Leo_G

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  1. Quote:
    Originally Posted by Follies View Post
    I guess Legion and I are the only ones that play Stormies =) But I wholeheartedly agree with everything said in this post. I think one of the main reasons that Storm Summoning deserves some help is simply because it has never to my knowledge had any improvements. Oh and I think it would be cool if O2 Boost gave a small amount of endurance to the target, perhaps like taking half a catch a breath inspiration, nothing major like refilling the endurance bar or anything of the sort.
    *shrugs* If you know Storm Summoning, then you'd know the only real buff it needs is for Lightning Storm to have longer range/perception. Tweek its AI to target and attack the same foe up to 60-80ft away and have it attack anything regardless of the summoner's status (that is, it shouldn't care if I'm around the corner or not being attacked with no foes near me, it should just be tossing out bolts constantly on anything within LoS 60ft or more away).



    Quote:
    Originally Posted by Draeth Darkstar View Post
    Okay, don't get me wrong, Storm is a great set, but calling it the 'big brother of Cold Domination' is nuts. Cold is probably the strongest debuffing set on a high-end build.
    Nowhere near as safe though...for the caster, that is. Don't give a flip about the team...they got their own capped defense for a reason. But if your Cold Dom is dead? You're not going to be effective. Conversely, Storm practically has anti-melee armor, control out the wazoo and pets to watch its back...

    Got 2 IO'd builds on mine, one that keeps hurricane up and foes debuffed and immobilized and one that doesn't run hurricane but instead Oppressive Gloom + Thunder Clap for teams that don't need repel...so either a Tanker or a Controller (either with scourging Rain of Fire + Reactive/Spectral). Not a GM soloer but there's few enemy groups that can actually *do* anything to her
  2. Quote:
    Originally Posted by Rockshock View Post
    Looking at the last packs, im guessing the following:

    Reward Merits
    Definitely think this will be in the new boosters. Really nice for characters that you don't play often or solo so they can either pick up rare recipes, convert them into alignment merits or get some enhancement converters to make some coin that way.

    Quote:
    Xp / inf / prestige Boosters
    And Windfalls...but I think the devs are looking into things that may replace these in this pack. Trying to think what they might offer but am drawing a blank. Besides the Performance Amplifiers, it might be possible those will be something put in there instead: Defense Amplifier, Offense Amplifier and Survival Amplifier.

    Quote:
    Restore / rez charges
    I'm actually hoping they nix this one. Not that I don't like getting these, but I felt I was getting more of these than the inspirations...which I'd have preferred.

    Quote:
    Group / Mixed or super insperations
    If they put the Super Inspirations in there, they'd probably be rarer since they're sellable. I wouldn't mind the devs creating Auxiliary Inspirations:

    -Tenacity = 200%/350%/500% regen boost + res to -regen for 30/45/60 seconds
    -Zealous = 150%/200%/300% recovery boost + res to endurance drain/-recovery for 45/60/75 seconds.
    -Imperishable = 1/2/3 levels of absorb for up to 15/25/35 seconds (or until you absorb the alloted amount of damage) + 1/2/3 points of protection vs hold, sleep, stun, knockback, confuse, immobilize for 30/40/60 seconds.

    Keep the group inspirations, just replace the mixed with something like those.

    Quote:
    New ATO's
    Enhancement unslotters / boosters
    Catalysts / converters
    Yup, can't have enough of those.

    Quote:
    Costume set peices to form one whole set
    I wouldn't be opposed to removing this from future packs and replacing it with 'costume purchase tokens' redeemable in the costume creator. Basically, what they do is allow you to buy any 1 costume piece available for purchase, maybe with a maximum of 20 or something on an account at one time (so you have to spend them before you can get more...no hoarding a load of them for future stuff).

