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Quote:The problem with Base Raids has nothing to do with the problems of the Cathedral of Pain. Part of the reason CoP never got scheduled to get fixed is/was because base raiding was extremely unstable in a lot of cases.When will the devs fix the problem with that trial so we can get the mission computer and start doing base raids?
Bases essentially need to be rebuilt nearly from the ground up to fix the stability issues and make raiding with anything more than small numbers viable. -
Flat out Global Recharge buffs that work like current Inspirations are unlikely in the extreme. They may consider a nonstacking Inspire, or one that is craftable or has a limit on how many you can carry at once, but it would have to be limited in some way.
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PMs from people asking me to stop disagreeing with them when they're clearly confused about something amuse me.
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Quote:If my memories of seeing Arcana arrive in Beta Testers Channel are accurate, I'm fairly certain I made it into at least one beta before Arcana, but that may just have been her personal schedule not allowing her to login until after I'd been on. So yeah, the requirements aren't always what you'd expect.You can bet Arcanville is going to be one of the first in. I think that's about the only person I know would be among the first waves of beta if only for her mad maths skills and because she's going to do all the calculations and equations that make my brain hurt!
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Quote:They've never comprehensively listed what their full criteria for beta invites are in each wave(s), and they never will because they change from Issue to Issue and test to test. Don't for a moment think that those waves will be the only waves. They have already clarified there will be more (I think in the Hero Con video).To be fair, the loyalty program announcement did suggest that there were three tiers for access, first for 60+ers, second for loyalty, and third for preorders. now the definition of tiers is nebulous, but usually tiers are used to denote different levels of quality. This is, as i said, not guaranteed, but it would be a bit like if a collecters edition was undifferentiated from a regular edition, not a lie, but an unusual usage of the word with unfortunate connotations.
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Quote:And yet you spend the time to post in the first place? No, that doesn't work. You're either involved enough to QUIT THE GAME, because you didn't get what you want, or you don't care enough about petitioning to the people who can actually do something about it, and can't be bothered to play or post and attempt to have a discussion.No, not really. I actually haven't even logged into the game today and when I do, I'm not sure if I really want to take the time to wait around for someone to finally respond to a petition.
My lack of involvement in the thread today can probably be read more as a lack of desire to interact with the ones who label any complaint, no matter how reasonable or how unreasonable, as whining or being a drama queen.
There are better things to do with my time than that.
Sorry, I see a disconnect here. -
The win in the thread comes from the fact that some people seem to think the Loyalty program is the only way to get into beta, or is even going to be preferred early access. Chances are, the people allowed in will come a lot later in the cycle than the earliest waves, and there's nothing that says you people who feel you "deserve" access won't get in for one of those earlier waves.
Although if the decision were up to me, I'd say the self righteous whining here would preclude those people from beta access. -
Because some of us paid attention to what was said at Hero Con. Whether it's Global Enhancements or something similar but different, who knows or cares? It's pretty certain it's coming though.
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My machine tends to suck, and accessing the Market isn't easy without a disconnect or three. So I use the Vault more often than the Market. I access the market extensively every few days once I'm loaded down beyond the Vault can hold, otherwise things get sold to vendors.
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Not really. Just because most EBs can be soloed, and all AVs can be downgraded, doesn't mean the EB rank was specifically designed for to be soloed. It's meant to be more challenging than a boss, less challenging than an AV. Whether or not it can be soloed is dependent on the powers tactics and skills of the player at the keyboard, not a design goal of the mob.
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Saying stuff in caps makes it more true? Sorry, no. Nosferatu is probably the toughest to solo, but he is by no means even close to the toughest ingame.
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Quote:It was announced among the many things at Hero Con, but there was nothing specific to indicate it would be GR before we saw it. We just know it's coming.I remember vendor price equalization was upcoming, but I thought that was going to be in Going Rogue?
Personally what I'm hoping is that they revamp normal stores and contact stores such that, while you get less selection at the contact, you pay less as your relationship improves. -
The boots look great, I use them a lot. The shorts, while a little shiny for my taste still get used on my main in at least 2 slots, because they're the only shorts male's get that don't look like fetish wear, spray paint, or shrink wrapped.
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Quote:I cannot wait to see what this breaks. Any bets on a repeat of /e doombox ?Good news everyone, I think I have figured out a way to bypass weapon redraw in combat. I've tested it with with various non-weapon powers or weapon powers from completely different sets, and it seems to work out. This means that you will be able to use any power in a chain with a weapon power, and not have to redraw the weapon...even completely different weapon powers. It will just instantly appear in your hand and play the attack animation. If you're not in combat, out of range, or have no target selected...then it will play a non-rooted, interruptible version of the weapon draw animations.
