Leo_G

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  1. Quote:
    Originally Posted by Bosstone View Post
    You're a classy guy.
    Yeah, don't take me too seriously though.

    I just feel that's what people are doing with they say stuff like what was said. And every time I would go to mention my opinion, it's basically a 'who cares?' result.

    No actual disrespect to you, Bosstone, just expressing the issues that come with such discussion.
  2. Quote:
    Originally Posted by Samuel_Tow View Post
    Gimmicks are not a good thing or a bad thing, they're just a thing. Gimmicks don't make a set better, just different.
    Oh ho ho...really?

    Are we going with this argument?

    I mean, yeah, sure. That works. Assassin's Focus is definitely a gimmick that makes Stalkers 'different'. And it certainly didn't make them 'better Stalkers'. So yeah, I guess you're right. Sure wish they would have fixed the issues with the AT though.

    Quote:
    Battle Axe, War Mace, Broadsword and Katana appeal to "peeps" well enough as it is. Some of us actually prefer the simpler, more straightforward melee combat of the past where I didn't have to be multi-tasking three different gimmicks at once, and all of those sets will be considerably less interesting if you tried to mess with them.
    Not aimed at you, Sam, but at the general argument.

    Yeah, thanks. Posters that say this *really* make me think they care for those 'peeps' that are well enough. Basically a "don't touch the stuff I like but sure, screw with the stuff those guys like...I don't like it so yeah, go ahead and eff with that to your hearts content".

    Thanks a bunch, guys.

    Quote:
    Originally Posted by Bosstone View Post

    Forcefield is boring, but it works. Old Energy Aura didn't work.
    Lol, EA didn't work? Right. Not being Flavor of the Month = not working. Cause now it is Flavor of the Month so that = it's working.

    Yeah, I am playing my Claws/EA brute *right now* after having put him away for a while (other projects and/or characters come up and so I shift around a lot). He's just as strong as he was before. He soloed at +2/x4 then and he solos at +2/x4 now, without IOs and with the same relative difficulty.

    EA worked fine then, it's only better because they added a +rech utility power. How they changed everything else up was only to please the masses, which is most likely what the OP is talking about.

    But yeah, there have been changes that screw with characters too that don't make me want to play them. Removing Repulse and replacing it with Disrupt just soiled my Kin/EA stalker so I just don't play him. Sure, lots of people hated Repulse but it's not like what they replaced it with is all that much more welcomed. So yeah, just loving the concept doesn't mean you'll love the end product...without a knockback aura, he does not work against his Primal Earth counterpart.

    Quote:
    Sets that are boring but work are best updated by judiciously adding in secondary effects that enhance but do not otherwise change the set's gameplay. It's a limited kind of updating, but it's the best way to make everyone happy. This was the case with the Assassin's Strike change, and from what I understand was mostly the case with the Grav Control changes. It's either that or the devs work with the community who plays that set to see if there's something they all agree they don't like, which can then be overhauled. That's rare and time-consuming, though.

    Really, the more people who play a set, the less you can do to tweak it, and vice versa. When almost nobody is playing a set, you can do massive overhauls without upsetting anyone, but if there's a lot of people who like it, even a small tweak can raise a shitstorm.

    Devs have access to those statistics, and if enough people like Energy Blast, then they're not going to pay too much attention to people who say Energy Blast needs an overhaul.
    Aaaannd, we'll just go ahead and **** on that opinion and go on to discussing possible tweeks to sets because, lol are we suppose to care now?


    Electric Blast- I like the idea of a 'mana burn' type of effect. I wonder, if one can have a scaling chance of damage vs a target's HP levels, if one can scale the same chance vs a target's END levels. Basically, add an improved chance of more damage depending on the levels of END of a target. Yeah, you've got Endurance Drain and -Recovery that lowers that, but once you bottom out the target, they're helpless anyway.

    Force Field- Someone mentioned the new absorb mechanic. I'd like that added to both Sonic and FF in some fashion. Also, adding -range debuff to some of FF's powers would make their knockback more effective, IMO.

    Regen- probably not change the core of the set, but adding some substantial debuff resists may make it a bit more unique without overpowering it. -Movement, -Rech, -Heal and even -Def resistance so whatever buffing it gets, it keeps more of it.

