Leo_G

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  1. Quote:
    Originally Posted by ShadowMoka View Post

    I'd like to know what people actually do with the pets besides pose and take pictures with them.
    I'm trying to figure out a way to make my character as transparent as possible so I can pretend he's transforming into the pet. No, he doesn't do it to travel around or anything like that. It's a debilitating curse that forces him to change, and he's not very effective when he does.

    Funnily enough, the character is medium sized so, with Beast Run having him hunched over, he can practically stoop forward into the pet.

    Meh, it'll work until they release a white tiger transformation power...eventually.
  2. Lol this thread makes me laugh.

    "What? Vanity pets? Well, I guess I'll go out of my way to make a post explicitly describing how I'm *not* going to buy it, how I'd have rather had a new powerset despite having a powerset released only *2* weeks ago. Yup, I'm gonna go play something else. I hope you feel bad, Paragon Studios."

    Lol while I'm sure the guys at the studio are crying their eyes out about how displeased you are (no, they're not really), you don't have to be complete wet blankets about it.

    If you want to play staff so bad, can't you do that on beta right now?
  3. Quote:
    Originally Posted by Aitchuu View Post
    The Carnival of Shadows need animal tamers.
    You know, I was posting stories of Carnie animal tamers before it was popular...and Carnies with floating mask spirit thingies before the Carnival of Light's debut.

    Lol that was the whole backstory of one of my characters, being the only animal empath in the carnies and the only Ring Mistress to take the rank of Monster Charmer.

    *sigh*
  4. Hooraaay! The Liger was the one joke item I was hoping was real.

    Buyin' iiiiit!

    PS: I have yet to buy a vanity pet or travel power yet so this is #1 sale for me!
  5. Leo_G

    Star Wars Kinect

    The only problem I have to say is...well, it makes Lando and Han look pretty silly dancing like hip-hop background dancers. Certainly doesn't make them look cool. And you *can* dance and look cool at the same time, they just aren't...
  6. Personally, I feel Street Justice is rather cheaty. I don't have a Stalker version, but it's a pretty nice set in regards to relative DPS. I think where it starts feeling cheaty is the set gave up a weaker ST attack (although that attack did -res, but nothing to call home about) and gained a stronger ST attack (Assassin's Strike) while retaining all its AoEs. That plus the tier 9 hits about as hard as an assassination crit.

    That said, I find the attacks rather boring looking. I know a lot of people love the animations and I'm a fan of MMA too, but the animations have so little flash, I quickly bored of them. Perhaps because the Brute I made with StJ is a small girl and I can barely even see her while she's attacking, or that the sound FX were uninspiring, but yeah. StJ is pretty meh for me.

    For ST dmg, I'd say Martial Arts is pretty substantial. No AoEs but practically every attack is a truck. No gimmicks, it allows you to take full advantage of Assassin's Focus. You don't have to constrict to an attack chain to get great effects from the ATO proc since every attack minus the tier 1 is a prominent followup.

    Kinetic Melee is also a good one, I enjoy the animations too. Flashy and fulfills quite a few concepts.

    I'm a fan of Stalker Dark Melee. Mine is quite fun and despite the simple animations, it's got some customization options. Probably the least resisted of the damage sets with lots of juicy pure-neg dmg crits. When you crit, things hurt *always*. That, and your ride will be silky smooth no matter what set you pick. SR or Ice? Got a heal to cover you. Anything with +def? Has some -ToHit to make that count more. Not much def or none at all? Well you've got Touch of Fear to cover your bases.

    You can go with StJ too, it's a fine set. But frankly, I've seen my share of the set...just rather common place like Elec Melee and I like being unique myself. Haven't seen many Claws, Energy Melee, MA or DM though...and DM is actually pretty good so no idea why.
  7. Quote:
    Originally Posted by Texas Justice View Post
    When I was singing regularly, I could and did.
    Who is this sexy man with the lustfully rich voice and wearing nothing but a cowboy hat and boots?

    Yes, that's what TJ is wearing. I'm looking at him right now.
  8. Quote:
    Originally Posted by New Dawn View Post
    This is where you failed, on the first attempt. Coming up with the Nuke arrangement on attempt whatever didn't save the team at all. You all sucked, got indebt and that was that.
    No, where the first failing was with the team leader overestimating his team and setting the mission difficulty higher and higher after every mission. But it's great you *think* you know a lot when you actually haven't a clue.