    Quote:
    1 Super rare drop similar to the doggie
    But what? Lol would be terrible if they made it a white tiger...then I'd have to spend hundreds of dollars in an attempt to get it T_T
  3. Quote:
    Originally Posted by Agent White View Post
    Flattery will get you everywhere. Except there.
  4. Feel free to send him a few of my ideas or one of your own to modify Swap ammo. Curious to know where he'd be willing to take the set's 'defining feature' considering what Staff has (although it doesn't have quite as much as I'd have hoped).
  5. You want villainy? Take Agent White there, lording that cute avatar in front of me. Can I hang him by his little neck until he stops breathing? Then beat him with a stick until his guts come spraying out like bloody candy?

    ...or am I...the villain
  6. Quote:
    Originally Posted by rian_frostdrake View Post
    Great, cool, they are a resounding success, so it shouldn't hurt now to have a alternate way to get the costumes outside of them, since they clearly dont need the costumes pieces held hostage for their success. anything to report there zwill?
    Why? The way I see it, if all you want is the costume set, super packs are like a Booster Pack+...it cost a bit more but comes with a *slew* of rewards that can make leveling new characters far more enjoyable. From the XP boosts, to the merits and the enhancement boosters, merits and inspirations...where a Booster is basically just a costume + a power and/or emote you may not use and has practically nil effect on gameplay, Super Packs are a bit the same + stuff that *does* have an affect on your gameplay.

    No need to sell the costume seperate, just buy 24 packs and you'll have it + more.

    Quote:
    Originally Posted by ClawsandEffect View Post
    I leave them in my email and just claim them when I need them.

    I do the same with the Experienced powers I get. If you claim a bunch of them you have to wait until it recharges. If you claim them one at a time you can use them instantly.

    I don't know if the Revival and Restore powers work the same, but I'm assuming they do.
    I still have some rewards from the 36(?) packs I bought...mainly ally rezzes, some ATOs and prestige boosters (lol most of my alts aren't in SGs!). Doing this (claiming the rewards on the characters that need them) spread over around 6 alts (Dark/Thorns dom, Stj/Inv brute, DM/WP stalker, Staff/Inv brute, DP/Fire blaster, Grav/Time controller) has boosted them anywhere from lvl 1 up to the mid 30s (and higher for those that I had already started up) with far more ease than normal...and I'm one of those players that *hates* easy mode.

    Super Packs are fine...but if people still think they're 'Gamble Packs' maybe the devs need to implement some *real* gambling into them. I'd have loved the chance, after opening a set of 5 cards, to swap back cards I didn't want for a chance at 1 card returned that wasn't the same as any of the cards returned.

    Example: if I got a 25x merit card, a prestige booster card, 2 ally rez cards and Kheld ATO, I'd have liked the opportunity to flip back the prestige booster, an ally rez and the merit card(3 cards) and given 1 new one that automatically wasn't either a prestige booster, merit card or ally rez. Let me *really* gamble!
  7. Quote:
    Originally Posted by Rylas View Post
    I'm not sure what point you're trying to prove here. You're only pointing to a character, not really giving a reasoning why crystals would block psionic attacks.

    Basically, you've just done a "because it's in comics" excuse. But you seem opposed to a "it's comic books" reasoning for Radiation Armor.
    I guess you didn't read the context of what I was responding to and disregarded the way I answered it.

    Quote:
    Originally Posted by Rylas View Post
    No matter it's origin, Negative Energy is still a form of energy. It ENERGY from darker origins. Energy created by Radiation is different from Electric Energy, or (just plain) Energy. It was created from different methods. So any effects Radiation has are completely up to the development team to decide and will not contradict anything established in the game. The only reason there is no precedence is because it's never been used before. There's no precedence to the counter, either.
    Radiation, electricity and plain energy do not have a different damage type though. And Negative Energy isn't energy 'created', it's 'summoned' or 'channeled'. The means to which it is spawn is a mystery locked in the dimension it's pulled from. It isn't a form of energy that exists in this world, as set by the lore of the game.


    Quote:
    As for the business of Rad Armor being too much like Elec Armor, lets do a side-by-side comparison:


    I don't see enough similarities to support your claim. Sorry.
    Right, because one isn't just the same thing +1. So far, that's what your comparison mainly shows...Rad Armor is Electric Armor +1.
  8. Quote:
    Originally Posted by Black_Assassin View Post
    This statement doesn't really make sense. You are essentially saying that a subset of energy (dark energy - whatever that may be) is opposite to energy (a general umbrella term)

    This needs clarification because dark energy cannot be the inverse of energy, because energy will include dark energy because its an umbrella term.
    Because blanket statements are always right, huh?