    BA/WM/BS/Kat- I don't see adding anything really doing much for them. Probably a purchasable animation set that you can swap would be nice...Don't really have any BA or WM tweek ideas, but maybe a kind of 'two-hands' temporary buff that lets one of your attacks auto-crit/do extra damage for Broadsword and a 'iaido' temporary buff that increases the arc/range of your AoE powers for Katana...

    Dual Pistols- Not mentioned, but the swap ammo mechanic needs help. Staff's perfection mechanic seems so much better in every way and yet they're bot paid-for sets...why is this?
  3. Quote:
    Originally Posted by Electric-Knight View Post

    Hmmm... it is possible that this may be related to trying to make it so that powers like Walk, Rocket Board, Flying Carpet and all don't leave you with having to put all of your toggles back on... I wonder...

    I'm hoping it's this. Because when the Panther travel power comes out, I'm gonna have to use it.

    I figure, maybe they're trying to remember character states particularly with which powers are active and then save them on the character and/or revert to that state and a 'default' state when using the unique travel toggles mentioned.

    Aside, I'm like some of the others in this thread. I tend to turn toggles off after missions (except maybe tough and weave) and only turn them on when traveling in hostile territory (getting to mission/in mission).
  4. Quote:
    Originally Posted by Jibikao View Post
    Ok, I am a bit confused. What is the term PPM? SBE is Store Bought Enhancements. PPM is?

    I am glad they are adjusting SBE enhancements.
    Lol you guys are hilarious. Can't keep up with the acronyms and such? But what I'm laughing at is, do you guys actually say what the acronym stands for when you write or read them? Cause if you do, the above sentence reads:

    "I am glad they are adjusting the Store Bought Enhancement enhancements."

    Which doesn't make sense <_< I know when I read this stuff I don't actually read the letters but more or less say what it means in my head. Just curious.

    And I don't have a problem with the SBE myself. The only ones I bother with and only if I actually want the effect, are procs. It's not so much pay-to-win as it is, regular procs aren't very good while the PPM ones are quite nice.

    I don't think you can enhancement-boost attuned sets anyway so that's a strike against them.
  5. Quote:
    Originally Posted by Xzero45 View Post
    I could see a villain popping up that sees Mutants as the future for mankind, and his plans involve the forced evolution of humans as he and his followers attempt to rule the weaker, non-inherently-powered humans. Kind of like Magneto, only much more villainous and hostile.
    I believe I recently did one of the old hero arcs on a blaster of mine where the Devouring Earth are actually aiming to do that.

    I'm still aiming to have mutant and tech mixed in an arc. You know that one sentient computer you have to break out of the Crey Lab? Can't remember the arc but the computer actually speaks with you, asking for help to be released to the internet.

    Maybe this is my young Digimon fan speaking, but a kind of 'virtual space' mission that has you being injected into the internet to battle quickly mutating data creatures that seek to alter other machines and computers into 'something else' sounds fun to me. Lots of possibilities for new maps too.

    Quote:
    Originally Posted by Anti_Proton View Post
    I would say science, since it's chemistry.
    I guess a Meth Lab is still technically a lab...
  6. Quote:
    Originally Posted by Jibikao View Post

    429 is nice. By the way, which one is the SBE proc? You put the procs in Ablating right?

    Oh damn! I forgot about that! I need to find out when I can squeeze in some time to play my DB/Nin...wait, I deleted that...

    So that means I get to start over? DB/Ice? I haven't tried /Ice.


    *concept concept gotta think of a concept*
  7. Quote:
    Originally Posted by Reppu View Post
    No, some people just like sprouting bananas all over their body! ;P
    You...you don't want to go there....I assure you

    Quote:
    Originally Posted by ricohdah View Post
    Anyone playing their stalkers in i23 beta? I have a pylon time of 2:07 for 429 DPS on my DB/Nin (Thought I was going to say StJ/SR, didn't you?) with the new incarnate power. Also have the Hecatomb and a Mako's SBE procs equipped since they're free for testing purposes.
    DB has been known to get high DPS numbers if you forget the combos. Although the SBE procs might have added quite a bit. Also, I haven't really read up on the Hybrid powers, which one did you use?
  8. Quote:
    Originally Posted by Reppu View Post

    I should probably consider the fact the AS overhaul really helped Spines out. Too bad it's still hideous.
    Well, not everyone wants to be cute and put on fox ears and spout a fox tail from their behind

    Quote:
    Originally Posted by Microcosm View Post
    I think you need to run some numbers on spines' single target chain, as even with the new AS it does abysmally low damage compared to other sets. It may feel ok, but it's really not.
    I think BrandX did some number crunching with Scrapper Spines. Relatively, it's not 'abysmally low' if you consider using non-ST attacks in your ST chain. But yes, Spines has some of the worst ST attacks of the melee sets, probably followed up by Super Strength then Ice Melee.

