Leo_G

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  1. So what is it you wanted to discuss here? I suppose I could put my 2 cents in to add to your OP though.

    Fire: It's a fully themed element, meaning there is a melee, blast, control, buff and armor set for these powers. There's really no other set themed around fire that could be added except MM pet set but I consider them outside the norm. There's also Assault and Manipulation sets but those are more amalgamations of big 5 sets. Like it has been said, it's theme is burning things with fire (i.e. doing additional fire DoT). Since the extra damage is considered it's secondary effect, it usually has no mitigating effects added to its powers.

    Ice: Another fully themed element. It's all about mitigation, which is opposite of fire. It slows, holds, debuffs, sleeps and slips up foes, making it hard for them to hit back. At the cost of all this additional mitigation, the sets usually sacrifice damage somehow, either by smaller AoE dmg or just having powers added that don't damage the foe. For offensive sets, it can be a conflict of interest, for armor or buff sets just makes them more solid and for control...well it's alright unless someone (or yourself) starts spamming AoE immobilizes.

    Energy: Kind of all over, IMO. Energy is so broad an element, it's one of those elemental dmg types that covers more than *just* energy. Then you've got Energy Aura, Force Field and Kinetics. There's knockback in the blast and stun in the melee and, IMO, is suppose to simulate "crushing kinetic force" that visually manifests in the form of energy. EA and FF do the same but instead create barriers that do the opposite. Kinetics...does something else...

    Electric: There's really only Elec melee, blast and armor. All of them drain endurance. While only the melee set sleeps, the offensive sets can make the foes spasm as if unable to control their bodies. IMO, electric's theme needs to be expanded while energy needs to be more defined (but energy is fine as it is if not). Mob tags need more use, specifically robotic. Electric damage should be more harmful to robots, not energy damage. So an added theme could be Elec does added damage to robots or foes with robotic parts. Just thinking about it, it'd be awesome if there was an added stat called Robotics on foes and higher levels of them caused more damage when electric damage is received. As for control or buff sets, other added effects to fit within the theme could be added along with the above.

    Dark: Is more grab bag, IMO. It has varying effects with only HP drain being one shared by them all. You can almost say Dark is a completed elemental theme because the buff set is almost a control set at the same time. It's the element with the strongest and well defined/balanced themes, IMO. It uses a netherworldly fog or haze to hinder foes and is usually weak in AoE but strong in ST with hard controls with stuns and fears. Immobilization is also in there to varying degrees.

    Earth: Missing the buff/debuff set, which would work great as a Sonic replacement (as Ice is a FF replacement) as a +res buff set with controls. The theme for this set I'd guess is defense over offense. The armor set is a strong example of this as is the control set. The melee set though, while very controlly, does fast and overwhelming damage too. It just doesn't do amazing AoE. Overall, the sets have defense in mind either with buffs or controls.

    Radiation: Another energy set. It's only sets are blast and buff/debuff but can easily be expanded to other sets. Only problem I see is it lacks the theme being discussed. It just does -defense (an offensive debuff) with some control sprinkled on. Whenever I think of radiation, I think radioactive leak or cancer or toxic. Why can't rad powers have a chance of 'leaking' damage to nearby foes? Or toxic DoT or something....think about that when you make rad melee, armor and control.

    Sonic: ANOTHER energy set but it also does smashing damage. You got a buff and blast set but not much else. It's theme is resonating at a target's frequency, making it easier to shatter them like a crystal champagne glass by lowering their resistance or doing the opposite and increasing your resistance. It's actually a good theme if not a bit narrow. Add to it, might be interesting if sonic powers had low accuracy but had no position set for its debuff. I mean, you can't dodge or block sound no more than you can dodge or block air...because sound is air.

    Lastly, I think there is room for NEW themes. Of course not new damage types but mixed damage types. Additional effects depend on how you approach the set though. A 'Holy' or 'Light' theme can be emulated by energy/fire damage mix with less overall damage with an added -ToHit and perhaps extra fire DoT vs undead or demonic foes. If not holy/light, then lasers could be the energy/fire mix.
  2. [ QUOTE ]
    That being said, while I think a Scythe (correct spelling) Powerset would be visually impressive, I don't think it would be a good fit for Stalkers. A Scythe is an unwieldy, two handed weapon. While it doesn't matter how fast the Assassin's Strike is, the rest of the attacks in the set would be fairly slow.

