Leo_G

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  1. Quote:
    It don't matter that Cloud and I showed multiple charts on how /DA uses more end than any other scrapper secondary. Show some numbers and/or builds to offset what we are saying. Please. I'd love to see some builds that work with SO's, Commons. I will PL mine and 1 for you to use and see if it works.
    Here's the thing: You just don't *GET* it. You don't *UNDERSTAND* the set. You look at it from a "It cost more endurance than everyone else! Waaaah!" point of view. But you fail to understand an important point.

    Endurance is everywhere. It's in IOs/IO bonuses, it's in passive temp powers, it's in accolades, it's in pools, it's in team buff powers and it's in inspirations.

    Using SOs, DA costs less than the other sets when running equivalent protection. It doesn't have an endurance replenish power but it has the most powerful heal of all armor sets. And non of the other sets have the level of control that DA has. The object of the set is you can pay more endurance for more survivability. Those other sets? They can't pay more endurance to mitigate foes or bolster their heal to max because they don't *have* anything more to run. They hit a hard ceiling that limits their sets. DA has a ceiling too but it's softer because their ceiling is based on an easily renewable resource.

    There aren't any 'mez all minion' inspirations, temps or accolades. There aren't reliable 'stack mez to lock down boss' IOs or bonuses that are as effective as DA's. And the only 'mez lots of stuff' pool powers are an AoE sleep and a PBAoE fear (which stacks better with DA anyway).
  2. Quote:
    Originally Posted by Jade_Dragon View Post
    I have a Blaster that originally was supposed to use a beam sword, I chose Fire instead because Energy has no sword. I still can't create her as a Dominator, because Fire Assault has no sword either.

    You can recolor the Fire Sword to be bright blue, to make it look like a energy sword instead of fire. It will still set foes on fire, but the sword itself can be made to look like energy. And if you want a straight one and not curved, you can select the Greater Fire Sword model. (Although its size may not perfectly fit concept either)

    Ice you're generally stuck with, although an alternate model that looks more like an energy field might be an option BaBs could add. In this case the "energy" would be cold and not hot. You're still doing Ice or Fire damage, though, there'll be no way to make it do Energy. Unless one of the Energy attacks could be changed to use an energy blade, and I think that bumps up against the redraw idea again. (I'm honestly not sure what the difference between Weapon Set redraw and individual powers that look like a weapon are, in terms of redraw, but I think at the least the redraw is much faster)
    Yeah, but need more fire sword animations to round out the concept.

    Also, for ice, if it's a cryo-beam saber, there's no need for energy. If a cryo-beam can freeze enemies, a cryo-beam saber will freeze them and cut them too
  3. Quote:
    Originally Posted by Fleeting Whisper View Post
    I like all of the suggestions presented here, and have no objections to any of them.
    slight edit and QFT

    PS: I didn't know there was a min-character limit on posts. Guess that'd get rid of the /jranger deal...
  4. Quote:
    Originally Posted by Umbral View Post
    Actually, I leveled up my DA tank perfectly fine and I took every power except for CoF and ST. If you're doubling up on mez auras, you're doing yourself a disservice and most people find self-rezzes optional or pointless on virtually any build.
    I wouldn't say all that. I took both of them on my Spines/DA stalker and it's great utility all around. He can either go around fearing everything with AS>demoralize on top of CoF and Presence Pool. And using IOs, the durations of his fear powers are longer than normal. This is usually for solo or small teams.

    On large teams, everything drops too fast so he toggles on OG every now and then and scraps. He inevitably dies but with soul transfer, it's not a big deal if he can't get off DR fast enough. Oh, and he doesn't have fitness pool either.
  5. Quote:
    You also said in your last post that you slotted everything for end red. Well, when i said that's how i tried to do mine (even in my attacks too) you and Kali said i slotted it wrong and messed it up. Hmm, can we spell CONTRADICTION?
    It wasn't a contradiction. You said you didn't slot enough accuracy because you slotted endurance redux instead. That is an example of 'slotting wrong'.

    Quote:
    Everyone loves the set, myself included, but everyone i've spoken to hates the endurance issues. Unless we do like Kali suggests and only select 4 powers from the set. My reply to that is, but why should we only be able to take 4 powers from a set to make t work? Please start sending broadcasts in your server or in a chat channel you use and see the responses.
    It gets kind of annoying when people expect something to work a certain way, they find out it doesn't work that way, people tell that person why it doesn't work and possible ways to work around that issue and yet that person will still go on and complain because it's not the way they want it.

