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Quote:More accurately would be an example like:This is brilliant. You all act like I don't realise its an old arc, as if I wasn't around that time either. Is that REALLY an excuse? C'mon, Right class this is an old method of teaching, its dead boring, but hey its old so we're not gonna change it! Even though its very much a possibility to make it ten times more interesting.
Please, keep writting your stupid flame posts, it gives me a good laugh
Look class, here are some 10 year old textbooks. We know they don't have some current info, but instead of spending the money on new ones with only minor improvements, we bought new laptops for everyone in your grade. You guys understand right?
In this example we are:
The kids saying "Yes that makes perfect sense, new laptops are much more useful and we can make do with older textbooks"
In this example you are:
You teachers suck, you should have gotten the new textbooks AND the laptops for us, as well as free lunches, and a pony for me and my friends! -
Quote:It's not bunk when you don't cherry pick your statement. There's a reason VEAT pieces are restricted to one Uniform slot, and it's not arbitrary choking of your creativity.The whole thing of 'Not looking like NPCs' is bunk.
Why?
One acronym; VEATs.
They look EXACTLY like NPCs. Sometimes people in my team have laughed about it. "Damn, I was trying to shoot you, thought you were a mob!"
Jay has told us in the past they have a design rule, that any new piece has to be compatible with 70% or so of the other options it comes in contact with. That means it has to be able to deform and not clip to their satisfaction before it gets greenlit.
The rule was suspended for VEAT pieces, but only in that they made them with the stipulation that they wouldn't have to interact with other pieces, because they'd be in the uniform slot.
It's the only way they could get them done in a timely fashion.
As for the OP, all I have to ask is, how long are you willing to go without any new costume pieces in order to get the All Costume issue you're asking for? Because that's what it would take. It's not like they can tell all the staffers who aren't qualified to do costumes to take the month off, and it's not like the people who are doing costumes now have all sorts of free time on their hands to devote to doing more than they're doing already.
Asking for "all one thing" issues is a big waste of resources. -
Quote:Since they're the same issues that turned a Growth powerset from an item on a company sponsored poll of potential powersets to "we see you guys really want Growth, we'll work on it" to "still working on it, turns out redoing a ton of animations for Shields was easier, so have that first" to "sorry can't be done with our current system, I wouldn't expect much.Clipping: Come on, dont these games all use collision calculation. You would just be BIGGER in a vehicle. Which means there are places you couldnt go. Motorcycles dont go up small stairwells or jets flying through small underpasses. Might seem like alot of issues, but the issues are not any different than real-world are they ?
In short, there's a reason we don't have many large combatable objects in this game, and when we do they're often cheated instead of given true collision detection. It's not as small of a deal as you think. -
Quote:I'm sorry, when did earning badges become an essential gameplay feature?Is it in the game and part of lvl 50 content?
Is it the main way of taking on Anti-Matter and earning a badge?
Then the criticism counts. If you want this badge, you have to go through this very ordinary mission set and then have the possibility of Anti-Matter teleport away (although I thought that only happened in the first half of the arc and you can defeat him correctly towards the end of it).
It's like saying "The Positron TF sucks and everyone knows it sucks but we give it a pass because its old content" despite it being a core requirement in earning two badges.
Rather then everyone acting in a knee jerk defence, read the complaint and suggest another way of taking on Anti-Matter for the badge. -
As others have said, it's pretty shortsighted to judge a four and a half year old arc so harshly. Not only did they not have anywhere near the same tools they have now, they had a lot more things to get done and written before deadline.
The arcs you're so pissed about were put out with the 40-50 hero content, in the second Issue (I think it's second).
Reasonable people have a sense of perspective though, and take it with a grain of salt. Sorry you weren't able to. -
Based on participation in several closed betas, the regular forums, and testing on the test server, I feel it's safe to say more changes have been made because of player input than without it, or despite it.
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Make sure you're not logging the character in during one of the events for Halloween. I don't know if it effects the tabulation of credit, but I do know the icon doesn't appear if I happen to enter a location during an event.
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Quote:Actually what you're doing is trying to put thoughts and feelings into people's mouths when it's far too early to judge, and you're doing by setting an unrealistic standard.I don't need people to keep explaining this to me. Open your ears and your eyes and listen to what I am saying. I am not saying this for my own benefit, I am trying to get across to you the feelings that OTHER PEOPLE may have. I am not ARGUING about it, simply giving some explanation or clarification. If you want to tell me I'm wrong, go right ahead, but it doesn't matter if you think I'm wrong or if you think people who are disappointed are "wrong". What matters is that they're disappointed, and I am just trying to help those of you who are upset try to understand why.
By which I mean, you're arguing that quantity is more important than quality. -
Respecs let you change Power Choices in your primary and secondary, and which power pools you pick and all the slots you give to either. You can't change the Primary and Secondary pools though. So if you made a Dark/Ice Defender, he's always going to be Dark/Ice, unless you delete and start again.