    A sickle, on the other hand, might work. Sickles may work best as a simple weapon skin, rather than as a Powerset of their own. The khopesh skin in Dual Blades is almost there (backwards curving blade, short handle, meant for chopping rather than draw-cut strikes), the sickle would be a smaller, lighter version of the same with a more extreme backwards curve. Now that Stalkers are getting Broadsword, a sickle model might be able to be applied there, too. (And would enable me to fully realize one of my Cold War era supervillains ).

    [/ QUOTE ]

    The only reason anyone would think such a set wouldn't fit for a stalker is if the only definition of stalker was ninja.

    I like to believe, especially now with BS on the way and hopefully fire melee, that being a stalker isn't about wearing black pajamas and fliping all over the place. The concept is and should expand. There's the stereotypical ninja, the Steven Seagal neck snapper, the high tech stealth merc, the hockey mask wearing murderer, etc.

    A two handed scythe set can go hand in hand with a stealth killer and is the tool of Death himself. If done properly, the animations can be very elegant even if they aren't fast and until I see a two handed set done in this game I couldn't say if it would be unwieldy or not.

    Anyway, if I were making the set, it would be

    Death Scythe- A large and difficult weapon to wield because of it's shape so is best used from stealth. Although it's simply a weapon with a lethal edge, it holds a cold, otherworldy aura about it that bite its victim's fiercly.
    Damage on each attack is higher than normal attacks, however each attack imparts an accuracy penalty on the user making subsequent attacks more difficult but not impossible

    1.) Crescent (ST lethal/n.energy dmg, fast rech, foe -rech) Spin the scythe about one hand, bringing the scythe edge downward on the enemy and back into fighting stance.

    2.)Reap (ST lethal/n.energy dmg, moderate rech, foe -rech) A quick and short diagonal slash.

    3.)Shadow Harvest (Cone lethal/n.energy dmg, moderate rech, foe -rech) A wide horizonal arcing slash that cuts all in a 180 degree arc.

    4.)Assassin's Sickle (the AS) Position legs wide, position the blade so the victim is inside the curved scythe area and pull with both hands. Leaves a dark slash in the weapon's path during the animation.

    5.)Build up

    6.)Death's Presence (Placate) Placate's the target, puts the user back into hidden state and removes all accuracy penalties built up by the user's attacks.

    7.)Bleed (ST lethal/n.energy DoT, foe hold, long rech, foe -rech/-regen) Rather than a pulling slash like Crescent, this is a stabbing rip using the pointed end of the scythe aimed at vital spots to incapacitate the victim for a time as they bleed helplessly.

    8.)Pentagram Gash (ST lethal/n.energy dmg, long rech, foe knock up, foe -rech/-dmg) The character is shown cutting 3 times using elegant flowing spins in the hand and ending with a two slash upward that knocks the foe in the air. A dark pentagram symbol is drawn around the victim and disappears on the slash up.

    9.)Spiralling Death (PBAoE lethal/n.energy dmg, long rech, foe -rech, chance of foe hold) Two spins, one with the scythe over the head and the second with the scythe and body. A dark shockwave on both slashes and the hold on enemies look kinda like the choaking animation because you'd have obliterated a vital area.
  3. Leo_G

    Lolz

    [ QUOTE ]
    Nah just accurate, the end justifies my means, but I can see you don't really have an opinion on this topic and wish to attack me, sorry, I can't give you that hug daddy refused to give you. And I can't offer the baked goods that mommy would have baked for you, if she wasn't busy getting her own assortment of "goods" from the mailman or the delivery guy.

    See, I played your game, now, go, play.

    [/ QUOTE ]

    Here's my opinion:

    Broadsword was a bad choice because it's such a vanilla-plain set that doesn't mix it up and you're a piece of internet trash that needs to be removed from our forums.

