-
Posts
2659 -
Joined
-
I found one near the warehouses south of the Tailor (southwest technically)
-
If you made a Shield/Mace Tanker or Mace/Shield Brute, you'd have most of these attacks, in essence. I think most of the reason they didn't do one already is it ends up being too similar to things we already have.
-
http://boards.cityofheroes.com/showthread.php?t=195787
a lot of good posts on the matter in this thread. Most commonly a decent team can just wade in. -
The easiest way to make the changes you asked about, is to open your Friends window, and select the channel from the list where it shows Server, Global, etc. From there you can easily see who is on, and promote, demote, gag, ungag.
There are /commands for those of course, I just don't bother to memorize them since I use the control panel more. The only one I use is the one that lets you change the message of the day.
/chanmotd channelname "message" -
People who say it doesn't count ought to go on a run with a Plant Control player or two, and see how much harder it is to damage him when Carrion Vines are out.
Will one or two small pets make a significant difference to a good team? No. Does the number of entities nearby matter? Hell yes. -
I don't see it as any more or less broken than Brutes with Rage and Fury, or Against All Odds and Fury, or a Scrapper with Against all Odds. With the usual numbers tweakage, it would be fine.
-
Since the first night of CoV headstart, I've been calling Longbow Candycanes.
-
Hush your mouth. The Jump Pack is awesome. I use it on every lowbie, on every Flyer before they cap Flyspeed, and almost every time I'm in the Shadow Shard and slip and fall, among other things. In no way is it lame.
-
So what would be the thematic opposite of Poison... hmmmm. Candy! You heard it here first, Heroes are getting Candy Manipulation in I17
-
Once I logged out on top of one of the Hot Dog Stands in Nerva. When I logged back in, it put me inside the stand (the game tends to send you 'through' the nearest door when you login, and that door faces inward not outward). Being stuck in there was amusing but I got someone to teleport me out when it got boring.
Anyway, long story short, I'm fairly sure that's what happened to the OP. He was closest to a door that sent his character into a room with no exit. -
Quote:Thanks for the replies! Now I have the facts and can pass them on to others as well.
It creates quite a stir when the patch notes are ambiguous and incomplete lol.
Sorry, no. People have quoted the relevant sections of the patch notes to you, and they're not vague or incomplete. Sorry you missed the important bits, but that's not the fault of the notes in this case. -
The trial is all about timing and coordination. A team that can work together getting the temps, and work together clearing around the Force Fields, and Tentacles. Then they need the ability to split off into pairs to simul kill the generators, then get back together to work on the head, and deal with ambushes.
Works best if you're methodical. Unless you're practiced, when you rush, you lose time, not gain. -
Exemplaring went through a lot of changes in the new system.
1- you don't stop getting xp while exemplared, unless you choose to. You can select to get No XP, Double Inf if you want.
2- when Exemplared you get the powers of your exemped level +5. So if you run a Positron TF, you'd have all powers up to level 20. This makes things a lot easier in that pretty much anything from 35 and up gets you a full assortment of fully slotted abilities. (and the aforementioned Posi TF gets you Travel Powers and Stamina and lots of key powers that make it much easier). -
There are exceptions to that, but I'll grant you the point generally speaking. At times there are games that get screwed up and that makes them bad. Case in point, Star Wars Galaxies. I miss the good things about my time there, but my hatred of their decisions to kill most of the aspects I loved most, will poison my memory for all time. It was good enough for me to pick up, play, and love. However it became not that game by the time I gave it up.
-
the final one should be +2/x1. the highest setting was for higher (+2) enemies, normal sized spawns.
-
Quote:Too bad only one of those things is currency. All the others are reward chits only redeemable by the person that earned them in a specific way. I'm not opposed to exchanging currencies, but not when you're trying to get things that are specifically designed as markers of accomplishment for that character, then no.I think it is a good idea, I would like to see all forms of currency exchangeable with each other.
Thus you could use influence to buy Tickets, Merits, Vanguard Merits
You could use Merits to buy Influence, Tickets, Vanguard Merits
You could use Tickets to buy Influence, Merits, Vanguard Merits
You couls use Vanguard Merits to buy Influence, Merits, Tickets
This way the player has a nice level of freedom, but it is important to have reasonable exchange rates between the currencies. I am not sure what exchange rates should be, but here is a swag at it...
1 Merit = 720,000 Influence .... A Numina Regen/Recov sales for 180M cost 250 merits
1 Merit = 1 Ticket .... A Merit random roll is about the same for ticket roll
1 Merit = ? Vanguard Merits .... I can't think of a way to associate them
Hugs
Stormy -
then use your primary advantage as a player over NPCs, mobility. jump in, jump out, lead them off, then jump back and hit the emanator. Even with the bonus, ranged hits are almost always less potent than melee, so if you stay out of melee, you won't get hit as hard. Even better if you have an Immobilize. Draw them off, pin them down, then jump back in on the emanator when they can't get at you.
-
Quote:*snrk* since when does an indefinite statement qualify as wrong? It wasn't like I was claiming certitude or anything. I was going on a vague memory from months ago because truthfully I almost never buy a pack.
Not Getting Packs from... 10-19-2009 05:08 PM Wrong, as usual.
Thanks though, whoever repped me provided my amusement for the day. -
Gehnen hit it pretty much, it's a typical tactic for self-justification. People who are confident in themselves can admit they've moved on emotionally or with their interests, and do it without trashing what they've done. People who are less so, or not self-aware, tend to pump up what they're doing now by picking on the easiest available target, which was their prior love.
-
-
On an All Rad team we ran, two of the players were Plant, and we occasionally dropped Creepers just to make things a bit more interesting. All it did was slow our kill speed down somewhat. It was amusing.
-
Agreed. While Quartz can hurt, being quick on the response once the Emanator goes down can solve the problem easily enough.