Leo_G

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  1. Quote:
    Originally Posted by Adeon Hawkwood View Post
    My suggestion is rather than trying to make a dual pistols assault set why not make Swashbuckling Assault? Basically an Assault set that uses a sword in one hand and a pistol in the other.
    I'd rather a Ninja Assault set using a Katana and throwing knives and that idea has been on the board longer than your 'Swashbuckling Assault' suggestion
  2. But this is about animations, not powersets. They're no longer the same in the amount of work required to create. Maybe it's just plain easy now but, I believe we're getting 'stances' or something in the upcoming issue. For the heck of it, it seems. And we probably won't need an entire beta dedicated to making sure they work.

    Not to mention the request is asking to use a current animation from a basic attack...and alternate swing/kick animation doesn't need to fiddle with particle FX like your 'non-natural' sets would.

    Ever since Ninja Run was released, it's made old sets seem like new so throwing out some alternate animations for *ALL* applicable powersets would be great. It's just probably easier for those 'natural' powers though.
  3. Leo_G

    Scythe Class!!!

    Quote:
    Originally Posted by Ignatz View Post
    Personally, I'm always going to root for more weapon options. Of course, I'm still an avid Pen and Paper DnD roleplayer.....

    The Scythe in particular is interesting in that even though it has a lower crit chance than other weapons, it does superior damage when it actually crits. I wish there was this option with all AT's, but I fully understand that balance must be maintained. Still.....the thought of an occasional crit from a weapon like a scythe doing massive damage intrigues me.
    Now that's a novel idea for a 'Stalker Specialized' powerset. Not specifically Scythe (although I had suggested making a Scythe melee set specifically geared for Stalkers with a watered down version given to the other ATs).

    Anyway, a powerset that has a lower chance to crit but crits for more damage? Perfect secondary effect for a Stalker set.

    For a Scrapper, since you'd rarely see the secondary effect outside of random chances, such a set would really shine for Stalkers (and there aren't enough sets that do that. every melee set Stalkers have is just a fudged-together set from other ATs, never the other way around). Lower the crit chance by 50% of the base value and improve the dmg of the critical portion (perhaps of a less resisted dmg type as well). For Stalkers, out of Hide or with Placate, AoEs would only crit 25% rather than 50% but ST attacks would still crit 100% so they'd really see more benefit than Scrappers.

    But you'd probably need more of a secondary effect than that for the non-criting ATs so perhaps lower the base ToHit chance as well but increase the base dmg (sort of like how claws reduces the endurance cost and rech time without altering base dmg). Ah, and to top it off, have an attack or two that, if you defeat a foe with that specific attack, gives you a buff of some kind like a 'death blow' bonus.

    It's all in my Death Scythe powerset write-up but that crit thing would just be icing on the coolness-cake.
  4. Quote:
    Originally Posted by Sharker_Quint View Post
    also, try not to bring a "quick and dirty" power set to the table. try to flesh it out a bit more and give some numbers to try to make it easier to discuss the set and if anything would make it worthy of adding /proliferating.
    Meh, he provided enough information to give an idea about the set. Numbers are really only needed with a slew of new powers. There is not much need for numbers here unless your explicitly trying to discuss balance. As the set was presented, are we somehow sure this set would be overpowered? Underpowered? The way I see it, it's balanced except swap ammo really doesn't help much. Other sets get stuff like Drain Psych, Power Boost and Build up which help with *all* their powers. Changing ammo type may not be in the same league however, looking at the secondary effects of the other assault sets, I could be wrong.

    Lastly, if you want melee attacks, just throw some kicks in there from Martial Arts. Simply animate then with pistols in hand.
  5. Quote:
    Originally Posted by Steampunkette View Post
    Yup! Sure is a shame! So you'd rather see more weapon and Natural powersets being offered, primarily, to melee classes while the controller and dominator both sit on the same sets they've had since CoV launched...?

    Recolor fire control brown and you've got a nice looking dust/smoke powerset... but it still plays exactly the same as fire. Meanwhile Dual Blades has various combos where Broadsword and Katana don't. Different sets play differently. The same set colored six different ways plays the same each time.

    -Rachel-
    I know! They seriously should spend more time on origin specific powerset types that don't portray a 'natural' origin and completely neglect those other 'natural' sets while they're at it! Especially since those zappy super powered sets can't customize their powers to look like anything from blood-magic to corrosive gas but those 'natural' sets can make it look like you're firing anything from psi arrows to magic missiles!