    You either need to learn we're all (or most) intelligent subscribers of this game so some courtesy and decency is due or just troll somewhere else.
  4. [ QUOTE ]
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    What's wrong with Tanker Ice Melee? Legitimate question here, I have no experience with the set, I'm just curious.

    Personally I'd just like Stalker Ice Melee with the Ninja Blade AS animation and an ice sword.

    [/ QUOTE ]

    Low damage traded for good control. Possibly the lowest damage of any Melee set in the game... I'm having a hard time thinking of any others that could compare. An Ice Melee Tanker can play like a Controller to a certain extent, but he's going to take a long time killing anything himself.

    A Stalker with a direct port would find himself particularly frustrated by the fact that his biggest single target attack (after AS) is weaker than a couple other sets Tier 2 attacks, his second biggest Single Target attack is a slow-recharging DoT (But also a Hold, which is nice), and that his Tier 9 answers the question of "Would Foot Stomp be all that great if you didn't have Rage?" with a clear and resounding "No". Also, all that Control I mentioned? A lot of it is wrapped up in Ice Patch, a zero damage PBAoE Knockdown that would almost certainly be the sacrifice to make room for AS. So a direct port would have crappy damage without the level of control that "officially" balances it out for Tankers.

    [/ QUOTE ]

    I think you're being harsh on Ice/. It's not that bad especially if you realize just how much control you can get solo. It's almost overpowered being able to sleep a mass of foes and pick them off in near 100% safety.

    The power I think they'd drop from Ice Melee would be Ice Patch. Reason? Ice armor has too many powers that need to be replaced (Chilling Embrace and Icicles need to go) so Icicles can be replaced for Hide and Chilling Embrace for Ice Patch.

    Ice Melee would lose some control, yes, but it'd be gaining some solid single target damage. It's a fair trade and not much different from Elec Melee's situation and that is a solid set too.

    Another thing I remember, Dark Melee use to be thought of as a crappy port to Stalkers. Everyone thought it's burst damage would be too low and losing Soul Drain would hinder the set. Guess what? It's now considered one of the best because it is fast, does good damage and has outstanding controls and debuffs. I feel a port of Ice Melee would be the same. Powers would be shifted, numbers adjusted and it will do solid AoE and ST with outstanding controls and debuffs.

    One change I think will probably be made: Frozen Aura will probably have the sleep duration shortened but it's damage improved.
  5. [ QUOTE ]
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    Controller- It doesn't make sense to me that this AT has the damage it has.

    [/ QUOTE ]

    I disagree. I can see how people get upset on containment with the one epic AOE but at that point in the game, ATs are supposed to get access to things they otherwise wouldnt. Defenders get all kinds of flexibility in the 40s also. The damage otherwise even with containment isnt that awesome. I found Defenders much easier to solo. I think it is the outlying sets (Fire/Kin mainly) that make the perception that the damage is too high a bit of a perception problem.

    Lewis

    [/ QUOTE ]

    You're probably right. But to me, Controllers have no primary or secondary that is damage with the exception of pets. And yet, they are granted what they lack. If Controllers get what they lack it's really only fair to do the same for everyone else, but would that even be balanced?
  6. You'd have to explain to us why. As far as I can tell, Fire melee is fire melee. The only complaint I know is that some people don't want their characters with swords made of flame or they want to *only* use a sword made of flame.
  7. Leo_G

    animals

    [ QUOTE ]
    like not in human form

    [/ QUOTE ]

    So how would a dog look using an Axe or using Martial Arts or Shooting Arrows?
  8. Now that I think about it, I had a concept for SS stalker. She could absorb physical blows and then transfer the force into her own fists. Normally getting hit by a truck so that you can punch like a truck would simply kill you...but she's a zombie so she's already dead

    I guess I can make her MA now if the punches look the part. Wow, now I want SS proliferated even more. The set just might look less clumsy to pull off as a precision fighter. Oh and I'd need Invulnerability too but willpower or even Dark Armor might work.
  9. Leo_G

    Lolz

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    One of the top big hitters at that.

    [/ QUOTE ]

    And Stalkers already have Energy Melee for this.

    But BS gives better mitigation than EM...

    Well we have Katana for *that*.

    [ QUOTE ]
    Swatting flies with a metal stick was funny though.

