ones with it, still fall behind, simply due to the combination of powersets (rather than the powerset itself being at fault).
    Well, off the top of my head...

    =+chance of secondary effect? Using a power a non-drawn state drastically improves the chance of an effect going off (only for powers with a % chance effect). I wonder how powerful that would be making your Mace 100% stun from its attacks if activated from an undrawn state? Or to make IO procs activate more often.

    =thematic draw attack? Only examples I can think of would be Katana and Dual Pistol. The quick draw western might be emulated by a short term +def/+ToHit buff when activating with redraw. And for the Battojutsu samurai having insanely powerful strikes when starting from a sheathed state can be emulated by either an extra 'proc' of dmg only activated from an attack with redrawn animation or a short duration -res effect from an attack with redrawn animation.
  25. Blame the original coders of the game?

    If I recall some talk from Babs about redraw, it was that it involved stance changes embedded in the powers themselves. Different weapons call different stances that are then used for running, jumping and idle animations for your character. Without the stances, running, jumping, flying, idle stances and such would all look the same; as if you had nothing in your hand.

    That explained, the stances are coded so deeply into the powers themselves, it breaks a lot of animations trying to get around stances which are in turn coded with drawing animations. To get around needing a unique stance, all one has to do is remove the need for alternate running, jumping, flying and idle stances and it'd be perfect. I believe, even though when you activate powers like Stone Mallet and Ice sword, you take a slightly different stance but that stance is canceled when you start moving or activate other powers. So those powers aren't true stance changes.

    As for powers like the origin powers and brawl, BaBs mention that those were the most complex and difficult powers (animation wise) in the game because they are built and balanced with all stances built into them. To make all powers like that would be a monumental task.

    For completeness sake, the only outlier in the game is Spines/Thorn Assault, which still have built in redraw to all their powers. I believe the reason being was because of power customization. Because of how those powers work, the spines/thorns aren't 'weapons' but they activate a stance anyway. And the only reason they aren't 'weapons' is because they could not be customized as weapons (you couldn't choose what they look like on a singular basis but only on a power-by-power basis). Since each power could technically be customized differently in those sets, redraw had to be kept in otherwise every power would cause redraw with every other power in the sets.

    In conclusion, I'd love something to be done about redraw. But within the scope of how the game is coded, I don't think redraw will just disappear.

    By the way I post, lots of people must think I'm a hardarse or negative, but I like to see negatives as an opportunity instead. Went to a fastfood restaurant (I rarely ever do that) and saw the supervisor walk out of the urinal stall as I walked in. I could have been grossed out and swear off of fast food again...but I talked with him, he explained they used other anti-bacterial soap in the back, I get a free milkshake and a soda, my money back and a free meal (which I gave to someone else...what? you thought I went there to get my own food? Pfft...) and reported the incident on their online survey. Hey, I'm happy, the resturant chain will be happy and I lost nothing from it.

    If redraw is a problem, perhaps suggest additional perks for weapon sets outside of eliminating redraw. Or adding extra thematic effects to weapon sets as perks for using redraw. Anyway, just a thought