Leo_G

Renowned
  • Posts

    4398
  • Joined

  1. Quote:
    Originally Posted by dbhellfist View Post
    I think you as usual have over compacted things mr leo this guy from another thread has the right idea



    Where as you seam to have a fixation of trying to get multiple uses for the same things. I hate to bring it up but "weapon skins being one" what a dumb idea. Any way back on topic if they did this as the person i quoted here states would really improve things
    Lol well thanks for going out of your way to insult my post. Way to go?

    I was merely exchanging an idea to fulfill the OP's suggestion of 'charging' an attack when it was expressed that such a mechanic isn't possible. Nowhere did I say that this was the solution to Snipe issues.

    Lol not like I go out of my way to tell other peoples' ideas are dumb...because frankly, in a video game, there aren't any...just ideas not utilized properly.
  2. If my toggle idea were to be incorporated with inventions, making the toggle like Rest (which has, I think a 4sec interrupt period before it applies any effects) and any -interrupt would lower the chance of the toggle being disrupted.
  3. There is no 'combat flag' that suppresses stealth, the power itself has conditions that cause it to partially suppress.

    If you want a similar effect for snipes as Assassin's Strike, you have to have a power to determine conditions to use 1 version of the attack over another.
  4. Quote:
    Originally Posted by opprime28 View Post
    Im just going to keep this short and sweet. Snipe attacks are AWESOME in very specific, unique circumstances, but for 98% of the game, they're useless and most people skip taking them because of that.

    So...to fix them...

    Change the way sniper attacks are fired. Either two clicks or one that is held down to activate, then let go to finish. Upon initial click the power is "triggered" which activates the power and animation, getting you to "focus" on your target. The second is the "release" which actually fires the power. If tech allows, make it one click that is simply "held" unto you wish to fire.

    How would this help? Make the base cast time 1 second, with a maximum of 4 seconds. The longer you "focus" your snipe, the greater the damage, accuracy, and end cost up to their current levels. So snipes could become part of a regular attack chain as a moderate damage 1 second attack, heavy damage 2 second attack, extreme damage 3 second attack, and superior damage 4 second attack. As it increases in power it also increases in endurance costs. Suddenly they can be used in the middle of battles as another regular attack without losing their very special function as long ranged, superior damage attacks when the situation warrants.

    Place an on screen marker letting the user know the degree of focus he's achieved, and walla, you have snipes suddenly become a useful power which becomes far less skippable.
    Quote:
    Originally Posted by MajorDecoy View Post
    According to Arcanaville, the game cannot currently determine how long you've pressed a button, so the tech won't allow charging up like that.

    However, the tech does exist to charge up powers, in the form of either combos or Assassin's Focus.

    So your idea would work fine if a snipe attack got something like "Sniper's Focus"; taking the Snipe attack would get you two buttons: One that's the attack, and one that charges the attack. Give Sniper's Focus a 1 second recharge, it could stack up to three times.

    Using the Snipe without Sniper's Focus would provide a Moderate damage attack.
    Using the Snipe with one stack of Sniper's Focus would provide a Heavy damage attack.
    Etc.
    Easy.

    Make Snipe power choice into the Dual Pistol: Swap Ammo choice function (i.e. when you pick a Snipe as your power for a certain level, you gain 2 powers, not just 1).

    Power 1 = Your snipe click. It's a moderately powerful long ranged power with a fast cast time (1.3sec or something).

    Power 2 = Long range Foe toggle. Pick a foe. Toggle it. The toggle has no effect on the foe, only a self immobilize, no teleport, no phase effect. The longer you keep it toggled, the more added effects power 1 gets. You can add straight damage (not +dmg buffs), buffs (like +ToHit), debuffs (like -Max HP) that are gated behind having the toggle targeted on a foe for certain amounts of seconds, upwards to maybe 12sec (if you have that kind of time) for a supercharged attack. Clicking power 1 deactivates power 2 and instantly casts the attack.

    Several ways you can balance the added effects/dmg or increased complexity, making power 2 recharge far more slower so you don't have access to the charged version of power 1, you can make it so you can act through allies (or just switch targets) with other powers while charging power 2, you can make power 2 require line of sight at all times.

    As an indicator, when you toggle on power 2, they could add a colored ring around power 1 to show how charged it is. And, of course, once you have it charged, you can only use the snipe on the foe you have power 2 toggled on. If power 2 is detoggled or the target you have it on is defeated, you lose any effects added to power 1 immediately (as its only provided its benefits when power 2 is activated.)
  5. I would add another vote for Noble Savage. He *is* like a teddy bear but he'd cuddle me instead
  6. Quote:
    Originally Posted by Zombie Man View Post
    The most attractive male NPC is any doppelganger of me.
    After being pummeled by a Leo_G stick...