    [/ QUOTE ]

    If I'm not mistaken, a couple (not all) of the animations in BS are old copies of some animations from Axe/Mace. However, you do not swing a sword like you swing those weapons. You use wide sweeps to make use of the long cutting edge of a sword. You hammer with a heavy blunt object which is similar enough to chopping if you sub in an axe. I stand by my fly swatter statement.
  10. Leo_G

    Lolz

    [ QUOTE ]
    Yeah yeah yeah... Stalkers get broadsword when they wanted fire or ice. Scrappers are getting elec when they wanted EM or SS. Its funny how "the grass is greener on the other side" is in full swing about the power port subject. Scrappers think elec and ela are going to be sub par and stalkers are getting the goods. And stalkers are saying the same thing about BS. As far as what's gonna be true, Ill just make my judgement in test.

    [/ QUOTE ]

    Funny, because I read the Scrapper boards and while yeah there are posters that say they want EM, they're also usually saying "I want it all(paraphrased)" so in essence, it's not that they *don't* want Elec melee, it's that they want Elec melee AND EM, SS, Axe, etc.

    Besides that, they can't complain it's another smash/lethal set either. Also, the only place to get Electric Melee on that side is Blasters and Defenders so it's a whole new set.

    I don't need to wait until test to make my judgement. I've tried BS and Katana on Scrappers and I've tried 'Ninja Blade' on Stalkers. The only thing I'm in the dark about is the animations. Will Babs make a cool, interesting AS for the set? Will he change BS attacks to not look like a guy swatting flies with a metal stick?
  11. <QR>

    My thoughts: Defenders are all right. They function and can solo fine and team great. There's no need to buff them with that in mind. However, Dominators were fine too. Ignoring Permadomination, they did just fine solo it was only slower. Doms got buffed though even with that fact so I see no reason Defenders can't get the same treatment.

    The *problem* with buffing Defenders, though? They are stuck between a rock and a place that just sucks.
    -You can't buff their buff/debuff mod. You'd either hit a brick wall where more buff/debuff will not make a difference in normal play except in AV/GM fights or you could risk completely breaking the game with retardedly high buff/debuff values.
    -You can't buff their damage too far. They are in a delicate balance with Corruptors and Blasters. Buff Defenders and now you have the same situation with Def vs Cont buff sets only with Corruptors.

    If any changes are made, you'd probably need to shift around more than just Defenders, and that's the problem with buffing the AT. I don't think that should discourage a change but it won't be easy....but some ideas I had for it:

    Vigilance- Alter it so it provides a slight endurance discount per teammate, whatever values would be balanced. Secondly, I'd add a sort of Furilance (Vigilance + Fury) mechanic that buffed the effectiveness of their primary as well as buff/debuffs in the secondary attacks so long as you actively use your powers. To balance this, I'd lower buff/debuff globally across all support ATs (Defenders, Controllers, Corruptors, Masterminds and maybe EATs). Then buff/debuffs won't be so broken and yet Defenders can potentially still have them with relatively similar levels as now.

    Damage- Shift Defenders damage up to where Corruptors are now, shift Corruptors up to 1.0 dmg mod and lower the recharge on some of Blaster's attacks. So Defender/Corruptors can do good damage and Blasters can do just as good but with greater frequency. Not sure how balanced that is but that's my suggestion.

    Controller- It doesn't make sense to me that this AT has the damage it has. It doesn't have a set dedicated to damage and yet it has decent levels plus pets plus support. But I wouldn't want Controllers to be left out of the solo scene. I'd probably just change containment into a chance of double damage (like 10% on uncontrolled foes and 40% on controlled foes). Altering it to respect damage buffs/caps is probably not possible.

    I'd actually suggest all of those changes together. If only one were changed you'd probably miss a balance point somewhere in there.
  12. Leo_G

    Lolz

    [ QUOTE ]
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    Still waiting on ice melee stalkers as well. Can't wait to get one.

    [/ QUOTE ]

    Same...but I like anything Water based based anywho.

    [/ QUOTE ]

    but you're a cactus >_>
  13. Buh whu!