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Quote:So the fact that one was marketed not as an expansion but as it's own game that happened to connect to this one at certain points means nothing? Even though they eventually merged them, Posi has always made it clear, as recently as last week at Hero Con, that there's a difference between an 'expanshalone' and an expansion....Because they're both paid expansions for the same game? Why wouldn't anyone compare them? Apples and apples.
They're different products with different scope and design goals. Finding one lacking because it doesn't have as much as the other is specious reasoning. -
Quote:Am I the only person that sees the comparison between a product that was in development for 2ish years and a product that will have been in development about a year as inherently flawed?I gotta say, Going Rogue looks pretty cool (especially the graphics upgrade) and I'll be picking it up. On the other hand, though, I can't blame people for being a bit disappointed with what they've seen so far. Consider simply this: our last (and first) expansion granted us an entirely new 1-50 experience (okay, 1-40 to start with), 5 new archetypes, around 12 entirely new powersets (Elec for Brutes came a little later) and many more that were reworked/created from existing powers (___ Assault for Doms), PVP zones, et. al. Compared with announced 1-20 content (do we NEED more content for a level range you can get through in two days, even if you aren't trying really hard?), no new archetypes and two powersets, it's entirely understandable for some people to be disappointed.
Again, I am excited about Going Rogue, primarily because Praetoria looks really cool, though for me the whole side switching thing is a bit of a novelty and I'll likely use it mostly to get out of the more annoying redside content.
I mean, of course CoV has more. They worked on it longer, and had more people doing it. Why bother comparing the two? -
Quote:It's the natural evolution of sitting around the campfire telling a story. Which became telling a story with masks, which became telling a story with several people and instruments accompanying. Which became theater, etc, etc.Well see, the difference is that in a song, or a painting or a movie, art is used to convey a message of some kind; often personal, sometimes politcial, but always very important. At least to the person who made it.
Now videogames came from a different angle from that. The main point of a game was not to invoke an emotion or convey an important message. It was something else entirely. I'll admit that with videogames, it has already begun moving away from that. But like I was trying to say before, I don't think it's exactly there yet.
Now a good analogy for us here might be in comic books. They were certainly not considered to be serious art to any degree! But I'm certain anyone who's read them in the last 30 or 40 years would beg to differ.
Now here we got an MMO that embraces the spirit of the superhero genre that has been the mainstay of comic books for so long. Just one look in the thread about Going Rogue on the heated philosophical discussions over the true meaning of morality will show that the makers of this game have kind of touched on something. I don't know if that's really by design or not, or if us posters have just gone off on some wild tangent!
A game like this one is enteraining to be sure, there are no doubts there! But what's is ultimate message? Good always triumphs over evil? Be careful what you wish for? Sacrifices must sometimes be made for the greater good?
If you think this game is art, I'd like to know why you think so. No trite or sarcastic responses, pretty please. I'm quite serious. Why do you think it is? My mind is certainly open to the possibility.
The medium is irrelevant, and trying to dismiss a new medium is something I'd thought people had left behind in the last century. It's art because it's not science, and it's not something that fills our bellies. There doesn't ever need to be an ultimate message for something to be art, in fact some of the best art in our world has been a conscious and soul wrenching effort to divorce the image and shape and light from any sort of message other than to deliver a shape which is pleasing to the eye or the ear.
It's self evident that computer games use the same methods of artistic expression and sharing that humans have used ever since they gained a sense of Before and After, and ever since they began to make up tales of Gods and Monsters to explain why the sun goes away at night and why the thunder is so loud.
To demand that it's not art unless you can see the point of it, is the ultimate in snobbery and close mindedness. Couching that in a way that makes you sound open minded is disingenuous at best, hypocritical at worst. -
Quote:Please stop posting this story. Those events actually only had marginal influence on the decision to move Suggestions & Ideas from Player Help (not Development) to For Fun. Yes they coincidentally were occurring around the same time the decision was made, however for the people really on the inside of that decision (Community Reps and the players on the Forum Planning Committee), they weren't the deciding factor.*facepalm*
Okay, I know you're new here, and weren't around for the original incident, but the very reason that Suggestions and Ideas is in For Fun now, instead of Development, is a story of two posters. Let's call one of them.... lkamen. And the other..... NWNGirl.
NWNGirl had a habit of posting suggestions and stating how simple they would be based on the fact that she had coded a few things in Neverwinter Nights, because all game code is, apparently the same. lkamen would infuriate her (and many others who posted outlandish suggestions that had a snowball's chance in hell of making it in the game, like permanent quadruple XP) by posting simply "no". Exacerbating the problem, NWNGirl would click the "report" button on any post that disagreed with her suggestions, no matter how politely, tersely or impolitely they were worded. Eventually, it all came to a head with bannings of the worst offenders in these, including those who would over-report, by reporting non-rule-breaking threads simply because they had a different opinion on the suggestion. The Community Reps and Devs decided that the S&I forum needed to be somewhere "less serious" than the development section, and so moved it to For Fun, in the hopes that people would not take themselves as seriously, and not see every Suggestion posted as holy mana provided from on high, but rather give them the feedback they need to become good suggestions. Or even explain why a suggestion just isn't good. -
This year's Halloween event saw some minor changes that went quite a ways toward improving some of the negative behaviors people did in years past. The 'ding dong ditch' has been far less prevalent now that the salvage is dropped from making kills, not the door clicks themselves.
