Lemur Lad

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  1. Lemur Lad

    New Publishers?

    Quote:
    Originally Posted by eryq2 View Post
    Seems like every publish over the last year or so had to be done 3 times to get it semi-right. I don't remember this being the case in the past. We have some new hires or temps working here now?
    All I'll say is, these issues we've had are why the people who ask for "a lot more small updates instead of big Issues" are wrong. The game doesn't handle incremental builds as well, it never has. They're inherently riskier because it's harder to get a decent playerbase onto test to load it out, and even when only a few small fixes are made, they can have consequences no one happened to get to test in a shorter test window.

    I personally don't have an issue with rollbacks. They're inconvenient, but even so the overall downtime of this game is far shorter than most others. When WoW had patch issues, it quite often turned 6hour downtimes into 12, and it still happened more often than it does here.
  2. Lemur Lad

    A funny thought

    Playing a Freakshow Respec with everyone in Freakshow costumes is amusing though, names or not.
  3. Quote:
    Originally Posted by Bookkeeper_Jay View Post
    'Lil hostile there, Lemur.
    Not really, I just read that posters other posts in this thread, and my Irony Detector was pinging at the inherent stupidity of their actions.
  4. Quote:
    Originally Posted by Lacrymosa View Post
    Superiority complex much?....
    Says the peep who thinks a certain post count (or lack thereof) means they get to make sweeping generalizations about the lives of people they know nothing about.

    Not to mention your attempt to make the point about people posting insignificant one liners to pad their count when you, wait for it, resurrect a 3 month dead thread to post an insignificant one liner.

    If you spent the last 3 months living up to your name sake and crying bitter tears, I'd suggest you go back to it, because you alleged "contributions" to the life of this forum aren't needed.
  5. You should have asked here first. We would have told you that.
  6. Quote:
    Originally Posted by Zombie Man View Post
    How do you know his contract was up?

    Publicly, Zeb suddenly stopped posting and replying to PMs. Two months later we learned that he was no longer with Cryptic and that any further inquiries were met with silence.

    That seems an odd way to go for simply not having a contract renewed.
    Just fuzzy memory of discussion at the time. I could have sworn it was attributed to something Zeb said offsite, but I am perfectly willing to be wrong.
  7. Quote:
    Originally Posted by Umber View Post
    I'm a little surprised at how many folks don't like the idea of tying character names to globals, seems like a fair and equitable solution. Whether it'll happen or not, guess it depends on how Paragon looks at CoH from a big-picture standpoint.
    Fair and Equitable is not always Best, or even Good. King Solomon deciding to cut the baby in half was fair. That doesn't mean it was the right thing to do.

    Tying names to globals is aesthetically ugly.
    Tying names to globals creates another barrier to being sure you've found the person you wanted. Added time, added hassle.
    Tying names to globals opens up a big can of worms wrt players potentially griefing other players.
  8. Quote:
    Originally Posted by Luminara View Post
    They did something similar twice in the past, found that fewer names than they expected were freed up.
    Not quite. What we were told was that they freed up a lot of names. Thousands. BUT THEN NO ONE TOOK THEM. They had a way to keep track of the names freed and then re-picked.

    See there are two fundamental facts at work here that make simply "freeing up names" something that doesn't work as well as the nominatively challenged hope it would:

    1) they'll never take names away from high level characters, even on accounts that haven't been active a long time

    2) There really isn't a magical pool of really awesome names stuck on unplayed lowbies across all servers.
  9. Lemur Lad

    Where's Walk?

    Yes, you're missing all the Announcements in the Announcements section that announced that today's patch had to be reverted because of a mapserver stability issue that popped up.
  10. Quote:
    Originally Posted by DMystic View Post
    Definitely an interesting proposal.

    Although I would like to point out you've already made an exception for Redside.

    Well if the proposed 10-15 minutes won't work Redside that would be indicative of a decline in Redside activity. A decline in activity means less players overall, less players overall can lead to game dying.