    I guess I can't keep up with the forums like I used to T_T

    But dang, there will be a new MA assassin's strike!? Damn, now I gotta make one of those so I can see it...mother [censored!]! It's hard to imagine it as a kick too.
  14. And just for arguments sake...

    [ QUOTE ]
    The reason people want a Street Fighting set is because brawling/boxing is very much the default for any hero not specifically going for another theme, such as super martial arts, energy fists, turning to stone and so forth. Not merely functional Martial Arts, but with punches instead of kicks, but an actual set designed from the ground up with the theme of brawling in mind.

    [/ QUOTE ]

    Having read the several thread on the new alternate animations for MA, I wouldn't be so sure Sam. Seems to me the majority that care just wanted to punch.

    Heck, the devs haven't even said the new MA attacks would be punches but everyone thinks it is and loving it.
  15. <QR>

    How about instead of the theme of "danger" or "sacrifice" you use the theme "costs and balances"?

    I'm not a MM player so I don't know how useful this idea might be:

    Sacrificial Circle (toggle with moderate recharged...like 15-20 sec) Upon activating the circle, a large demon is summoned. Think huge demon, so large only his waist and above is summoned. This summon would be immobile but have long reaching melee attacks and some strong ranged ones. When you activate the toggle, a cost will incur on all nearby summons. The more of your summons that share the cost, the easier it will be on you and your summons. If there is only one summon, all the cost will weigh on you and the 1 pet.

    Upon turning off the toggle, a small chunk of HP and regen off yourself.

    The summoning costs I'm not sure of. It could be -res debuffs, damage, damage debuffs, a mez, straight up damage or a combo of 2 of them.

    It'd be interesting if it was a mez like hold or stun. If there are pets around, they would get the mez and if there were few or 1 pet, they would have mezzes stacked for longer durations. If no pets are around you might just mez yourself AND lose the HP and regen for deactivating it.
  16. [ QUOTE ]
    [ QUOTE ]
    not gonna happen,

    a cross bow uses a different animation than a bow, meaning they'd have to re-do the entire set for the option...

    [/ QUOTE ]

    Couldn't they just port over some of the animations used for Assault Rifle?

    [/ QUOTE ]

    Indeed. The only difference I think is that the weapon would need to animate with the crossbow bolts loaded and then fired. Do any other weapons have similar attributes?
  17. Leo_G

    Lolz

    [ QUOTE ]
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    Actually TS is a TAoE, the aoe damage radiates from the target of the melee attack.

    [/ QUOTE ] That doesnt mean anything, you could say the same thing about lightning rod or shield charge or inferno or nova. They all do this. Chance for damage is based on how close you are to the center of where the power starts.

    [ QUOTE ]
    One sure fire way to tell it isn't an pbaoe; can you use it with no targets?


    [/ QUOTE ] What about lotus drops, combustion, and various PBAoEs that be used with no targets. Some that require targets are shadow maul, flashing steel, Head spliter. If you want targeted AoE then you need to look at attacks like shockwave. Thats about as targeted as you can get.
    [ QUOTE ]
    I think it is the only melee range taoe though, so it is pretty unique and something I personally feel a lot more melee attacks should have. Effectively spalsh damage. Makes sense on fire attacks at least.

    [/ QUOTE ] Dude for the last time you are just wrong on this. Its not a TAoE,its PBAoE.

    [/ QUOTE ]

    Actually we already discussed this and I'm not wrong in the least.I'm technically right, but based on your posting history I think that is irrelevant to you.

    Where does the aoe damage radiate from when you use thunderstrike? Is it from around you or is it from around your target?

    If they had TAoE sets in the game I'm sure it would take them (not much reason too tho, it is the only TAoE that doesn't fall under the ranged category), but they don't and it makes more sense to allow it to accept Pbaoe than it does to accept Ranged Aoe sets as it is cognitively closer to a pbaoe than a ranged aoe, due to lacking the "ranged" aspect of Ranged Aoe.

    Starsman was correct in his evaluation.

