Lemur Lad

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  1. Lemur Lad

    Capes?

    Quote:
    Originally Posted by Verren View Post
    Hi there,

    Can someone tell me where the questgiver for the capes is and at what level I can get the quest?

    Thanks!
    Capes open at level 20. For Heroes go to the City Representative in City Hall Atlas Park. For Villains, get in touch with your first contact, Kalinda or Burke.
  2. Quote:
    Originally Posted by Vega View Post
    Someone has been playing. Getting the place ready for the Closed Beta section most likely.
    Since the Closed Beta Sections aren't put in the English Speaking section, I doubt it.
  3. Quote:
    Originally Posted by White Hot Flash View Post
    The map where you fight the Jade Spider is Siren's Call.

    I think all the industrial maps, like the factory building where you fight Siege up at the top, or the mish Ghost Falcon gives you, are all Crey's Folly, or at least look like they'd be in there.
    Remember, not every outdoor map has to be in an existing zone. They're very similar to some parts of real zones, in style, but they don't exist in the open world.

    The one's you mentioned aren't in Crey's Folly, and the cemeteries mentioned above aren't parts of the real Moth Cemetery.

    Look at your city map, there's lots of city areas in Paragon that aren't covered in the zones we have.
  4. Quote:
    Originally Posted by Katie V View Post
    I believe the Werewolf world accessed through the Portal system is a section of Boomtown, though I haven't spent enough time in Boomtown to figure out which part.
    It's the Southeast section partially including the location for the Phalanxer badge.
  5. Quote:
    Originally Posted by Ad Astra View Post
    I wasn't trying to give him a hard time. It's just that my perception is that fast ITFs are all that are being discussed here on the boards when the subject comes up - not levelling ITFs or ITFs for drops or whatever. That may very well have skewed my feeling that these superfast ITFs were predominant and possibly might affect the datamining.
    The boards are not the game, and the forumites are not the community. My assessment is based on the forums, the traffic in badge channels I watch, and personal experience. Most people I play with on a day to day basis, have no idea what's what on the forums.
  6. Quote:
    Originally Posted by Firi_ View Post
    I already know how to do a fast ITF. I dont care about fast. I want as fast as humanly possible fast. Which requires planning. 8 Solid players. This is not something that would be pugged.
    I know that. That's why I wasn't replying to you, I was replying to the person trying to give you a hard time.
  7. It happens. We posted in the same minute, I'm not sweating it. Happened because I was busy writing my other reply when he posted the errors.
  8. Quote:
    Originally Posted by EmperorSteele View Post
    Besides which fact is, with 10 Avs in a row, a Katie TF is your best chance at getting a purple drop.. and sicne it's the first misison, you can just repeat it over and over.
    Mary Macomber will never drop a purple recipe.
  9. Quote:
    Originally Posted by Ad Astra View Post
    Don't speed runs ultimately hurt the Merit awards for any TF? I thought that was why KHTF is now only a few Merits, as is the Takikoss SF in Cap?

    I can somewhat understand the bragging rights of having "the fastest time", but racing thru it too much would seem to hurt the rest of the crowd who can't do it that quickly.
    KHTF and Tarikoss got lowered because people would run them fast AND run them many multiple times a day. This created an incredibly heavy weight on the fast end of the range, because the knowledge went viral and non speed runs became nonexistent for all intents and purposes.

    Asking how to speed up your ITF times (a TF designed to avoid most of broken aspects that made KHTF and Cap incredibly fast), doesn't stand much chance of leading to an ITF Merit nerf. There are still plenty of teams on Master runs or "kill most" runs to get experience on leveling toons, that the results won't skew too terribly. Not to mention that diminshing returns means that most people only run one ITF a night, then go on to another TF for more merits.
  10. Lemur Lad

    Criminal record?

    Quote:
    Originally Posted by Schismatrix View Post
    What, in the name of all that is very badly named, is xXx from?
    xXx
  11. Lemur Lad

    Criminal record?

