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Curious if anyone has tried building with the various forms in mind.
I'm sure the scaling +rech bonuses would stack nicely with Energy Armor's or make the clicks in Regen come up just a bit faster, huh?
Or what about making a high mitigation Tanker that uses the +End discount stance and picks up more mitigation toggles earlier? I know in the low levels, I tend to look at holding off on some toggles (picking 1 of the basic ones to keep running) or just don't actually use them all until everything's slotted up...it actually makes me want more armor sets that trade endurance efficiency for better mitigation (kind of like Titan Weapons trades endurance efficiency for brokenness).
Not even sure what the little buffs on the finishers do or how they pan out overall in the build (honestly have played with the set very little on beta). I can say I'm probably going to reroll my Staff/WP brute into something else. Nothing seems to take advantage of the forms besides body on WP...I may just stick with her counterpart (who is StJ/Inv brute) and side-roll her as Staff/Inv as, early on, I may be able to run my toggles easier and later, the option to make perma-dull pain painless. -
In my defense, I'm not suggesting you min/max. If I were telling you that, I'd have suggested you pick Ice Armor, perhaps Electric Armor + IO defense bonuses, then build for perma-hasten, etc.
Nah, what I'm suggesting is to know your build limitations and plan around them.
That said, I've been noticing a particular lack of quartz crystals. The guardians seem to be broken and don't bother summoning it...or maybe it's just in Vernon von Grun's arc, but lvling my Claws/EA to 50 on that arc and I don't believe he saw even one quartz...and I kept a mess of orange inspirations just in case. -
PS: Not talking down on your character. I'm just not in agreement that the end-game is always going to favor IO builds. Really, it's all do-able with just insight (err...forethought). Having a character with a multitude of tools/is a generalist gives you options and after that, inspirations.
You just have to look at your build and notice: What can it do? Then think What should it be capable of? That doesn't always line up with how the game interprets balance so sometimes you need to cheat...enter IOs. -
Well there's Vengeful Strike, which is 100% knockdown.
Yes, there's Air Superiority if you'd favor. There's also Spring attack for area KD. There's tough and weave. Aid self may not be usable in combat, but you can forego more of your green inspirations for more +def, +res and +dmg inspirations instead. Remember, inspirations are there to be used and since you're melee, you don't need breakfrees, you don't need to bother with awakes, you're not fighting foes higher level than you so you don't need insight, so that just leaves blue, green, orange, purple and red. Find a way to eliminate another (hows your endurance? fix it and you don't need blue...take aid-self and you don't need to rely on green, cap defense and you don't need many purples...)
If you've got enough attacks, you can eliminate one for better utility or trade one for a different flavor attack. You don't seem to be getting all that much from Weapon Mastery (IMO) except web grenade. Mace Mastery has a similar power but with a hold instead of an immobilize.
Then there's incarnate powers. Interface has some nifty debuffs that may increase your survival a good deal (especially since +0 and +1 foes won't resist your debuffs much).
But this is just speaking in generalizations, not on your character specifically. The way I see it, practically any concept is workable and can be good thanks to IOs. Even your character can be made really good with what limited tools it has thanks to IOs. If you're unhappy that your concept isn't just well out of the box, that's what IOs are for. That you don't want to use IOs to fulfill the concept better is the problem.
Yeah, I guess you can boil down the argument of 'why can't my character concept just kick butt with her limited tools and without needing to fiddle with IOs' but that's a hugely deeper issue. There's a reason we can't just make any combo of powers too... -
Quote:I addressed that in a later paragraph, saying that fight is only a demo for what it'd look like, not the be-all-end-all of how such a creature would fight...because if Sif weren't limited by the animations given to him, he could have easily stomped whomever got within his legs. The point was, him wielding a weapon has an advantage of mass and power but the disadvantage of any large sized creature.You quoted my first two paragraphs, but appear to have only partly responded to the first one and ignored the second. Do you acknowledge, as the first and more specifically the second paragraphs says, that if the wolf in the video had no sword and simply kept his body low to the ground and natural weapon of teeth barred towards the knight that there would have been little or no chance for the knight to get in and under the wolf in order to attack his vulnerable belly?
Quote:"Super Sized Wolf with a Sword and Wolf has a glaring weakness to the knight." You have admitted this.