    Not saying I believe that though.
    Quote:
    Originally Posted by Thirty_Seven View Post
    If it makes you feel any better, I thought the same thing when I read it. It can easily be construed negatively by those wishing to do so... I don't personally, but can see how someone would read into it if they did want to.
    Or it could just be that Wes is less familiar with Redside and not as confident in his abilities. Folks that follow his posts know he only got his first 50 villain a few weeks ago because he doesn't play there as much as a personal choice. He can respect that fact about himself, and know that a lot of people feel the same way, without it being some kind of hidden hint that red side is dead and the rest of the game is following.
  11. Quote:
    I swear, some of you are like the official City of Heroes forums attack dogs.
    I swear, some of you are like turtles with cotton in your ears going Lalalalalalalalalalalala, because when this comes up, it's always like you made your conclusions and the only solution is the ugliest possible one because that's what you picked.

    We're not attack dogs for pointing out how the reasoning is flawed. We're not attack dogs for pointing out the solution proposed has more cons than pros. We're not closeminded for not wanting to revisit this one option ad nauseum.

    We HAVE thought about server merges. We HAVE done the research a lot of people who propose this idea haven't. We HAVE listened to what the devs have talked about as other options. We play on the same servers as you guys. We play as much or more as you do. We don't get married to having teams falling in our lap as being the only fun way to play. We don't have a problem with getting in touch with the community a little more in order to get our teaming fix. We're not what you're trying to portray.

    [caveat- I'm not trying to speak for anyone but myself here. We probably should be Me, but I don't feel like I'm alone in feeling this way based on what others have said]
  12. Quote:
    Originally Posted by brophog02 View Post
    Don't fret with these replies. This board is full of Ostriches who will discredit anything that may suggest the game is losing population. The mere mention of a server merger is seen as a negative for them, and therefore they cannot discuss the idea rationally.
    I don't discredit the game is losing people. I just refuse to credit that it's at the point a merger would help. People may be leaving, but people are also gathering in the places that let them communicate and find people when they want to see them. Does it matter if we lose 5% of the population, when 15% of them get smarter about where and when they associate and find people?

    I'm not ignoring facts, I'm looking at a bigger picture, and I'll dispute the conclusions of people who jump on a server merge bandwagon as long as it takes. It's not a thought out plan, and it won't help anyone. If I'm an ostrich, I don't need to take my head out to see that fact.
  13. Quote:
    Originally Posted by Bronze Knight View Post
    The problem here is getting a team together on a low-pop server (and in this case people leaving SG as well). This I would consider to be a problem when getting a team going during prime time takes a moderate amount of effort.

    Meargeing some low population severs would fix this.

    The solution I assume you are referring to is Server chat / Search Interface / Super Group.

    All of these tools are useful however all can be more effctive with a server merge. Thus alowing team formation to go faster and smother both inportent factors when your relaxing. As thats what this is, its the time we take to relax and enjoy ourselves, no one wants it to feal like work.


    "unintended effects that are detrimental to the continued health of the game"

    As was mentioned Names being taken on other severs. This can be solved in a variety of ways. I see no reason to list them all.

    People rage quitting because they like the "community" on there Sever.

    This is simply eveadince that the dev's have wated to long to mearge severs it sohould have been done a long time ago. In the end tho any "comuinty" could be preserved through its Global Chat Channels and SG/Colalitions. If these were mearged as well there would be little diffrence other than having to see more people walking around in the zones, which isn't relly a prolblem.



    Its not a bad idea just one that nobody likes. (except for me.)
    You assume a lot.

    Starting with the fact that a merged server would solve anything.

    -At any point in time except when raiding, one team is enough. That means at most you need 7 other players. Doubling (optimistically estimated) the number of active players on at any given time doesn't change that. No one needs 200 people online as opposed to 100. The most that are useful to you in forming a team are 7.

    - the unintended effects that are detrimental to the game are not what you think I meant. I was referring to the message a server merge sends to both the active community, the inactive community, and the potential pool of people joining. Look at MMO history. Server Merge is a sign of a dead game next to a complete shutdown. People thinking about leaving become more likely to. People thinking about re-upping (a very common occurence in this community) don't bother for dying games. People thinking about trying the game almost usually use their first post here or their first question of active players to find out how active the game is. News of a server merge answers that question for them without even having to try the game. There's no need to even get into people who don't want a merge ragequitting. The simple fact that a trickle turns into a flood the moment a merge is announced should be obviously detrimental enough for anyone to see.