    I'm all for tough unwinnable odds in games, just makes one a better player as they experience more of the game. Having the team wipe isn't 'failed', it's only when the team is demoralized enough to quit have you failed. Despite the rough mission with lots more debt, we finished then lowered the mission difficulty for the next one.

    That is success if I ever seen it. The mission was accomplished, the leader learned what not to set missions to for the team and everyone was richer (I hope) from the experience.

    If taunt from the tankers couldn't save that team, your measly confront wouldn't either. And I'm certain, had I been on a team with you, I'd most likely be saving your rump too if not actually pulling your Scrapper's weight in kill speed because you're wasting the majority of your time 'Confronting' mobs instead of hitting them.

    I suppose you'll make yourself seem like a good team player but you won't be as good a damage dealer as any of my Stalkers, Blasters, Dominators or Scrappers.
  9. Alrighty then, now that you two have resolved your differences (or at least acknowledge them), we can all turn on the real enemy in this thread: New Dawn

  10. Quote:
    Originally Posted by Mad Grim View Post
    Now, see, if the Rad defender can't survive a couple of enemies going after it, they obviously don't deserve to survive. Have you seen the debuffs on those things? All that -damage and -tohit, they would stand no chance of hitting the *******.

    Also, better than taunting- Taking combat jumping, jumping over and hitting the bastards.

    All a Scrapper's problems can be solved by hitting them.
    Lol this is exactly what I point out every time to New Dawn but never get a response. None of her hypotheticals ever amount to anything but rescuing n00bs. I can rescue n00bs on my Blaster.

    In fact, yesterday we had 2 Tankers, 1 PB, 1 Scrapper, an Emp and 2 blaster (one of those was me). I don't remember the setting of the mission, but practically everything was purple longbow (I'm thinking it was a tip mission, save Polar Shift, cave map with Longbow + CoT). Anyway, we come up to a spawn with 2 Warden Emps and they roadblocked us, killing us quite a few times with their forted up spawn.

    So I pulled some breakfrees from my e-mail, asked everyone to pass me reds, asked for Fortitute, sucked down the inspirations and just nuked the *******. "Moving on..." is what I said while the others were like "Well that worked..." and were more surprised I 'solo'ed it.

    What does that prove? That probably half of them were newbs if they had inspirations left to use, and I went and saved them. Doesn't prove anything beyond that. You can save n00bs with practically any power if you know what you're doing. Confront/taunt isn't some special 'save teh n00B' button and frankly, the whole 'scrappers are selfish and only want the spotlight' attitude isn't any better than the 'taunt stopped the orphanage from imploding, rescued the cat from the tree and baked us cookies simultaneously!' mentality.
  11. Quote:
    Originally Posted by Rikis View Post
    Oh you poor, poor rich people.
    That...infuriated me. I don't know why, but it does >_>
  12. The safety word is

    ....


    Yup, the safety word is silence which will be easier said (or not said) than done, if you get my drift
  13. Well, if you thought Umbra Beast and Beast summoning pets were loud, just wait for Clown summoning. Ever rub on a balloon while you're twisting it and make that annoying squeek noise? Well, that x5 + lots of air horns and maniacal laughter. A shame no rodeo clown somewhere in there...
  14. We're not actually getting any of this, are we?
  15. I had heard a good mitigating combo was Ice Armor/Kinetic Melee on Tanker with the /Soul Mastery epic pool. Chilling Embrace does like -14% dmg, kinetic melee attacks generally have -7% dmg per attack (with Burst doing like -12% dmg in a PBAoE) coupled with Soul Mastery's Darkest Night for -22% dmg in an AoE (so you can debuff in an area for something like -48% dmg).

    Alternatively, you could use Shield Defense but AAO only has -7% dmg in a PBAoE. You can go Ice Armor on Stalker for better melee dmg but lose Soul Mastery's DN.

    If I had a concept for it, I'd definitely try it.
  16. Quote:
    Originally Posted by TwoHeadedBoy View Post
    This is your opinion and you're entitled to it. My opinion is that the game provides me with a certain set of tools and I'm going to use each whenever a situation arises that I can yield strong results by using it. Tool metaphors sort of allude me since I'm a vegetarian musician who's never done manual labor in his life, but I'll try. You really can't fault someone in a craftsmanship competition who's given the same choice of tools to use as everyone else in order to achieve the best results. If you can accomplish multiple things with a single item more efficiently, and it was given to you within the parameters of the project without breaking the rules, I would say you are the most clever craftsman of them all and deserve any prize you receive.
    In a craftsman competition, it's the results that are judged, not the tools used. A competition to see who makes the best coffee table or who can craft the best thing using only dremel tools.