    ...that is, not *my* stick. I mean a stick that's like, you know an ugly stick? Well, it's the opposite so...you know what? Forget it >_>
  7. Quote:
    Originally Posted by Jibikao View Post

    2. They don't need to increase DP's raw damage. They can just make Swamp Ammo do 80-90% exotic damage. What is the current ratio? 50-50?
    It's 60 Lethal/40 Exotic I think...but I wouldn't be surprised if I misremembered and it's actually 70 Lethal/30 Exotic.

    Personally, to even out the ammos a bit, I'd improve the chance of DoT on Incendiary (not really the amount of DoT) then change the damage split as such:

    Incendiary: 50 lethal/50 fire
    Cryo & Chem: 20 Lethal/ 80 cold&toxic
    Or if doing that much toxic dmg is too much go 40 Lethal/60 Toxic

    The main point being, Incendiary will give you more raw dmg but the other two will give you a greater return by damage type. That plus shortening the cast times of Empty Clips, Bullet Rain and Executioner's Shot (you might be able to shorten Piercing Shot but I really would rather that go untouched) would make this set a real contender. I like the set now, but not particularly for effectiveness.
  8. Quote:
    Originally Posted by Sapphic_Neko View Post
    Twincest! <3
    Why are you so bad, Sapph?
  9. Quote:
    Originally Posted by Techbot Alpha View Post
    You should probably tell War Mace, then. It's been doing that for years, with sticks, shovels and wrenches.
    Not even close. (and War Mace doesn't have sparks)
  10. Quote:
    Originally Posted by Mandu View Post
    My character Escrimadora says "dual blades". And since escrima is designed for blades as well as sticks there is no reason it shouldn't be a choice of weapons.
    Well, there's the issue that Dual Blades has particularly obvious *KLINKLINKLINKCLANKCKAN!!* sounds where more *PWAPTPWAPTPOOHWA!* would be more appropriate.

    Also, DB has sparkly sparks (unless I'm confusing them with Katana)...
  11. Quote:
    Originally Posted by Telepath View Post
    Ms Liberty

    Amazing hair, really short skirt, a rack that isn't too ridiculous, likes holding swords, a costume that leave at least 'something' to the imagination, not keen on the personality but you can't win 'em all...I'd take her.

    And Ms. Liberty, that's my line
  12. Quote:
    Originally Posted by Leo_G View Post
    Need a shot from behind...that's where about...68% of his scrumtrulesence originates.
    Quote:
    Originally Posted by Healix View Post
    I like Foreshadow's nice, round..............................shoulders.
    About time! Took 6 pages butt someo...one finall...roundness....

    .....

    ...What was I talking about again?
  13. Quote:
    Originally Posted by Kitsune9tails View Post
    Which brings us back to the second part of the OP: How would Manticore compare to Robin Hood, if you brought Robin to the modern world, acclimated him, and gave him modern tech to work with?

    What level thugs/archery would such a version of Robin Hood be? In Atlas Park, struggling with Hellions, or in Peregrine City, struggling with Malta?

    Would he have Weapon or Body Mastery? Would his Legendary Status allow him to be an Incarnate?
    Are....are you pretending to listen to the words coming from my fingers in some attempt to lure me into a false sense of security?

    Although I wouldn't say the legend in question has to be superhero-worthy. That example of Nostradamus would make a perfect target if a hero sought to prevent the Coming Storm, the Praetorian Guard attempting to get a broader future sight as an upperhand on Primal Earth or just a gang of villains trying to make a buck in the lottery. That is, if there was access to such a legend either through direct means or a proxy like someone who inherited his abilities, a descendant or plain old time travel...

    But if his status was proliferated to the CoX continuity, would his future sight actually be worth anything when you've got seers, fateweavers, time travelers and the like? Would he just be some old bearded guy with half-baked predictions or would his legendary status make him an inspiration, authority or threat to other psychic clairvoyants in the lore?
  14. Quote:
    Originally Posted by RadDidIt View Post
    Your signature avatar says "no, sir," Leo. Teehee.
    Well Jon don't have boobs so he has no say in the matter
  15. First mistake: they gave him dialog.
  16. Bobcat and Feline patron #2?
  17. Quote:
    Originally Posted by Dr_Darkspeed View Post
    I disagree here, in the context of that place and time period, it was his armour that made made him stand out from others doing the same thing. It was the technological advantage that the legend is fixed on. You think of Ned Kelly, you think of the armour. In kind of the same way, in the marvel universe, there was nothing particularly revolutionary about the Iron man armour. In that universe, various forms of robot and hyper technology already exist and Dr Doom certainly beat him too it.
    Not sure on the specifics of what the aussies say about Kelly's tail, but reading the wiki page, it says plain as day that "It is not known exactly who made the armour, although it was likely forged from stolen or donated plough mouldboards." Apparently they were arrested during the confrontation where they used the armor. That you'd place such a person as a legend for a 1-oft failed use of 'tech' is particularly iffy. But by the other stories of Kelly and his gang (who charges into a police station!? and throws the cops into their own cells and steals their clothes to fool other police?) To hold him as a tech legend just downplays the fact that the guy had major balls to do some of the stuff he did. And that's a shame.