    - forcing name changes on people for the sake of teaming convenience? If you asked the entire playerbase what was most important to them from 1-10, I feel safe in saying their names and favorite characters would be far more important than easy teaming. People contemplating breaks from the game want to know if their names will be safe. People joining want to know if they can keep their names or have to worry about dupes. People thinking about coming back get very mad if they lost a name due to a purge. Names are important, and NONE of those solutions you don't feel like listing provide answers that would make a majority happy. I've heard them all, none measure up.

    - evidence the devs wanted to merge servers long ago? You're either typing fast or are tired, because I don't understand that comment at all. There is no evidence they want to merge the servers. The only evidence of anything close would be they've contemplated a borderless server system. Everything they've hinted about this alternative is (so far) a far superior option, yet instead of thinking about it and asking the devs about it again and again, folks like you go back to the far far inferior option of mergers.

    I'm really sorry you're so fixated on the idea that you can't see all the bad things about it. I don't normally bother with people so clearly closeminded, but in this case I'm speaking to the larger audience.
  14. Quote:
    Originally Posted by Nethergoat View Post
    Your friends using /hide to get away from you doesn't mean the rest of us need server merging.
    *puts on extra layer of tinfoil*
    outta my head goat.
  15. Quote:
    Originally Posted by Westley View Post
    WRONG! I have virtually no friends in game. And I haven't used any global chat channels in months. Haven't had any luck with SGs either, too much work.
    You're on my friendlist, we're just the kind of friend that have only talked once or twice
  16. Quote:
    Originally Posted by Redmanfx View Post
    So express why you don't like the idea and don't attack the poster. Is that really that hard? You attacked the poster, so you attacked me. Find that in your Pro forum tips or don't they apply to you?
    I did explain why I didn't like the idea.
    I didn't attack you.

    Forum Pro Tip #3
    Learn the difference between you (personal) and you (general)
  17. Quote:
    Originally Posted by Shubbie View Post
    if transfers were free this would be a reasonable solution.

    But since they arent, volunteering other peoples money seems like a well..unfriendly thing to do.
    And volunteering other people's community or character names isn't? The mind boggles.
  18. Quote:
    Originally Posted by Redmanfx View Post
    And some of us don't live on the forums and troll them like it's obvious some do. And to those I say sorry to make you feel like you have to say anything. Lord knows you can't ignore post that repeat topics.
    Just because you don't post often doesn't mean you're exempt from the rules. I'm not trolling the forums, I'm here for the same reason you are, the game is down.

    Pro forum tip #1:
    Disagreement does not automatically equal trolling.

    Pro forum tip #2:
    Implying people with a lot of posts are the ones with a problem doesn't help you make a case.
  19. Quote:
    Originally Posted by Bronze Knight View Post
    It's not a bad idea, just one that nobody likes.
    Ideas are bad when they don't solve the problem they intend to solve.
    Ideas are bad when there is already a solution that accomplishes the same thing the idea tries to fix.
    Ideas are bad when they have unintended effects that are detrimental to the continued health of the game.

    People don't like ideas that are bad. This one is both unliked and bad.
  20. Quote:
    Originally Posted by Blood Spectre View Post
    It's true, server merges are a bad idea.

    But that's no reason to jump down the man's throat just because he hasnt already had this discussion a dozen times.
    He asked. When you ask, you need to be prepared for the responses you get.

    Part of people's dislike of the idea stems from the ignorance involved in people repeatedly bringing it up because they can't be tasked with looking to see the prior discussions (even though they should, according to the rules).

    It's not hard to sit down and think out why it's not a good idea. If you can't do that, it's even easier to use a search tool to find out why it's not a good idea.

    If there's blowback for not doing either of those two easy things, whose fault is it?
  21. More accurately, people are saying they won't be making more super boosters for an area they've already covered, until they've covered all of them. So after two more releases, anything goes.
  22. Like I said, make use of the tools available to you. My global channels of choice are busier than they have been in months, and my global friendlist is popping nearly ever evening.

    Are things less obviously busy? Yes.
    Is it impossible to find people when you use the tools that let you do it easily? No.
  23. I play on a lower population server, have no issues getting teams when I want them because I use the tools available, and am violently opposed to being forced to merge with a more populated server just because you don't want to put in a little thought and effort.
  24. They shut it off. There's a thread in the City Life section discussing it.

    "IT" being the ability to see comments, not rep itself.