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Posts
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Quote:Eagle's Claw is easy. Just have the animal jump up then onto the foe, then backflip off, kicking the foe with all four paws.Pthhthh. Those are easy. CAK and Eagle's Claw, now those would be hard.
Not sure about CAK...maybe just a leap up then pounce down with his front paws. -
Quote:Well we're a far cry from "Stalkers were blacksheep and only got pity spots because they were seen as not contributing much because they [blanket statement] WEREN'T!"I never said that. Even back in I6, Stalkers still contributed to the team, I never questioned this. The question was how much. And from playing one and from teaming with one, it never struck me as being as much as an even run-of-the-mill Scrapper.
But should we go tell those run-of-the-mill Scrappers that they're worth even less now since, you know, Stalker beat them.
That is to say, we're basically gauging run-of-the-mill Scrappers as weak when practically any Scrapper is decent-to-great. That must mean Stalkers were decent-to-great...or am I not adding this up right? -
Quote:What are you talking about?LOL, that's an interesting strategy you have. Making stuff up and then blaming the other person for making it up with they call you on it. But it's really making you look foolish.
Look, my main character's concept is, he's a guy who's great with a sword and cursed to turn into a tiger. He's not good with his claws, he cannot cut a robot in two with them like he can with a sword. It'd make less sense if he somehow sprouted metal claws just because he uses a metal sword.
And if I wanted him to be using claws, I'd have rolled him as a Claws scrapper, not a Katana scrapper. If he were a Claws scrapper, he'd have claws that can slice through robots. When he's not a tiger, he doesn't use claws he uses a sword. If he were a tiger and used claws, he wouldn't be able to slice through a robot. If he used his sword, he'd be able to cut through a robot.
I'm not sure I see what's not to get. -
One Piece is awesome like that.
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Quote:That's fine, if I picked a Claws character with the animal body. If I picked broadsword with an animal body, I'd expect not to look like Claws.So if they're that intelligent, why then would a wolf not be able to use paw mounted metal claws if he or she wanted to? Just because?
I mean, when you roll a katana character, do you expect to be using Claws? Or do you expect to be using a sword?
If I want my intelligent tiger to use claws, I'll give him claws. If I want him to use a sword, I'd give him a sword.
I still don't understand why this has to be further explained. -
Quote:Perhaps you didn't read the title: PC Animals.Your jocular attempts at pedantic banter have become tiresome. You ought to have realized by now that we're talking about animals that would be intelligent enough to know what weapons are, how to properly use them and how to train themselves to use them as well as possible.
That's 'Player Controlled Animals'. Of course they're intelligent enough if they're going to be speaking with contacts, going into missions, disarming bombs, using computers and being as perceptive as a player can be with their regular type characters. -
Quote:Because dogs are known to scratch stuff besides the ground to dig holes or their own selves. Or maybe I misremember wolves actually trying to scratch stuff while they're biting stuff....nope.
Maybe it would make more sense though to have something like metal claws on their front paws?
A cat, maybe, of course. -
Quote:Meh, I'm not really bugged beyond my first pair of responses. You did point out "What's with all the dogs with weapons in their mouths?" like I'm suppose to write a thesis explaining it or something. I was and am just posting what I'd like from animals wielding weapons.Because it looked like a sparkledog to me and so I asked?
Well ok, I apprehensively asked if it wasn't a sparkledog, because those things are kinda spooky, especially when they start showing up in large numbers! I'm surprised that you can't just to back to that post and read what I wrote, but... what-ev!
This whole bit about me stomping on your ideas though, that was entirely in your head. If you had just said "haha, no!" that would have been the end of it. I figured maybe you like to be crucified or something, IDK. *shrugs*
Quote:On topic: I honestly find dogs with swords in their mouths just very goofy. I don't so much find the concept implausible as I have a hard time accepting the mechanics behind it. A human with a sword in hand looks good because the human hand is capable of performing a wide swing arc - it has a great range of motion. A dog's head has nowhere near the same range of motion, thus a dog with a katana held in its mouth sideways just doesn't feel like it has the same "oomph" behind it. I've often said that melee weapons often just need to be longer to look bigger, because that makes their swings appear to hit harder.