    Quote:
    I think this is the key difference of opinion, because this is pretty much always true of all characters. Dr Strange is awesome at magic because of who he is. Spiderman is interesting because of how he uses his powers, not just because he has powers. So, origin in terms of CoX has very little to do with the subject at hand.
    Right, so we can stop bringing up origins then? I namely pointed out Natural Legends because I don't want to pit (directly) fiction vs fiction but 'real' adapted to fiction.

    For instance, the Jackie Chan example. The guy is an amazing fighter, does lots of crazy stunts and has been injured countless times but still manages to do what he does. A normal person probably would be half-crippled or swear off such acts, but he's different. Transferred to CoX, where heroes that aren't particularly tough can be shot up by a gang of guys with handguns and still barely flinch. Since Jackie isn't a normal person, he'd most likely be *above* normal. I could see him in-game taking nearly as much punishment as some Tankers do on principal that he can roll with the punches.

    Not particularly concerned with the *where*, but the person themselves. Like I said, if Tesla was somehow cloned and retained his brilliance, wouldn't some villains try and steal some of his 'modified death rays' or something for future plots? Maybe. But it'd be far more valuable to take the Tesla clone himself, force him to build the death ray then ransom the guy back to the authorities.

    Quote:
    In terms of this, then I can certainly see some of those mentioned fitting in well in the CoXverse. I can see a low level villain group using basic scrounged together power armour called the Kelly Gang. Or maybe Ned would throw in his lot with the Freakshow and we'd get a boss called N3d K311y.
    Not bad. I'd personally think, maybe a descendant of Kelly or one of his gang took up his old cunning, pilfered a Crey Lab and one of their scientists to make powered armor to end all powered armor fights. A gang of crey power armored gangers with mock-up extras like parts from PPD heavies and freakshow blades and Malta Titan rocket launchers? They'd wreck havoc on an entire city!

    Quote:
    Houdini would be interesting, since what would he do in a word where magic and ghosts are commonplace? Would he become the magician he pretended to be? Perhaps, he'd become our version of Mysterio, using high-tech trickery to perform feats that would leave real mages scratching their heads in wonder?
    Well Houdini was crazy fit too. He'd probably be a scrapper with some interesting control powers involving chains, locks and safes. But an arc taking place in any sort of facility built to lock you in or out would be his specialty.

    Or maybe he'd be a stalker using illusionist skills to placate and confuse foes.

    Quote:
    Robin Hood, I can see working perfectly well. The Rogue Isles would be a perfect place for him to rob from the rich and give to the poor. I'm not so sure he'd use bow and arrows though. At the time those were the weapons of war, so there's no reason why he wouldn't update to use the current height of technology, with he and his merry men staging ambushes on Arachnos with laser rifles.
    That's the ticket. But either way you slice it, he'd be that master marksman with cunning and wit. Although it starts to get away from the actual Robin Hood himself and just the use of his motif.
  18. Quote:
    Originally Posted by Dr_MechanoEU View Post
    One Natural Legend is probably Jackie Chan.

    The guy has broken a LOT of bones (some speculate all but the bones in his inner ear) and yet he still kept on trucking. The guy is considered a Legend among most stuntmen and he's founded his own stunt team.
    So Jackie Chan, if transfered to CoX, would be like a WP/MA/Staff/wooden horse/[insert random object] Tanker? Would he be able to tank Recluse? If anything, I'm seeing Jackie using the guy's own spider arms against him.

    Quite Legendary
  19. Quote:
    Originally Posted by Dr_Darkspeed View Post
    Here are a few suggestions for the other legndary categories:

    Legendary Mutant: Joeseph Merrick

    Legendary Technology: Ned Kelly

    Legendary Magic: Harry Houdini, Alester Crowley, Rasputin, Nostradamus (Ok, not real magic, but the stories and legends surrounding them have grown to the point where they are synonomous with having magical powers)
    Well, I doubt any aspiring mutant looks up to Merrick...or got the same mutation...or honestly cares about his sideshow (since that is particularly what makes him 'legend', which, frankly, is stretching the designated definition WAAAAY too much).

    I doubt you could consider what Kelly used as 'tech' since bullet proof armor was invented far before his time. He just took it a step farther with *thicker* plated armor. Not like he steam powered it or something. If he's a tech legend, his technology would be legendary. It's not. It's what he *did* with the armor that would make him any kind of legend.