    Quote:
    Originally Posted by Lewisite View Post
    Ok, I'm sure this has been brought up but I didn't see it anywhere.
    Not really. We know Villains become Rogues then Heroes, and Heroes become Vigilantes then Villains, but other than that very little has been said. You do missions in certain ways to get credit either positive or negative, and if you want to change standing, then you complete some kind of epic mission/arc and that changes your side.

    We know there will be some kind of advantage for either staying as you are, or changing, so that it doesn't automatically become your "best" option to simply play one of the Gray Area classifications.

    As for how the world looks at you, we know very little about that. Presumably the missions you do explain that.
  12. Quote:
    Originally Posted by Bakumaster View Post
    When i was level 27 i did AE and leveled really quick.Now i'm level 37 and I don't level as quickly.I know why this happens but i need awsome xp missions.(i'm playing COV)

    Someone please help me
    Your question can't be answered in a vacuum. Just knowing what level you are doesn't help much.

    If you're playing a good solo AT, then soloing on the hardest setting you can handle and still complete quickly without dying much is best.

    If you're playing a good team support AT, then it's really a matter of finding good teams. It pays to friendlist people you get along with, so you can team with them again.
  13. Quote:
    Originally Posted by thgebull0425 View Post
    So if the engine can't handle Water control, or water powers in general, and it can't handle grappling and stretching and a host of others. What can they do about it? Can the "engine" be upgraded. Do we not get some powers because we can't? I don't like those types of responses from the Devs, but I do understand them. If it can't do it, it can't. So maybe we move on, and by that I mean COH/COV 2. Is that even feasible?
    As with anything, it's less a matter of whether it's possible to do it, and more a matter of what the payoff is. Should they spend thousands of hours on the reengineering of the hit box system to allow for grappling? Should they spend the time to come up with excellent looking water animations? That depends on whether or not the OTHER things they can do with that time would make more people happy and whether it would be more broadly useful.

    I dont for a moment think it's at the point where it would pay off better to start a whole new game.
  14. Quote:
    Originally Posted by Red Valkyrja View Post
    Electric Control for Controllers was stated as an "Upcoming Feature" at HeroCon. I'm trying to find out which Dev at which panel stated it.
    And since Synapse isn't a Powers guy, I wouldn't count on him being in the loop on new sets.
  15. My personal hope is, that while new badges are nice, I really hope they go take a look at some of the systems other games have added in the interim since our badge system was cutting edge, and then come back and make some serious upgrades. It's very clear WoW's Achievements took our system as a starting place, but there's a lot there we don't have in terms of interesting tasks, epic feeling accomplishments, and flat out fun and funny things to do.

    Little things like trackable badge popups (like our Combat Attribs window), Local/Team/Guild announcements when you get a badge, DING sound effects when you get a badge, linkable text for any badge in progress or earned. These little things may not seem like much, but they added something to the experience I've been missing here and didn't even know it.

    On top of that specific dungeon or PvP or PvE challenges are types of badges all add to the interest and challenge of getting badges more than just completing or finding or defeating the things we do (a CoH example might be "defeating Hamidon Nucleus without defeating the mitos" or "defeating Statesman first in the LRSF")
  16. Lemur Lad

    Almost no drops

    Quote:
    Originally Posted by peterpeter View Post
    Okay, good. I don't make it to Raids that often and I thought I remembered getting inspirations pretty often, but maybe not. The no-merit thing was definitely a bug, so maybe I'm a little oversensitive. Bad luck I can live with.
    Merits during a raid have special drop rules based on having the badge. Regular drops work as normal. That means to get the drop, you or your team has to do enough damage. In the AoE fest that is a Rikti raid, that's harder than normal.
  17. If you're arguing for xp over time as opposed to raw xp, then you can't limit your test to 3 full runs of the same mission. You need to set up the test to see who ends up with the most xp after a given unit of time (say an hour).

    3 runs of the mission at +4 will net more xp than 3 runs at +3, if you both kill everything. However if he completes the mission 2 and a half times at +4 in an hour, while you complete it 3 and a half times at +3 in an hour, then you will indeed end up with more xp.
  18. Quote:
    Originally Posted by Rangle M. Down View Post
    I suspect they were thinking about the combat tab in the chat window. It will show you your percentage to hit the individual enemies and what your "to hit" roll really was for a given attack.