"Super Sized Wolf without Sword and Wolf is stronger against the knight." I pointed this out and you have not refuted it.
So your points aren't even that a sword makes a wolf weaker to the knight, just that a boss foe has weaknesses.
Quote:Thus YOUR video does not support the contention that a Wolf should use a sword.
Quote:Additionally you are incorrect when you say "Supersize a person with a sword and you get the same effect, get past the sword and the sword won't do anything to you."
Assuming such would make you quite dead. In a real fight the knight chokes up on the sword using the rissaro. You see this area in front of the hilt on most large swords, including the one in your video, for precisely this reason. It allows the knight to hold the sword at almost the mid point and they can now maneuver the sword for close combat. As an example they can position the tip of the sword against someones chest which can literally next to their own chest and thrust the blade in. You don't get any closer then that unless your in bed
How big was that wolf? Like, 5x larger than a regular wolf? The point is, a person 5x larger than a regular human (so something like 30-35ft tall) would have the disadvantage of fighting a very small and slippery target. Worse yet is, if the sword is regular sized, one simply has to get past their sword to stab at their legs.
Have you fought giant people with weapons in video games before? Seriously?
Quote:You also say "A regular sized wolf would not have that issue as you won't be able to get past that arc of lethality because it's as close to their body as their teeth." but you forgot to finish the sentence. It should read...
"A regular sized wolf would not have that issue as you won't be able to get past that arc of lethality because it's as close to their body as their teeth, which sadly can't be used since it has a useless sword in those teeth.
And unlike the human the wolf lacks a second appendage to choke up on and so the sword is useless compared to it's natural weapons of teeth.
So a human using a sword gets the theoretical benefit of using their other appendages (mainly their other arm) but the animal...magically doesn't have any other limbs?
Quote:You also seem to have forgotten to post the video link even though you said "I'm just going to keep posting various links demonstrating this fight." I take it you simply forgot and still feel this shows what you want. I'll post it so others coming into this discusion can see it.
http://www.youtube.com/watch?v=kJzQx_zEGoM
Here's a different one.
Quote:Much of the rest of your post refers to a "Normal Sized Wolf" but I notice we may may have different views on what size is "normal size wolf". I assumed you were talking about a normal fantasy sized wolf 4-5 feet tall and 250-300 pounds, but you make statements that imply a "Normal non fantasy" size of 2-3 feet and 50-160 pounds" Please specify what size and weight of wolf you are talking about when you refer to "Normal Sized Wolf"
Likewise unless you can refute what I said in the last post and have reiterated at the beginning of this one, that you admit that "super sizing a wolf with a sword gives you a glaring weakness", then I think I have proven my case.
I would more likely assume the larger side of the average sized wolf considering in CoH terms, everything tends to be scaled for larger sized avatars...so 6ft (around max for females) from nose to tail, 3.5ft from the shoulders and 150lb (they tend to reach 120lb on average).
I'd save size or weight advantages should be about even for a human. That is discounting an above average trained human or the CoH-ified character but you can scale the dog similarly.
But you haven't proven anything except you can pick particular arguments and discard what doesn't support your claims. I never commented on the effectiveness of a wolf *ONLY* using a sword and nothing else like agility, footwork, speed or their other damned limbs...likely since it's not like one expects a sword wielding human to do the same thing (discarding their agility, sight, footwork, momentum and their other damned arm).
I suppose we'll just have to agree to...let Cathulhu limited examples and disregard all else.
But still loving that 'shattered teeth' point you made earlier. Fraken hilarious and totally not even in the same ballpark as a shatter human wrist or fingers...those those totally absorb those cartoonish vibrations when you bang swords. *nods* -
Quote:If you have a lot of SR characters and realize that SR has limited passive mitigation options, why do you not build with that in mind?I get that having enemy to-hit jump is a pain for everybody, but my other characters at least have something else to fall back on - heals, debuffs, resistance and so forth. SR has quite literally nothing BUT defence.
It doesn't feel fair against SR, is what I'm saying, and I have a LOT of SR characters.
To be frank, different sets are different. I don't expect them all to 'just work'...not in every scenario. Similarly (but perhaps a bad example) is Willpower. It's a set-and-forget set that will just work...but if faced with incoming damage its tools cannot overcome, expect to be very dead.