    That's the thing about them though, is they're there for convenience not correctness. It's the same with any catalyst that is used to power any work that creates an effect and is possible to create one energy from another.

    However that's not how dark energy works in CoX. Technically dubbed Negative Energy (but someone else mistyped it and I was just copying it), it's not 'dark energy', it's 'Netherworld energy' which has to be channeled from another dimension which has their own creatures completely comprised of the stuff. It will never be the same as regular energy and seeing how the game is set up (powersets using energy as protection generally have diminished protection to negative energy and the opposite for negative energy protection) they are opposites.


    Quote:
    Yes and no.

    -snip-

    Also I would like to add that alot of our nerves are covered in an insulating layer of fat called myelin that will protect the impulses somewhat from outside interruption.
    Yes, I realize the transmission between the synapses is chemical reactions, that was what the handwave was for. Apparently, if you can cover your body in electricity like an Elec Armor character can, you can also use the power to create similar internal reactions just like a battery. But it's easier to cut the explanation as they're still charged reactions.

    Quote:
    Originally Posted by Hyperstrike View Post
    But the power itself is functionally identical.



    Cosmetics.



    Still a functionally identical power.
    Despite the illogical disconnects you may be making with those statements (even if DP is the same for both, those sets use it to completely different ends, one magnifying their regeneration and the other magnifying their resistance, that practically any weapon will mainly come down to cosmetic differences and that Power Sink is nothing like Consume since one is auto-hit and does no damage while the other is a wide-area AoE attack), one point you're glossing over is...those sets are issue 1 sets (or 1st CoV issue). Not only have they been in the game since the release of the ATs, but none have special gimmicks added to enhance their gameplay. They're hinging straight on their concept for what functionality they have. There's no need to copy the concept of another set to fulfill the added functionality of another set.

    Quote:
    Try rereading what I said. I basically asked a rhetorical question "Do you think my examples are absurd?"
    So you were just blurting out a group of words you heard that didn't make any sense? Because no one was pointing at your examples and making any judgements until you demanded them to be with a rhetorical. But to answer the rhetorical anyway, yeah, it is absurd because it has nothing to do with the subject at hand. Those other examples? They're already been made, tested and implemented. The topic I'm discussing? A powerset's concept who hasn't even been touched or even agreed upon yet. There's still room to make it not functionally electric armor + absorb.
  9. Quote:
    Originally Posted by Smurch View Post
    That's like saying "That's effective against electronic batteries, not electric currents!"
    Yes, because if someone has metal control, they can control the metal in the batteries, not the energy inside the batteries. Just because one can manipulate the mind doesn't mean one can manipulate what the mind has given off. Deforming synaptic connections in the mind of a psionic user has nothing to do with mental attacks already thrown at you.

    Quote:
    What do you call Psionic Damage Resistance if not a "block"?
    The point was EMPs don't 'disrupt' psionics. Static Shield builds up synaptic connections with electricity because the set is Electric Armor. It's directly fortifying the mind from neural attacks.

    Quote:
    Originally Posted by Smurch View Post
    Nope. She loses access to her psychic abilities while she's in diamond form.
    And she becomes immune to psychic attacks, was the point.

    Quote:
    Originally Posted by Hyperstrike View Post
    Both Regen and Invuln have Dull Pain. Why even bother with Invuln?
    Because Regen is a heal/regen set and Inv is a resist/def set. They're not the same.

    Quote:
    Broadsword has Parry. Why even bother with Katana and Divine Avalanche?
    Because Katana is better. Forget ugly broadsword unless you want to use a Shield...then they are functionally different...

    Quote:
    Electric has Power Sink, why even bother with Fire and Consume?
    Because Fire has lite-resist and more offense. Fire's endurance management is the least similar point of the set.