No, I wouldn't imagine a dog simply swinging his neck to slash at a foe with a sword in his mouth. The dog would lunge and turn their whole body (reminiscent of chasing their tail) to get that cut.
What? I don't understand how that relates. -
But this isn't about Stalkers before and Stalkers after. This is about just Stalkers before. Of course you're going to feel a lot better about Stalkers now, because they do more damage than Scrappers.
That's extremely academic to prove. Now prove that Stalkers were tantamount to a waste of space before. Prove that a badly played Scrapper is better than a badly played Stalker.
I suppose it's just easier to kick the Stalker that runs and hides vs the Scrapper that constantly faceplants. -
Quote:No fantasy of mine. I posted what I'd want from a katana or broadsword wielding animal...for them to be using a katana or broadsword. Where the 'sparkledogs' thing came from is all on you.OOOOOkay, that explains absolutely zero about your little fantasies about me stomping on things
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Quote:I don't see how it'd be visible. You don't min/max (to a glaring degree at timesNot entirely deserved, I'll grant you that much, but it was still not entirely undeserved, either. Every member on the team with an awake player at the keyboard is at least contributing SOMETHING, but my point is that what a Stalker was contributing was visibly less than even a comparative Scrapper could pull off. At least, that's what I got from experience. I played a lot of Stalkers, I played a lot of Scrappers, I played a lot of Brutes. I'm not counting Masterminds since those are their own can of worms.
). That's the situation where a Scrapper and Brute pull ahead. Scrappers aren't any more survivable than Stalkers with just base SO stats. It's only when you start pumping out lots of +rech to heightened DPS and start pumping in lots of bonuses to boost survival did Scrappers start to pull ahead.
Everything else is based on feel. You can't see feelings. -
Quote:Google Sparkledogs and the 1st result is:Wait, what? You're the one that first brought up the whole thing about it being a meme. How did... I don't... HUH?
Sparkledogs | Know Your Meme
knowyourmeme.com/memes/sparkledogsDec 6, 2011 About The most popular template by Edward-Elric32 Sparkledogs are a type of dog that is colored erratically with random colors and crazy ...
Back on topic...
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Quote:And why can't people just do what they want without being pointed at, laughed at and made a joke of? Let those kids do what the **** they want. But you can't, because it's a meme! Now he have to point and laugh at them!
This isn't merely some cat that can haz a cheeseburger. There's plenty of kids on the net out there who portray themselves as sparkledogs. Well, not as many now since MLP:FiM went on the air, but it's still pretty freaking huge.
*rolls eyes* -
Quote:Because it doesn't take Arcana to calculate a Stalker was contributing plenty fine on a team. Period.Do you not see what you're doing? You're essentially telling me my experience with Stalkers never happened. Either I'm lying or I don't know what happened to me. Neither of those is true.
What I said happened. Maybe not to you, but it happened to me.
All that other mess about being a black sheep or getting a pity spot? Malarky. Maybe true before the 1st round of adds to the AT. But you're only trying to paint Stalker's situation in a way to justify overpowering them. You don't have to do that. They got their buff, no point in back pedaling and trying to prove Stalkers weren't worth sh*t so people will think Stalkers deserved what they got more.
Hell, the whole crusade before the buff was to get *rid* of the stigma that Stalkers were bad, a stigma they lived with since their inception. Stalkers do not deserve that stigma after they got demoralize, a base crit chance, a scaling crit chance and more HP. Yes, the stigma was there but it was *NOT* deserved at that point. -
Quote:Because memes are stupid?Also, you obviously didn't look up any sparkledogs of the goth variety.
Everything memes touch turns stupid. Did you see that episode of Southpark about memes? It turned a stupid show even stupider.
PS: if you couldn't tell, that black wolf was photoshopped to add a katana in its mouth. So before, it was just a wolf with a chain. *OBVIOUSLY* it was a meme before. Adding a katana just solidifies that point. Infallible Logic! -
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Since people started morphing into animals?