Some minor issues with consistently playing a weapon draw animation outside of combat, or the weapon draw animation playing when it really does need to...but that shouldn't interfere with combat.
Unfortunately, I'm not going to be able to get to every powerset at once, but I was able to get the following powersets done.
- Broadsword
- Claws
- Dual Blades
- Archery
- Battleaxe
- War Mace
- Trick Arrow
- Thugs Mastermind Dual Pistols
- Robotics Mastermind Pulse Rifle
- Arachnos Widows
- Arachnos Soldiers
- Patron "mace" powers
- Munitions Ancillary Pool
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Quote:PvP was redesigned specifically so someone with SOs could hope to compete against someone with IOs. It's just that the system is radically different than PvE, so black is white and left is right. It takes some learning.Just a few examples:
Anything involving PvP. At all.
I did ITF today. Invuln Tank. 3/4 Alpha Strikes would kill me. No time to do ANYTHING.
Oh, an AV? Either drop unstoppable, or just drop.
Needless to say, the amount of damage I was taking? I did -not- feel like a tank. Not one bit. I spent more time in the red than anything else, and it's infuriating.
The ITF is loaded with Cimerorans. If you did enough RWZ content before you left to run into the Rogue Vanguard, you saw that they were specifically designed to shred melee. In many ways, so are the Cimerorans. It takes a bit of planning and thought if your team doesn't have a goodly amount of buffs and debuffs, but it most definitely doesn't require godly IO loadouts.
Do they help? Yes. Are they necessary? No, and anyone who has told you so is wrong. -
Quote:Overreacting the opposite way is not the best way to cope with an overreaction on your part.I apologize, and am now bowing out of this thread (and the COH forum) effectively immediately.
Rule #1 of the forums is Don't Post Angry, but close behind it is Rule #2 Don't take it personally.
There's really no reason to stop reading, posting, and enjoying the forums and the community. No one is trying to drive you out.
We're just trying to avoid unnecessary Sturm und Drang -
Quote:http://boards.cityofheroes.com/showt...65#post2383865I honestly never heard this one before; if you've got a source link I'll absolutely concede the debate to you fair and square.
read BaB's post, but be sure to follow the link to the Massively article in the quoted section too. If you're going to keep discussing this with others, you should have possession of the same facts most of us are operating on.
Now I'm really out. Laters. -
I have characters that I level in arcs, I have characters I level in TFs, I have characters pacted, and characters alone. I have characters I cycle through to take advantage of patrol xp. At all times I feel the differences in leveling speed are acceptable (although soloing a pacted character with no Patrol XP is a little too much like the old curve on occasions).
The biggest rewards are always going to be on a team, Task Force or not. There's actually enough Task Forces that you don't have to feel obligated to repeat them over and over.
So I guess I'm saying I don't see your issue. -
Quote:It did have it's own Vision video, it was called CoV. That still didn't help it when WoW launched. Please stop revising history. A significant portion of the playerbase was playing this game until WoW launched, and we all knew it. There's no way you can expect they'd keep their Year One levels when you account for that fact.If CoH had ever seen its own "Vision" video 3 or 4 years ago, I think the game would be doing just as well now as it had in Year One. You call me unrealistic; I say I'm dedicated - but I'm not enough of a fool to blind faith that I'll just throw money at anything and everything labeled "CoH" - this game deserves a better player base and it deserves a greater vision and technology than what its actually survived with after five years. Going Rogue is a nice acknowledgement of the game's overall value - but after seeing the Aion "Vision" video and Yun's cross-console MMO reference which was something discussed for CoH just a couple years ago, I know GR is certainly not the best reinvestment of time, money and resources NCsoft has to offer this IP right now...
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Quote:You know, prior to reading the whole thread and your responses, I was willing to take your word on this. However I decided to go look at the article you linked, and also followed it further back to the gamasutra piece on which it was based. I have two things to say to you:[list][*]Cross-platform MMO (Yun suggests NCsoft never considered it before Aion which doesn't ring true)
1) don't mistake what the author says for what the PR guy said. There's nothing in his direct quotes that states or even implies NC never looked at it before Aion.
2) the gamasutra piece specifically notes that NC has looked at this before, however the prior relationship stalled, and Aion is currently their strongest contender.