There are powers you can capitalize on that will ease set weaknesses and some that don't. You're Dual Blades, start abusing that knockdown. Didn't your character ever imagine being faced with foes that will 'just hit' her? She had to have planned for that. Inspirations, controlling techniques, ranged techniques, healing tools, enfeebling abilities, power boosts...something. -
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Quote:You were speaking that a 'anything harmless can be a threat supersized' or what not which is what I was commenting on. Supersize a wolf using a sword and you get the glaring weakness of being unable to properly defend himself from smaller foes because there is a radius of lethality one has to cross. Supersize a person with a sword and you get the same effect, get past the sword and the sword won't do anything to you.. Thank you for making my point. You acknowledge he is out maneuvered. But not because of his size. Watch the video and you will see that he is out maneuvered because he uses a sword. To swing the sword requires his head and body to turn away from the knight. All of the wolfs natural weaponry as well as the sword is facing away from his opponent leaving him exposed and vulnerable. That's when the knight jumps in and hits him.
With his size, but without the sword the wolf could advance in a low crouch, chest low to the ground, teeth barred towards the knight at all times and grab hold of the knight, either chewing him up, or if the armor is to thick shaking the knight about until the knights neck broke. The knight would have no opening to et under the body. But because someone decided it is cool to give a wolf a sword they wind up making the wolf lame. You video shows that SWORD AND WOLF = FAIL!
A regular sized wolf would not have that issue as you won't be able to get past that arc of lethality because it's as close to their body as their teeth.
Quote:If you make him smaller then the fight is worse since now the sword and mass can be blocked by the knights sword. At normal scale the knight can block the swinging sword stopping it or worse still deflecting it in a manner that a mouth, unlike a hand, can't handle.
Quote:Now when this happens between humans the human can keep his eyes on his opponent and possibly retreat a few steps all the while moving his sword INDEPENDENTLY OF HIS BODY to the side or even the rear to allow himself to do a powerful counter attack or parry. A counter attack can use the tremendous centrifugal force that a human arm with a length of two and a half feet or more and the ability to rotate 360 degrees can obtain. Watch any good weapons fight video to see how much flexability and force the human arm has.You even see these animations in CoH.
The poor wolf trying to recover from his sword being parried can't do this. The appendage that holds the sword also contains the sensory system and so when the wolf moves the sword back to allow for a swing with any sort of momentum, the eyes face away from the knight. Worse still in order to get similar momentum to equal the humans arms the wolf must contort the entire body thus making movement outside of that being used to ready the blow nearly impossible. See your own video at 3:35 for an example and imagine how vulnerable the wolf would be if his opponent were the same size with a sword of equal length instead of 1/4 the size. Yep moves that work and look impressive when the scale is that of an infant vs an adult, quickly fail and result in a dead wolf.
But then this all hinges on the types of blows the foe throws. They'd all have to be low or mid which could easily be dodged.
Quote:The sword in order to look deadly must swing and slice in arcs, but in order to do this the wolfs head and body must follow these same arcs and thus the fight looks phony since the wolf lacks the ability to do footwork and keep it's enemy in sight. Remove the stupid sword and the wolf becomes a deadly foe since the footwork can move independently of the snapping jaws and the sensory organs face the enemy as long as the weapon faces them.
Quote:Strawman Arument. I never mentioned "Cartoonish vibration." I said "A sword hitting the ground or even its target would be like that hammer and the torque, impact and vibrations would shatter the teeth of the poor dog holding it."
If you honestly think that this would not damage a dogs mouth and teeth then please answer this. If you saw someone coax their dog to hold a metal pole and then they hit the pole with another pole would you call the police or take some other action to stop them?
Quote:Contradict what? I answered every point you made and have not done so.
As for Titan Weapons and other items appearing out of nowhere I and many others have mentioned that it can be jarring and would like for these items to be on the character and an animation showing them being pulled out.
But notice even in my criticism of it the difference between ""Titan Weapons" and "Hilt passing through Skull" becomes apparent.
Quote:No it does not boil down to "My fantasy is better then yours." There are any number of elements in the game that I find cheesy, but that I accept. The chest size of females being one glaring example.