    Quote:
    If that's your line of reasoning, why not simply condense all defense/resist sets into one set called "Armor" and be done with it?

    Absurd you say? Why yes! Yes it is! And it's the logical culmination of your own argument.
    You're a liar if you think I said absurd.

    Don't be a liar, liar.

    But the concept is largely covered. What concept of Radiation Armor cannot be covered by existing sets so absolutely warrants a new set for it? Perhaps, however, after more info is release it actually will be someone different from existing sets enough to not be a waste of time.
  10. Quote:
    Originally Posted by Rylas View Post
    As well as the precedence for other Energy Based sets to cover the psionic hole. Electric and Dark Armor. Different types of energy interact in different ways. It just so happens that Radiation based energies can resist psionic energy. There's nothing in the game that has ever said it can't, so there's no break in consistency.
    Dark Energy is different as it is the inverse of energy. Electricity is special since the brain functions through (*insert handwave*) electric currents that can be overridden to make mental attacks less effective.

    But I've never taken the position that radiation armor could not have psionic resistance, just that radiation armor doesn't *need* psionic resistance. As pointed out below, does the set not have enough alternative means to overcome psionic attacks without requiring a special hand-wave to add direct resistance to a damage type it wouldn't normally or conceptually resist?

    Quote:
    To be honest, I find the concept of Rad Armor more likely to interact with Psi energy than Crystals (Stone Armor) having some capability to defend from it.
    Emma Frost?

    Quote:
    [edit] Just something to consider: Radiation, in real life, does cause mutation. What's to say someone who is mutated by radiation doesn't grow new neural pathways that help protect the mind from psionic attacks?
    That's Biotic Armor.

    Quote:
    Originally Posted by Hyperstrike View Post
    The radiation is on a frequency/spectrum that interferes with psionic emissions.

    The radiation has altered the person's brain chemistry/"mental frequencies", rendering them less vulnerable to disruption.

    Etc. Etc.

    *Insert Handwavium Here*
    So we either have to borrow from Electric or Biotic to justify this? Why even bother, then? Are you that desperate for psionic resistance?
  11. Quote:
    Originally Posted by I Burnt The Toast View Post
    I like this idea... kinda like an accolade power for crafting that one could learn ...say by level 20? that would allow you to enhance/modify your currently slotted enhancements to a different level.
    Maybe even unslotted enhancements. Frankly, with attuned enhancements, I feel there's really not anywhere too far beyond simply giving you the in-game ability to turn regular into attuned...

    Giving an invention crafter who has created a slew of enhancements and unlocked all the badges the ability to change the levels of IOs seems perfectly fair to me.

    Quote:
    Originally Posted by Miakis View Post
    I personally don't see the use in minimizing, but I don't get that much into the number crunching and what not.
    Attuned aside, being able to slot -KB enhancements at lower levels, being able to slot procs sooner, and/or keeping bonuses when exemplared. Not only that, some lower level IOs are more sought after (and therefore cost more) because the supply is so low.
  12. Quote:
    Originally Posted by Zwillinger View Post
    It is neither Electric nor Boogaloo.

    The next Halloween event and subsequent costume pack.
    Well I hope the first costume pack is available...I missed it this year and seethe every time I see a vampire, crow costume change and/or the fishman face...I wanted those fish parts, dagnabit!
  13. Leo_G

    Player's Summit

    Quote:
    Originally Posted by Zwillinger View Post
    Took it. Thanks. Go Water Blast!
  14. Leo_G

    Player's Summit

    Quote:
    Originally Posted by Zyphoid View Post
    It was more of a joke.
    It was a joke response to your joke


    Quote:
    Still, I find anything new for melee pretty exciting. In my opinion Thrown weapons should have been more a melee set that a blaster set any way. Ever actually throw a knife? It is not going to do much at the range blasters tend to work at. However that logic did nothing when DP was added to the game. :/
    Don't get me started. Personally, Spines would be just fine a fit if given proper animations for thowing knives/blades....

    But I've derailed the thread enough.