    But just pure 'doing the dmg', Spines isn't as far behind as you'd think. No, it doesn't reach top marks or even edge out the middle guys, but *why* should it? It has amazing AoE dmg. It doesn't have to beat out the middle guys who also don't do as much AoE.

    The real kicker, though, isn't that Spines does high AoE and below average ST...it's that Titan Weapons does both high ST and AoE dmg with only momentum and endurance as its penalty. That said, I wouldn't go clamoring for Spines to be buffed up to TW levels...that's just stupid.

    Quote:
    Another note, thunder strike is not the workhorse of electric. It should never be used in single target situations unless you have absolutely no other options.
    Let's take a look at the other attacks in Electric Melee then...

    Charged Brawl, Havoc Punch and Chain Induction- what do they do? Well, smashing and energy damage with varying degrees of intensity. They also cause a moderate amount of endurance drain to the target (and so help me, if you mention the sleep effects in those powers...).

    Jacob's Ladder- this one does pure energy damage with drains again but in an AoE like CI.

    Lightning Rod- there is some utility in a teleport attack, then there's that juicy 80% chance of KD and it's wide area. But alas, it's on a long recharge so it's not like you'll be spamming it outside of a high-end min/maxed build.

    Thunder Strike- not the quickest of attacks but it's one of the harder hitting attacks in the set...oh and it does some END drain too...but what's this? Hard mez? It's only a mag 3 at 50% chance but...oh, an AoE chance too! Double oh! It also has that same 80% chance of KD! WOW! Well with all those effects, it'd surely have to have a recharge time as long as LR! No!? Well why aren't you using this power more often! It's got nice applications all over the place!

    Anyway, my point is, yes Thunder Strike *IS* the workhorse of the set because it probably has the most applicable uses besides just damage. It can stun mobs to drop their toggles and knock them down to give you and your team breathing room. Not only that, but it does nice damage to boot.

    It may not be the workhorse for *your* min/maxed DPS Elec GM soloer, but I bet you Thunder Strike has saved more Stalkers than Chain Induction throughout their leveling career *by* being a workhorse of the set in damage and mitigation.
  9. Quote:
    Originally Posted by Reppu View Post
    I think we're getting off track, badly, as it is. Can you look at me and say Spines is fine as it is? For the "AoE Damage Focused Set", is it superior to anything currently 'contesting' it? Also, you mention Thunder Strike being slow, and it is. Horribly slow! But so is Spine Burst.
    Yes, it does better AoE than practically any set. It's very well balanced...for Stalkers. And while Spine Burst is slow like Thunder Strike, Spine Burst is *not* the workhorse of Spines. That is taken care of by Throw Spines (great AoE and fast so can be used on fewer foes too) and Ripper (not quick to animate but hits very hard *and* hits multiple foes easily). Spine Burst, at best, supplements your AoE and secondary effects like Chain Induction does, and at worse can be skipped.

    Quote:
    I'm sure Spines is 'fine'. And it 'performs'. But I don't think it's AoE is good enough to warrant anything else the set gave up. It's secondary effects? I invoke Blaster Logic there. The best secondary effect is killing something dead, faster. Few alternatives are as good as that.

    So; Is Spines Good where it is?
    For Stalkers? Yes, Spines is good and Spines is fine. For everyone else? Maybe not. For Scrappers, the only saving grace of the set is its continuous AoE (aka its ability to stack damage auras) but for a Brute, I have a feeling it'd have trouble building fury and for a Tanker, it wouldn't have many powers with an AoE Gauntlet effect (just taunt on its AoEs). The set could stand to be rebalanced, yes, but not because it does not do good AoE dmg, but because it does too slow ST dmg...except for Stalkers.