    Houdini is most definitely a Natural Legend.

    Crowley is probably a good Legend when considering Magic as the occult following that followed him is definitely worthy of the title. As is Nostradamus' predictions, his clairvoyance has a legend around it all its own.

    But another reason I say 'Natural Legend' is because the focus of the legend is on the *person*, not just what the person did. The person has the legend around them, not their inventions or their mutation or their scientific discoveries (although I'd probably say things akin to Einstein's theories had legendary effects on the world of math and science all their own). Even *if* whatever the person does is scientific or magical, the *person* is still natural. And the legend is around them.

    To rephrase/clarify the OP; if you're writing a piece of fiction (could involve going to the past, bringing something to the present, cloning the person, a reincarnate or what have you) what I'm wanting to hear is how those legends hold up. Would Houdini still be awesome (the most awesome)? Would Nostradamus see what has yet to be seen clearer than anyone? Would Merrick...I dunno...be more mutanty than...mutantish...mutants?

    That's why I asked if anyone based characters on Legends like them. It'd kind of put perspective on these people from the past vs what is here now in the present.
  20. Quote:
    Originally Posted by peterpeter View Post

    There's also a balance of happiness. I suspect that failing a mission causes more negative feelings than succeeding at a failable mission causes positive feelings. In other words, imagine we could measure happiness in units called "haps". Finishing a regular mission might give you 5 haps. Steamrolling a mission with no challenge might only give you 3 haps. The kind of mission where you're always on the verge of a team wipe but somehow you keep pulling it off with just a few deaths here and there might give you 9 haps. Now, if you add missions that can fail, succeeding might produce 10 haps. Perhaps 15 if it's really challenging. The problem is that failing at that same mission will produce negative 20 haps.
    But I'd say negative haps come with a possible side effect of a positive haps multiplier, boosting the number of haps you can get from succeeding in any mission.

    I'd probably say, succeeding on a mission that I often fail on other characters pulls off a super amount of haps for me.

    There's that one villain mission from Sister Whosit in Cimerora where you have to rescue Ghost Widow that I've failed quite a few times. On Brutes, on Stalkers, on Masterminds...when you get to the end, it's not so much the Ballista that kills me, but the bagillion Longbow with their stun grenades, sonic grenades and bosses with various powers that tend to outlast me. I die and Ghost Widow has to face them alone. Try to Hosp back but by the time you get back to the fight, Ghost Widow bites it (her DPS must suck).

    But when I actually pulled out my corruptor and did the mission, it was chaos but I won and it was no contest That was, like, positive 72 haps there, especially after failing to solo 2 other AVs in other missions with that character...then I finished her build and soloed those AVs.

    Having those missions you can fail, having failed them but coming back with more experience perhaps with a new character puts emphasis on challenge where instead most of the game involves patience. It's definitely not a bad thing there is emphasis on both or some missions focusing on one vs the other. So long as there's still room for both in the game, how can you go wrong?
  21. Quote:
    Originally Posted by Harry_Canyon View Post
    Once upon a time, there were three little girls...

    W
    ith

    SUPER POWERS!!!!
    I'm somewhat relieved...and yet somehow disappointed at the same time...that this had nothing to do with the OP's forum handle.
  22. Although I'd probably say a simpler visual button of a curved arrow (of some kind) would be better. Then you don't have to have the button track the current colors picked.
  23. Quote:
    Originally Posted by Blue Rabbit View Post


    Foreshadow! I meant Foreshadow!

    Too late, we already know where your head is.
  24. Quote:
    Originally Posted by RadDidIt View Post

    To answer the thread: no. Natural heroes don't really do it for me.
    Lol that's not answering the question

    I'm asking how those legends measure up either to the feats of masters or specialist of today (if at all) or directly if one could theoretically warp them to the present (because time travel is possible in CoX).

    And Archimedes is probably a bad example for a 'tech legend' as it was his brilliant ingenuity that makes him great, not his creations. 'Lots of mirrors' isn't an invention, that's just using your brain.

    And 1 discovery doesn't a legend quite make. Inventing greek fire doesn't carve you a legacy of forging a nation with its creation any more than a famous general using it as a cornerstone of his strategy to conquer those nations. Just like the inventor of gunpowder isn't technically a 'legend', he just made a really good invention.

    A person like Nikola Tesla, on the other hand, certainly is a legend. He didn't make just 1 invention, or 2 or a dozen. He's practically the father of an array of technology built upon the foundations of his developments.

    One can even say Leonardo de Vinci could be a tech legend but then that'd largely downplay all his other accomplishments and works.

    No, the discussion isn't quite aimed at what 'type' of legend someone is, but what they mean to *this* game. That isn't to say you can't discuss that, I'm just pointing out that isn't the 'answer to the thread'.