For me it boils down to...
CoH is a shared universe with shared stories, with limited Dev resources.
1) Is your fantasy "Sword in Mouth Wolves" or mine of "realistic chest size" a common enough feature of the genre that it does not cause other players to have their suspension of belief shattered? In this case the answer is no.
2) If it is not a common feature then does it at least not have elements that will cause other players to have their suspension of belief shattered? Me and a number of others here feel that the answer for yours is no. I think my desired universe would also have the same problem and a lot more opposition.
3) Is there such overwhelming demand that we can ignore 1 and 2. Once again NO.
Thus why should your fantasy or mine over ride that of the vast majority?
It'd be different if I was saying link all magic to sword wielding wolves, but nothing of the sort is happening. What's common in a genre isn't important when the genre encapsulates a vast array of things you may not already agree with.
Mmmm, got anything else? -
Welp, not that it's unfun having posters troll me, I'll just comment on the sentiments of particular posters to save myself the time quoting them and replying to individual statements...
Jayboh: You must have lost track of the actual OP. This was about Player Controlled animal characters and what they'd look like using regular Player powersets, of which was highlighted by the OP with examples like Electric Melee. Yes, that the discussion has reached nearly 15 pages shows it is a topic of debate whether you agree with it or not. It has little to do with animals wielding weapons in their mouth and more to do with animals with powers period.
As for making the giant wolf with a sword fight into just a giant wolf fight? Because it's been done. Not saying that's a bad thing, but there's little worthy of note with the latter. Things that stand out more are what catch interest, especially when we're talking about fiction.
dugfromthearth, that's a really interesting story. Is that an actual legend or did you make that up?
BenRGamer, curious how one would go about enhancing an animal's natural weapons without actually being mutation, tech or magic since, well...how do you make their teeth stronger, their jaw more powerful and their physical strength to cut through the things a sword wielding player can? Attaching impervium claws to their paws is all well and good, but then (if the player had the option to choose a melee set with an animal model) that would be claws melee and only claws melee. Certainly have no problem with the opinion that animal model players being locked out of any weapon based set, but if that were not the case, making any weapon set claws is redundant.
Golden Girl, I've given you a 'why'. I've given you my 'why', other 'why's and random 'why's. Don't regurgitate your opinion at me just because you feel it inadequate for your limited creative concepts and don't bother rationalizing your stance with 'how's when you know damned well practically anything is possible in a comic book...especially when you disregard other 'how's that you feel 'aren't as knuckle-draggingly moronic' when they probably are.
Frankly, none of this is skin off my back. The OP asked what kind of animation work for certain sets with animal models and I expressed my concept for certain weapon sets. I'm not on a crusade to get this stuff in the game (I even say I really doubt it'd ever come to pass), so all the backward, bigotedly comments about furries and crap don't actually bother me (lol that's like crying at the guy down the street since that isn't my angle at all). Even the comments about it being unfit for CoH due to animation complexity doesn't bother me...because to pull of a wolf with a sword in its mouth would take some impressive animations which may or may not be in the studio's capabilities.
However, you, Golden Girl, have literally insulted my creativity by labeling something I invest in as stupid. No, I don't take it as a personal insult, but I do take it as an insult none the less and I'll be damned if I settle for that coming from a obnoxious one-dimensional person with lack of vision like yourself. No, I'm not mad...far from it. I'm determined.
So I probably should thank you, GG. I've been sitting on my hands in regards to personal projects of mine that I really should be pumping out but I'd always thought the works I come up with lack any flavor or uniqueness. But it's become apparent I probably am crazy, and crazy is good when you've got a spark of motivation behind it. I mean, some express how loony One Piece is with dogs barking rockets, eating fruits to give you powers and the like...some even call it crazy because it is. But One Piece isn't stupid...it's been persisting since 1997 and is probably one of the most popular manga in Japan and even so world wide and still going strong. You have to be a little crazy to take the world by storm and while I may not reach there it couldn't hurt to try.
So thanks for being an insulting, obnoxious, narrow minded peon in my path that I have to step on to move forward....or to put it shortly, thank you for being Golden Girl
And do continue. I'll try to keep up with this thread as it persists but I've got work to do -
Quote:Well if you want to get technical:Nope, I made a number of points and you mentioned only one.