    When I think of post apocalyptic, I think of Fist of the Northstar....so we need to add Gumby-Physics to the game.

  15. Leo_G

    Player's Summit

    Quote:
    Originally Posted by Zyphoid View Post
    Man, you have been in rare form the past few days. You really did want Thrown Weapons didn't you?
    I'll take that as an insult

    But yeah, if given the choice on the boards, I'd pick Thrown Weapons over Radiation anything. Because rad is covered:

    -Caustic foe affecting radiation = Radiation Emissions
    -Solar Radiation = Energy anything
    -Toxic = got me there but that ain't gonna be Rad armor or Rad melee
    -Radiation mutation = Biotic Armor
    -Green Glowie stuff = pick an aura

    But this is coming from someone who doesn't care for Rad to begin with...I've got no Radiation defenders/corruptors and the only Rad blast character I ever made, I recolored it aqua so it looks like water blast (worked pretty nicely, actually, and the after effects it left on foes looked like water and bubbles). To me, Rad isn't interesting probably because what makes Radiation truly formidable is that it's invisible. It's a force not perceived by the eyes and goes mostly unseen...radiation could be destroying you from the inside and you not being able to tell until it's too late. Anything else is just bells and whistles more better spent on something more visually appealing.

    But like the Stalker changes, I'm not begrudging anyone for wanting it and I'll probably even use the set if it is versatile enough to be colored and played off as more than just radiation.

    Also, I didn't get back until yesterday. I've been making up for lost time I guess...
  16. Leo_G

    Player's Summit

    Quote:
    Originally Posted by Tenzhi View Post
    You're easily depressed.



    Next you'll say Wile E. Coyote's plight is depressing. All the pain and suffering he goes through just trying to get a meal. And then when he finally catches his prey it's *still* beyond his reach. None of the action involved changes this inherently depressing situation. At all. Presentation is meaningless.
    Considering the emo world we live in now where a nasty facebook message can shatter someone's world, anything at all depressing is, like...multiplied by a bajillion and five!

    It's soul crushing!!!
  17. Quote:
    Originally Posted by StratoNexus View Post
    I am still trying to figure out how you find it perfectly normal that radiation makes you resistant to bullets and swords. Where is that precedent? What makes lethal resists acceptable to you, but not Psi resistance?
    Because there is precedence for using barriers of various energy types to deflect or dissipate physical attacks like those. All of which tend to leave psionic as a hole.
  18. Quote:
    Originally Posted by oOStaticOo View Post
    Jebus man! Give it up. It's a "Superhero Game". Stop trying to introduce logic and reality into my make believe, unrealistic game! It has no value here. If I want to be a 3 foot tall catgurl/bat hybrid swinging a gigantic sword that weighs 4 times as much as I do and is 1.5 times taller than me, let me do it! If I want to say that Radiation Armor can resist Psychic powers, let me do it! It's a game! Not reality.
    *munches on cookie*

    Eh, you can do that now. Hell, I pretended spines are throwing daggers and not bone fragments sticking from my body and that energy aura is a telekinetic aura made of psionic energy on another character.

    Blame yourself if you're some piece of fail that can't be bothered to read the forums without it 'ruining' your game. I have every right to posting my opinion on these boards as you.


    And it's not about 'logic and reality', it's about consistency.

    Quote:
    Originally Posted by Quantum_Shield View Post
    1. No, just that the underlying physics is closely related and that they use some similar mechanics. Look at the power list and compare, they're quite different in effect but they are resist sets with psi resist and a self-heal.
    So then it *is* a semi-waste of time since the mechanics are so similar. I mean, we could just put on a vaporous or glowing aura (or atomic aura) and pick Invulnerability for your radiation character if the above Hulk example is the example of Rad armor...


    Quote:
    2. If you're that deeply morally offended by a set, you don't have to buy it. Really. No one's holding a gun to your head.
    I honestly don't care *finishes cookie*

    Perhaps you're reading ulterior motives in my posts?