Here are some suggestions for Winter Event to get the same level of improvement:
1) increase the number of zones with presents
2) make Winter Horde level-less foes
3) have candy cane salvage drop from killing Winter Horde, not from clicking gifts. Keep present inspirations on the glowies though.
4) when coding the Winter Horde, keep 1-20 characters in mind and base the level-less foes in those zones on a slightly weaker baseline.
5) Create a temp power called [Gift Radar] that will show all active presents on the zone map, similar to all Rikti Pylons in the RWZ, and all Banners for the Supernatural Event. Award this power in one of 2 ways:
a) timed buff for killing a Winter Lord (1-2 hours of game time)
b) bought from the Candy Keeper for X Candy Canes. -
Quote:It stays for the same reason any of the /commands that have UI analogs stay. The people who want them use them, and those that don't, don't have to. It doesn't have to be better, it doesn't even have to be completely accurate. It just has to be there as to provide an option.As it stands, can you tell me a good reason to keep it or even use it? It is like listing files on your C drive and excluding those that are hidden, that might be fine for noob computer users, but, for a guy like me, I can choose to list them and I can choose the level of detail too. To further the point, how many CoH players actually know the command exists - the savvy ones do, many I venture, do not or do not remember to actually use it.
It's like your analog of computer files. As a super user, you get to list what you want and how. What makes you think you're a super user in terms of this game? You're not a GM or a redname. You have no real reason to need to know who is hidden, so the existing command is fine for someone like you (and me, and every other paying customer). -
Quote:Asked about and specifically not replied to is not the same as mentioned, in any way shape or form. Unless you're talking about something else that happened at Hero Con that I haven't heard yet, they've been as mum on MM pet customization as they were on Power Customization, until they knew it would work.Maybe they'll be added with GR as part of the mentioned Pet Customisation?
Additionally to that, Posi hates clowns. -
Quote:Not to be rude, but no way in hell. You can't work to make an event more accessible by spawning it in many zones many times an hour, then create a barrier to completion that takes 3-4 teams worth of people. Most of the events I've completed successfully getting all badges in one run were done with 1-2 teams.
so that it actually takes 20+ players to beat it?
Events are meant to be fun and accessible, not high-end raid content.
I'm all for a more interesting foe at the end, but not one so fiendishly hard that chances for success are slim and rely on getting a significant portion of the active players online at the time into the same zone doing the same thing. -
Quote:Factually incorrect. I have over 3 Gigs of RAM - the most 32-bit OSes can address - and I still have this problem. This is not an issue I can fix by installing more RAM.Quote:Im in the same boat here, my computer isnt bad but it isnt a NASA comp either. I have over 3 gigs also and yet, sometimes i have time to bio while waiting for the Market to open, particularly on DXP weekends.
I also get the "greyed out" bug(?) with some items, where you have to click the item and then it finally shows. -
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Since she's had me on ignore for a long time, no I'm not to blame. I'm however thankful to whoever got it through her brain that just talking about game related stuff belongs here, and asking about specific available information belongs there.
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Quote:And it's my belief that the opposite is the case. PQ is really meant for gameplay questions with factual answers, not hypotheticals about what this that or the other would be like. Yes we delve into opinion or preference when it comes to power choices and the like, but they are matters generally rooted in fact, not pure speculation and opinion.Well, on this topic in particular, it's my belief that most of P_P's posts belong in the Player Questions thread. However, her posts are on a leash in the General Discussion boards in the hopes that a red name will stop by to give them a rub behind the ears. Lamentably, the devs don't have much time to stop and pet poodle posts.
This, of course, is just IMPO.
Truth be told, it took us a long time to get P_P to STOP putting that kind of thread in PQ, because it really doesn't belong there.
Like Marcian said, just because it has a ? doesn't mean it belongs in PQ. Especially when the point of the post is to guage others feelings.
As I'm fond of saying, and others have begun to mimic, it's Player Questions, not Player Rhetorical Questions. -
Rep isn't meant to be taken seriously. Neither are the forums. They work best as a communications and information tool, not an emotional outlet. Getting overwrought about a discussion that doesn't go your way, or the fact people disagree with your take, accomplishes nothing.
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Quote:So you're behind the option that is essentially pointless and leads to no significant changes in gameplay? Then why bother?See, this I can get behind. Let's go with a ham-fisted approach and out-and-out disable powers while swimming and just use water for travelling. That I can deal with. No powers, nothing to specifically remind me it's make-pretend. In fact, without powers to worry about, I wouldn't really mind an infinite air supply. That in itself (though it is kind of wonky) isn't really a problem I can't see past. It's that and the OTHER problems that do me in.
Provided they can make a convincing underwater environment and we only swim through it, not fight in it, then I'd be all for such a zone. Ambience and animations are still a problem, of course, but my primary problem - Storm Summoning underwater and so on - doesn't exist. So... Go for it