As I pointed out the wolf we would have would be small by comparison and so would not look as cool or intimidating as they do in the video.
The wolf is less effective with the sword then without.
It is those features combined with the others I mentioned as well as the one you addressed that when all pilled together overcome my ability to suspend belief. If you can then more power to you, but I am not impressed with the video.
Mind you, I do find other parts of CoH and some animations to also strain credibility, but in most cases the number of issues does not reach the same level as I saw in that video.
-Sif had a major weakpoint: his size. You could easily maneuver yourself under him and he couldn't be able to cut you. That wouldn't be if he was regular sized, so while he wouldn't seem as menacing, it would have more of a defensive edge against regular sized foes especially if you consider how fast he was despite that size.
-The point about shattering teeth? Dogs teeth and jaws are stronger than people. Just because you'd think hitting a sword with another sword gets you that cartoonish vibration when you hold it would be amplified by holding the weapon in your teeth greatly discounts just how strong and sturdy a dog's head is. They grab onto moving things with their teeth that you'd think would be extremely jarring when it is nothing of the sort.
-Major point. Sword grips. Duh, make a sword grip for teeth, thick and absorbent enough to be gripped by teeth, cause less stress on them and not be slickened by slobber.
Again, you can make more points but then you'd have to contradict your own 'beliefs'...I mean "Whoa, him switching his grip in his teeth makes the hilt pass *UNBELIEVABLY* through his skull! No way!" *ignores pulling Titan Weapons or any weapon for that matter, out of nothing*.
So yeah, basically it boils down to your fantasy is better than mine so has no place. Forgive me if I say to shove that.
And Bad_Influence, u just mad nobody's replying to you. Don't worry, I haven't put you on ignore -
Lol have you seen some of the animations in CoH? Have we gone over the physics of how those are working? Just the thought of hanging in the air from a Total Focus/Thunder Strike/Tremor just to come slowly down again doesn't convey as much realism, impact or adherence to physics as a dog with a sword in his mouth and at the same time doesn't look as interesting...and that's just the more mundane examples.
Game over indeed. You must be going easy on me...or running out of steam. -
Quote:Well it's rather beside the point though. It's the animations I'm talking about, not the concept (I have no idea what the Great Grey Wolf Sif's story is...for all I know, he's the guardian of that powerful sword, a spirit of the sword itself given form and therefore, he *is* the sword). There could be many concepts where conversely the animal *isn't* at an advantage using their speed and/or bulk without a sufficient tool to project it through. Because biting a foe that can turn themselves on fire or cover themselves in electricity may be as harmful to them as their foe...or that their weapon empowers them or that the animal simply hasn't the instincts to bite/claw because they were taught otherwise...or...
I just can't help but feel that Sif should be using that speed and bulk to a greater advantage than he does with the sword.
Yeah, I could go on and on... -
Quote:It's call the rule of cool. Whatever the conceptualist thinks is cool works. Same for huge swords that have no right to be wielded yet alone cut anything, or how mixing guns and swords together somehow functions better than each separately.It's the videogame version of rule 34 - no matter how idiotic something is, there'll always be people who like it - it's how terrible movies sometimes come close to making their budget back - there's no such thing as something that nobody likes
We get it, you don't think something is cool. I do. And therefore it will work for me and whomever else thinks it's cool.
But meh, I'm arguing with someone who only has one character concept. Not like anything outside that one dimension will ever be cool. -
PS: Did you read the video poster's comments? You know..."Awesome boss" and all that?
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The other video has over 1000 comments...and I noticed on the last video, the framerate was a bit wonky, probably because of the system that particular player was using or a variety of other reasons.
But go count how many comments are "Wow, a wolf using a sword? How dumb..." I think it all boils down to, a lot of us CoX players are so hoity toity high-and-mighty that we think our fantasy is better than others'.
It comes with concepts that *might* be copied from other games too, that apparently we're 'Too Good' to 'copy' others...even if only taking inspiration from others...and even to a fault that we'd *deny* options to keep CoH 'pure'.
Count how many players would resist any type of 'shape shifter' that changes into animal forms if we ever get it (>_>). "OMG City of Furries, City of Pets, City of Druids! So lame!"