Why do these things have to be explained, exactly? -
*after looking up what the hell that stupid meme even is*
How could the second be a sparkle dog? It's *ONE* color with practically no extra design besides it being a black wolf with a chain and bracelets. Unless you think animals can't have accessories, I guess I'd better throw my lab's spiked collar away... -
Quote:Sam, you can consider us friends so I feel I'm not being rude when I tell you this but...That's precisely what happened with the old Stalkers, and I know a thing or two about it. With a Stalker prior to I22, you were always the black sheep of the team, there because you got a pity spot, or because you're friends with someone on the team, or because they had an open spot they didn't care too much about, but most people saw you as not contributing much BECAUSE YOU WEREN'T.
Stop. Lying.
Thank you. -
Isn't there, like...an in-game fruit pie company or maybe it was just a chocolate bar company...I seem to remember there being a billboard in RI where there's some cartoon guy munching on something of the sort.
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Quote:I'll just reiterate that I agree with this too.All the "boring" sets like broadsword, katana, battleaxe, mace, et cetera really need is some new animation options added to the power customization section of the character builder.
Not actually *adding* to Claws' animations, but after re-picking up my Claws/EA brute, respecing him (mainly more slots in 'Conserve Power' and removing the heal enhancements in Energy Drain to replace with a couple of +def enhancements), I also gave him the Leaping pool, which I hadn't before. I took and slotted Spring Attack and damnit if it doesn't just *fit* with Eviscerate! I know, lots of people hate Eviscerate, but have you tried it with Spring attack?
You've got a mob surrounding you while you're beating on the tough boss, then you simply LEAP straight up, come crashing down a bit behind the guys who were behind you (while still targeting the boss) then *FLIP* in the air for a vicious aerial swipe on everything in front of you!
It doesn't add animations to Claws but it makes one of the animations more relevant to me! And that's one thing that has really made my day playing this old character. -
Quote:I find this all to be a subjective viewpoint though. It takes the stance that, a gimmick is there, therefore it should be used...all the time. Why can't stuff be there just to be there and if you want to use it, use it and if you don't, then don't? Probably that was the whole complaint many had with Stalkers before: it has Assassin's Strike so it should use Assassin's Strike...all the time.
What everyone's referring to is this:
The problem is what this paragraph seems to be suggesting. Dual Blades is a TERRIBLE set. Not in terms of performance, of course - it's pretty solid - but in terms of gameplay experience. Dual Baldes is probably second only to Dual Pistols in terms of having the worst, most intrusive, irritating gimmick in the game.
But meh, that's rather beside the point.
The way I read the OP's post:
"Battle Axe/War Mace/Broad Sword/Katana - these stay on the same boat: they're not bad, they're simply...meh. New weapon sets just have more gimmicks, more interesting mechanics, more appeal than just whack-a-fu. Probably they just need something special, if not unique, to appeal peeps. Dual blades, for example, is not a wonderful set, but it feels unique in its way. Claws is another example of uniqueness in swift attacks and a nice mix of ranged and melee."
The mention of DB being a 'not wonderful set' but feeling unique vs Claws which is a very similar set but is just as viable and unique. That's not saying make those other sets into something like DB, but add some flavor to them that can improve the set if needed or be as subtle and interesting as Claws is. He made both examples to distinguish between two possibilities.
Quote:The whole set is a "my way or the high way" thing, where either I dance to the set's tune, or I'm playing a weaker version of other sets. And you know for a fact that I have enough experience with the set to hold an opinion on it.
It has been expressed that Dual Blades is better if you don't bother with the combos. The combos are there to help the guys not at the top min/maxed builds and/or unique fluff to the set. Considering Dual Blades is practically analogous to Claws, DB pays nothing except range and that its version of 'Focus' is slower, gaining instead combos. Of course, DB isn't going to get the endurance and recharge discounts that Claws gets...that's that set's unique 'thing'.