    Yeah! The zappy sets need the extra animations, not the 'naturals'! I'm tired of them being neglected!

    *mad face with lots of !s*
  6. Quote:
    Originally Posted by AmazingMOO View Post
    Bushy Tails, please!
    Like that one?
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  7. Quote:
    Originally Posted by Steampunkette View Post
    "No. don't spend any more Dev-Time right now creating more animations for natural power users. Between Dual Blades, Willpower, the new animations for Martial Arts and Super Strength, the new NoFX settings for Willpower, Super Reflexes, and Invulnerability, Dual Pistols, Shield Defense, and the new sword models introduced in the Ninja Booster I think Natural heroes have received enough attention for the moment and I would vastly prefer to see new Non-Weapon oriented powersets. Powersets designed to be used by the other origins."
    -Rachel-
    Yeah, it's a shame you can't, you know, color those fire balls and lightning bolts and energy shields whatever color you want. Not like those dual blade and axe wielders who get the opportunity to customize their effects, nosireebob...
  8. *wakes up from sissy faint*

    Quote:
    Originally Posted by Tokyo View Post
    For those who have waited for Animates tales.... This issue is for you..

    and so is this video...

    http://www.youtube.com/watch?v=ck14LKBI9GM

    You know, normally I'd smack you for tossing out the same anti-furry sentiment but instead I'll thank you because that page had another link.

    Thank you!

    PS: U JUSTA' HATER! HA I GOT MY TAILS! THANK YOU DEVS!!!
  9. Quote:
    Originally Posted by Samuel_Tow View Post
    I'm not sure if this one can do any real damage, but I do know it really hurts and is designed for inflicting pain.
    Who's been spanking you that isn't me, Sam?
  10. Quote:
    Originally Posted by Techbot Alpha View Post
    *Uses [Executioner's Shot] on Fleeting*
    *Casts Deflection Shield on Fleeting*

    I want my animal parts, stupid booster title or no!
  11. New powersets? No, not really expecting anything more.

    Why should I expect more new powerset releases that haven't been announced or sufficiently hinted at? Besides, there is so much *MORE* they could add that would make me ecstatic about the new issues. They could add more contacts, they could create new animations for existing powersets, they could improve GUI within the market, they could add more animalistic costume pieces, they could improve costume options (like separating belts and tails or hair/hats/horns with monster heads). The list just goes on.

    I simply expect 'more' because I was told 'more' was coming. We'll just have to see what comes down the pipeline. New powersets are good too.
  12. Quote:
    Originally Posted by Umbral View Post
    The only real examples I can think of for whip fighters would be Catwoman and Simon Bellmont, both of whose use of it completely ignores reality.
    And your point? >_>
  13. Quote:
    The issue isn't that something's wrong with Illusion, it's that Illusion is pretty clearly designed with the idea of a buff/debuff secondary.

    ....

    Dominator doesn't grant that secondary support....
    Really, that contradicts that argument right off the bat. Buff seconaries for Controllers have practically no use for Illusion control besides buffing your Phantasm (basically, not getting any more mileage than any other control set). Does this invalidate creating an Illusion/FF or Illusion/Empathy?

    If not, why should it invalidate Illusion Dominators? What a certain combo can solo should not limit proliferation. If a set isn't balanced, however, then balance it.

    As far as Illusion not 'dominating', if that is an issue, sets can be slightly altered. Like I said before, removing one of the invis powers (or the attack power) for another control power may be a possibility.

    But take Ice control for example: How many powers will you be 'dominating' there? There's the immobilize, AoE immobilize, Hold, AoE hold and then the sleep. I can tell you right now, you're probably only going to be *really* dominating with 3 of those...you can say 4 but then it will trivialize your bread-n-butter AoE control power.