    Gotta emphasize that last part. For Stalkers, the set is an overperformer thanks to AS. Slotted for cost (END/rech) and used whenever its up, there's no reason not to be able to take down ST foes with moderate ease.

    As for secondary effect? It does have a 'kill it' secondary effect in the toxic DoT. Just like Fire Melee, except it has -rech, slow movement and immobilize as well...which can all help a melee character kill even faster due to less running foes...then there's the range in there too.
  10. Quote:
    Originally Posted by Reppu View Post
    Staff's AoE isn't that good. Worse than Kinetic Melee for sure. Burst is pretty overpowered, though.

    Ripper is 'fairly standard' Range 7: Radius 90. It's not that great but it's something

    Spine Burst is ugh.

    Throw Spines is the only thing really worth acknowledging.

    Meanwhile, Kinetic Melee has Burst... which beats all of the above because it's Burst. It's broken and it's been known to me.

    Jacob's Ladder is 'okay'. I wasn't claiming anything amazing from it. It's lesser than Ripper for potential AoE but it's a better attack.

    Chain Induction is what you're there for. Delicious AoE damage, although 'slightly delayed' due to the jumping mechanic.

    And then Lightning Rod. Sure, the cooldown is long, but it's short enough to be there for mostly every single spawn, at least at high recharge levels.

    And Street Justice has Spinning Strike. Even opening with it with 0 Combo Points at Stealth isn't bad, and you'll have it saturated for the second salvo really quickly. Otherwise, just combo point up with an AS from stealth on a Boss, punch that boss, then when everything is swarmed they eat a Spinning.

    All things said; Spines is derpy. Needs overhaul.
    While I do love Electric Melee on my Stalker, I think you praise it too much...

    Not that you mentioned, but I find the whole 'doesn't break hide' feature of Lightning Rod pointless, so throw that out. The whole point of LR is to point it at what you want to hit hard so most likely you're using it on foes you're already engaging. That 5ft area where it does its max dmg is the part you want to exploit.

    Furthermore, Chain Induction? Yeah, it's nice that it works but it's hardly great AoE. It's supplementary AoE, is all. By itself, it's nothing. Because the chains can't crit and they don't do all that much dmg in the first place.

    Thunder Strike is the set's workhorse but regrettably, it's one of the set's slowest moves. It rounds out the sets ST dmg while nicely supplementing it's AoE but by and large, it's Jacob's Ladder that is the hardest critting AoE of the set but that is hampered by the range and arc of the attack. All in all, it's the combo of the many AoEs that makes the set effective.

    For Spines, it is the crits. Compared to Elec Melee, it's leaps and bounds ahead of EM because every power benefits from critical hits and equally. On paper, it's mainly the DPS that hurts. But DPS isn't everything. Secondary effects like slows, knockdown, immobilize and extra damage all add up when you talk about AoE.

    Compare that to Kinetic and Elec. Those piddly splashes of -dmg and -recovery are, at best, useless and at worse penalize the sets. Spines is penalized for having secondary effects that are *TOO GOOD*. That it can apply them in an AoE emphasizes those effects more.

    Quote:
    Originally Posted by Microcosm View Post
    I think the thing with staff is that it has two AoEs, which both have extended range (secondary effect of the set). Really radius is what hampers both km's burst and stj's spin; even when the enemies crowd up on each other you will not hit nearly as many with those powers as you would with staff/elec/spine. I have high-level stalkers of all these primaries (except staff, obviously), and as far as I can tell, even with the broken nature of burst, elec and spine leave the other two in the dust in terms of AoE.

    I agree that spines needs an overhaul. Throw spines is fan-freaking-tastic on a stalker, but the rest of the set is clunky and low damage.
    PBAoEs tend to be over praised, IMO. While I understand that cones aren't the best, they *ARE* good AoE. From all my time playing Katana, lining up Golden Dragonfly, then playing Dark Melee to death, utilizing Shadow Maul to its fullest (seriously, that attack is ridiculous) and trying my hand at Sweeping Cross, it's a shame to see people diss those great attacks and praise PBAoE like it's the best.

    While they do hit easier, they also hit lighter and one issue with them is always going to be mob size...the bigger the foes are the fewer you'll be able to hit. For cones, if the mob is bigger, use more speed to hit the same number. It's that easy.