    Combat attributes will certainly show what your base "to hit" is and if you've been buffed/de-buffed, but it won't show the individual powers chances to do so for any particular critter.
    It shows last chance toHit though, not just base. In this case, that's just as useful as trying to pick rolls out of the stream of combat spam.
  19. Quote:
    Originally Posted by Varkarrus View Post
    I can't find any glowing desks. The only one I found was the one with the key in it, and I can't seem to find any others. I've searched for a while, even on top of the containment cans. Are there any doors I might have missed?

    Edit: Great! That update sounds like it will help. In the mean time, I'll put that mission on hold.
    If you found one with a key in it, that means the key opens a door. Look around for a big metal garage door and click. The object with the notebook will be somewhere in the new section.
  20. Quote:
    Originally Posted by CapnGeist View Post
    That would defeat the purpose of having salvage in general. The reason some salvage is more expensive than others is usually because it's used to make better recipes.
    No, the reason is because certain salvages are used more often than others, and because the recipe tables weren't laid out taking into account that certain classes of recipe would be crafted way more often than others.

    The recipes aren't necessarily better, they're just used by almost everyone because of the way powers are set up.

    I'm not in favor of the original suggestion. I'd rather see the recipe tables reconfigured and weighted to account for the usage rates so that salvages are all used at roughly the same rate.

    The other option would be to weight the drop tables.
    Or like Snow Globe's suggestion in the other thread, allow us to get specific commons with tickets to make up the supply gaps.
  21. Quote:
    Originally Posted by Fulmens View Post
    Why do I get the feeling that any response, except instant and unconditional agreement with Snow Globe, would lead to instant and personal assault?
    Because you're trying to troll without actually saying anything?

    The arguments against that people have made so far haven't been particularly strong, except they've been pretty dismissive. Snow isn't out of line in being vigorous in his defense when he thinks someone is deliberately missing or obscuring the point.
  22. Quote:
    Originally Posted by Snow Globe View Post
    Yes, I know that you can get a random roll for 8 tickets. Why not get rid of the random rolls and allow us to buy specific common invention salvage for 10-20 tickets?

    We can choose specific uncommon and rare salvage, why not commons?
    I'm with Snowy on this one. The system as-is is inconsistent, and I know from my experience, it ends up costing me time and tickets.

    If I get loaded on Salvage and recipes, I don't want to have to make 5-6 random rolls to get the one last salvage I need to finish a recipe. I don't want to have to make a wrong guess about whether its Arcane or tech. I don't want to make a wrong guess about the level range. I don't want to go to the market, possibly crash while loading, or pay an ungodly 25k because someone decided the one Common I needed was worth flipping.

    I want to enjoy my time playing, and I want to enjoy my time crafting. Unfortunately all too often, the latter doesn't happen, because of bottlenecks or inconsistencies in the supply systems or the market or the nature of recipes themselves (if all commons were used equally across the recipes, with weighting based on the popularity of recipes, I wouldn't have to feel like half my drops were useless and the other half I needed twice as many of).
  23. Quote:
    Originally Posted by Filipino Super Hero View Post
    I wish devs would allow us the option to have a new page of 12 more character slots (to buy or use up with vet rewards) when GR comes out.

    grrrrr.. last few days of the free server transfers and im panicking which toons to exile to make space.. already maxed and filled 36 in freedom.. and also in virtue.. but i love em all...

    now i know how a hamster parent feels when it has to choose which baby to eat...
    Nothing says you have to stop loving them on another server. Move a couple solid solo friendly characters to Pinnacle. Move a couple solid Hami raiders to Justice. Expand your horizons, make some new friends, and keep loving your characters.
  24. Quote:
    Originally Posted by Vitality View Post
    Oh alright...I must have misunderstood Going Rogue.

    I thought that, in order to be a Hero Brute, you have to start out at a Villain Brute and then do some story arc that makes you a hero.
    For existing characters, yes.