    Quote:
    (I could make it sound less cheap, but I really don't feel like explaining enough real-world physics to explain that psionics by definition would involve the manipulation of energy (the physics concept rather than the in-game damage type). Alternately, if I was permitted to define the physics of psionics, it would be trivial to explain. Rad sets manipulate gauge bosons, psionics are transmitted by either a gauge boson not yet discovered or an as-yet-undiscovered manipulation of one of the less well-understood gauge bosons (likely this just to avoid sporking the Standard Model and/or running afoul of next week's new theory of quantum gravity) => Rad can thus manipulate psionics well enough to reduce their effect: psi resist. QED. This is how I justify my FF/Rad taking the psi epic pool. If that seems overly broad to you, I remind you that we're discussing a power class that can do everything from def debuffing to raising the dead after using their corpses as porta-nukes.)
    I'm sure the many psychic character players will enjoy your definition of psionics being just another form of radiation, though.

    As far as game mechanics go, though, since psionic is its own damage type and radiation is just another form of energy just like sonic and electricity, your definition cannot be correct. If only a small difference like you describe were needed to differentiate damage types, then why isn't energy energy damage, sonic sonic damage and radiation radioactive damage?

    Quote:
    Originally Posted by Smurch View Post
    It's this simple. Radiation disrupts psionics. How do we know that? Because radiation armor is radiation and it disrupts psionics, and the game mechanics are the physics of the game world. Radiation disrupts psionics because in the physical reality of the world of CoX, radiation disrupts psionics.
    Examples? Because there is no precedence that radiation makes one more resistant to psionic damage at all.

    Quote:
    And it's not entirely unprecendeted. Nuclear radiation often is very heavy in EMP. Electric Armor uses EM radiation to disrupt psionics. EMP arrow can afflict nervous systems as per the description in the game. It makes sense within the "logic" of the game that something heavy in EM could protect from psionics.

    I mean, if you could explain how real world psionics work in regards to radiation and why the ability to produce radiation at will wouldn't impact them, I guess you'd have a point.
    If your only example is EMPs then perhaps I should paste the description of Static Shield?
    "You can create a field of Static Electricity around your body. This Static Shield protects you from Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. Static Shield can also help normalize your synaptic activity, granting you good resistance to Psionic Damage. Recharge: Fast"
    EMP doesn't disrupt psionics but if a specific character wanted to explain defense or resistance to psionic damage then that would work for them. The other way around, you'd have to define psionics as disruptable by radiation which it does no do directly. Here's the description of EMPulse:
    "You can unleash a massive pulse of electromagnetic energy. This EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will drain the Endurance and HP Regeneration of all affected targets and leave them incapacitated and Held for a long while. Additionally, most machines and robots will take moderate high damage. However, this power uses a lot of Endurance and leaves you unable to recover Endurance for a while. Recharge: Very Long"
    Yeah, EMPs are effective against synaptic brain patterns, not psionic energies. Not even Electric Armor's Static Shield 'blocks' psionic energy. It'd make more sense for radiation to simply debuff psionic damage more than other damage types, but no, it has no precedence of manipulating or dissipating psionic powers without attacking the source.
  19. 1. Now you're making a case that Rad Armor is redundant when you've got Elec Armor.

    2. Still sounds cheap to me.
  20. So *I'm* empirically determining that psi is energy-based? I'm dictating that psionics must have a component that is detectible or interruptible by radioactive means?

    I think you have it backwards. I'm not the one dictating how psionics work (my explanation leaves psionics intentionally vague because the nature of psionics is *make-believe*) based solely on the statement that "because comics said so". I am challenging radiation's ability to thwart psionics beyond the explanation of "because it's radiation".
  21. Quote:
    Originally Posted by JayboH View Post
    Leo-
    Again the only problem with that is I can see it being an issue for tankers/brutes that are nearly immobilized when covered by a huge spawn, being unable to get to one when needed. The idea is cool but I dunno - it certainly would be unique. It would have to be a large amount of healing if you ask me, to compensate for the mechanic, kinda like how Twilight Grasp and Transfusion are stronger than Healing Aura.
    That actually would justify it being pretty much a Heal Other but in a 15-20ft radius. Have it trigger by a short 5ft proximity though.