    I don't think anyone said you could only pick 4 of the powers from the set. No one even said only run 4 powers of the set. But if you *do* run more powers in the set (+pools), expect a cost. If you want to work around that cost or build the character to plow right over the cost is up to you. It's like the old Focused Accuracy toggle or the old Instant Healing Toggle. I doubt they were ever meant to be ran all the time because of the cost but it was still possible. The difference between those and DA is, it doesn't require a stupid-expensive min/max build to do it and it isn't unbalanced. It just takes thought on your part, really.
  6. I'll take whatever power customization options the devs decide to throw our way. I'll figure out a concept for anything eventually

    But specific customizations that I had wanted (yet probably will never get):

    -Storm summoning using a bow. I always had a concept for a tech character that had devices to manipulate the weather and he'd use them on the ends of arrows.

    -Fire/Ice swords that looked like beam sabers...like this:


    because I have megaman-esque blasters T_T

    -Sonic powers from the hands.
  7. Every power in the game will do a set amount of damage across all ATs. X-ray beam eyes does x dmg, Cosmic Burst does y.

    Every AT has a modifier that those attacks are multiplied by. Defenders have .65 and blasters have 1.125.

    To figure out how much dmg the attack will actually do, you multiply the AT modifier by the attack's scale dmg.

    Defender:
    x * .65 = x-ray beam eyes
    y * .65 = cosmic burst

    Blaster:
    x * 1.125 = x-ray beam eyes
    y * 1.125 = cosmic burst
  8. Quote:
    Originally Posted by Reddi35 View Post
    I have always wanted a "toggle" power that, while active, drains healths from your enemy and transfers it to you. Same with with an endurance one.
    I thought of something like that when I suggested a 'Goo Armor' set (concept being you either have some gelatinous layer covering your skin or you *are* primarily made of a gooey substance). Basically, it was a short ranged (10-15ft) toggle applied on the enemy that slows the target, applies short duration stacking Hold mags and deals damage to them. While you're running the toggle, you gain a substantial regen buff and maybe some resistance. It was called 'Absorb' or something....I thought it was a cool and unique take on a personal protection toggle. Don't know why no one else cared for it.
  9. When you're right, you're right.

    Make it so. Please?
  10. Interesting thread topic.

    One idea I'd suggest is Phasing powers. No one likes them but only because the ones that annoy people work one way, stop some enemies from being affected.

    I suggested in a control set, a phasing 'Ghost Gate' power that summons a pet that will cast intangibility on anyone (friend or foe) within a 25(?)ft (perhaps unresistable). It pretty much create a 'cage match' in that only those within the cage fight eachother and only those outside the cage could fight eachother with no cross over. Seeing as only a certain amount of foes can fit in that amount of space, it offers a form of hard control that scales upward the more foes that are engaging the team.
  11. Quote:
    Originally Posted by Twisted Toon View Post
    I have a keybind for dialogyes and a keybind for dialogno.

    Easy as pushing a button to accept or decline anything.
    I'd say post that puppy cause I suck at doing binds. I'll just copy/paste when you do
  12. Leo_G

    Public Apology

    You should put a "Posts angry when drunk" disclaimer in your sig. And an avatar that points to the sig
  13. Leo_G

    Public Apology

    Likewise, you haven't offended me directly but your posts were hilariously ignorant.

    That said, I'd forgive you if there was anything to forgive (but I guess I'm in a good mood...Nyquil and 10 hours of sleep may have helped). No need to hold a grudge.

    Also, DAMN, you drank that much in a few days!? That'd last me a good while but then I don't drink that often. But it sounds like you could have had some fun with it if you got away from the forums while you drank it.

    Don't get any of that near me, tho. I become extremely flamboyantly gay when I drink >_<
  14. If I were designing a new support set, I'd look at possible concepts (like an Electric Buff set) and then after that, look into the possible effects it could have and how to make them different.

    So, I'd think of a concept (we'll say Earth Affinity), and what could it possibly do (it could most definitely have a FF-like team buff you could apply, but to differentiate it from the other 2-shield buff sets, just give it 1 that protects from mixed things but not full protection. In exchange, it could have other effects).