All things said, I enjoy back-and-forths with GG if only because the more she goes on, the more obnoxious she'll get. I guess it's a defense mechanism...like how I'll get more offensive or possibly start falling into stereotypes like Leo=furry.
*sips tea from rainbow ***** mug*
But yeah, it all comes down to 'my fantasy is better than yours' which, frankly, I can only shrug and say I don't give a crap what you actually think. -
Quote:Post it as many times as you want. Doesn't make it any less ludicrous/stupid.
Like I said, it's on the same level of ludicrous as Raiden swordfighting with his feet in a cutscene in MGS4. It just makes you facepalm because swordfights do not work that way.Quote:That doesn't make the whole concept any less knuckle-draggingly moronic - quite the opposite
That clip just reinforces the fact that there are actually some things that are so bad, so absurd, so childish, so punishinly stupid, so toe-curlingly embarrassing and so stunningly half-witted that they wouldn't even look good in a comicbook game -
Quote:What are you talking about? I think you're just reading too far into things...I don't care about your made up facts, LOL.
It's those letters, in that particular combination. I see what you did! Nooooooo...
Quote:And, again, Darkstar, it's not about realism. It's that an animal, using a sword, is just downright stupid.
Now, I'm not against players using the animal model. The shapeshifter AT that was leaked shows it's apparently coming, but the animals are gonna be using natural weapons... not a sword.
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Quote:Yellow Indisputable Fundamental Fact #1: People have gotten this thread to 10+ pages in like 3 days, so the idea *MUST* be popular.Fair enough. Still, though; would it be popular enough to warrant all that frame work? Definitely not.
Y.I.F.F #2: AmazingMoo wants it, so of course it's worth it!
Y.I.F.F #3: Bad_Influence and Thirty-Seven don't want it, therefore we must have it! -
Quote:Like there aren't furrys already here....You know Bad_Influence goes all Hyde and sprouts multi-color fox ears with piercings, rainbow colored fur on his body, buckle boots with legwarmers and a bikini with an conspicuous bulge...It's pretty scary, actually
It'd probably be better to have some real Furries come in here and try to explain it. But if that happened, this thread would melt down into a flame war about it so intense that it would crash the servers forever, or something. -
You didn't know? We all have a forum superpower here and mine is, anything I touch turns to furry.
But I wouldn't actually mind that Diaper Man option. Would look a whole heck of a lot better than Baby Newyear (and I guess with the right look, a Super Gerbil character)
As far as Okami, that was one of the last good games I bought for my DS. Certainly another fine option for an animal attack mode expressed by the OP I'd be behind. -
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Quote:Well I'd visit you...mostly to butter you up into giving me money.of course, id be busy spending my multiple loottery winnings treating my wounds from lightning strikes and shark attacks that i would have suffered in a situation of such probability
Quote:oh, and leo, gg has mentioned several times she trained in martial arts, its why her character is what she is. never mentioned the style, other than to suggest it was "kung fu" which is kinda broad, ill admit -
Quote:Yes, I actually managed to get a few Numina's uniques because I've been using my converters on junk that drops (mainly to semi-test if I want to bother with it). 'Junk' like lvl 41+ Doctored Wounds go directly to Numina's Convalescence, Red Fortune turn to Luck of the Gambler, Crushing Impact turn to Mako's Bite and the like.Can it turn an Uncommon into a Unqie, a Rare or one of the other types I don't even know about? And are you suggesting I just keep buying Crushing Impacts - find a recipe that's cheap - and keep trying? What about in-set conversions?
In-set conversions cost more converters (type costs 2 and in-set costs 3) and generally I wouldn't bother with it. Only if you're aiming for a specific high cost enhancement like the PvP ones or purple sets, would I spend the merits/converters to switch it...but then cost is partially relative. To some, it's not worth bothering changing Crushing Impact to Makos...they'd just buy Makos and save converters for the fancy stuff.
But to me, in-set conversions aren't worth it unless the enhancement is that valuable and what we deal with is more the cheap stuff.
Another gamble is taking a rare, uncommon or common and changing it into any other rare, uncommon or common enhancement which only costs 1 converter. I wouldn't bother unless you're just selling stuff (taking a cheap rare and gambling for a more valuable rare).