    The chances of a firemelee port retaining FSC and BoF while dropping scorch is very low. It would be very nice to have FSC, but it is likely the attack that would be dropped for AS.
    scorch
    firesword
    cremate
    AS
    BU
    Placate
    Breath of Fire
    Incin
    GFS

    Ya I'd like FSC over BoF, but proly unlikely. The upfront damage on FSC is about 42% greater than spineburst, which would mean some very impressive aoe burst. I'd like it but, i dunno.

    Dropping scorch I just don't see happening either. EM is currently the "slowest" starting set with its fastest attack at 4 second rech. Removing scorch would mean fire's fastest attack is 6 seconds.

    Firesword+cremate+BoF would make for some crappy leveling. I don't see them pushing Incinerate down to the T3, that attack will be amazing for stalkers.

    [/ QUOTE ]

    If we're getting technical here, maybe we should just get the terms down.

    -There is no such thing as TAoE (targeted AoE). It's either a PBAoE (player based AoE) or a ranged AoE (or just AoE). You can use the term TAoE if you're specifying certain parameters but since there is no IO sets for it, might as well not get confused.
    -A PBAoE would be an AoE that emanates from the player and/or no further than melee range of 7ft. Shadow Maul is a PBAoE because it's a cone 7ft in front of you. Foot Stomp is a PBAoE because it emanates from the player out 15ft in all direction. Thuderstrike is a PBAoE because it's an AoE that emanates (is it 10ft?) around the target yet the target must be within melee range.
    -Ranged AoEs are AoEs that go further than melee range, that's it. Fistfull of Arrows goes I believe 15ft or farther in a cone. Fault goes out 10ft or farther and radiates from the target.

    I think another way to determine what is an AoE and a PBAoE is if you can slot for range or not.
  18. Leo_G

    Lolz

    [ QUOTE ]
    By that logic, what can you do with Fire Melee that you couldn't with with Broad Sword?

    [/ QUOTE ]

    -Blow people up...with fire!
    -Burn people to death...with fire!
    -Spit FIRE! at people
    -Cut people with a sword...made of FIRE!
    -All of the above....with BLUE FIRE!
    -All of the above....with [censored!] BLACK FIRE!!1!!

    ...and that's just the mechanics, not the concepts.

    [ QUOTE ]
    I could agree with that I suppose(except the metal stick bit, its a metal sword. A DEADLY metal sword at that.) Scrappers do more AoE damage anyways.

    [/ QUOTE ]

    Well I was trying to make a point. Sue me

    [ QUOTE ]
    The "devs screwed villains" thing gets old. Especially when heroes get a whack set like Electric Armor.

    [/ QUOTE ]

    I abhor the posters that try to make side separations like heroes and villains. I'm in no way doing that. I'm just saying this prolif sux....for stalkers. Of all the sets being shifted, Stalkers probably got the least interesting (like OMG! Brutes are getting claws!....MOTHER [censored!] CLAWS!!! Even I know it's going to be SICK for them).

    As for Electric Armor being whack, at least Tankers were asking for it probably as much as Scrappers were asking for Electric Melee. I don't recall much interest in Stalker Broadsword prolif in the past...
  19. Leo_G

    Lolz

    [ QUOTE ]
    Broadsword has never been a "so-so" set.

    [/ QUOTE ]

    Common opinion says Katana is better on a Scrapper because the animation times and recharge are better along with less endurance and possibly outweigh the damage lead that Broadsword has.

    In essence, Katana and Broadsword are about the same. And further in essence, Stalkers are getting something that's about the same as we have.

    [ QUOTE ]
    Well Leo_G, that's why my thread's title is 'Lolz'. Getting a carbon copy with lower recharge and a bit more damage instead of Fire Melee or hell, even Ice Melee.

    [/ QUOTE ]

    [censored], EVEN MACE! Then we'd have a set that does AoE smashing damage along with decent controls. GAH!
  20. Leo_G

    Lolz

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    That's YOUR opinion. I'd rate it as high as SS or FM. Thats MY opinion.

    [/ QUOTE ]

    Okay, then make a list. What can you do with Broadsword that you couldn't do with Ninja Blade. Include customizing weapons.

    [ QUOTE ]
    It will go by fast. I'll be playing the new proliferated sets and difficulty scaler most of the time, so its cool

    [/ QUOTE ]

    I'll probably be playing with power colors more than anything...but still, I've been waiting for Ice Melee ever since I started playing stalkers and I'm still waiting. It doesn't help that I seriously dislike the weak animations of BS.