    Quote:
    Anyway, Leo, I think you may be assuming more hostility here... I am not saying that I'd be outraged or angered if Illusion got proliferated to Dominators. I'm not saying that it would ruin the game or make things awful. I'm just trying to give reasons why it's unlikely to happen. You've got a legitimate concern in that you want it for concept, but it's just not a widespread enough concern, and there's enough reasons why Illusion Dominators would be sub-par that they've got other things to focus on first.
    I'm not being hostile (I'm actually pretty good now, not hopped up on caffeine right now) but I don't particularly see the point in pointing out why it's unlikely to be proliferated. I already know the reasons why it wouldn't (primarily the redundancy of the invis powers and the lack of direct control that interacts with domination). That doesn't mean it shouldn't. Plain and simple, the set *should*. Not only for concept but for playstyle preference (it's completely different from any control set and that is a *GOOD THING*).

    And I wouldn't say this isn't a 'widespread enough concern' or 'trivial'. In fact, there have been many threads, often times in the Dom boards, about just this. Before power customization, all doms were up in arms to get a 'Dark Illusion' set modeled after Malaise's purple illusions and some alteration to the powers. This isn't something that has never been discussed, FYI.
  14. On the realistic point, just say it uses sonic booms to deal its damage and make the set do Energy/lethal dmg. Give it a weapon customization of a laser whip too plz ^^

    For the pet, a burly chained werewolf or minotaur (or just a big guy wearing SMBD gear; double points if it's a werewolf or minotaur wearing SMBD gear!).
  15. Quote:
    Originally Posted by BrandX View Post
    Stalkers can't crit on slept and held enemies anymore.

    Now they just crit on anyone, and get a bigger crit chance on targets, the more teammates in range.
    Actually, Stalkers still do crit slept and held players. It's PvP only though.

    And I don't think Assassination would be very useful for Defenders as the crits are linked to 'Hidden' status which is only grantable by Hide unfortunately >_>

    However, I think the scaling crit rate with nearby teammates would still 'work' if their powers were coded correctly.
  16. Quote:
    Originally Posted by Ethric View Post
    Would "Number allowed: 1"-tag be the culprit? Meaning that that one tag would disable the AS'd target's buddies be unaffected by further Demoralizations, even from different sources?

    Looks pretty puzzling if the -ToHit doesn't stack but the Fear effect does.
    Ah, I guess that'd be the reason

    I was kind of discouraged when I learned that the first time but it probably would be ridiculous if you could stack that irresistable -ToHit.
  17. Quote:
    Originally Posted by CapnGeist View Post
    3) You're complaint is now "Masterminds are too hard to play" not "I want to play a Dominator with Illusions." To this I can only respond... Masterminds are not hard to play.
    That isn't what I'm complaining about. I said I'll never play controllers (deleted all of mine) but I still have masterminds leveled. I use the stance you stated previously, and guess what? It's boring. If I didn't actually have concepts for masterminds, I'd probably delete them too but at least they make conceptual sense to me.

    But dominators *are* fun. If I had a choice of playing boring MM with defensive stance and buffs or free-form dom with domination and attacks, I'd choose doms.

    Curious: I'm of the opinion that Illusion should be available to Doms for conceptual purposes. You, for some reason, do not. What is stopping you from just *not* using the set on a dominator if it were available? I've told you why I think the set should be, but I see no point in opposing it other than 'Well Leo wants it so no'.

    Quote:
    4) Illusion predates Masterminds, unless I got my facts wrong. Mastermind was made when they said "Hey, you know what's awesome? Illusion Controllers. What if we made a whole AT like that, but mitigating some of the major flaws?" Illusion Control is now an Artifact.
    Exactly. And Illusion is a control set so it should go to control ATs. Period. And if something is 'wrong' with the set, do the logical thing: FIX THE SET!

    Quote:
    5) You're now saying that the only reason you want Illusions is because it looks cool and you don't actually WANT to play with Pets/Assault? Then what you want is an Illusion Controller. If you want to play it redside, just wait a few months.
    The concept of the character's powers is that, while normal creatures have spirits contained within their bodies, my character has a 'giant spirit' so big, it covers a football field radius area. He can manifest that 'energy' into 'hard light' to attack or deceive foes. Currently, he's Mind/Energy but it does not work. This has nothing to do with 'looking cool'. It's about 'fulfilling the concept'.

    No, I do not want a controller. I should not have to wait 40+ lvls to fulfill the concept of the character (which requires direct attacks). I will not powerlvl to get the concept working, that's not how the game should work.