I don't see why you consider DB terrible unless you think Claws is terrible (maybe on a Stalker...). Unless you feel the range it gives up is more valuable than the extra 'dancing' you have to do.
Quote:I don't want any more sets like Dual Blades. In fact, Synapse doesn't seem to want any more sets like Dual Blades since his take on the "combos" mechanic is greatly superior. Street Justice manages to capture the concept of stringing together combos without requiring me to follow its precise instructions step by step, but that just shows you that less gimmick is a better gimmick, at least in this case.
As for sets being changed into something COMPLETELY different, of course not. But I'm not talking about "completely" different, so much as having a different feel. It's as simple as a DB/SR Scrapper and a DB/SR Brute. Same powersets, same powers, same in-set gimmick, but the added gimmick of Fury turns the whole dynamic around. It's not a deep, complex mechanical change, it's as simple as adding a gimmick and the set becomes entirely different.
The problem with retrofitting the new mechanic into older DB is because their combos are greatly more powerful than StJ's combo/finisher gameplay. Yes, combos have their clunkiness and problems, but people have grown fond of them so changing it should be out of the question.
Quote:This comes into play a lot - people wanting to introduce gimmicks to old concepts. You were there for the thread about Johnny Butane... I mean, the thread about being concerned for Scrappers, and you saw what the suggestions there were like: Add gimmicks to them. I forget all the ideas, but there as here, if we're going to be "doing" something with old sets and ATs, I'd rather we messed with their basic stats than messed with their basic mechanics.
All well and good, but that isn't the only way...just like a 'gimmick' doesn't have to be adding clunky combos. I mean, I *just* made a suggestion on ways to add 'gimmicks' to those sets without actually warping them into something else. I particularly like the idea of making Katana's redraw for the AoE powers like Flashing Steel and Golden Dragonfly into larger AoEs upon drawing them and making Broadsword's ST attacks higher powered upon drawing them to further their separate their function. Would you have to use those gimmicks to make the set worthwile? Not unless you feel the sets aren't worthwhile now without them. But sets that are penalized with redraw can have some solace in knowing they have something to capitalize on.
Quote:My point is that old sets don't need to be changed for the sake of changing them...
Quote:If we can prove that they're underperforming, then I'm open to suggestions that improve them, but only if they leave the set's core gamplay mechanics intact...
I'm still waiting for the community at large to at least admit that the changes made to Stalkers didn't actually help the AT but morphed them into something else entirely. So far, I've basically been met with 'Well I like them now so you're wrong!'. Wrong? As if I said they were better off before, just saying they could have been changed to help them instead of tossing them in the trash.
But they weren't as popular and slightly underperforming? Well, the mentioned sets aren't eeking out Dual Blades, Street Justice, Darkness Control, Time Manipulation and the like...
tl;dr
Your argument reflects other past contrary statements and perspectives. They're nearly mirror reflections too. -
Quote:I think it's related to the 'ganging up' subtone I read when people start responding to the OP or generally viable viewpoints with dismissiveness or by arguing things the OP never mentioned.
Leo, some days I feel like you respond to these threads for no reason other than to put people down. While I generally don't have a problem with arguments on the forums - that's what they're here for - I still prefer if we could stick to the thread and not toss around accusations for each other. I know you didn't direct that comment at me, but the point remains: Leave the posters alone and stick to the topic, please.
Quote:Should old sets be improved? Yes, they should, in cases where they under-perform or are using awkward mechanics (Crane Kick chance for critical hit)/ Should sets be revamped and turned into different-feeling sets by the inclusion of gimmicks? No. Why would they be? If you want to introduce a new gimmick, do it in a new set. There's no reason to mess with an old set that people already like how it is.
Old Gravity Control with Fold Space? Yeah, but the whole rest of the set is the same. Katana getting unique animations? Probably the closest to changing the feel of a powerset without actually changing any of the underlaying mechanics/numbers.
Frankly, I think you're putting words in the OP's mouth if you think he meant smashing Ice Control to pieces and making it a whole new set...