    It'd be like having a contest to see who solos a GM the best or who has the best application of -ToHit or area damage. The point being, how many varied entrances would Blaster have in many areas of competition?

    For GM soloing: /mental.../mental and /mental

    For debuffing and self mitigation? For area damage, yeah there'd be some varied entries. And how much else can blaster perform well at?
  17. Quote:
    Originally Posted by Darth_Khasei View Post
    At what level is it determined to be abusive? I mean you can't use the power anymore than the amount of times it recharges in the fight. You are not suggesting that someone hold off on using "any" of there powers as soon as they recharge or are you?

    This is all very confusing the way you are putting it.
    It's not really gamer slang though, just slang in general, or the cynicism of the modern age. Speaking in hyperbole seems to be popular; someone saying I abuse the internet because I'll google any thing or use it to get directions to where I need to go even when I probably know where I'm going (probably being the key word) doesn't sound as far off as me saying I abuse my grandma's motherly nature to do my laundry when she asks. Am I truly 'misusing' any of those? (note: I could easily go to the laundry mat myself but she knows I hate folding/hanging clothes) But I will say, out loud to her face 'thanks for letting me abuse you :P'


    As for Drain Psyche, 2HB, I think one of the main reasons it's overpowered is because it has to be. If it weren't, it'd barely be a drop in survivability for Blasters. If the power wasn't a 'per target' buff but instead something like Howling Twilight (a wide AoE debuff but with a 1-shot self buff that only needed 1 target for max power and could not scale), the +regen would have to be so ridiculously high to be even noticeable, you have to start asking why that is. Why would you need high amounts of regen for it to be at all noticeable? Is it because Blaster base survivability is so low? Perhaps they haven't the tools to leverage normal ranges of a +regen buff? They have so few other utilities of note?
  18. Quote:
    Originally Posted by Mad Grim View Post
    Overpower is useful for Controllers because almost every power they have can benefit from it, the exact opposite is true for Blasters.
    2 out of 10 primaries does not equal 'almost no powers'. Only Energy Blast and Fire Blast have no hard mez powers.

    That said, when I mentioned Overpower on Blaster mez, I meant a SBE proc version, not controller's version. Meaning there would be some sort of feature that scaled the chance higher on foes like bosses, so while you may not have as many mezzing powers as a Controller, you'd have the ability to apply that extra mag mez more situationally when needed (i.e. on a boss that you *need* to mez *now*).
  19. Quote:
    Originally Posted by Arcanaville View Post
    The problem is one of those is practical, and one is not. The devs are not going to attempt to solve an archetype-wide blaster problem by handcrafting solutions for each primary and secondary, nor are they going to add massive tier 9 aoe and a drain psyche equivalent to each secondary. But these are such extreme outliers that there's no *other* way to really approach what they can do. You can't emulate -regen with other effects: other effects would be stronger in some cases and weaker in the extreme ones - the very extreme situations you are using to demonstrate its power. Similarly the devs aren't going to just hand a Rain of Arrows equivalent to every blaster: even if they did that wouldn't address problems below level 32, and it would force blasters to build for ultrahigh recharge to see most of the benefit. And there's a huge difference between perma DP and non-perma DP: when its perma its up when you have to use it again. If its non-perma, using it exposes most blasters to extreme vulnerability. That's probably a large part of its intrinsic design tradeoff.
    Just wanted to play devil's advocate here:

    Would the devs hand every Blaster a Rain of Arrows equivalent? Well they handed every Stalkers an Energy Transfer equivalent. They handed every character the Fitness pool...

    Forcing Blasters to aim for high recharge to gain high benefits? Take a look at the entire Dominator AT.

    AT wide fixes, while nice, are sh*t in the long run. But then there are just some circumstances where nobody cares about qualitative differences and uniformity is just easier.