    Once you get something started, you can start forming things around it:
    -the shield, Stone Barrier, gives resistance to lethal, cold, energy and defense to smashing, fire and neg energy with protection to knockback
    -throw in a 'Spirit of the Earth' PBAoE buff that boosts regen and max HP
    -add in something offensive, either a team dmg buff or a foe -res...

    And so on and so forth. Probably not the best approach but it's the easiest approach I think.
  15. Leo_G

    Dual Blades / ?

    Curious; did you favor using the combos? And if so, in what way?

    You might want to give a Dual Blade Stalker a try. It's actually really different from the other 3 melee ATs so you might enjoy it. If you liked spamming all the combos then perhaps not but if you don't mind down-playing the combos, using them when you really want/need to, it's actually quite effective.

    While DBs on the other melees is about consistent and sustained dmg, DBs on a stalker is about single target and AoE burst.

    It pairs quite nicely with Willpower (also very different on a Stalker vs the other melees), SR and especially Ninjutsu.
  16. Why do posts like this get so many responses? Serious question.
  17. Quote:
    Originally Posted by KaliMagdalene View Post
    Before someone says it, I want to be clear that I meant 3-4 training enhancements for accuracy. Once you get to SOs, you only really need two total, and only if you don't have other means of boosting your accuracy.

    And thanks, Leo_G. I should have pointed that out.
    I was agreeing with you. And it's something I consider on all my characters.

    Quote:
    Originally Posted by eryq2 View Post
    Thanks for the replies. I need to clarify a couple things. I can/do know how to slot toons, as i have many, many toons i play just fine and never use/need blues like i have with /dark armors. You're welcome to team with me any time if you doubt me. I've prolly PL'd half of you on Justice, so you should know.
    It's the trade-off for never needing greens, I suppose. Yeah, your SD character may never need a blue but when he starts taking damage, you better pop the greens. DA just needs blues, never greens.

    Quote:
    2) Like someone mentioned earlier, i should've just pop the toggles as needed. I was running a few at one time. I love the look of dark, so i tried to use each toggle. Like i said, if using the powers hinder the performance, i think that sucks because no other build i've ever played done this. (after stamina)

    Now on a side note, i have an elec/sd IO'd out the rear with all the recov procs, 4 sets of purps and 4 7.5% rechs, and so forth and so on. I run 6 toggles with him and never touch a blue. Now, where's the argument on not "needing" IO's?
    Really, that's only needed for endurance *management*. If you find the pace you go can support the toggles, you can keep them running. If you're running low, you might need to retreat. If your HP is dandy but your endurance is not, sacrifice some of the protection you have.

    Quote:
    3) I disagree Leo, big time. ALL OTHER powers aren't the same. Many have way lower end ticks per power and nowhere near as many toggles running. Take INV for example. It has what, 3? Before pools. No end issue there, even if i did screw up the build, huh..
    What are you disagreeing with? Slotting for performance first? When it comes to mitigation toggles, I'd rather have a toggle that buffs my resistance or defense to its maximum ability rather than a dinky one that is cheap. Because endurance is everywhere, manageable and quick to return but HP is not.

    When it comes to attacks (not damage toggles), especially for a Tank/Scrapper, slotting for endurance over damage is not smart. Especially for DA. You'll need to throw more attacks to defeat the foe and more attacks means more time. More time gives the enemy more chances to hit you and that overall means you'll have to hit Dark Regen more often.

    It's obvious you weren't slotting your attacks right otherwise you wouldn't really be having extraneous endurance problems.
  18. Quote:
    Originally Posted by Afterimage View Post
    You know, you could edit that video to be about any nerf in any online game. Substitue COH for CO, substitute the Energy Melee nerf or whatever for the CO nerf mentioned.

    Still funny though.
    Actually, you can edit that video to be anything about *anything*. I've even see the version that was about the death of Micheal Jackson.

    But yeah, it's still funny.
  19. Quote:
    Burn arguably has that, but it is still a rather clunky way of leveraging a hole that should not, really, be there.
    That is, if you think Immobilizes are that debilitating. Sure, it's a nuisance when all of a sudden you can't move. When that happens just drop a burn and be on your way.
  20. <QR>

    To the posters that think Shield Charge is overpowered,

    I think you're viewing it from the wrong angle. I think the aspects it was balanced around is the damage vs the recharge. SC isn't something you can pull off all the time, possibly not even every spawn. And no, IOs shouldn't be applied with talking about balance. The DPS of SC probably falls behind that of normal AoEs.