    Quote:
    6) On another note: The two invisibility powers would not be nearly as good on a Dominator as they are on a Controller. Part of Illusion's charm is that you can make yourself invisible and focus on using your secondary. Dominator powers don't allow you to be useful when you're not making yourself known to enemies.
    Since the stealth doesn't suppress, it offers the utility needed to keep out of sight. That's all the power was meant for anyway. Granted, I can imagine the devs changing one of the invis powers to something else which would be great if it was more control, but I don't think it's particularly needed.
  18. Very good points, actually. All points (except not being able to cross compare a MM with a Controller) that I can only respond with a 'I don't want to play Masterminds'. Micromanaging pets is just a pain for me. I can't use the numpad bind because, well, I use the numpad for movement. Worse yet, since both my hands occupy different parts of the keyboard for movement and actions, requiring me to use the mouse for basic combat is also an issue.

    As is, Illusion is a control set. So if I want to use said set, why should I have to pick an AT I don't like when there's a perfectly good AT with the right power combo that could use it? If it was such a bad 'MM set', well they should have not made it for controllers. It's kind of too late now that it's a control set.

    Last thing you're probably missing is *concept*. A light-bender concept has been established through Illusion control and no other control set can duplicate it. I don't really care that the set is pet focused, I wouldn't care for a pets/assault AT (because, again, I can't control pets without pulling my hair out) I just want my concept set! That's the whole basis for powerset proliferation in the first place. Phantom Army could have been stationary for all I care, but seeing as Illusion as a set is already made there isn't much reason to make a new light-bender controlling powerset.
  19. Quote:
    Originally Posted by Memphis_Bill View Post
    Guess what, sunshine - not your forum, not your place to tell anyone if or when to "go away." You don't like that I have objections and doubt it'll work as a concept, that it won't mesh well with doms? Throw me on ignore. Or just go away yourself. Because you're sure as hell not winning me over here. And with that little attitude, I'm sure not going to take anything you say about me "not getting" Illusion, or any other set, the least bit seriously.

    Make Illusion an interesting mastermind. Dom? Nope. Still don't think it'll work particularly well.

    I was going to write more up in response to your 'points,' but with that little response at the end, you're not worth my time.
    Hey, you were the one to say Illusion is to control sets as a tricycle is to a fire truck. Apparently, you don't care about Illusion control. If that is your opinion, well you can have that but when you start spouting that no illusion for doms, that's like saying no proliferation. Screw that. I once had the opinion of keeping sets exclusive for AT uniqueness and I got flamed. Now that Doms lost the only unique set they had, playing that card is hypocritical.

    I said 'go away' as a hypothetical question. I wasn't saying get out, but more 'well, you don't care, do you?' Do you like Illusion Control? No? It's a worthless control set that is useless on a team? Then why are you arguing? Do you just want to keep mine and other's concepts from them? MM? I hate MMs. I don't like micromanaging pets like that. So what's your argument to keep me from my Illusion Dom? Can't build domination? No bonus from domination? Invis powers?

    Granted it's early in the morning and the only thing keeping my body functioning is caffeine so I may be a bit twitchy and irritable, but even if I was in a good mood, the fact you 'wistfully' pass over the points I used to refute your misconceptions is what may have sparked my 'tude' in the first place.

    If you don't want to 'respond to my points', then I'll just count that as a small victory toward Illusion for Doms. Concept ftw.

    And Capn, I have a feeling MMs won't feel encroached upon. Just call it a hunch...
  20. Quote:
    Originally Posted by Lord_Thanatos View Post
    Iirc, isn't the target of AS, the caster of demoralize? So if all the stalkers hit 8 different targets, the effects should stack because the casters of demoralize aren't the same? If this is true, then it obviously wouldn't work on a AV, since you would have only one target to AS. (unless it had other mobs in the spawn)
    The effect 'Demoralize' does not stack, like the Mystic Fortune card buffs. Even if different members of your team cast it on you, it can only grant 1 temp power.
  21. Quote:
    Originally Posted by Memphis_Bill View Post
    CONTAINMENT (and "overpower") is completely self contained. You don't have to "build up to" it. Land one hold or immobilize (hope your Ill/ took something that has one in the secondary) and boom, containment. It's a completely different beast than Domination, which DOES need to be built up.