    That said, I'd like Blasters to get the Controller inherent rolled into their's. Not Containment, but the Overpower (+mag mez) added to all their powers. Soloing my DP/Fire/Cold Blaster recently, I had thought to skip Suppressive Fire (DP's mez utility power) but slotted for hold (since I use either cryo or incendiary ammo) + the SBE Lockdown proc, I can 1-shot hold most bosses well enough that I can fight 2 bosses a spawn now. If I cold just do that naturally (high chance to 1-shot hold bosses) I wouldn't even need IOs.
  20. Quote:
    Originally Posted by Hatred666 View Post
    So, Build Up and Aim shouldn't work with powers outside of the power pools they come from either?
    Well, if Rage only lasted 10 seconds instead of 2 minutes, you may have a point.

    But frankly, I never liked any of the Aim or BU powers. They're boring and don't have much of an effect besides burst damage. For an AT specialized in controlled burst damage (such as Blaster or Stalker), having a window of high damage can make a difference. For ATs focused around consistent damage, powers like Soul Drain, Power Siphon and Follow Up are more useful and interesting.
  21. Quote:
    Originally Posted by TwoHeadedBoy View Post
    2.) I don't think Drain Psyche is exploitative or not WAI, given the power description:



    The idea that Drain Psyche is exploitative and only meant as a +Regen power and not a -Regen power is easily dismissed by the in game power description. I feel that the combination of these two attributes is a good recipe of "just the right amount of power" and similar steps should be taken to improve other Blaster secondaries.
    List how many -regen powers are slottable for -regen, then.

    [EDIT] And my perspective is, Drain Psyche is awesome but only if you have mitigation to utilize the +regen. It's great on Doms *IF* you can lock down the foes to take advantage of it. DP on a Blaster is probably not as effective.
  22. Quote:
    Originally Posted by Reppu View Post
    Seeds of Confusion still 'costs' Experience to use. The 'power' from it may be from the fact enemies beat the 'tard out of each other doing it, but that has a 'cost' to it. A minor one, but unique to it that the other Super Control Powers do not have.
    But Seeds isn't a 'Super Control Power', it's a mid tier soft control that is suppose to be on par with powers like Flash Fire, Ice Slick and Dimension Shift.

    Anyone with experience using confuse powers already know the cost to use Seeds is quickly paid for by the power itself. The advantage of kill speed overturns the cost in experience *easily*.

    Quote:
    Let's not fool ourselves into blaming purely Seeds of Confusion. Carrion Creepers raw damage and ability to wipe out spawns, and Roots doing twice the damage of other AoE Immobilizes, may also be partially to blame for Plant.
    I mentioned Carrion Creepers too. Roots is strong as well but not overly. Lethal damage is resisted a lot so it's not overperforming by that much. The real issue with Roots is Containment.

    Quote:
    Minor though it may be. Fearsome Stare is still considered a comparable Super Power. Flashfire is still considered a comparable Super Power. Etc etc etc.
    And all of them have their drawbacks: One is fear and can be temporarily broken by damage, the other is a disorient. Confuse powers run on immobilization mods, IIRC, so their duration is longer. Disorient won't last the recharge of the power by a long shot, but they both come with the same advantage: stopping 100% of foe damage to your team. Confuse comes with the side benefit of foe buffs affecting you, however.

    Quote:
    Rage just needs to not work with Non-Super Strength powers >_> As long as the primary is buffed to compensate for it because Super Strength is balanced around Rage. And it doesn't perform that well with Rage, by itself.
    But that was the point of my post. Old CoX couldn't make a buff to boost *only* SS powers. It could only make a blanket buff to simulate advancing strength. Changing it would, in fact, be a nerf even if SS the set worked much better. The broken combos made with Rage today wouldn't work like they did.

    Same with Drain Psyche. I have a feeling, it wasn't in the design goal of the power to debuff regen by such a large degree. It was merely intended to boost the survivability and utility of ATs that don't get much passive mitigation in their sets (Doms and Blasters). To change it, even to improve it by adding scaling debuff resists but removing the -regen, would ultimately be a nerf to GM soloing Blasters and Doms. It's what's stopping (or retarding) real changes to real problems.
  23. Quote:
    Originally Posted by TwoHeadedBoy View Post
    I don't think TW has more AOE potential than Archery on a Blaster. I've seen TW/FA in action and it didn't hold a candle to my SS/FA who my Blaster beats out.
    I think the difference between TW and SS is going to be damage cap. SS beats out TW primarily because of Rage's ability to boost damage while TW trails behind it some. But find a way to buff damage and TW will pull ahead.