    Quote:
    Originally Posted by Reppu View Post
    True, they are Radius... 10? I think? Pretty decent, although they're held back a bit I won't say it's BAD AoE, because it's not. It's just not going to be better than someone who's REALLY good at positioning Burst/Spinning Strike/etc.
    Burst is 8ft radius, at least 2 of which is taken up by your character.

    Conversely, Spine Burst is 15ft radius. It may not be a fast AoE but it's comparable with its own advantages.

    Quote:
    Originally Posted by Reppu View Post
    8 x 7 = 56

    Spine Burst is Radius 15.

    ... Nope!

    Although more seriously; yes. I'll take my 100% Crits that activate quicker, with higher base damage, 100% critical damage, all for the low, low price of smaller radius.

    ... And doesn't have the horrible Spines coating, and the really dorky "HURRRRRRRRBLAAAAAAAAAAAAAARGH!" animation ;P

    Spines is underpowered, why are you debating this? Are you saying Spines AoE damage is worth it's lack of single target? If so, alright. It doesn't need buffs.

    Also, in regards to Chain Induction? The problem there lies between the keyboard and the chair, not Chain Induction as a power.
    Eeeehh, I tend not to boast effects that may or may not be intentional. Burst's 100% critical hit rate may not be there for long. It's entirely possible that that was kept in to make up for Stalker's shortcomings...it may or may not be changed. And if the power is deemed fine, it's also possible other AoE powers might be boosted up to comparable levels.

    It's actually kind of funny, how people will lean on that particular feature like it's perfectly fine but never seek dev position on it. So 100% crit Burst is fine? What about Shadow Maul or Jacob's Ladder or Spine Burst? Why not give those 100% crit from hide? Does Kinetic melee fall behind on some regards that this is the sole set that has that feature?
  11. Quote:
    Originally Posted by Obscure Blade View Post
    And I have Steel Mage who is a Magic Origin robotic wizard (he's an illegal, modified copy of Tin Mage).
    Got myself a few of those (Iron Mage, Mercury Mage, Silver Mage and Nickel Mage) all basically imperfect Tin Mages who have 1-diminsional magic abilities.

    Was it ever elaborated on what powers the original Tin Mage used? I figure he was like a regular spell caster, except a robot, so could do practically any magic a sorcerer could. My guys usually can only do 1 thing, such as changing matter into iron or use a particular artifact (relic Heart of Righteousness burns with the white flames of justice and the black fire of judgement) etc. etc...

    Anyway, *TANGENT OFF*...Robots can be any origin, just depends how you want to explain it. Robot is just the shell that houses the character. You should, technically, be able to replace 'robot' with anything from human, alien, ghost, demon, etc. and manage any origin. I have a feeling, if you jumped to make your robot character science, then you went on your gut feelings which is often the right feelings.
  12. Well the thread is here.



    So who's better at critical damage? Meh, sure, it's only at lvl 47 and only after you buy a ridiculously priced enhancement but hey...

    ...What am I saying? This is stupid >_> and OP...
  13. Quote:
    Originally Posted by Zwillinger View Post
    Nope
    Lol
  14. I'm there!

    And did you ppl see the new ATOs? Rather ridiculous if you ask me...
  15. I always tend to mix origins deliberately:

    Main Hero- trained in martial arts, weapons, a technique to surpass human physical potential and all that but ends up crossing a sorceress who casts a curse on him, imbuing him with her powers over wind. (Natural/Magic)

    Main Villain- a mutant telepath and psychic from birth. Since he was an orphan, he taught himself how to harness his psychic powers developing powerful close-range psi abilities such as the 'brain drain' and 'defy senses' so rather than train in martial arts, he just learns by sapping experience from other trained martial artists. Runs into demon ninja who uses shadow ninjutsu, manages to defeat him and drains his knowledge. (Mutant/Magic)

    Kinetic Tanker- is of a clan of mutants with blood that absorbs physical force. Since he's the only surviving member and learned of his ancestor's war mongering past, he turns to monks, trains fine control of his abilities and hopes to help others by teaching them his ways or even martial arts to defend themselves. (Mutant/Natural)

    Pistol Blaster- a pair of demons who performed evil under the command of bad summoners. Dismembered from infernal magics and helplessly entrapped in a holding container, they are released and rebuilt using technology and bound to a pair of pistols by Infernal himself. Now the posterchildren of a new league to reform evil demons, this pair of demons help Paragon by fighting evil, one lending their power to the other by possessing and empowering the pistols. (Magic/Tech)

    Anyway, in those cases, I tend to just pick either or even if one origin is better described the concept. But then I tend to make multiples of characters anyway: main = Natural Kat/SR, Natural DB/SR, Magic TW/WP; main villain = Mutant Spines/DA, Magic Dark/Thorns Dom, and eventually Mutant TW/DA stalker...
  16. This...is cool!