In the end, there's nothing wrong with them wanting to enter new territory (for them) with the stronger horse. CoH failed in Korea. Aion seems to be getting good response on both sides of the ocean. That's a much more potent incentive for them to invest in their new game and push it into a new space. Not to mention that they're more directly up against WoW, and that means they NEED to do something that differentiates.
Besides, if you seriously feel that they need to invest in CoH2, you should be in favor of them going to consoles with Aion first. The development houses not being linked, means the budgets aren't tied together. However as others said, it would take Years to build CoH2 the right way. Why not let all the problems and issues shake themselves out on Aion in the meantime, and the CoH team and NCSoft can learn from those successes and failures. -
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That still doesn't mean they look at the big book of all NC MMOs and their development history before they make a PR statement. You say because we suggested it and our devs looked at it, we were first. They're saying because they went ahead and built the game to do it, they were first. Semantics differences, and one is a lot more concrete than the other, so guess who I'm more willing to believe?
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Quote:A) because NC Korea and NC America are two wholly separate subsidiaries. Their PR teams don't meet and confer and compare notes.So what happened? And why all the revisionist history courtesy of NCsoft Korea's PR team?
B) because "looking at" and "going forward with" are two wholly different things. I'd be willing to bet that every MMO since consoles became comparable in computing to desktops has considered going cross platform, and since the XBox was Windows based, some even considered rather heavily. However that's not the same thing as putting it in your Design Docs and allocating resources and schedule for it.
Short answer: what you call revisionist history, I call semantic differences.
You're kind of bending the meme quite a lot by looking at comments from our devs in the most favorable possible way to make it sound like we were going see cross platform, yet at the same moment being very very literal when it comes to what the Aion guys said. You can't have it both ways, if you're going to take one with a grain of salt, you have to take both.
Edited to add:
There are actually probably some very specific reasons we haven't seen more traction on some of the things you're asking about, so let's lay down some logic.
1) porting to a console is a lot harder than porting to another Operating System. I'm sure our devs used their usual incremental approach and that led them to try the simpler option first and see how it went. Thus we have the Macintosh version of the game. So in a broad sense, you've gotten what you asked for. This game IS cross platform. Since we've been told they didn't have the skillbase in house to do that conversion, it's fairly safe to say that even with the expanded staff they don't have the skillbase to do a much more complicated console conversion. So that leaves them with two big hurdles: the internal determination of whether the Mac version and that conversion was successful, and finding another company that could handle a console conversion. Actually I'm wrong, there is a third hurdle. They then have to spend a lot of capital on a new distribution track and service platform that handles the console integration. None of that is "easy" especially in a 5 year old game. Thus you see a new game like Aion designed from square one to at least potentially handle that kind of integration someday.
2) player apartments. No question these are in demand. However since you're so interested in making sure there isn't revisionist history, I beg you to recall just how long our base system has been languishing. There's a reason for that. It's been borderline unstable for a long time, and the only way to make it more robust would be to very nearly start from scratch. In order to create Player Apartments with the level of customization we'd demand, they'd be basing it on the base system, and that opens a whole can of worms. Again, this becomes something highly demanded but very intensive on both the engineering and the art departments. Considering all that, I'm reasonably safe in saying that I think when given the choice between 8 months of work on a new expansion, or 8 months of work on the base/apartment systems, they chose the one that was more likely to expand the game. Does that mean we'll never see it? No, but like anything it's a question of priorities.
However you're wrong in thinking that it's the guys at the very top that set those priorities. It has a lot more to do with our own dev team and our own community team and what they suss out when they mash together what we want with what they feel like they can do well. -
Quote:Based on my experiences in Star Wars Galaxies, where their strategy was to handle revamps on a Class by Class basis, then yes, I can definitely say the game's bottom line can be hurt by that kind of strategy. It divides the playerbase into armed camps, and leads to wild swings in balance and popularity as previously bad classes become too good to be true. Then the moment a revamp goes bad, and the devs revisit that wounded class instead of continuing with the planned schedule, there's serious allegations of favoritism.A slow-release would placate some of the userbase while the rest would rage, but are the devs hurt by all this?
Now just dealing with issues of redraw may not seem like anything near the same scale, and I know that. However anything that makes it seem like the dev's "love" is focused (unfairly or not) just leads to division (and eventually quitting). It's a climate this game has largely managed to avoid, and I would prefer to err on the side of caution and keep it that way.