    [ QUOTE ]
    Ha! Let them wag it! Ours is better! Doesn't break hide making it easy to line up a criting TS, does the same damage on Stalkers and Scrappers(not including BU), and cmon, a giant bolt of lighting coming outta nowhere?? And we get a cooler animation.(Assassins Shock).

    [/ QUOTE ]

    Scrappers will be getting, arguably, one of our best sets (for AoE) and we'll get one of their so-so sets. They get the awsomeness of LR and Thunderstrike to wag around and we get...a metal stick. Also:

    -Build up being +100% dmg instead of +80%
    -Fiery embrace
    -Saturated Against All Odds
    Ontop of Lightning Rod

    That is all...
  21. Leo_G

    Lolz

    I just feel broadsword is only .25 on the options meter while another set like Super Strength, Fire Melee or Mace would have been 1-1.5 because it'd offer more to propagate more concepts and playstyles.

    It doesn't help to think we still have to go into close and open beta for this prolif and THEN wait up to another 14 months for another chance at a DIFFERENT set.

    And in the meantime, Scrappers will be waggling their superior Lightning Rod in our faces...GAH! The injustice!! Am I the only one that sees it!!!
  22. Leo_G

    Lolz

    More burst than Fire Melee would have been?

    Or more mitigation than Ice Melee could provide?

    Like I said, wonderful. Oh, and the animations in the set are just dandy too...

    ...yeah, I'm bitter. So what?
  23. Leo_G

    Lolz

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    What's so great about Head Splitter over Golden Dragonfly?

    It'll probably have only slightly more damage than Midnight Grasp but less than Total Focus.

    [/ QUOTE ]


    It's not just about Head Splitter. Parry adds some monster defense to melee and lethal damage. Disembowel and HS have some nice migation via KD and KU.

    Sure it probably won't out damage EM in ST burst, but alot of sets don't. It will be much more survivable while still being able to deal out impressive orange numbers.

    [/ QUOTE ]

    So in other words, it's not really offering much over Ninja Blade? Wonderful. And it only cost us 14+ months to wait for another set to come our way. That's totally worth it...
  24. Leo_G

    Lolz

    [ QUOTE ]
    BS sounds cool. If we get to keep Head Splitter. Always knowing I get a crit shot from hide would make me smile. It'll probably be one of the powers that gets replaced, though.

    [/ QUOTE ]

    What's so great about Head Splitter over Golden Dragonfly?

    It'll probably have only slightly more damage than Midnight Grasp but less than Total Focus.
  25. [ QUOTE ]
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    Stalker - Assassination - not so much the inherent but more of the base survivability of the AT here. It's a pretty sick joke to give them blaster base hp and hp cap and then give them regeneration as secondary.

    [/ QUOTE ]

    Why even comment if you're not going to talk about the inherent?

    The reason Stalkers have less HP is to balance the fact they have passive stealth, less aggro grabbing abilities and higher critical hit potential. Seriously, they have 2x the crit chance of scrapper with the potential to ramp it up to over 6x the crit chance on teams plus 1-2 controlled crits as well. 50% crit chance on AoEs already cements the fact that Stalkers trade HP for crits. It's a fine trade IMO.

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    The HP cap is way too low for a melee AT with access to HP buffs. It only takes 33.33% of an HP buff to cap off stalkers and then they are given a set that has a heal slottable power that gives 40% hp buff at base value. Also keep in mind regen's effectiveness is directly related to base hp.

    Scrappers (80% hp buff needed to cap)
    base hp: 1338.63
    hp cap: 2409.53

    Stalkers (33.33% hp buff needed to cap)
    base hp: 1204.76
    hp cap: 1606.35

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    That's an issue of intra-AT balance. Stalkers are fine. Stalker Regen and Willpower are fine. The issue is Stalker Ninjutsu/Super Reflexes vs. Dark Armor/Elec armor.

    Even with the limited HP cap, willpower and regen still perform well. Their max effectiveness was decreased with the base changes but they are still among the better sets the AT offers.