    Although I wish they'd stop putting these things into enhancements and make powers/powersets that utilize these new mechanics.

    Also, what are those other ones? The Fire orb and Energy Font thingies...

    And the recharge build up thing is probably far less useful on Kinetic Melee. I mean, how long will you be casting BU? Sure, it's a huge buff power but pointless if you're rarely hitting anything.
  17. Quote:
    Originally Posted by Xanatos View Post
    Why give me the ******* lovechild of Dark Astoria and First Ward when you could give me a moon zone, a desert, the arctic, pseudo-Latveria, Atlantis, etc, etc?
    Translation: Why give me stuff I don't want but others might when you can give me stuff I want and others might.

    Answer: Okay. Maybe next time.
  18. Well, I guess I mean buying it for cheap, as in 1.5mil inf to unlock a slot. But yeah, it was just a weird CoX related dream I remembered...
  19. This thread is very entertaining! Keep going...

    Quote:
    Originally Posted by Premonitions View Post

    I agree with this. MY point in categorizing these is so I know how and why I like my things and if I want to say

    To somebody, They can say:
    I have no issue with people categorizing things. It's sort of human nature. The only real problem with it is when you start trying to tie it down to rules to pigeonhole things rather than leaving things broad to work as a guide. That and it makes tropes more obvious...and tropes aren't a good thing. They're not bad as they seem inevitable, but they're not good either.

    Quote:
    Originally Posted by Premonitions View Post
    To expand. My personal opinion is that Science-Fiction starts by utilizing it's ideas in real-world things, regardless of how far it takes it, whereas Magical-Fiction starts from a place of Philosophical or religious things and goes from there. Again, If they break down the magic, explain how the life-force energy, Ghost beams, spirit animals and elements and what have you worked. I would still view these things as "magic" based on how they are presented,the setting they are in, and the point of origin of the concepts. But either way that is how I view it.
    Another thing about that genre rule categorization is, you'll undoubtedly run into creators/writers that go into their process with such rules in mind and intentionally *FLIP* them in order to make their work stand out. I'm sure, out there somewhere (hopes someone has their list of links ready) someone has taken the religious/philosophical angle of a piece of literature or history then expand on it in the way you describe they would Science-Fiction.

    The idea isn't to hardwire fiction into one category or the other but to notice the links to those genres then drop the effort of categorizing completely to enjoy the story...that or just accept that things can fit into multiple categories at the same time equally.

    And speaking of that, I'm in this stint of liking mixed origins for whatever reason...thinking it may be kind of interesting in CoX to do more of that. We need mutation, right? Well, we've got sentient computers and robots that can be massed produced and copied millions of times quickly, right? Maybe machines can be the point of mutation storylines in CoX, the errors in their programming being further incorporated into their systems and resulting in a variety of results, going so far as to assimilate with people and mutating their DNA (I'd imagine they'd target the Freakshow first) into a whole new race.
  20. Leo_G

    Psychic Melee

    Quote:
    Originally Posted by Lothic View Post

    When you piece it together it points to the possibility that they are using the new Penelope Yin as a sort of "in-game beta test" of a new Psychic Melee powerset.
    Or could be a new MM primary, Penelope Yin summoning. Draw out various incarnations of Penelope Yin from the astral plane to do your bidding each with unique and powerful psionic abilities.

    Quote:
    Originally Posted by Darth_Khasei View Post
    Ok, please don't be offended. It just seems like several young women in this forum have information about things before the rest of us here. Of course after seeing the mainly male staff and a few of the ladies listed as devs friends on their pages I incorrectly put two and two together.

    I am sorry.
    He's saying he thought you were a wh***, Lothic....
  21. Quote:
    Originally Posted by Mallerick View Post
    My villains would buy their slots this way, but only if the consequences were having to snuggle with Jessica Alba.