    When comparing FA and SD, SC is better for quickly destroying large groups while Burn is better to take down single targets (you just need some control to keep that target in place). If you think about it, SD sort of *needs* to get rid of all those minions and weakened Lts because the set has no means to recover lost HP. Long drawn out fights with a whole bunch of enemies will end up with you being dead. Not really the same with FA.

    That is to say, I think they could look at FA some more. I think it'd be nifty if Consume was sort of like a Shield Charge for FA, but rather than KD, it offers endurance per target. The range is already there just increase the damage some, lower the recharge a tad and lower the +END per target to compensate (like +5% per). I doubt there's a need to change much else with the set. It works fine and feels pretty offensive to me.
  21. Beside the point that not everyone takes Hasten (I personally hate the power. The buff it offers is nice but offers little else and I hate putting any powers on auto), there's also the opportunity for mixed damage types. In your Fire/EM example vs a robot, your fire attacks simply go unresisted. But throw an energy/smashing attack and they take additional damage. This can be great for sets like Psi Blast or AR/Archery when facing a foe that resists your damage.

    You add in the 'time to set up' as if it's static. Sometimes you have to set up ranged attacks too. Sometimes the foe runs up to you and requiring no additional effort on melee attacks. Unless you have some sort of mass AoE control that will stop enemies in their tracks, it's not as simple as adding half a second to melee attacks only.

    Thirdly, if we're talking IOs, melee sets offer some nice bonuses if you can afford them.

    And finally, concept. People might have more concepts for an archer that wraps electricity around their hands or shoot blasts of sound and being equipped with a cryo beam saber. Fewer people might have concepts for someone that shoots fire and their fire blasts recharge fast.
  22. Quote:
    Given that you already said you couldn't even slot accuracy because of all the end reduction on attacks, I submit that's where your problem is. When you miss more frequently, you use more end to defeat mobs, simply because you have to use more attacks to finish them off. At low levels, with training enhancements, try putting 3-4 accuracy enhancements in every attack and don't bother slotting defenses until the teens or 20s, since you won't get much out of slots until you get SOs anyway. You'll find it makes a fairly large difference.

    Assuming you ever give the powerset a try again.
    Actually, that's a rule of thumb for *any* character you run with. OP, if you screwed up DA the way you did, every other set minus Regen, will drain your endurance just as badly. You made the assumption that Spines/DA was 'Endurance Hungry' so you went crazy on endurance reduction before you can defeat anything. You slot for performance (accuracy and some damage) *before* you slot for efficiency (that comes later when you have more slots to spare).
  23. Yeah, my Elec/Regen stalker (who is built offensively with +rech bonuses) had trouble with her because she just hit so hard, she might take me out during long animations. Not to mention, she's a pain in the rear to AS because she won't stay placated!
  24. Quote:
    Originally Posted by Eisenzahn View Post
    More content is good... if you can choose not to do it on a character who's not suited for it without missing out on anything. My Dominators and Corruptors dread their patron arcs, though, because I can rarely find other people to help me with them when I get to that level, and they're all full of EB/AVs. My less sturdy characters Hero Side can team exclusively, run other people's arcs, join TFs, and take whatever APP they feel like immediately at 41. That beats a free respec, in my opinion.
    Can we not set it up so you don't have to face EBs/AVs anymore? And even if we still end up with EBs, you can set them to -1. How tough can a -1 EB be?
  25. Quote:
    Originally Posted by eryq2 View Post
    I ran him some earlier. I know all the powers are optional, but i like to select my toons powers. I'd hate to pick up CJ when his actual powers look so cool but hurt the toons performance more than help. It sux, too, that i can't even slot accuracy in my powers due to all the end red's. If i do save some end, i miss every foe. I'm so disappointed in the dark sets performance.
    There's your problem right there, IMO. Accuracy is *more* important than endurance reduction with regards to attacks. There is, of course, a point where worrying about accuracy isn't necessary but if you're not hitting the foe at *least* 80%, then you're throwing away *too* much endurance.

    At least 1 SO worth of accuracy and if you're still missing a lot, lower the lvl of the enemies. That should fix your problems. You can get by spending a little extra END on your attacks if the enemy is defeated with fewer misses.