    The idea is, the set could be balanced and built to have heals but in a limited scope with respect to its other capabilities. Now you can either do that by forcing certain conditions (requiring an enemy like Transfusion or Twilight Grasp) or by simply giving the set a weak heal (Alkaloid and O2 Boost)...or you can do something even crazier.

    Just saying, AoE focused buff sets probably shouldn't have high or moderate amounts of debuffing and decent amounts of damage AND be a competent source of healing. If it can do all of that, then it should be limited/lower values or situational.
  22. Leo_G

    Player's Summit

    I've got a Nature Affinity here. One use of Lifeg*modsmacked*
  23. Quote:
    Originally Posted by Dragorian View Post
    *snip*
    Where the heck is your avatar from, Dragorian?

    The guy punches him so hard, it sends him flying and his clothes fly off!? WT*?!

    Anime is awesome
  24. Leo_G

    Player's Summit

    Quote:
    Originally Posted by TehHippeh View Post
    I threw in Magnetism control for a powerset idea. Since that is such an iconic power in comics I have to believe it has already been checked out and is either on the way or just won't happen. That's kind of why I crossed my name out - I didn't want to walk up to a mic to say "Er, yeah, like every comic universe out there has one or several of these dudes - trowin' metal is kinda cool!"
    Good thing I wasn't there. If I was and I saw you scratching out your name and I'd have known you were going to suggest Magnetism as a control set, I'd have kicked you in the kneecap...twice.

    Magnetism is a *GREAT* set idea and I'm sure many would love to play it...If the devs aren't going back to add alternate animation themes for old sets so you could swap Earth Control theme for a Metal Control theme (it only half-a-quarter works with the color customized) then the devs should be considering the set seriously.

    The visuals could spawn from the ground and basically be pipes and I-beams that sprout up and wrap around foes' bodies/legs. A key/unique power could be a sleep/confuse toggle aura conceptualized as minutely controlling the metal on or in biological creatures and a strong high-mag confuse on robots because you can control the metal they're made of. The pet could either be a hulking golem of metal held together by your energies or simply a floating titan weapon that just goes around smacking stuff...would be awesome if it was like an amorphous liquid metal ball that morphs into stuff (big gun, big arm, big hammer) for every attack but that's probably too hard.

    But yeah, Magnetism or Metal Control would have gotten my support.
  25. Quote:
    Originally Posted by Nethergoat View Post
    so complaining about it not being 'realistic' for rad armor to protect vs psi is a hollow exercise.
    *searches thread for the word 'realistic'*

    *finds 1 entry by Nethergoat*

    Quote:
    Originally Posted by RadDidIt View Post
    Psionic abilities are, nominally, energy-based. No matter how it is conjured, there is an outreach of energy to connect it to the target (a fireball is fire, magical or otherwise); I mean, honestly, Leo, have you never read a comic book?
    That depends what type of psionics are present. But AFAIK, psionic energy isn't regular energy. Because psionics are not governed by the same laws as energy and yet is itself specialized so as only making specific phenomena occur (a psionic user would have to know or be capable of manipulating or creating energy or fire or mineral, etc. *with* their psionics otherwise it does not transcribe into such effects at all).

    Just because psionics can make fire doesn't mean psionics is fire-based. Just because psionics can create kinetic force doesn't mean psionics is kinetic-based. So on and so forth...

    Quote:
    Electromagnetic interference = defense, which is one of my main gripes to Energy Aura, as much as I love it.
    Electromagnetic is Electric Armor which is why Electric Armor resists psionic damage...see Static Shield a.k.a. electrostatics/eletromagnetics.

    Again, you can say Radiation can be used to make such electrostatic effects, but it'd be reaching to justify the effect being there. That Electric Armor has psi resists was a stretch but it makes sense (electrostatic, static/white noise, etc).

    But anyway/sarcasm, let's see how we stretch Rad Armor to justify giving it everything one could ask for in an armor set...I'm sure it won't be corny, cheezy, cheap or lame at all.

    /sarcasm