    An Ill/anything dom would be building domination MUCH more slowly than a dom with any other control set. The three pets wouldn't be helping you. The two Invisibilities wouldn't be helping you. You'd have very little in the primary (really - as lousy as the AOE hold is, we might as well ignore that) that would help. Have fun trying to survive with that sort of playstyle "pre-perma-PA."
    What does it matter that you have to 'build up to it'!? Is it not good enough of an 'I win' button with just the bonuses it provides!? Seriously, it fills your endurance 100%, it gives you lvl-scaling mez protection and doubles the mag of all your mezzes (including the ones in your secondary).

    The fact you keep pointing out that domination would build noticably more slowly seems to belie your experience. I don't claim to be that experienced with doms (I have 2 in the 40s and about 4-5 in the 25-35 range that I haven't played in forever) but even I know domination is *primarily* built by the secondary sets. Why? For several reasons:

    -You have more attacks than you do controls.
    --Most doms will only have a ST hold, a ST immobilize (often not taken), an AoE immobilize (suicide to spam) and an AoE soft control (dumb to spam, better to use tactically and doesn't recharge fast enough to even make a noticable difference to domination building)
    -Because you're using attacks more than controls.
    --A dom will more often than not defeat normal foes before needing to reapply controls. Only in prolonged fights or vs tough foes will they need to keep reapplying holds. If you're not attacking during that time, you're not building domination.

    Besides that, Illusion doesn't *NEED* humongous amounts of control. It's a solo-oriented control set, really. It has invincible pets that keep enemies mezzed or distracted while you spank them with attacks. The hold and confuse being affected by the double mag mez is all that's required.


    Quote:
    Now, if you want my opinions on Ill/ as a controller - and I'll start this with saying I've played *every* control set to primary completion, and several to high 40s to 50 (Plant, Fire, Ice, Earth, Grav) - if I'm looking for control, I'll look for any controller other than Illusion. I'll take an Ice/ blaster over Illusion if I'm looking for control. Calling Illusion/ a control set, to me, is like calling a tricycle with a bucket of water on the handlebars a fire truck. Sure, it can get some water over to the fire, but it's far less effective than the real thing. (And that IS directly related to Ill/ having so little hard, direct control.) Illusion's the only control set that I've gotten disgusted with playing, to where I don't *want* to get it to 50. I'd have thrown it out into an AT of its own.
    The thing you're not understanding is how Illusion works. On a controller, it's probably the better set vs tough EBs and AVs because your pets are invincible. They'll do dmg and keep the target busy while you either stack mez or throw your own attacks. What's the most difficult foe for a dominator? EBs and AVs because stacking mez on them is either useless or impossible solo.

    But that's not even the reason I want illusion for dominators. I want it because of the concept. Controllers, to me, make little conceptual sense in the type of power combos they use. Dominators, on the other hand, make way more sense and are far easier to solo with. I have 0 controllers left on my account but I'll play a new set for doms at the drop of a hat and I've had a concept for an Illusion/Energy Assault character ever since they decreased the rech on Domination the 1st time.

    If you don't understand the set, I'll explain it to you. If you don't care, then go away?
  22. Quote:
    Originally Posted by Ethric View Post
    8 Stalkers that AS a spawn...

    - 60% unresistable, unaffected by Purple Patch Tohit Debuff.

    - 90% of the spawn under a mag 5 Fear, affecting bosses as well (if they're even alive at this point).

    - Plenty of opposition dispatched before the fight even has begun.
    Actually, I learned that the ToHit debuff doesn't stack for multiple stalkers. According to CoD, that part of demoralize is set to not stack but the fear chances will.
  23. Quote:
    So this is kinda why I tend to attack people who down power sets, and use Mids on this game.I was litterally raised playing Roll Playing games and Video Games, so my perspective on Cookie Builds, Power Gamming, and Math Programs like Mid's irritate me because it defeats the purpose of a game as a whole in my eyes.
    Why get irritated for no reason? If you don't like Mids' then don't use it. But even as a Theme character creator myself, I use Mids' because it helps me aware of what power choices, or slots I can take advantage of.

    I may not have grown up playing PnP RPGs, but I did grow up with anime, manga and me drawing my own comics and stuff. I created a lot of characters too and often recreate those characters in this game. When I wanted to make a character that used tech suits too, having Mids' there to remind me where the slots were going, who could take super jump and who teleported, how many powers they'd have to work in epic power pools or what might be able to be cut to make room for a concept power, Mids' helps iron out that.

    If someone else wants to use the same tool for a different purpose, that's not my problem.