    Footstomp and KO blow are good, but the entire TW set is better...and it's hard to call TW overpowered since it's unique buff mechanic is limited to its own powers.

    So SS is strong because its few powers are carrying the set and it uniquely modifies other powers outside of the set to above their intended capabilities. TW is a strong set but only modifies itself...however outside buffs (slotting, incarnate buffs, procs, inspirations) push the sets potential higher than SS, which frankly seems fair.

    Then one has to ask how that's fair. Is it fair that TW has such high potential? You'd have to take in its drawback too; momentum cannot be maintained, momentum is limited to TW attacks, TW is a weapon set and therefore has redraw (a potential momentum adversary), TW is heavy on endurance. All in all, it strikes a fair and conceptual limit on the set with strengths and weaknesses that make the set *feel* like it's suppose to.

    SS on the other hand, boosts the damage of powers, such as Gloom and AoEs like Electric Fences, a point most likely beyond the sets intended capabilities. Not only that, but the literal strong point of SS (Rage) doesn't even make sense. Why does having abnormally/undeniably high physical strength somehow make electricity hit harder or dark powers to be more harmful and more accurately? The only reason Rage ever existed was because the limitations of the game's engine had few actual mechanics to simulate the sets theme...but now, I'm fairly certain *something* could be used as a 'stand in' for Super Strength's theme of 'abnormally/undeniable physical strength'...however, it would turn out to be a 'nerf' because many of the benefits the set once had will no longer be there. The SS set would work *better*, fit thematically and still be balanced but some of the combos (SS/Fire//Soul,/Mu, etc) won't be as ridiculous.

    What does any of that have to do with Blasters? It was mainly to highlight what you're showcasing. Soloing that GM had little to do with Drain Psyche shoring up your survivability problems with +regen and probably only marginally aided your endurance...and *THAT* is what Drain Psyche is *FOR*, giving a Blaster/Dom lots of Regen and Recovery, *NOT* dropping regen. Basically, you're heralding a limitation on the game's engine (to be able to slot the +regen of he power, the -regen is affected too) and not the true intended potential of a set.

    I'm not even commenting on what Blasters themselves can do or what you did in the video (I didn't even watch it...like I want to sit and watch some 20+ min video of boredom), I'm commenting on game balance itself. The reason you posted the video is to demonstrate that some Blasters are great so don't touch yours, and I say bollocks. You're only trying to grasp a hold on your -regen, just like Plant Control holds onto its Seeds and SSers hold onto their Rage. The difference between them and you is, you're trying to hold back an AT with you.
  24. Not sure if anyone's thinking it or if I'm the only one with this opinion:

    You think you're the 'King of Damage' just because you can debuff regen worse than practically any support character while doing less actual damage than most damage characters...so you feel this proves something other than one secondary set has a support oriented power in it?

    It's people like you that *GET IN THE WAY* of actual game balance.

    Rage? Needs to be nerfed but people are gonna whine if it does.

    Footstomp? Needs to be nerfed but people are going to complain about the set's AoE capacity.

    Energy Transfer? Needed to be nerfed and people *STILL* cry over it.

    New Assassin's Strike? Too powerful but people hold this up as making up for *ALL* of the AT's shortcomings, not actually *FIXING* anything.

    Seeds of Confusion, Carrion Creepers, half of Warshades, Drain Psyche...the list goes on, I'm sure but can't think of more. All of these throws off balance where it shouldn't. What you're doing isn't proving Blasters are capable, you're just latching onto one specific capability that going beyond its intended function which is sad.


    ...all that aside, so you got your new graphics card then? Congrats. What you'd get anyway? And how's it run? I've been planning to replace my old system, everything but my tablet and widescreen monitor so kind of shopping around for testimony.
  25. Quote:
    Originally Posted by New Dawn View Post
    "Jack of all trades, master of none,
    Certainly better than a master of one"

    One of my Scrappers has Confront, Manuevers, Assault, Tactics and Vengeance and a solid attack chain.

    Another of my Scrappers has Confront, Grant Cover.

    Power pools have always been there. Confront has always been there. The rules that players must follow have never been there.
    Oh! My MA/SD Scrapper has the Leadership pool, Grant Cover, Aid Other and Resuscitate as well as the teleportation pool, including Recall Friend. Does that make my Scrapper better than others?