    Or Chris Evans, you know.
    ...after one of my villains killed them, therefore Alba/Evans soiled themselves and after decomposing for a week or two?

    Quote:
    Originally Posted by EU_Damz View Post
    IMO no. People would just skip certain parts of the incarnate system just to get to the higher levels right away.
    Well, I think the point of the dream was, is taking the shortcut even worth it?

    In the dream, I got afflicted by some kind of enfeeblement that made it hard to do anything.

    In reality, well sure, you've got this and that slot unlocked but you still don't have the threads or components to make the incarnate power. You'd still have to do the content to get those drops (or I guess farm merits to change into incarnate shtuff?).

    I'd think it be pointless but I'd still probably do it just to see what might happen. Maybe I'd get to snuggle with Jessica Alba or Chris Evans (!!!) after they got a rez...maybe I could help them clean up, you know, wash their back and what not >_>
  22. I think the only thing everyone agrees on is Stalkers are Ninjas.

    Personally (and probably because I'd view a Katana as a Scrapper niche thanks to my main) I think Dual Wielding and/or throwing weapons are more thematic for Stalkers (throwing weapons stand-in would be Spines for me). Block one knife to the kidney: lucky you. Block the other knife to the kidney: unlikely. Or getting a headshot with something you just thew and outright killing a minion (or having him die from bleeding out momentarily)...can't really do that with a Scrapper, though...or a Brute/Tanker.
  23. Quote:
    Originally Posted by EvilGeko View Post
    What survivability tools do Scrappers have that Stalkers don't? What AoEs did Electric Melee, Kinetic Melee (Oh right Repulsing Torrent, LOL), Street Justice and soon to be Staff lose?
    If we really want to name them:

    Dark Armor loses its unsuppressed stealth, something I'd kill for on a Stalker.

    Electric Armor loses much of its draining potential. Without Lightning Field, there isn't much way to keep foes drained without that -recovery.

    Ice Armor loses (lol) the means of nullifying all incoming damage that Hibernate can do (and I say 'lol' because they can pick up that power anyway).

    Super Reflexes loses some passive scaling resistance.

    Willpower loses some -ToHit debuffing from RttC.

    Regen doesn't really lose 'survivability tools' so much as lose a 'utility/offensive tool' with the loss of Quick Recovery.

    And Ninjutsu loses because people think it's all that and want it when it's really just so-so. The only thing that makes Nin so good is Caltrops and without that (my DB/Nin left caltrops out of her build), there's nothing phantastical about it's capabilities...so basically, people just want caltrops. Can we not make a craftable caltrops temp power with 25 charges? Then people will shut up.
  24. So after soloing some more in Dark Astoria, I get a call from a contact (can't remember which one) telling me to visit him in Ouroboros. So I drop a portal and hop over there. He tells me (and some other nameless character) about a special opportunity to increase our incarnate powers.

    Pay Inf for iXP on a 1:1 ratio! So I could spend a billion inf and get a billion iXP! The other character was a bit shy about it but I'm like, Oh yeah! And start dropping zeroes to fill up the slots I don't have...but there was a catch! The contact tells me, I'll also be enfeebled to the point of weakness for an undetermined amount of time. My character suddenly collapses down, barely able to breath, blue and green start to fluctuate and I don't know what's going on!

    Then I wake up...

    Funny is, I was having trouble breathing, practically panting while I was asleep. I'm like, what the hell? after logging on the game and finding I didn't unlock anything >_>

    But really, that was a messed up dream (and I usually don't remember my dreams). I can only guess, the reason I was having trouble breathing was because of the yard work I did after I got home from work. First I was getting rid of these annoying uneven stepping stones, lifting them over my head and taking them from the front to the back behind the shed and since I don't own anything like a lawnmower or anything, I had to borrow one from my parents...so no wheelbarrel or anything. Some of those stones had to be at least 45-50lb and I had to move over 30 of them...and that grass was practically chest high! I was out there cutting grass until 10pm in the dark.

    Sigh, still a bit winded but hope I'll be fine by the time I go to work. No back or shoulder aches, just a bit of effort to breath deeply.

    But I wonder, would you take that offer? Buying your incarnate slots outright (with consequences, of course)?